Oblivion Stone

Oblivion Stone

Artifact

, : Put a fate counter on target permanent.

, , Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

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Legality

Format Legality
Commander / EDH Legal
Oathbreaker Legal
2019-10-04 Legal
Legacy Legal
Limited Legal
Unformat Legal
Highlander Legal
Vintage Legal
Block Constructed Legal
Canadian Highlander Legal
Modern Legal
Tiny Leaders Legal
1v1 Commander Legal
Duel Commander Legal
Leviathan Legal
Casual Legal
Custom Legal

Oblivion Stone occurrence in decks from the last year

Latest Decks as Commander

Oblivion Stone Discussion

NorinTheWise on Norin Naughty Nonsense

5 days ago

Hey, your Norin buddy is back with a few suggestions!

  1. Jeska's Will is a must add in mono-red and it does work with Norin on cast, so you get both options. Considering Norin is already out when this gets dropped on turn 2 or 3 it can be explosive!

  2. Since you are adding Terror of the Peaks you should take a look at Malignus. He synergizes with Terror and Warstorm Surge, he is fetchable with Imperial Recruiter, and he is a one shot kill with a Panharmonicon/Flameshadow Conjuring and either of the aforementioned ETB damage cards.

  3. I think you should run Oblivion Stone instead of Nev Disk. I ran Disk for awhile and it got removed at least half the time before it got back to me. I have popped O-Stone every time I have wanted to.

wallisface on What can a good deck …

2 weeks ago

Keqing420 combo’s not big in the meta at the moment because the current meta in general hoses a lot of these strategies. Those decks will probably be back in some form-or-another when the meta inevitably shifts direction in the future (as it always does). In any case, they were simply examples of reliable combos that win before Turn 5, so do with that what you will. (I was unaware of any “tier-1 requirement” as I didn’t see any mention of this above?)

You did well beating Tron with Slivers - them having Oblivion Stone, and Slivers not being terribly fast/resilient/interactive can make it tricky. So well done!

ahhhgro on Glissa, Undying Engines

2 months ago

Big Game Hunter pulls triple duty in this deck. 1. He's a body, an admittedly small one, but still a body which is invaluable in a Stax style deck. He can be tossed into the Smokestack grinder and other sacrifice outlets or be a low impact tap for Tangle Wire. He helps to fill out my creature curve for Birthing Pod and also acts as fodder for Survival of the Fittest while providing additional utility when he's used like this. 2. Once he's pitched to my graveyard he adds flexibility to my reanimation effects, allowing me to turn them into removal. 3. He is a form of targeted creature removal, something this deck is light on simply because the best targeted removal tends to be instants or sorceries and those run somewhat opposite to the general gameplan for a Stax style deck. It makes BGH and Noxious Gearhulk very valuable.

While Oblivion Stone admittedly works better for Glissa, the Traitor it is not better for the deck. This deck is designed to run smoothly while under the (mostly) lateral effects of cards such as Winter Orb, Static Orb, Tangle Wire, ect and runs a very low mana curve. In what is largely a Timmy format I opt for only 5 cards with cmc >5 (and the plan is almost always to cheat these in with reanimation). Leaving 5 mana up every turn to keep the firing mechanism primed on O-Stone is expensive. If you don't leave the mana open someone will just Naturalize when it can't be used. With Pernicious Deed I don't have to leave up as much mana to threaten with it but I can also pop it for 0 to clean out a token swarm. Pernicious and Engineered Explosives are in this deck primary to serve as silver bullets to a token strategy which can create enough fodder to effectively ignore my Stax effects if they get up and running.

For more info on Stax style decks and understanding how and why they work I recommend reading the Stax Primer by Phil found here. It's very comprehensive and very thorough in explaining a deck archetype that mostly antithetical to the way most decks work.

Profet93 on Ladies & Gentlemen, Mister Konrad Twitty..

3 months ago

Metroid_Hybrid

Have you considered adding a Rings of Brighthearth and Sensei's Divining Top package? Rings is synergy with your commander (all fetches if you wish) among others and top is great on it's own.

Imp's Mischief - Counter counterspells, redirected targetted removal/draw/extra turns.

Why dead of winter with only 2 snow swamps? Why not make all your lands snow covered? You're not playing field of the dead so I see no reason not to.

I also agree with above user's comment.

You have no artifact or enchantment removal aside from Ulamog - Nev disk/Oblivion Stone, Blast Zone, Feed the Swarm among others are all great inclusions to mitigate black's weakness.

0rc on

3 months ago

Nice concept. I’d ditch the Urza-tron lands or drop 3 wastes and go down to 34. Include Strionic Resonator, Oblivion Stone and Nevinyrral's Disk. You’re going to have problems in 2 crucial areas: card draw, and counterspells. I run a similar (albeit blue—Braids) deck to overcome those issues. You’re going to want more annihilator. Imagine coupling one annihilator 4 trigger with lithoform engine, strionic resonator, voltaic key, and manifold key (annihilator 20). That’s the only way you will beat hard control with this deck. Destroy their land base. That said, is there a reason It That Betrays isn’t in the deck? Feel free to HMU for more feedback. I e been playing Eldrazi titan themed decks in a competitive meta for some time now. There’s some things they do despicably well and others they fall short in. Great concept. Great execution. Limited options +++

RNR_Gaming on "Bring Me The Door To Nothingness" -Ramos

3 months ago

To indicate what your commander is put CMDR in "*"s on each side - it'll better enable the community give you suggestions and help you out. With this type of strategy you're going to want some recursion. Academy Ruins and Buried Ruin both offer this. Whir of Invention would fit really well in this deck; maybe also consider Oblivion Stone and Perilous Vault as outs to hyper aggressive decks. some more additional tutors like Demonic Tutor, Imperial Seal, and Vampiric Tutor will bolster your consistency but sort of break the bank too. Lastly, Smothering Tithe can help you out with that huge color requirement.

Profet93 on

3 months ago

DeinoStinkus

What is the purpose of Underworld Dreams and Yawgmoth's edict? Meta?

I would swap Grim Tutor with Diabolic tutor. It does cost 1 more mana, but in this build, I would argue life loss hurts a lot, despite all your life gain. Moreover, it would free up funds for more powerful cards that don't have a redundancy.

I know you have the swamp synergy but have you considered Blast Zone?

Nevinyrral's Disk - For when everything goes to hell, cheap $. Also see Oblivion Stone since these both deal with artifacts and enchantments as well

Feed the Swarm - Enchantment removal in black is huge, don't underestimate it. While it's sorcery speed and the life loss hurts, it seems you have enough life gain to hopefully mitigate this? I know it's in your mayeboard probably for that reason.

Cabal Stronghold - It's budget/baby coffers

I've played against this commander deck several times, although each one was slightly different, they were all pretty much the same. The deck is extremely reliant upon it's commander, which most players will notice after a few games. You need more ways of protecting your commander. Whether its the Imp's Mischief sitting your maybeboard begging to be put in as crazy utility - Counters counterspells, redirects targeted removal/draw/extra turns, or good old Swiftfoot Boots as redundancy to greaves while allowing to swing in for hasty life gain, you need to protect your commander. If you were able to run coffers and command beacon with more ramp, it wouldn't be an issue. But given your budget, recasting your commander is gonna hurt (lifeloss or otherwise).

Defile - Cheap $ and to cast and instant speed.

Syphon Mind - Draw 3, each opponent discards 1, pretty good value that doesn't cost life.

Deliver Unto Evil - Get back aetherflux, bolas citadel, politic with an opponent (Ex: 1 combo piece back to your hand if you get a boardwipe to destroy the green player)

Idk if there are a lot of PW's in your meta given your choices of removal spells, but you should definitely consider Oubliette - Given it's new ruling, it's very powerful against other decks that can't interact with enchantments or just don't have the removal in hand. It's cheap $ too

Last but not least, not a serious suggestion but something worth noting is Worst Fears - This card wins games. Taking their turn and using their removal on their own creatures, sending their commander to the grave, wasting their draw spells, etc...

Bafanuga on Muldrotha Overgrowth

4 months ago

Some includes to think about are;

Oblivion Stone for removal

Tetzimoc, Primal Death to target enemy creatures from hand with Dismiss Into Dreams on the field.

Pernicious Deed puts in work. It's a threat that keeps opponents from playing stuff until it's gone.

Protean Hulk is a great creature tutor, especially when paired with Greater Good or Diabolic Intent

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