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Steel Hellkite
Artifact Creature — Dragon
Flying (This can't be blocked except by creatures with flying or reach.)
: This gets +1/+0 until end of turn.
: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate this ability only once each turn.







Archon_Bel on
The Feywild Hunt
4 weeks ago
NV_1980 Thanks a lot, glad you liked the deck enough to want to build it yourself! I think that's the first time someone's said that about one of my decks lol.
Roaming Throne would be a great addition now that I look at it. There's plenty of dragons in the deck with triggered abilities apart from Ganax himself. Already know what card I could cut for it, too: Rose Room Treasurer.
If I'm not mistaken, Roaming Throne would make Tiamat's Fanatics and other myriad guys trigger twice, right? So effectively putting 4 creatures on board per swing with 3 other opponents.
Steel Hellkite is cool, but tokens generally aren't a common strategy with the people I play with. I do like Crucible of Fire, but I'm not sure what I would cut for it.
NV_1980 on
The Feywild Hunt
4 weeks ago
This looks like an absolute blast of a deck; well done! I've not come across many Izzet-dragon decks thus far, unless they featured Niv in some way :) I will definitely build this from my own collection, with maybe some slight modifications. I'd maybe consider Crucible of Fire to increase the strength of the tokens you generate (and of course all your other dragons too). I'd probably consider Steel Hellkite too, because its wipe is so powerful, especially against opposing token decks. In most tribal decks I build, I include Roaming Throne; not sure if that would make sense for this deck though, so just a thought.
NV_1980 on
No Clutter Deck Concept
4 weeks ago
This looks really nice and simple :) Considering that your strategy depends a lot on artifact-ETB that interacts with triggered abilities, why not include Panharmonicon to double your triggers? Also, Ojer Axonil, Deepest Might Flip would seem to make a lot of sense, to increase your non-combat damage potential (some of it also caused by the triggers just mentioned).
I would also reconsider main-boarding Goblin Welder and Steel Hellkite. Welder because he allows you to exchange an artifact that's about to be destroyed by an opponent for an artifact that was already in your GY to return to play, which is insanely good. Hellkite because it's a very multi-functional wipe that will really come in handy against opponents that will try to go wide on you.
metalflame on
Blink and You'll Miss It
8 months ago
I would recommend a higher land count, and perhaps a few more cheap ramp cards. Opening hands being reliable makes the deck a lot more fun. Also just my style, but white has a ton of cards that exile target non land permanent which can target things not cast, or cast when you are not ready unlike counterspells. like Oblivion Ring. I never see people use removal to get back permanents.
I like the heavy blink theme though, you build more budget in this deck which I appreciate. Intrepid Hero is a great reusable removal, same with Steel Hellkite. Mother of Runes is a budget staple, and Mirror Entity is a finisher for any combat deck with white.
Alearin on
Magda of the Maskwood [[Guide]] Updated for DSC
1 year ago
Saljen, your deck Treasure, Dwarves, and Dragon's; OH MY! definitely takes Magda, Brazen Outlaw in a different direction, with it focus on damage doublers/triplers and ping damage but not using infinite combos to do it. Biggest downside I could see is none of the doublers/triplers are directly searchable by Magda.
As for your suggestions:
Saljen on
Magda of the Maskwood [[Guide]] Updated for DSC
1 year ago
I went a different direction with my Magda deck, you're welcome to check it out if you like: Treasure, Dwarves, and Dragon's; OH MY! . I hadn't thought about Helm of the Host, I'm definitely going to find room for that in my version.
Here's some suggestions that I've found very helpful in my Magda deck:
Hammer of Nazahn - can save any creature at instant speed if you've got 5 treasures up, will also let you attach Helm of the Host for free
Magmatic Galleon - provides removal, a tapper effect for your dwarves, and the occasional extra treasure. Great first tapper to search out
Mycosynth Lattice - functions similarly to Maskwood Nexus, in that it'll let you search out any card in your deck, works well with Darksteel Forge to make board wipes one sided
Sculpting Steel - lets you copy Roaming Throne or Illusionist's Bracers to get extra treasures, or any of your other artifacts
Spiteful Banditry - board wipe that gives you random treasures throughout the game
Crime Novelist - Sac your 5 treasures, search for your thing, get 5 +1/+1 counters, and RRRRR mana. Insanely easy to combo out with this guy, insanely powerful with Magda
Steel Hellkite gives you the option to remove anything, even things you wouldn't normally be able to like enchantments
Spell_Slam on
This Is Going To Hurt
1 year ago
Good list! I got some ideas for my own, so thanks!
In terms of enablers, Keen Duelist and Descent into Avernus are quite strong. Walking Ballista (and to a lesser extent Hangarback Walker) also makes a great enabler in the early game or a giant threat in the mid/late game. Cryptolith Fragment Flip is great as a ramp spell that fixes and also enables casting Rakdos. I am also playing Insolent Neonate, which has worked out surprisingly well, though there may be better options out there. I see you're not running Heartless Hidetsugu, which I think is a must-have for this deck. It makes dumping out your hand and killing every opponent trivially easy.
When it comes to payoffs, I really like playing as many colourless cards as possible to really take advantage of Rakdos. I see you're missing Ulamog, the Ceaseless Hunger and Emrakul, the Promised End in your top-end. In terms of other colourless cards, I like Duplicant as a potentially free removal spell, Wurmcoil Engine for the value, Myr Battlesphere for early damage output and Steel Hellkite as a flying threat that can wipe out huge chunks of the board.
When it comes to coloured payoffs, I stopped playing cards that cost more than or in their costs, as they wouldn't play well with the Rakdos discount. I do like Sheoldred, Whispering One, Knollspine Dragon and Balefire Dragon.
With Whip of Erebos and Exquisite Blood in the deck, is seems like Sanguine Bond would be a great include as a combo finisher.
In terms of cuts, Lightning Bolt seems like an easy one to let go. I stopped playing haste-givers because I found myself playing creatures post-combat most of the time anyways, so something like Rising of the Day could be an easy cut. Read the Bones seems like a really weak card that could be replaced with better card draw or recursion (Necropotence?). I see the combo with Tectonic Hazard and Death-rattle Oni, but that seems pretty niche otherwise and could be replaced with more reliable/repeatable enablers instead. Spawn of Mayhem seems pretty awkward in this deck, as you'll rarely be able to cast it before turn 4 even with Spectacle (and we know what turn 4 is for! :) ). The triple-black on Bloodletter of Aclazotz and Dread Cacodemon are pretty restricting, in my opinion. Indulgent Tormenter seems very unreliable and probably not worth the cost.
Jet Medallion and Ruby Medallion are not at their best here, as they reduce colourless costs instead of adding mana, which means that with Rakdos out they may not even do anything.
NV_1980 on
Mirrym Double Dragons
1 year ago
Dragon Tempest is extremely strong in a deck like this. Lathliss, Dragon Queen also seems like a lot of fun to copy with Miirym; dragon tokens galore! Firkraag, Cunning Instigator could be great fun too; as it leaves I'd also really recommend Steel Hellkite as an extremey powerful wipe on wings.
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