Oblivion Stone

Oblivion Stone

Artifact

, : Put a fate counter on target permanent.

, , Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Oblivion Stone occurrence in decks from the last year

Latest Decks as Commander

Oblivion Stone Discussion

klaudiohmm on Flavor Text Tribal, aka: Vanilla Beats

1 day ago

Hey! If you aren't necessarily running a Bear subtheme, maybe you should swap some of them for vanilla elves. You can strengthen your Elf synergy with Cylian Elf and Elvish Warrior , for example. Maybe a card like Nullhide Ferox works too. Your opponents may hesitate to activate its ability (if they activate, it loses hexproof but becomes unblockable), but I don't know if it is good or fun enough.

I think that other token generators can work very well with your commander. Avenger of Zendikar is a very strong creature that puts a lot of 0/1 tokens without abilities, so they are buffed by your commander. Deranged Hermit and Deep Forest Hermit can be very powerful in your strategy because they swarm the board, and G likes creatures on the field (you can use card draw like Shamanic Revelation or buffing effects like Beastmaster Ascension with better results). For card draw, maybe you should use Regal Force or something like it (benefit from tokens) or Guardian Project (tokens won't trigger it, but other creatures will).

If you go more for a token strategy, token doublers can help you a lot (that is, if you already have them or Quandrix commander from C21 didn't spike them). I don't know if the "return creatures from graveyard to your hand" is that strong. If it doesn't, maybe a token strategy works better. If you think that it goes against the idea of the deck (using cards forgotten in our boxes for ages), then really it's the case of running a lot of vanilla creatures (although I think that you should use them in the ideal quantity).

Don't know if it's worth, but you aren't running any boardwipes. Maybe Oblivion Stone helps you reset the board if opponents' boards become a problem. Other problem I see is recursion. I think that Eternal Witness is a green staple and maybe you should use it. Maybe swap a land for Bala Ged Recovery  Flip. To deal with graveyards, maybe Scavenging Ooze is a great addition.

I don't know if cards like Blossoming Defense or Autumn's Veil worth the slots. If you go for a token, more go-wide strategy, maybe lose a creature or other does not affect your game thaaat much. Maybe you should swap them for card draw or recursion cards.

That's all I can think for now. Hope it helps :)

RNR_Gaming on Black Sideboards

2 days ago

Well, you may want to link your deck list or at least tell us what your sideboard is now.

If you're struggling with artifacts your only good option is going to be Ratchet Bomb .

Oblivion Stone and Engineered Explosives are options too but are very sub optimal in a mono black aggro/vampire deck.

As for a replacement for Blood Moon ..well, that's a bit rough Field of Ruin or Ghost Quarter can help a tiny bit but it's not the same. More hand hate is probably the route you should go. Duress , Thoughtseize and Inquisition of Kozilek have always been all stars for me.

MagicMarc on An old elephant learns new tricks

6 days ago

I don't know how much combo-ish stuff you want to put in the deck. So forgive any of the following suggestions in case they are not in theme or style for the deck. I just wanted to point out some synergies you could use in case you wanted to add them to the deck.

Adding Gift of Immortality to the deck can provide recurring protection as well as more graveyard triggers. You can also use it as a recursion engine with any creatures with ETB abilities. Combined with Sun Titan and Ashnod's Altar you can get Infinite colorless mana, Infinite ETB/LTB triggers and infinite sacrifice and death triggers.

Adding Fiend Hunter to your Sun Titan and Ashnod's Altar provides infinite sacrifice and graveyard triggers as well as infinite colorless mana. The hunter by itself is useful removal.

The last one is good for repeated table wipes of permanents. You can combine Oblivion Stone with your Sun Titan and keep wiping stuff out over and over again as needed.

Housegheist on gravetide reanimator

1 month ago

As i would have to cut a card from the ones you mentioned, i would cut Forbidden Alchemy before Zulaport Cutthroat before Titans' Nest . Forbidden alchemy seems the less valueable card. It's flashback-cost is way to high. Zulaport Cutthroat seems to have not so much in common with your gameplan. I could be more efficient if you swap it with more synergie. Haven't played with Titan's Nest yet, but it seems pretty slow, even if it grants you kind of ramp.

Other suggestions to cut because they either are to slow or better options available: Oblivion Stone , Kenrith's Transformation , Omen of the Sea , The Eldest Reborn

Maybe you should consider using Malakir Rebirth Flip for cutting a basic swamp

Massacar on gravetide reanimator

1 month ago

Personal opinion, but I would cut both Kiora, Master of the Depths and Nissa of Shadowed Boughs . Planeswalkers are fun, and I definitely like them in decks, but I feel like other things you are running might be more impactful.

I would definitely swap Oblivion Stone for the Nevinyrral's Disk in your maybeboard. I would cut the Titans' Nest and Phyrexian Scriptures as well.

Feel free to ignore any and all of these suggestions, good luck.

If you want to see my own list, Snack-rifice.

Housegheist on Need help cutting cards for …

1 month ago

As i would have to cut a card from the ones you mentioned, i would cut Forbidden Alchemy before Zulaport Cutthroat before Titans' Nest . Forbidden alchemy seems the less valueable card. It's flashback-cost is way to high. Zulaport Cutthroat seems to have not so much in common with your gameplan. I could be more efficient if you swap it with more synergie. Haven't played with Titan's Nest yet, but it seems pretty slow, even if it grants you kind of ramp.

Other suggestions to cut because they either are to slow or better options available: Oblivion Stone , Kenrith's Transformation , Omen of the Sea , The Eldest Reborn

Maybe you should consider using Malakir Rebirth  Flip for cutting a basic swamp

plakjekaas on What, Exactly, is Wrong with …

2 months ago

What's white known for?

Lifegain? Green and black are as able as white at gaining life, while also progressing the game/board while doing so.

Removal? Black deals with specifically single target creature better than white can. Enchantments and artifacts are removed as easily, if not more so, by green. Oblivion Ring effects? Not a permanent solution, often suboptimal. Boardwipes? Damnation , Toxic Deluge , Blasphemous Act and Cyclonic Rift are more popular than Wrath of God . But Planar Cleansing is a purely white effect right...? Hello Boompile , Oblivion Stone and Nevinyrral's Disk , which are playable in every deck.

Tokens then? But Doubling Season and Parallel Lives are green cards. White has the best non-tribal anthems, like Glorious Anthem , but most commander decks that actually win by those effects, usually are tribal, and have plenty of lords that synergize better with the deck.

So what does a deck need to actually be functional? Most will say you'll need a decent amount of carddraw and ramp. White ramp is actually catching up lately, but almost all white ramp is dependent on artifacts or your opponents ( Knight of the Reliquary effects). Smothering Tithe helps though. White carddraw is either the Monarch, which every other color has cards for, or it's Mentor of the Meek and Bygone Bishop , which impose fairly heavy restrictions on your deck, to play low-impact creature cards in your 99. There is no white Rhystic Study , Outpost Siege , Guardian Project or Phyrexian Arena .

And finally, what else is white lacking? A (big mana) spell that can win the game on the spot. Like Torment of Hailfire , Craterhoof Behemoth , Insurrection or Thassa's Oracle . White splashy spells will create an imposing boardstate, but you'll need to actually untap to attack and win the game, giving your opponents a full turn to respond. The closest white has is Approach of the Second Sun which you can see coming 7 cards in advance.

So there's no real unique reason to play White in your deck. White only shines in being annoying, with Rule of Law , Drannith Magistrate , Ghostly Prison , Thalia, Guardian of Thraben , Blind Obedience and Armageddon , which not everyone (understatement) likes playing against. So if you'd ask me, the lack of carddraw, unique strategies & finishers, and the play-stax-or-lose image, are the main problems white is dealing with right now.

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