Signal the Clans

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Rare

Combos Browse all

Signal the Clans

Instant

Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.

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Signal the Clans Discussion

Wizno on Werewolf EDH

12 hours ago

I could see some merit to Kindred Summons and have playing around with the idea of including myself (maybe cutting something like Signal the Clans). Im more skeptical of Kindred Charge though. Six mana is a lot and while it can be a blowout card, I think its dependent on flipping your werewolves or having a lot of set up to buff the human side to make it a huge swing. I think something like Triumph of the Hordes is a bit scarier personally since its lower on the curve and doesnt require as much damage to get through to end a game for someone. My two cents for your question TheACTR but I can see the argument going either way. I would love to hear in general what cards from C17 and Ixalan everyone has been testing and what the results have been. Vanquisher's Banner was an all-star for me last week and while its a bit more conservative than Coat of Arms, I think its a safer player now that people have tribal on the mind and the added card draw in Gruul is a huge perk.

Conflykt on Rith the Awakener 2.0

1 week ago

On my phone so I'm sorry if something is off. Good ideas for the early aggression. I might have to try that in my Rith as well. I find politics work until you win a few times. Rith is underestimated until people have played against him and watched the token spiral in 2 or 3 turns. Quick thought I'd recommend until I can sit at my computer is Signal the Clans. I find that card doing absolute wonders finding a win con at any stages of the game.

Conflykt on Rith the Awakener 2.0

2 weeks ago

11 Creatures! That's scary as hell. I like the ramp and I get that the creatures are somewhat not as needed given you have so many token generators in the deck, but I still run a bit more. Look for cards that will trigger effects when other creatures come into play (or die, as you sacrifice them a lot. I am now considering Goblin Bombardment). Your play style is all about pump and sac, but I noticed you wanted other win scenarios. I got your original playstyle adds, the traditional Swarming adds, and just some quality of life to look for. Sorry it's a lot.

Sac Win Adds:

  • Thromok the Insatiable : The ultimate way to Sac your own creatures and become the scariest guy around.
  • Stalking Vengeance : You won't have problems ramping in this deck, this allows you to sac kill one player, proc kill another.
  • Descent of the Dragons : Sac AND buff. Can't get much better in your original play style.

Swarm Win Adds:

Quality of Life Adds (for both styles):

Obviously none of this is required. And it would be hard knowing what to put in and/or take out because of the many directions Rith, the Awakener can go. Bringing up Earthcraft though, it's not completely needed unless you want to run Squirrel Nest for the infinite token generator win scenario.

Flyheight on Ramos And His Amazing Technicolor Dreamcoat

1 month ago

First pass at cuts.

Creatures (42):

Ankle Shanker, Baleful Strix, Bloodbraid Elf, Cromat, Daxos of Meletis, Dimir Doppelganger, Edric, Spymaster of Trest, Enigma Sphinx, Etherium-Horn Sorcerer, Giltspire Avenger, Harmonic Sliver, Jenara, Asura of War, Juniper Order Ranger, Knight of New Alara, Kresh the Bloodbraided, Lightning Angel, Madrush Cyclops, Magister Sphinx, Mantis Rider, Master Biomancer, Mystic Snake, O-Kagachi, Vengeful Kami, Oloro, Ageless Ascetic, Pharika's Mender, Progenitor Mimic, Progenitus, Qasali Pridemage, Rubinia Soulsinger, Ruhan of the Fomori, Samut, Voice of Dissent, Shadowmage Infiltrator, Sharuum the Hegemon, Solemn Simulacrum, Stoic Angel, Surrak Dragonclaw, The Mimeoplasm, Thraximundar, Transguild Courier, Vulturous Zombie, Wall of Denial, Wasitora, Nekoru Queen, Witch-Maw Nephilim

Non-Creatures: (39)

Ajani, Mentor of Heroes, Bant Charm, Behemoth Sledge, Catch / Release, Citanul Flute, Counterflux, Crackling Doom, Crime/Punishment, Crosis's Charm, Cruel Ultimatum, Darksteel Ingot, Dreadbore, Dromar's Charm, Erratic Portal, Esper Charm, Expedition Map, Fellwar Stone, Fist of Suns, Flying Crane Technique, Fractured Identity, Ghirapur Orrery, Golgari Charm, Helm of Awakening, Hindering Light, Hunting Grounds, Mortify, Obzedat's Aid, Panharmonicon, Plasm Capture, Prophetic Bolt, Psychic Strike, Rakdos Charm, Render Silent, Signal the Clans, Spinal Embrace, Terminate, Unscythe, Killer of Kings, Utter End, Voidslime

This leaves you with 114 cards. Though I didn't really consider curve when I made these cuts so I don't know what will happen to that. Regardless, this would be my first pass at cuts.

LittleBlueHero on Ixalan Spoilers

1 month ago

So i'm getting things together for my Gishath, sun's avatar commander deck and I just wanted to point out a fun thematic card.

You can cast Signal the Clans and search for burning sun avatar, verdant sun avatar and the eventual white dino avatar (it would make sense that they make one).

Signaling the 3 different clans that make up the tribes of the sun!

goblinguiderevealpls on Ramos the Voltron Spellslinger

1 month ago

Ive heard ramos is best used as a storm commander, cast a ton of multicolor spells, then cast double the amount with double the mana

Note that 1 cmc spells like Brainstorm literally pay for themselves with ramos out, and things like Manamorphose and Dark Ritual have double the ramp potential

For storm, you're gonna need a LOT of instants, ramp, and "storm" spells

Storm/ multicolor spells

Manamorphose

Gitaxian Probe

Shadow of Doubt

Brain Freeze

Grapeshot

Brainstorm

Ponder

Lim-Dul's Vault

Chromatic Star

Mind's Desire

Burning-Tree Emissary

Tendrils of Agony

Reiterate

Increasing Vengeance

Painful Truths

Ramp

Prismatic Geoscope

Birds of Paradise

Wild Cantor

Bloom Tender

Zhur-Taa Druid

Seething Song

Dark Ritual

Cabal Ritual

Turnabout

Also, charms are a great way to generate mana with ramos while having many modes for utility and building storm count

Crosis's Charm

Grixis Charm

Naya Charm

Dromar's Charm

Jeskai Charm

Bant Charm

Sultai Charm

Abzan Charm

Mardu Charm

Temur Charm

Esper Charm

Azorius Charm

Boros Charm

Izzet Charm

Darigaaz's Charm

Dimir Charm

Jund Charm

Rith's Charm

Treva's Charm

Simic Charm

And many more..

Storm also needs a lot of tutors and recursion spells if you can afford them

Snapcaster Mage

Yawgmoth's Will

Mizzix's Mastery

Kess, Dissident Mage

Past in Flames

Vampiric Tutor

Demonic Tutor

Mystical Tutor

Enlightened Tutor

Sylvan Tutor

Gamble

Increasing Ambition

Signal the Clans

But yea, from what I've heard and seen about ramos, you want to storm multicolor spells in order to cast more spells with the mana and using the insane ramp to win via stuff like Mind's Desire, Grapeshot, Brain Freeze and Tendrils of Agony after a huge storm count of multicolor spells

Opifex on Antonio's Ponza R/G deck

2 months ago

Signal the Clans? same mana as Ghor-Clan Rampager. Bonfire of the Damned, and Prowling Serpopard seem good sideboard material.

WrathofCod on M & D's Landfall Aggro!

5 months ago

@ chaosumbreon87and Triton Thank you both so much for the incredible feedback and help you have provided! Due to work and other commitments, I haven't gotten a chance to order cards or really tweak the deck significantly since my last response. However, I recently obtained a Sporemound and Akoum Hellkite which I will try to add in soon. I love the suggestions of Vexing Shusher, Signal the Clans and Amulet of Vigor! They are all relatively cheap and seem like they would be a perfect fit for this deck (helping me deal with counter magic, ramp and tutor)!

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