Artifact Creature — Dragon
: Steel Hellkite gets +1/+0 until end of turn.
: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.
|Have (2)||metalmagic , TrystonSpencer|
Combos Browse all
|Commander / EDH||Legal|
Steel Hellkite Discussion
3 weeks ago
A lot of really great cards!
If you are going for Dragonstorm , consider cutting some of your creatures, making your ramp efficient, throw some tutors in, etc. Some of the creatures you have that don't do much to help you, and ones I have cut, are Taigam, Ojutai Master , Steel Hellkite , Draconic Disciple , and Dragonmaster Outcast .
You are running The Ur-Dragon as a commander, so be sure that the non-dragon creatures are really worth it. It's also worth noting you have a LOT of creatures, so be sure to go through and thin it down to a smaller number, my deck is creature-forward but only has 26. In those spots put some tutors, artifacts, and tribal/creature effects. Lands are one of the most important parts of a five color deck, and multimedia has some good examples for those.
Lands are also very expensive and it is a ridiculous price of entry to play 5 color "fun stuff". In Asia, though, they don't play commander, so unclick the "English" button on TCGplayer and look for cheap listings for normally high price cards like Reflecting Pool . This goes for any high priced commander cards, even precons.
Think about what you want your deck to be, there is a lot of room for crazy amounts of ramp, color correction, and dragon tribal if you choose not to make it a Dragonstorm deck, but either option is just as fun to play and hopefully equally powerful.
4 weeks ago
I like this, put a single dragon in.
This makes searching for thrumming feel a lot better- it gives you two win conditions; cast a thrumming stone or see 5 approaches with Seasoned pyromancer.
While I'd love to reccomend Lightning Shrieker for this spot as this is likely the only deck that likes its drawback, Thundermaw Hellkite , Velomachus Lorehold or Bogardan Hellkite , with sideboard Chromium, the Mutable or Steel Hellkite is going to feel better to play.
In terms of consistently ramping to 5, there are a few budget red green lists that use the 'ramp to Stormbreath Dragon or Glorybringer ' plan to look at for ideas. Generally speaking its some combination of elf, sprawl, Mind Stone (which dodges a lot of removal), and various Elvish Mystic variants.
The trick is going to be filtering and lands - If this is to be a budget deck, I'd go all in on mono red - elf/sprawl is great but just casting Skirk Prospector , Wild Cantor Desperate Ritual and mana rocks will work. Red green will mean moving more heavily into green - looking at casting things like Harrow or Search for Tomorrow , but much of red/green mana is balanced around silly cards like Wrenn and Six or Scapeshift , making a competing mana base tricky to judge - elves' dorks aren't just good because they make mana, they are good because they also are creatures to give stats and trample to.
You are going to want to look really carefully at the balance between land/approach/other - I'm not sure what the most space efficient way to ramp to 5 is with that in mind - I could see this being blue artifact ramp, where you Reshape for thrumming (functionally getting 8+ copies of your combo piece)- it'd take some testing.
Finally, the biggest hurdle and oppertunity. Surgical Extraction . If you are in a meta where it is sideboarded, you need it yourself. You can extract the thing they extract to deny a target, and can set up a transformative 'exile all approaches' sideboard where you are suddenly a 40 card stompy ramp deck with a high proportion of answers.
1 month ago
Big thanks for the comment / upvote on Full Metal Alchemy, and listing it in your own deck description. Very much appreciated!
I really like the Myr Retriever + Workshop Assistant + Krark-Clan Ironworks + Ugin, the Ineffable / Foundry Inspector / Cloud Key line. You could also add Quicksmith Genius to this to draw / discard your whole deck.
I see your running Steel Hellkite which can be an awesome infinite mana sync. If you have the budget for it Walking Ballista can also be an awesome mana sync and ultimately win you the game. Aurelia's Fury could be a more budget friendly way to close out games too if you have access to infinite mana.
Your land count seems good (I run 33 lands with Valakut Awakening Flip as an optional 34th). I personally wouldn't go lower than that because missing land drops can be pretty detrimental. I would probably swap all the tap lands for ones that have the ability to come into play untapped when the conditions are met. Clifftop Retreat / Furycalm Snarl / Needleverge Pathway Flip / Rugged Prairie / Spectator Seating are a few I'd recommend if you have the budget for them.
Your ramp package seems solid, but if you feel like it's too much maybe add some more card draw? Or a few more "heavy hitters"?
Anyway, just some random thoughts and suggestions. Cheers.
2 months ago
Hey fellow sky swarmer,
I feel it is necessary for you to upgrade your dragon arsenal. Some of your dragons are pretty weak (Immirsturn and Steel Hellkite ). Also, no need for Esika, God of the Tree Flip and probably no need for Niv-Mizzet Reborn . It’s cool to play them, but they don’t help your strategy.
You should be focusing on creating value by ramping as much as possible, then playing sky swellers AKA dragons, hopefully doubling up on permanents in the process. Consider Traverse the Outlands as a major improvement, or even something big like Boundless Realms . If nothing else you can always cast your commander.
I’d drop that irrelevant Aurelia instant spell for a Boros Charm to protect your investments or maybe give doublestrike.
2 months ago
Here are some card that I think are worth considering.
3 months ago
Aside from Outcast tokens and the Mimic, you only have 4 dragons to top out at. Most Gruul dragon packages I've seen run in the 8-12 range. Some popular inclusions are Thunderbreak Regent , Glorybringer , Harbinger of the Hunt , Scourge of Valkas , Mirrorwing Dragon , Terror of the Peaks , Lathliss, Dragon Queen , and the odd Steel Hellkite . Personally, I'm a fan of going for multiple attacks with Hellkite Charger and Savage Ventmaw . The new Leyline Tyrant might have some role in such a strategy, but I haven't had the chance to test it. The first two cards I'd cut would probably be Wolfir Silverheart and Grim Lavamancer . The former is undeniably powerful soulbonded to a double-striking dragon, but for 5 mana, it may as well just be another double-striking dragon itself. As for the wizard, I get the impression its ability will act like a 1 mana tax that distracts from casting your bombs. Even if you can afford to activate it often, a lack of fetchlands (even if they're budget alternatives) will limit its potency.
Otherwise, you have a couple of cards that have stronger replacements in modern. Titanic Growth is worse than Phytoburst at least some of the time, although I'd prefer 1 cost versions like Might of Old Krosa , Groundswell , Blossoming Defense , or Vines of Vastwood anyway. Similarly, Run Amok could probably be Rancor if the trample is important. As long as you're still interested in playing around with the graveyard, Traverse the Ulvenwald could be a neat replacement for Track Down that lets you literally track down your singleton dragons. Adventurous Impulse and Oath of Nissa are less powerful but less demanding options. Shackles of Treachery likely represents a mechanic you don't even need in the deck, but if you want an Act of Treason , I've had pretty decent success with Kari Zev's Expertise . The last cards I'll suggest are just some other dragon synergy tools. Draconic Roar is an amped Lightning Strike , Dragon Tempest can be a much cheaper Warstorm Surge if you're pumping out enough reptiles, and Frontier Siege offers flexibility between ramp and control. Finally, there are the spirit dragon lands if you think those would be useful.
Let me know if you have any questions and good luck with your build!
3 months ago
To be fair, I'd usually only sacrifice tokens to Arcum Dagsson . The payoff wouldn't necessarily be death triggers but more of a "sac a token and find whatever CMC I need protection from at the time" type thing. That's why I think the tutor effect would be more useful than the from the hand effect. You make some valid points on Master Transmuter , though. I'll order one and do some playtesting and see which one works out better.
Agreed that Thopter Foundry needs replacing. It was only in here to be a 6 CMC artifact and I happened to have one lying around. Steel Hellkite will probably take it's spot. Wurmcoil Engine would likely replace Ingenuity Engine .
Thanks for the advice!
3 months ago
Personally, I'd run Master Transmuter over Arcum Dagsson just for the fact that you don't have to sac with Transmuter. The upside to Dagsson is that you get to search your library; and if you had some death triggers or synergies (like Wurmcoil Engine or Scrap Trawler ), Dagsson would be the go-to. It's a bit easier to abuse ETBs with Transmuter plus she has the potential to help you play big artifact creatures for a small price.
If you're interested, you can check out my artifact deck for some ideas.