Sage of Hours

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sage of Hours

Creature — Human Wizard

Heroic - Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.

Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.

Darsul on Having some disillusionment with the …

3 months ago

I really can't add more then, what's already been said on most points.

As far as deck brewing glancing at the deck on your profile your decks lack focus. So, when it comes to cutting cards look at each card ask your self what is your deck trying to and does this card help that goal? If I put a cat lord (like Regal Caracal) how would a card like Shanna, Sisay's Legacy vs say Adorned Pouncer help or if I'm building a deck around card like Sage of Hours how am I going to find it protect it and the other combo parts? "The game has to end", ask your self when brewing how does your deck with and how does each card help do that, its ez just to cramp a deck full of "good stuff" and hope for a win but, normally will never pan out.

As far as what to replace the MTG addiction with well, that's a fully loaded question. If it's the game playing strategy there a lot of great card games (using a 52 playing deck) that are just as fun IMO Yurker is my go to but, a lot of pro poker player play MTG food for thought. Flesh n Blood, Mage wars and Summoner Wars all are close to MTG.


Crow_Umbra on

1 year ago

Taking a quick look at Scryfall, looks like there's only 18 humans that have Heroic. Artisan of Forms and Sage of Hours are definitely some fun jank picks. A lot of them put +1/+1 counters on themselves, so it could even open up a +1/+1 counter subtheme if you wanted to go that route. Wild Defiance used to be a centerpiece to my old GW Heroic deck, adding some additional beef behind combat tricks like Vines of Vastwood, Sheltering Word, and Ranger's Guile. Tyvar's Stand is something I would've loved for that old deck lol.

Yeah! So the deck definitely has stuff like Conspiracy, Maskwood Nexus, and Shared Animosity, plus various Aristocrats and death triggers. There's about 10 Saproling creating effects in deck. I shifted away from having more, as most felt a little too janky & slow for my tastes. I figured I might as well let Squee & Slimefoot attack to make the saprolings, and also benefit from some tribal shenanigans. I'm currently at 93 cards in main list.

lagotripha on Apotheosis

1 year ago

Sage of Hours for funsies wincon?

On the more serious front, Inspiring Call is a great alternative to heroic for these decks.

Guerric on Need help with Simic Storm

1 year ago

That's a wicked cool combo Ramble! I'll remember it if I ever build Ezuri, Claw of Progress. If counter storm is what we are going with, cards like the aforementioned Ezuri, lots of proliferate cards likeEvolution Sage, Flux Channeler, and Karn's Bastion. Cards like Hadana's Climb  Flip, and payoffs like Sage of Hours, which goes infinite with Ezuri. Having sone ways to blibk Toothy like with Conjurer's Closet or Thassa, Deep-Dwelling are good too.

Epicurus on Ramos: Getting Pumped

1 year ago

Hello there!

I'll get right down to it. I think you have +1/+1 counter support overkill here, and could use some ramp and draw action. I think that the comment above from Guerric covers a lot of the ramp, but I would also put Mirari's Wake on that list.

For draw, you do certainly have some amount, but I might suggest adding Lim-Dul's Vault and/or Diabolic Vision, Bringer of the Blue Dawn, Chulane, Teller of Tales and Garruk's Uprising. These choices are specifically good for your deck here, though obviously there are also the staples like Rhystic Study, and a slew of others. Being a 5-color deck, you could really choose anything.

And finally, I personally feel like Sage of Hours is too good not to include in any +1/+1 counter deck. And also, Doubling Season, if you can afford it.


Unlife on Peculiar Proliferations

1 year ago

Sage of Hours could find a place as another method of infinite turns.

Guerric on Ezuri 2.0

2 years ago

You seem combo hesitant, but I would still encourage you to put Sage of Hours back in. It would be excessive if you put in twenty tutors for it and tried to rush it, but sometimes the game just needs to end, and Sage is a win out of nowhere card.

Since you're running Triumph of the Hordes you are clearly not averse to infect, so I'd go ahead and put in at least Blighted Agent if not a couple of others. This can be another way to knock out a player who is about to win and turn the tide of the game. I'm also a little surprised not to see Hadana's Climb  Flip, which synergizes with your deck perfectly.

Also, it is clear you are trying to focus on one-sided board wipes, so why not Ezuri's Predation? I mean, wouldn't it be wrong not to include what might be the most flavorful card for this deck?

Also, this is a bit granular, but I'd just replace Withstand Death and like cards with counterspells like the original and Arcane Denial. They can protect your commander just as well, but can also stop a lot of other problematic things.

If I were building this I might lean into Reconnaissance Mission/Edric, Spymaster of Trest type cards with a few unblockables like Mist-Cloaked Herald and Slither Blade.

Overall you seem to have a pretty good and synergistic list, but some of the above suggestions might help you shore it up a bit.

BlueMageBrandon on Ezuri 2.0

2 years ago

Hey! Thanks for the comments!

I'll move the cantripping creatures under the utility section. The Great Henge is out of my budget, too, so I'll throw a Beast Whisperer in, replacing a Forest. I totally get what you are saying about Fractal Harness so I'll replace it with Pathbreaker Ibex. Thanks for the positive feedback!

I'll definitely think about dropping 2-3 more lands (note the Forest dropped above, but I'm paranoid about getting mana screwed, so I'll plan to get a few games in with it first and reassess then. And, yeah, I had Sage of Hours in before, but I didn't really feel like including an "I win" card in this version of the deck at this moment--totally fair, but not for me.

And I might be wrong here, but I really want my cards to do more than one thing. I used to run Avenger of Zendikar and Fable of Wolf and Owl, but I don't feel they do enough... Like, sure, they both produce a bunch of experience counters, but--and my opinion might shift after a few games--I'd rather all my creatures incrementally increment my exp counters and be a great target for the +1s themselves, instead of running cards that just give me exp counters, ya know?

Anyway, thanks again for the feedback, all!

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