Oblivion Stone

Oblivion Stone

Artifact

, : Put a fate counter on target permanent.

, , Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

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Trade

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Want (5) Gaous , Hazzmatazz , ZeroEntropy , cristler , aaucoinjr

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Iconic Masters (IMA) Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
MTG: Commander (CMD) Rare
Mirrodin (MRD) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Oblivion Stone occurrence in decks from the last year

Modern:

All decks: 0.09%

Green: 2.21%

Commander / EDH:

All decks: 0.03%

Black: 0.17%

Oblivion Stone Discussion

psionictemplar on Nexus Tron

2 weeks ago

This feels like it would take quite a while to set up. Aside from that however, 4 mana karn loses a loyalty every time you run an extra turn cycle. Are you aware of that? My guess is that you can build a reasonable mana advantage in that time even if it runs through a karns loyalty. Maybe you could have a 2nd copy available by then with the extra draw steps.

Another concern i have would be the 8 green spells and only b 12 ways to get green mana. I am thinking a green/x talisman to not only have additional sources but to help ramp as well. . Finally I'm not sure how well this deck will handle the aggro matchups. A couple.more removal spells somewhere between the main or side might be very useful. All Is Dust would line up with the t3 tron plan perfectly.

Overall my personal changes would look like +3 Talisman of Unity + 2 All Is Dust and remove 1 Karn Liberated 2 Relic of Progenitus and 1 each on Sylvan Scrying and Oblivion Stone .

NiftyCheshireCat on Why won't they stay dead?!

3 weeks ago

Hey multimedia thanks for the tips again! Those are all way better replacements for impact tremors and would definitely make Kiki a more consistent win-con! Anything specific that you would consider cutting now that I have made a number of changes to the deck to make room for some of these parts?

Also thoughts on my average CMC? I'm worried that it is way too high (I usually aim for 2.5-3.5) but I haven't run into many issues in my first couple games as I have a number of big mana cards or ways to cheat them into play so I'm just not sure.

As For Chaos Warp I know I should add it... I just dislike that card so much since I've had it backfire on me so many times. I'm considering running Nevinyrral's Disk and/or Oblivion Stone instead. A bit more in terms of mana cost and they get everything not just whatever enchantment I need gone but they also get rid of things more permanently and have less of a chance to backfire on me. Thoughts on that?

Profet93 on Norin Ping

3 weeks ago

Jovikila

This list is a decent start but let's look at mono red's weaknesses, card draw and enchantment removal. You have LOTS of cuts to be made, lmk if you want ideas on what to cut or more things to add.

Arch of Orazca - Card draw that only takes a land slot

Commune with Lava - Can be used on end of opponents turns, usually good for 3-5 depending on how much mana you have and your curve.

Endless Atlas - Reuseable, cheap to play, cheap to actives

Hedron Archive - Card draw and ramp

Humble Defector - Draw with politics

Ignite the Future - Very good "draw" as it can be flashbacked

Light Up the Stage - Similar to above

Mind's Eye - Re-useable, fun with wheels

Skullclamp - Cheap easy card draw, fun with myrs

Solemn Simulacrum - Card draw and ramp

Tome of Legends - Your most powerful draw engine in the entire deck

Lastly, with all your enchantments you might want to consider Crystal Chimes

Profet93 on Ghet Aristocracy

3 weeks ago

Murderous Rider > Hero downfall

Imp's Mischief - Counters counterspells, redirects removal, redirect some extra turn spells and some draw. Very powerful! > Exlir of immortality

Demonic Tutor or any cheaper variant you desire

You have no artifact or enchantment removal, consider the following....

Nevinyrral's Disk , Oblivion Stone , Blast Zone , Ratchet Bomb , Lux Cannon , Karn Liberated , Ugin, the Spirit Dragon Meteor Golem and Ugin, the Ineffable to deal with RIP and other problematic artifacts/enchantments

Profet93 on Whispers of the Dead

3 weeks ago

Cabal Coffers - ramp , cut temple of false

Deserted Temple - untap coffers , cut bog. If GY shenanigans are prevalent in your meta, then keep it. I would still try to add temple over it because there are other GY hate cards

Imp's Mischief - redirect removal, counter counterspells, redirect some extra turns. All for 2 mana that no1 sees coming. Cut bad moon as it is win more

No Reliquary Tower or Necropotence ???

Your biggest issue at the moment is dealing with artifacts and enchantments. You should add some of the following....

Ugin, the Spirit Dragon

Karn Liberated

Ugin, the Ineffable

Ratchet Bomb

Blast Zone

Meteor Golem

Lux Cannon

Nevinyrral's Disk

Oblivion Stone

If you want more ideas or ideas for cuts lmk

Profet93 on Torbran Turboslug

3 weeks ago

WexAndywn

Arch of Orazca - Re-useable late game card draw

Commune with Lava - See above

Endless Atlas - Repeatable card draw, comes down early.

Hedron Archive - Ramp and card draw in one

Humble Defector - Card draw and politics

Ignite the Future - Card draw that can be re-used

Light Up the Stage - Similar to above

Mind's Eye - Repeatable card draw

Solemn Simulacrum - Ramp and card draw in one

Outpost Siege - Draw

Stranglehold - Stops tutors, land fetching, fetch lands

Chandra, Torch of Defiance - Ramp, removal, draw and wincon all in 1

How are you getting rid of enchantments? Nevinyrral's Disk , Oblivion Stone , Blast Zone , Lux Cannon , Ratchet Bomb and Meteor Golem all help you in that regard

Savaaage on Marquis De Chainer, Sadism 101

4 weeks ago

Profet93

Thanks for checking out the deck and for the comments. I greatly appreciate it! I'll start from the top:

Imp's Mischief - The card is great without question and can be game winning in the right situation, however, I think it's a much better fit in a Xiahou Dun, the One-Eyed control deck, which can easily recur it every turn. As I have to rely on XHD being in the 99, the value of Imp's Mischief is lower for Chainer. I'll never tutor for it and end up having to draw into it. I've also had situations where it sat in my hand being unable to cast because people are casting non target sorceries/instants or taking non targetable extra turns XD. Another aspect is that the card became fairly infamous in my meta and people were aware of the tricks I could do with Imp's Mischief or Sudden Spoiling . When I was leaving 2-3 mana open it was fairly telegraphed. Over time I may add it back in as I love the tricky unexpected stuff in black (Imps, Sudden Spoiling, Darkness )

In regards to Grave Titan , the slot was contested by three cards. Originally I was running Sengir Autocrat , which in my opinion is superior to both Grave Titan and Wurmcoil Engine . I figured I needed some additional lifegain as I encountered some life issues in the previous game sessions. Wurmcoil Engine fits the similar niche as Grave Titan and with Nim Deathmantle Zombie clause, allows for Gravecrawler loops. Wurmcoil containing Lifelink was what made me choose it over Grave Titan. With Mikaeus, the Unhallowed and Ashnod's Altar , we could make infinite deathtouch or lifelink tokens + infinite mana. I've spent most of the day today thinking about this slot and ultimately I think I'm going back to Sengir Autocrat . It has better synergy with Skullclamp and Razaketh, the Foulblooded AND most importantly breaks parity on Chainer/Altars/Aristocrats/ETC. We end up netting and 1 life as opposed to Grave Titan or Wurmcoil Engine .

About Artifact/Enchantment hate: I chose Oblivion Stone over Nevinyrral's Disk due to how many mana doubling cards I'm running. This allows me to play and active O-stone on the same turn, which is less telegraphed than NDisk. Also it doesn't suffer requiring to untap+survive a turn on a table to use, which makes it superior in my eyes. If I had to add another card it would be All Is Dust most likely cutting Sheoldred, Whispering One . Time will tell if this is required but at this state I'm unsure yet. In a dreamland we can 'theoretically' deal all perms with Mikaeus, the Unhallowed + Meteor Golem + Ashnod's Altar + Nim Deathmantle .

Necropotence is there :). I do like Syphon Mind but I'm running Night's Whisper + Sign in Blood as they're cheaper to use. I'd rather be developing/Controling board w/ 4cmc cards. Nights Whisper+Sign in Blood could be subbed for something else. I'll test em as is for now.

I'm agreeing with you on Font of Agonies the longer I have it in my deck. Anvil of Bogardan is a great suggestion.

The three lands that I removed could be detrimental but I'm not sure. I'll need to test it live, but I've been goldfishing for hours every day throughout the week. 30 lands seems fine with the recent minor rebuild.

Profet93 on Marquis De Chainer, Sadism 101

4 weeks ago

Savaaage

I agree with all of your recent edits except Imp's Mischief - It counters counterspells (although as you said yourself, blue isn't prevalent) redirect removal, redirect extra turn spells, etc... Very powerful versatile card. Yes it's a bit conditional, but the + side IMO far outweighs the negative.

No Grave Titan for nim deathmantle or just overall goodness?

Where is your artifact and enchantment hate, as without it, you are shit out of luck in certain matchups since you can't always rely on politics. The below isn't extensive but is meant to give you an idea of the better removal you have access to. What you choose is up to you.

EDIT: Just realized you have 0-Stone but as someone above commented, artifact hate stops it, so you might want to consider another option (as well, or to even replace it perhaps, dependent on how much artifact hate you face). Meteor golem is nice too, glad to see its in here.

I would love to see a list of combos the deck has. So far I see...

  1. Mike + Trike
  2. Basalt + Rings + Top
  3. Coffers + temple + rings (and swamps/urborg)
  4. Grave titan combo if you add it

No Necropotence ? I see very little draw, you maybe consider a Read the Bones or even a Syphon Mind

I know you just added it in but Font of Agonies seems weak, I would replace it with some more card draw or interaction. Perhaps an Infernal Darkness to Anvil of Bogardan to go with chains as another wincon? It also helps fuel your GY strategies and provides virtual card advantage.

Your land count seems low, even with all the ramp. Be sure to let us know how cutting the lands in your recent update has played out.

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