Desolation Twin

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Desolation Twin

Creature — Eldrazi

When you cast this spell, create a 10/10 colorless Eldrazi creature token.

EDH 2 / 6
Kozilek, the Great Distortion feature for Drazzers

austintayshus on The ol Lady

1 month ago

I just recently rebuilt a trostani deck too!

Have you considered Desolation Twin

Also, One fun interaction you might like is Emeria Shepherd and Sakura-Tribe Elder.

wallisface on Red Black ingest (all bfz) V2

2 months ago

With only 16 lands in your deck, you won’t have the mana to cast Desolation Twin until you’ve drawn around 38 cards… there is no way a game is going that long regardless of format/playstyle.

If I were making changes, I would ditch all of Hedron Blade (too weak, too niche), Slab Hammer (really bad card), Desolation Twin (the game’s never going long enough to cast it), and both Retreat to Hagra and Retreat to Valakut (neither really do anything).

In their place I would add 6 more lands, 4x Lightning Bolt, and 4x Flame Slash

wallisface on Red Black ingest (all bfz) V2

2 months ago

Some thoughts:

  • your deck is at 61 cards and had 5 copies of Culling Drone… i assume this is a mistake and you’re only running 4?

  • 16 lands is egregiously low, especially for what looks like a midrange deck. For context, by turn 6 you’ll only have hit your 3rd land drop around 75% of the time. 31% of the time you’ll miss your land-drop on turn 2!! That’s super-grim considering how high your mana curve is - and how games are often decided by turn 4-5. You want 22-23 lands minimum.

  • even with a higher land count, you have zero chance of ever casting Desolation Twin in a game.

  • You mention you think you were playing Slab Hammer wrong - what were you doing? However you played it, the card is really, really bad, and i’d suggest ditching it.

Kagiyama on Hold your colour

2 months ago

Profet93 thanks again for your advise! Yeah, Cloud Key and Semblance Anvil sound great, not sure if I heard about those.

Swapping wastes for non-basics is work in progress, although I should leave some to search with Burnished Hart and the like. I've also seen some spoilers for Modern Horizons 3 including Emrakul, the World Anew and It That Heralds the End. New Emrakul is... something. While flavorful, I think it's better for Modern tron kind of deck. I don't really have anything that synergizes with madness and gaining control of enemy creatures might be really situational. Probably worth proxying and trying out though. It That Heralds the End is great. Feels like it was made for Zhulodok. Definitely would want to get my hands on one. Matter Reshaper seems good enough for draw. Pathrazer of Ulamog is great I think. 11 mana is doable for this deck, Desolation Twin is also okay. I'll try getting those cards at my LGS!

Profet93 on Hold your colour

3 months ago

Colorless draw is difficult. Endless Atlas but I don't think it would help. I think it just comes with the territory. Other draw would be very costly and expensive CMC wise. Tower of Fortunes, maybe a Trading Post?

I usually prefer artifact ramp over dork ramp because they are slightly harder to remove. I wouldn't add helm of awakening, I believe Cloud Key or Semblance Anvil would be a better fit should you need it.

Side Note: Swap out like 7+ wastes for nonbasics to add utility in the mana base.


Desolation Twin - 2x 10/10's, eh it's something

Emrakul, the World Anew - Interesting. I actually want to add this to one of my creatureless decks, I'm unsure of how it would work here. All the more reason to focus on artifact > creature ramp should this be added. Definitely worth trying out.

It That Heralds the End - Anthem + Ramp, definitely worth a spot

Matter Reshaper - Card draw/value

Pathrazer of Ulamog/Ulamog's Crusher - Eh, annihilator is always nice

Thought-Knot Seer - Can target 2 different opponents for each section. Worth considering

I can give you ideas of cuts should you need. Hope this all helps!

wallisface on Can Lithoform Engine copy Casting …

10 months ago

Not if you use Lithoform Engine to copy the Desolation Twin spell - You are creating a copy of the permanent spell, but you’re not “casting” it (it’s just going on the stack), so the copy of Desolation Twin never has its cast trigger activate.

However, yes if you have Lithoform Engine instead copy the Desolation Twin’s triggered ability. However note in this scenario while you will get a second token, you will miss out on a second Desolation Twin.

MishraArtificerProdigy on Can Lithoform Engine copy Casting …

10 months ago

Let's say I have a Lithoform Engine, and I cast a Desolation Twin. Can I use the engine and get a second 10/10 token?

Icaruskid on Azusa, Lost but Seeking Cthulu [Primer]

1 year ago

Thank you Profet93!

Fierce Empath replaces Time of Need. I like the early blocker and the classic synergy with Woodland Bellower.

Seek the Horizon replaces Kodama's Reach. Three lands per card is better than two.

Gaea's Cradle and Itlimoc, Cradle of the Sun are pretty good here. But this deck goes tall with a few creatures rather than wide as you said about Eldrazi Monument. Even though I have the card and there is no budget technically, I can play this deck in more pods when not running the more competitive card that is not at its best here anyway. Leaving it out for now but mostly because I want to play this deck as often as I can.

I'm keeping Shared Summons in for now as well because I like the cast triggers of Kozilek and Ulamog which are my most tutored Eldrazi. I'll try to find a spot for Tooth and Nail too as it helps with velocity even if I don't get the cast trigger.

Harrow and Springbloom Druid effectively give Azusa extra lands, just from the graveyard. They help with consistency when I don't hit Lotus Vale, Lotus Field, or the fetch lands and help justify Ramunap Excavator, Crucible of Worlds, and Perennial Behemoth. Speaking of, Perennial Behemoth's unearth ability is handy when Eldrazi Monument is out and even when I don't have it on the battlefield there are usually some other fodder like Tireless Tracker, Springbloom Druid, or Ramunap Excavator to buy three or more turns of indestructible flying Eldrazi which make the monument more than just a flavor win. If I cut the monument I would still need some protection from boardwipes in that spot. This is why Planar Bridge is so useful as I can grab Eldrazi Monument or Akroma's Memorial to get damage through. And using Planar Bridge to get Mana Reflection is also a near game winning play too. These cards are imperfect but they are hard to replace with single cards. Like Heroic Intervention or Asceticism or even Wrap in Vigor don't give multiple turns of indestructibility and evasion (flying).

I hear you on Desolation Twin. It does do work after a boardwipe though and I don't want to diminish organic threat density too much. Maybe this is where Tooth and Nail belongs. I'll try it out.

I really appreciate your ideas!!

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