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Any suggestions or questions, comment down below.

I made Zacama because I got a Food Chain at GP Vegas, which was originally for Grand Warlord Radha, but it didn't test really well. So, after a little contemplating on not wasting the Food Chain, I asked a friend on what commanders are good with Food Chain that are in Naya and he said Zacama, Primal Calamity. After a little while of getting the extra pieces, I fully built the deck.

The other combo is the combos that the Saffi Eriksdotter deck would use, but with the extra red added in.

It takes around 10 mana for me to do the combo effectively and at that point, I would have something better to do.

1. 3 different activated effects that are all relevant to the board.
2. Can go into the late game with no problem
3. 3 different colors to play around with
4. 9/9 body
1. 9 mana Commander
2. Can be a slow deck
3. Bad when someone controls your commander
4. You have to cast her to get her ETB trigger
5. Without the better tutors or draw power, combos are harder to get

In the early game, I would want to at least set up my land base for the mid to late game while also trying to go for combo with Food Chain or Saffi Eriksdotter as fast as possible.

In the mid game, I would preferably want to get my combos to go off by this point in time. If I cannot get my combos off, I would try to slowly transition my board to the late game with cards.

In the late game, I would want to have my board set up to attrition out my opponents, even casting Zacama, Primal Calamity to help decrease the size of my opponent's board. At this point of time, I would try to reassemble or assemble my combo with things like Regrowth and Eternal Witness.

- Nature's Lore ; Three Visits ; Crop Rotation ; Sylvan Ranger

Helps me cycle through my deck faster while color fixing myself


They are the generic green mana dorks that would help me go faster


Helps me color fix when I need it

- Lotus Petal

Helps me get to certain lines of play easier


Helps me get out Zacama or any high CMC card in my deck

- Regrowth ; Noxious Revival ; Eternal Witness

Helps me get back combo pieces or other needed pieces from graveyard


Helps me get back combo pieces to the deck that were exiled


Helps me get my combo pieces back onto the board before they get destroyed

- Eladamri's Call ; Worldly Tutor ; Enlightened Tutor ; Survival of the Fittest ; Fauna Shaman (Flex Spot) ; Idyllic Tutor (Flex Spot)

Helps me find my win con pieces whenever I need them


Helps me find my win con pieces while giving me a body


Lets me get my utility creatures while gearing towards my combo pieces


Lets me get a certain creature

- Path to Exile ; Swords to Plowshares

Helps me get rid of any problematic cards


Helps me get rid of any of the problematic artifacts and enchantments


Helps me fend off the blue players

- Autumn's Veil (Flex Spot) ; Sylvan Safekeeper (Flex Spot)

Helps get through the matchups with removal spells.


Helps in the late game and gets back my cards


Helps me with getting extra creature mana to start casting creatures.


Helps me go through the top card.


Helps protect my stuff and gives me an extra turn.


Helps with securing my plays while slowing my opponent down


Helps with slowing down my opponent while I catch up


Helps me get that extra turn that I need to win and makes my top of deck tutors better


Helps me get through with the extra damage

- Sylvan Library

Is one of the better green draw enchantment


Is one of the best red draw spells in the game


Helps make my top of deck tutors better and is a good cantrip that gives me another blocker

- Squee, the Immortal ; Food Chain

Are the main combo pieces that can lead to infinite creature mana


Combos off with Food Chain and Zacama, Primal Calamity to deal a high amount of damage to my opponents.


Cloudstone Curio and Kinjalli's Caller aren't included because it is a mana intensive and slow combo. It wouldn't be that great to waste all the mana for it to be countered, so the Food Chain combo would be used instead of this combo.

All the Dinosaur stuff aren't included for the sole reason that it would make the deck slow and would be mana intensive to keep it up.

Priest of Titania would only be useful for the extra mana that it would produce, but that would be it. Most of my deck doesn't need that much mana to use, but even if it does, I would need mana of a different color.

Mox Diamond isn't in here, besides budget reasons, because there isn't a easy way of regaining the early game disadvantage. There barely is draw in the deck that would benefit me in the early game and the deck is more geared towards survival throughout the game than always going to fast combo. Also, the land drop is more important than the extra fast mana from Mox Diamond.

Took out Farseek for Three Visits.

Finally was able to get a Three Visits for the deck.

Took out a Forest for Ancient Tomb.

Took out a Forest for High Market

Took out Selesnya Signet and Gruul Signet for Mana Crypt and Natural State.

Got a foil Mana Crypt for my Arcanis the Omnipotent deck, so I transferred the non-foil to this deck.

Took out a Forest for Arid Mesa.

Took out a Forest for Brushland.

Took out a Forest for Dryad Arbor.

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Revision 1 See all

(3 years ago)

Date added 6 years
Last updated 3 years
Exclude colors UB
Splash colors R
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

43 - 0 Rares

19 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 1.94
Tokens Spirit 1/1 WB
Folders zacama, Checking, Retired EDH Decks
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