Oblivion Stone

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Oblivion Stone

Artifact

, : Put a fate counter on target permanent.

, , Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Profet93 on The Black Death (Maha Massacre Primer)

6 months ago

SlangNTrees13

Given your deck is commander reliant, some more card draw such as Syphon Mind might be worth considering.

Beseech the Mirror might be worth it only for The One Ring as I don't see anyway to sacrifice it, unless your lifegain is there to mitigate it.

An Imp's Mischief which I see is in your mayeboard should not be overlooked as it can "Counter" counterspells while redirecting targeted removal, draw and extra turns. Allows you to bluff like the blue player for just 2 mana.

Regarding artifact/enchantment removal, it's hard to find good targeted removal aside from Ugin, the Ineffable. I suggest putting in a wipe such as All is Dust, Ugin, the Spirit Dragon or even an Oblivion Stone. You have a lot of cards in the -X/-X category. Perhaps swapping out one of 2 of those a wipe which can target artifacts might be to your benefit.

wallisface on Need help from Tron-Eldrazi experts

7 months ago

Trying to optimise option 1 while still trying to keep things reasonably close to an average of $1-per-card:

Note both Oblivion Stone and Ugin, the Ineffable give you potential mainboard answers to Blood Moon (albeit slow)

wallisface on Need help from Tron-Eldrazi experts

7 months ago

I’m not sure how “budget” your “budget” is - if you can give me an indicator as to the max cost of the deck I can probably improve what i’ve listed there.

Oblivion Stone lets you board-wipe on turn 4 assuming you’ve assembled tron, which is perfectly reasonable. It was a staple card in many competitive tron decks for quite some time (mh3 did change this).

Blood Moon is something you’d answer with cards in your sideboard - it’s not something you should be worrying about mainboard as in most matchups you’re not going to see it. You’d probably want to dedicate around 3 sideboard cards to something like Nature's Claim.

mitomeg on Need help from Tron-Eldrazi experts

7 months ago

Thank you very much man!

I like the option 1!

Do you think these are the best eldrazi to have in a budget list? Also what about a possible Blood Moon? Isn't Oblivion Stone too slow?

wallisface on Need help from Tron-Eldrazi experts

7 months ago

My first thought is that it looks too much like you’re doing two things here, and you need to pick a lane. Tron decks either only do ramping/assembling-tron early, and then win with their impactful large-mana cards, OR the deck sticks relatively low to the ground, gaining potential speed from assembling tron, but primarily just trying to be aggressive and win the game fast.

By trying to enact both parts of that plan I think you’ll struggle to do either - so personally i’d first suggest picking a lane, and ditching the other half of the cards that don’t help you achieve that.

Here’s some very-loose examples of what i’m getting at. I’ve tried to mostly use cards already in your current list:

Option 1, Ramp Eldrazi Tron

Option 2, Aggressive Eldrazi Tron

It feels like on an ultra budget, the first ramp option is going to be more viable - its hard to find decent low-money cards for option 2.

Profet93 on Gisa: So Undead It’s Criminal

11 months ago

Santiago1011

I'm glad I was able to inadvertently point it out. Now for some actual suggestions/thoughts....

Cabal Stronghold - You do not have enough basics to warrant it's inclusion. You need at least 4 basic swamps to make it mana neutral. Assuming you draw 5 basics and stronghold in a row, you only get 1 extra mana. Stronghold is best for budget decks without a lot of non-basics in the mana base. Another potential replacement is Thespian's Stage to copy coffers or opposing utility lands like cradle, nykthos, Crypt of Agadeem, etc... Crypt of Agadeem is also another decent replacement as you run more than 25% creatures. Lastly, my favorite option is Deserted Temple as it allows you to untap your large mana producing lands and has a political aspect as well.

Zombie Master > Zombie Trailblazer - While I understand trailblazer allows you to commit a crime, I feel the redundancy is not needed whereas the protection is super useful. I do understand what most wipes make it so you can't regenerate your creatures, but this is another hurdle for opponents to play around which I believe warrants the swap.

Priest of Forgotten Gods - I get the need for crimes, but the impact of the ability itself really needs to be taken into consideration as well. It's not impactful enough to warrant an inclusion. Perhaps something more on flavor such as Zombie Apocalypse? Mikaeus, the Unhallowed is also a great choice and is a combo enabler

Wayfarer's Bauble - With a deck whose avg cmc is so low, I feel another card in your maybeboard or otherwise could pull more weight. Jeweled Lotus, Mana Crypt or a more budget friendly Mana Vault can help you establish an earlier board presence.

Last thought, I see feed the swarm for enchantment removal, but how do you deal with artifacts? Perhaps an Oblivion Stone might be worth considering depending on the prevalence of artifacts within your meta and how much trouble they give you.

Profet93 on Gary Murder Scene

1 year ago

I personally like to run 37, but everyone is different. It really depends on your avg cmc, amount of ramp you have, wincon, etc.... For your deck, I would see how your current 34 lands hold up. If you find yourself needing more, bump it up to 36-37. Regardless, you definitely need some more ramp. Jet Medallion, Arcane Signet (perhaps over or in additional to charcoal diamond), Mind Stone and maybe even a Hedron Archive.

For lands I recommend cutting Hive and westvale for Deserted Temple to untap coffers and Thespian's Stage to copy it or another utility land. Perhaps add in a Crypt of Agadeem. An Urborg, Tomb of Yawgmoth while unnecessary, is helpful. Albeit, it does provide symmetry to bublicking muck.

While a bit niche and unnecessary, if your playgroup is okay with combos, a Rings of Brighthearth is helpful. It allows double commander activations as well as some of your other creatures. Not to mention Rings + coffers + temple + swamps (urborg to make u need less swamps) =

I would add like 1-4 more removal cards personally depending on how much interaction you want in the deck. You might want to add another board wipe (or 2). All is Dust hits enchantments but not artifacts while Oblivion Stone hits everything. A rest in peace could be difficult for your deck to deal with and I don't see you running anything to deal with that. Perhaps a Feed the Swarm?

First try out your deck and see what you are lacking, either before or after my suggestions. Hope this helps, let me know what you think of each suggestion.

Profet93 on Ink-Eyes Voltron [V2]

1 year ago

TRANScend +1

Arterial Flow > Despise - ? I think the extra 2 mana is worth it to make each opponent discard 2 cards.

Go for the Throat > Rend Flesh - Costs 1 less, although meta dependent.

Sheoldred's Edict > Doomblade - Hits each opponent. While you don't get to target the creature, it is more flexible and isn't stopped by hexproof or shroud, meta dependent.

Buried Ruin - Recur equipment

How has Alhammarret's Archive been working for you? Given you don't have more than 20% of your deck as draw and your commander isn't related to draw, do you find it not pulling it's weight sometimes? Same thing with lifegain aspect.

Oblivion Stone > Plague wing - Oblivion stone while more symmetrical, is cheaper to cast, can be cast earlier and activated alter and most importantly, hits artifacts and enchantments which is black's biggest weakness.

At the risk of being out of budget, Imp's Mischief - "Counters" counterspells and redirects targeted removal, draw and extra turns. Given you're a voltron deck, people are always going to target your commander. It's nice to also have the ability to bluff (and interact on the stack).

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