Sage of Hours

Sage of Hours

Creature — Human Wizard

Heroic - Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.

Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.

Latest Decks as Commander

Sage of Hours Discussion

TypicalTimmy on Epicurus

2 weeks ago

I ran infinite turns in Bant Modern with Sage of Hours, Ajani, Mentor of Heroes and Citadel Siege.

It was casual-Modern; The kind you played at a Steak & Shake or iHop after work. Very fun deck for what it was, though.

Epicurus on Card creation challenge

2 weeks ago

My personal favorite infinite turns combo is to have Ezuri, Claw of Progress with at least 5 experience counters, and Sage of Hours.

Just in case anyone is lost, the current challenge is a reissue of:

"Make another Ankle Shanker, but in a different Shard or Wedge with appropriate evergreen abilities for your chosen colors.

And if it makes more sense, perhaps do it on blocks. Doesn't need to be attacks as not all colors want to be so aggressive in that regard."

legendofa on Pursuing Perfection, Part 11: Simic …

3 weeks ago

I might revisit an Experiment Kraj idea I had some time ago. Basically, Kraj with a counter on Gilder Bairn and any creature that can produce or better as a tap effect instantly gives everything with a counter as many of those counters as it wants. With Llanowar Tribe, Canopy Tactician, some new planeswalkers, Sage of Hours, Strixhaven Stadium, and other fun bits and pieces, this might be doable.

lagotripha on Simic Counters

5 months ago

How competitive do you want to get? What parts of the deck did you like the most?

Stuff like Experiment One / Pelt Collector + Hardened Scales is innapropriate for casual play but will do great in a more competitive environment.

Pretty much every effect has been tied to +1/+1 counters at some point, so for more casual lists you can do almost anything, from beatdown creatures, go wide, midrange, Proliferate and poison, Sage of Hours taking turns, Simic Manipulator control. Look for what you enjoyed and put more of that in.

OctaviusFalcon on Mairsil's Got an App for That

5 months ago

Zallce I'll be honest, I dismantled the deck a few years ago and probably don't have enough experience with it to give a ton of advice. Looking at the deck, I guess I would agree that Training Grounds isn't necessary, because a lot of my cards don't have very expensive abilities. As for the +1/+1 counter stuff, that's mostly to be used with Sage of Hours to take a bunch of turns. I also never really ended up exiling him a lot, because once you get the Quicksilver Elemental loop online, you have functionally infinite uses of his abilities and don't need to reset him. Hope you have fun playing it!

multimedia on Fractal: The Gathering

6 months ago

Hey, good start and interesting budget version of Vorel. I think you have the right idea with cards such as Stadium, Nexus, Ascension, Kasmina and Zone. The drawback of Fractals is they lack evasion therefore if building around them then consider cards to give your creatures evasion?

If attacking with Fractals is a main strategy then consider cards that can give you extra turns?

Could expand on other ways to get value from being able to double counters with Vorel.

Good luck with your deck.

Gontilordofmtg on Tripping over my Cans

9 months ago

Artisan of Forms and Sage of Hours are amazing targets since Artisan of Forms can get you another copy of something and Sage of Hours allows you to get extra turns easily and on a budget. Triton Fortune Hunter is also good if you cast a cantrip on it. Torrential Gearhulk can be a great creature to copy because with it you can storm off and replay every instant and sorcery in your graveyard while creating many 5/5s. Thassa's Oracle is another card I'd consider adding since it can work as a draw 5 when copied and that umber keeps going up due to the two-loyalty the card has. Homeward Path is a card to consider simply because you have Coveted Jewel in your deck. As for cards to cut, Time Warp definitely doesn't seem necesarry considering the little synergy it has with your deck compared to how expensive it is. That said, if you already own it, feel free to keep it in as it is very powerful in general. Definitely cut Salvager of Secrets if you plan on adding the gearhulk, and the rest is pretty much whatever you prefer when playtesting. Overall the deck seems great and I hope I could help.

GenericAperson on Eutropia's Enchantments

11 months ago

Added Sage of Hours to the deck. Finally acquiring this card enables a game winning combo and it's the necessary piece as it enable to extra turns and prevent interaction with Simic Ascendancy to hopefully allow me to win the game. Decided to take Nylea's Emissary out of the deck as while it's nice to have Trample on Eutropia, Thassa's Emissary does a similar job and is far better for it by turning Eutropia into a card drawing engine. Therefore, cutting Nylea for the Sage makes sense.

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