Artifact Creature — Dragon
: Steel Hellkite gets +1/+0 until end of turn.
: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.
|Have (6)||PostContact , metalmagic , Hellsing , Benniator , DoctorDax , GeminiSpartanX|
|Want (3)||Swager101 , FancyLadies , jimcricket42|
Printings View all
|Commander 2018 (C18)||Rare|
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2017 (C17)||Rare|
|Commander 2014 (C14)||Rare|
|Scars of Mirrodin (SOM)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Steel Hellkite occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%
Steel Hellkite Discussion
2 weeks ago
In: Ugin, the Spirit Dragon - Out: Despark Moving the deck balance more towards asymetrical boardwipes instead of single target removals. Ugin and Primeval moved the average CMC to 4.0 which is quite high. I'll decide after some playtesting if Ugin should stay or not, maybe in favour of ramp like Skyshroud Claim
I left Niv-Mizzet Reborn in the deck for now, in goldfishing he usually draws me 1-3 cards which is not bad for a 5 colored mana dragon that can be cast with a simple Jegantha tap.
Down to 25 dragons, which is the lowest I want to go. I'd like to make room for Skyshroud Claim due to the higher average CMC and also still planning on adding Fire Covenant whenever I get my hands on it.
3 weeks ago
NeonEndymion Just getting around to look at your comments in more details now.. I remember looking at Magmaquake earlier and it would be great if it wasn't for that double red mana and Jegantha... lol
Considered your advice and made the following changes: Feels like it made an overall improvement to the deck, I will add Dragonlord Silumgar and Fire Covenant when/if I manage to get my hands on them. Thanks again for the help.
1 month ago
1 month ago
Thanks for the input! After thinking about Blightsteel Colossus being in the deck I threw both Grafted Exoskeleton and Triumph of the Hordes in. What the hell. I like the idea of Steel Hellkite replacing Impervious Greatwurm but am saddened, as it is a really BIG green stompy. Utility > stompy though. Out are Endless Atlas and Basilisk Collar.
Monstrous Onslaught is a thing? The words 'as you cast' are beautiful; Phytotitan does not return to the battlefield at the beginning of my upkeep, or at all, really. Other suggestions you made were great and were able to find homes, with Llanowar Tribe replacing Yavimaya Elder, Return of the Wildspeaker in for Soul's Majesty and Steel Hellkite steps up for the non-Impervious Greatwurm.
Looking forward to the next game. And looking for a new home for Impervious G.
1 month ago
When I plan a deck, I do the following:
- 100 - 1 Commander
- 99 - 36 lands
- 63 - 8 manarocks
- This leaves me with ~55, changing as need be. Maybe I need 10 rocks for higher curves, maybe I want 38 lands. But the core of the deck is around 55 cards.
I then try to find cards that can fulfill multiple slots at once. For example, Utvara Hellkite is a supreme token enabler, so is Dragon Broodmother. If I want tokens in a Dragon deck, I use both if able. Same thing with Nesting Dragon.
Now I have six Dragons, each one dual-functions with another secondary purpose.
High-impact, high-value cards.
If one card does multiple functions, it's strictly better - in my opinion.
And the best cards hit multiple opponents for only the cost of one. For example, Arterial Flow is a horrendously evil card. For the low cost of merely , you strip SIX cards away. Let me say that again; You cast one spell and you strip away six. And if you happen to also have a Vampire, you create a 4 point spread on life totals.
- 4 points meaning they get -2 and you get +2. So if everyone is at 40, they are now at 38 and you're at 42. The difference is 4, so a 4 point spread.
Two abilities, going after three players, for 3 mana. Seriously, why it's not seen in every deck that runs black is honestly beyond me.
1 month ago
I think that you should run the Grafted Exoskeleton anyway. The hisses from the people at your LGS is just a sign of fear and weakness. Destroy them. ;P
Honestly though, if you were to run it you would be running infect in one of the most fair ways possible. You aren't even running Triumph of the Hordes. Since you are swinging with large creatures anyway, giving them infect isn't that much different from giving them double-strike. Infect gets an undue amount of hate because even though it isn't an overly strong strategy in EDH people just don't like being the first person knocked out of the game early because of infect damage.
That aside, I think that if you were looking to tinker with your deck more it would be worth looking at including copies of Llanowar Tribe, Overgrowth, Return of the Wildspeaker, Steel Hellkite, and Monstrous Onslaught. Each of them costs less than $1(USD).
Looking at your deck, it is basically just looking to play removal and ramp spells until it gets to at least 6 mana, then drop its commander or some other large creature. Although the deck does want to have as many lands out as possible for Multani, the quicker you can hit that 6 mana mark the faster your deck can start putting down what it needs to start pressuring the board. I've found that Llanowar Tribe is really effective at doing that in mono-green. Being able to go from three mana on turn 3 to hopefully seven mana on turn 4 would really help give your deck some wings. Overgrowth is another option for helping you hit that 6 mana mark quickly. Sol Ring and Thran Dynamo would also be worthwhile considerations. I know your deck prefers ramp spells that pull lands from your deck, but you have to weigh that against more efficient ramp that lets your deck play the game it wants to more quickly.
Return of the Wildspeaker is a straight up improvement to Soul's Majesty. It's an instant and it doesn't target a specific creature, so it doesn't get fizzled if an opponent kills your largest creature out from under you when you cast it. You also don't have any humans in your deck, so the second option for the spell will pump every creature you have out.
It looks like you want all that ramping the deck does to have more meaning that to just cast and pump Multani, so I suspect that's why you have such large creatures at the top end of your mana curve. Something to consider though is that instead of just going big, have outlets that let you sink extra mana into helping you generate additional value. Steel Hellkite not only gives you a large, evasive attacker but you can also pay extra mana into it for additional attack power or to blow up an opponent's permanents. At 6 CMC it is also likely that you won't have it stuck in your hand for anywhere near as long as something like Impervious Greatwurm would be. Those large creature make being so ramp-centric feel more fun but they are also going to be dead cards in your hand for a good portion of the game, especially if they are in your opening hand.
Monstrous Onslaught is one of the few mass creature removal spells that green has access to, and it works great with a commander that is just going to keep getting bigger as the game goes on. A lot of opponents won't expect a mono-green deck to be able to clear out 3+ potential blockers before attacking, so it might let you kill an opponent that thought they were safe after leaving back a few creatures to defend with.
Anyway, if you do end up making some changes to the deck I hope my suggestions help give you some ideas. Best of luck in your games!
1 month ago
Lots of combos are possible with Zirda, the Dawnwaker.
Voltaic Construct for infinite artifact creature untapping.
Gemstone Array for infinite mana.
Caravan Escort to instantly level up.
Juju Bubble for infinite life.
Shield of the Ages to become invincible (Assuming your opponent doesn't win some other way)
And I am sure someone can find a combo with Farmstead Gleaner.
1 month ago
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