, : Put a fate counter on target permanent.
, , Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
|Have (5)||gildan_bladeborn , CompleteWaste , jecder , , Sakkes|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Oblivion Stone Discussion
4 days ago
zapyourtumor I fully agree those would make it better. In its current form at least. My current strategy however is seeing if DRC+Loam+Reclaimer in a similar style to Rock's Daga can work. Might go Gruul for better mana or go junk to test Witherbloom Command.
Really want to see how deep DRC and loam can dig for value, with Lurrus, Loam, and Wrenn to use both of their yard filling capacities for value.
This initially started out as a Sultai brew attempting to use Gifts Ungiven to put cards like Life from the Loam, Academy Ruins, Crucible of Worlds, Urza's Saga, Mystic Sanctuary, fetches for MS, and Cryptic Command alongside powerful recursive artifacts like Walking Ballista or Oblivion Stone with the Ruins and loam to get it back, toolboxing a recursive engine that had so many options for how to lock down a game you just needed to decide what's best for the situation.
In the end I found loam was great, and wanted to find a good midrange build for it. Thought DRC would be sweet, ended up taking it out after some testing to see how much worse it is, and made other lists after. I'll update this one as this pile isn't the final product at all.
2 weeks ago
1 month ago
Cabal stronghold seems weak given your many non-basics and the fact you're running lake of the dead.
Contamination and Infernal Darkness can help give you a turn or 2. Do note that contamination shuts off mass mana effects, symmetrically, such as coffers, nykthos, cradle, etc.... while infernal darkness does not.
While more of a slightly jank suggestion, Crucible of Worlds in conjunction with fetchlands could prove useful. Having a constant stream of land drops, being able to utilize your LD as well help offset lake of the dead. I see your Liliana plays a similar role, while providing flexibility as removal. I find Liliana weak, whether its swapped with any of the above or something to help offset black's weakness of artifact/enchantment removal such as Ugin, the Spirit Dragon, nev disk or Oblivion Stone.
If someone casts Declaration of Naught, Nevermore, etc... you're SOL.
Syphon Mind can be helpful as well. Each opponent discard 1, you draw 3, for 4 mana. Pretty helpful
2 months ago
4 months ago
@lalalalala: it is definitely getting there. I am going to make some suggestions:
I know this is going to be like "wow now I am running the same Tron as everyone else" but Karn has always been one of my favorite planeswalkers and he is ideal in a list like this
I might run
1-2 All Is Dust
1x Blast Zone
(for the lands maybe drop a crossroad or two? test the deck and if you feel you are not getting lands consistently enough run 22 or 21, a lot of the TRON lists similar to yours run only 17)
Cards to Drop:
Conduit of Ruin: You can maybe be fine with 2 but 4 isn't necessary, I am honestly not a fan but it does at least fetch your big boys, but you may have enough dig with the Ancient Stirrings to drop it altogether. Wurmcoil Engine may be a better 6 drop
Titan's Presence: you may have enough creature removal with Kozilek's Return and Warping Wail. It also gives your opponents information about what you may have in hand. You could drop them to run other cards.
Set up your sideboard like this (for use with Karn)
3x Chalice of the Void: Seriously a good card, I was onto this long before it started getting put in Tron, maybe consider a 1 of in the main to, but basically it allows you to halt a lot of annoying decks in their tracks: affinity, infect, storm, they die to this card. I sided it in one game against an affinity player: played 1 for 0 then the next turn dropped another at 1 and he scooped.
1x Torpor Orb
1x Ratchet Bomb
1x Blightsteel Colossus: Martyr of sands is making a comeback
Maybeboard for the side
Hope this helps!
4 months ago
Vow of Lightning, Titan's Presence, Scour from Existence, Oblivion Stone, Karn Liberated, Engineered Explosives, Walking Ballista, Universal Solvent, Crushing Pain, Firecannon Blast, Rough / Tumble, Unholy Heat
5 months ago
You need more ramp since you have a lot of expensive cards. For ramp you need: Arcane Signet , Charcoal Diamond , Jet Medallion , Nyx Lotus , Dark Ritual , Culling the Weak , Wayfarer's Bauble , Bubbling Muck . Take out Ugin, the Ineffable . I don't know why you have it, there are hardly enough colorless cards to make it effective. Also take out Josu Vess, Lich Knight , Abhorrent Overlord , and a couple more expensive cards that cost 6+ cmc. You also need to change your boardwipes. They are far too expensive to be effective. Trade Necromantic Selection for Shadows' Verdict , Deadly Tempest for Mutilate , Oblivion Stone for Soul Shatter . I would suggest Decree of Pain for Damnation or Toxic Deluge considering the deck price. Other cards to consider adding: Swiftfoot Boots , Defile , Phyrexian Arena , Sign in Blood , Read the Bones , Night's Whisper . Since you are already running good sac outlets, Exsanguinate and Torment of Hailfire consider adding an Infinite Mana Combo. Make these changes and the deck will be much faster and more competitive.
6 months ago