Signal the Clans
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
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Signal the Clans Discussion
1 week ago
I feel like Tajuru Preserver, Loaming Shaman, Vexing Shusher are very specific for the main deck and should probably be used in the sideboard against mill, stax, and counters. I also think that Kumano, Master Yamabushi is a drain on your mana that doesnt fit with the fast pace. Eternal Witness is mostly better suited for decks playing more spells and 3 mana for a 2/1 is weak compared to the other creatures.
With that being said, red decks run Lightning Bolt almost as an auto-include. Burning-Tree Emissary fits persectly with your ramp and I feel like having some more cheaper creatures would be great for early game. Shaman also is not the cheapest tribe, so while you do have Bosk Banneret, I feel like Urza's Incubator would do very well. Rakka Mar adds a faster aspect for the deck, and Signal the Clans is always some fun. Hope this helps! I could see this struggling with turbo fog, and if you run into board wipes you're not gonna have a fun time.
As for me, I'm very excited for GotG2, but more so for the Pirates of the Caribbean 5! I love those movies so much. My life has been all right, there isn't too much news from up in Maine. You?
4 weeks ago
Pathbreaker Ibex seems cool. I'll put him in the maybeboard. Indrik Stomphowler and Conclave Naturalists cost too much for what they do. Selvala, Heart of the Wilds seems cool too, will put in maybeboard. There aren't enough targets for Woodland Bellower. Fierce Empath has some potential, so maybeboard. Ruric Thar, the Unbowed doesn't do enough to justify his CMC, same with Gruul Ragebeast and Whisperwood Elemental. Very limited counterspells in meta (shocking, right?) so no need for Spellbreaker Behemoth.
Cyclops Gladiator is nice removal, but 3 red in a primarily green deck is a stretch. Urabrask the Hidden is a great card (I just traded it away :/) and is MUST ADD. Thank you.Stonehoof Chieftain is something to consider, I will need to think about our stonehoofed friend. Fling is funny, but not the best fit IMO.Avatar of Slaughter is SO FUNNY! I am getting this for sure! The 2 worms are blehSteel Hellkite was definitely overlooked. I need to add it in for sure.
Heroes' Bane is a great replacement, I will make the switch. I like Primal hunter over Caller of beasts because it's cheaper, provides blockers and most importantly, card draw. Nylea, God of the Hunt costs 4 for a static trample, possible creature and a weak boost. Although I see it's potential use, I will need to think about it.Dragon Throne of Tarkir I would rather use the creature I'm equipping to attack
Zendikar Resurgent seems great, I will add it inSignal the Clans is a great card, but wouldn't it make more sense to get rid of rampant growth before nature's lore?Bower Passage seems interesting but is too limited.
I thought of that combo before and it seems hilarious as hell, but not worth running as each piece is weak on it's own. Blightsteel Colossus is great but I'm not a huge fan of infect. I don't mind if someone runs it, but I just don't like it. The Kiki combo is cool and I LOVE combos, but this is the 1 deck I'm trying to make without an inherent "insta win" because I would just tooth and nail those creatures each time. The only infinite combo I have in the deck cannot be tutored for so if it goes off, then it's more "fair" according to my LGS. Summoning Trap is limited but possibly a sideboard card.
Do you guys know what is a good CMC range for this kind of deck? I've always tried to make the CMC of my EDH decks anywhere between 2.8 and 3.4. I know the beaters in the deck skew the AVG CMC towards the higher end, but I am unsure as to what range i should try to fall into.
1 month ago
Zendikar Resurgent mana ramp and card draw for lifecraster's beastiary.
Signal the Clans to grab a beater for nature's lore
Bower Passage is worth a look since you have so many flyers, not sure what to cut, probably rancor as all your flyers become unblockable.
1 month ago
WrathofCod I switched to Omnath, Locus of Rage because he is a very powerful general. He does have a significantly higher mana cost than Mina and Denn, but what he does is worth the high mana cost. Plus I use a ton of ramp in the deck, allowing me to get him out with ease.
Glacial Chasm is a great card to abuse with M&D because you can play it, then bounce it back with their ability an play it when the board isn't in your favor. If you are worried about the lands being sacc'd, you can play cards like Splendid Reclamation or Groundskeeper; or if you have it, Crucible of Worlds.
I like any card that gives you a body whenever you play a land (for chump blocking and attacking), which is why I suggested Sporemound. It does, however, have amazing synergy with Perilous Forays, as you can sac the tokens produced by Rampaging Baloths, Angry Omnath and the mound for a large number of landfall triggers (it's super awesome when you have another token generator out). If you want to be able to fetch out every basic land in your deck, you can combine Perilous Forays with Amulet of Vigor and Lotus Cobra; and to a lesser extent, Stone-Seeder Hierophant. Fertilid does a similar thing with Retreat to Kazandu as the above combo, but requires more mana.
Descent of the Dragons is a fantastic board wipe imo! I was considering adding into Angry Omnath because you can attack with your elementals and then main phase 2 blowing them up with Descent and bolt people to death. In this deck, I think it'll be pretty good if you have a bunch of 1/1 creatures out since you can attack, and then blow them up for 4/4 fliers. There are some other board wipes that would be good in this deck, such as Blasphemous Act, so depending on how you feel, I think the latter should be considered first but the former is a great option too.
I think the eldrazi do pretty well in here, as you can play land/ramp into tokens and then play those, I think it'd require a bit of testing, so it depends on the outcome of games. Oblivion Sower has synergy, allowing you to play lands that you exiled with him for more landfall triggers.
For cuts, I'd recommend cutting mana dorks since you mainly want to ramp via lands due to the value you get from them. This also allows the deck to be less reliant on your commander too. Burning-Tree Emissary seems rather mediocre for EDH (she's amazing in Modern and Pauper though haha), along with Plummet and Naturalize. Paragon of Eternal Wilds also seems a tad mediocre from its boost and effect (you have Skarrg Guildmage to give all your creatures trample).
This deck is coming together very well, no problem and thanks for the upvote on the primer!
1 month ago
Hey! Deck looks solid!
My friend runs a Riku deck that takes a while to ramp up, but if nobody stops it it wins almost all the time.
I would suggest Signal the Clans, as it is easy to copy, and gives you a 2/3 chance to pick a specific creature, and gives you lots of options.
Conjurer's Closet is just good. Getting another ETB off a creature and getting a chance to copy it at EOT is really strong.
2 months ago
Deus of Calamity - Not really MLDXenagos, God of Revels Ajani, Valiant Protector - That creature search is solid Sorin, Solemn Visitor - mass lifelink, especially with myriad creatures can make for massive life swings... Haste-heavy builds seem to be a necessity to her.Signal the Clans pretty fun, low budget creature search; I like making another player do the random choice sortof like; "pick your poison"Soltari Visionary
3 months ago
I like the build you have going on and I think I have a few ideas how to fine tune some areas even more based on my experience running werewolves for a while.
Card draw is a must in Gruul and one of its biggest challenges. For quick one time draw I would recommend Harmonize and/or Shamanic Revelation. For incremental advantage look at cards like Descendants' Path, Lifecrafter's Bestiary, Garruk, Caller of Beasts, or Yisan, the Wanderer Bard.
Next you need more ways to support reliably flipping your werewolves. You're not going to get to flip them that often but you should try to increase the odds of that happening nonetheless. Cards like Price of Glory, Ruric Thar, the Unbowed, and even Manabarbs can help dissuade your opponents from playing spells. You also want to be able to interact more at instant speed so you can use your turn to flip your pups. Vedalken Orrery is amazing in this regard but you also have Winding Canyons, Yeva, Nature's Herald, etc. This won't guarantee flips but it helps make them more reliable.
Best of luck to you!
3 months ago
Signal the Clans is one of the most underplayed tutors in EDH IMO.
Fires of Yavimaya can help you do some spooky things out of nowhere.