Signal the Clans
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Signal the Clans Discussion
1 month ago
I think the deck is missing some ramp staple like Collective Voyage, Nature's Lore, Farseek, Nissa's Pilgrimage, Tempt with Discovery, and Boundless Realms as a finisher. I think you should increase your ramp package by at least 2 of those spells and as result the manabase should be incremented at 39 lands at least
Tireless Tracker is a super solid budget card draw as well as Lifecrafter's Bestiary
Greenwarden of Murasa its a big Eternal Witness that let you recast your ramp spells
Lotus Cobra it's a bit costly but a super good upgrade
Thunderfoot Baloth,Pathbreaker Ibex, Overwhelming Stampede, Liege of the Tangle are all cheap and good finishers!
The deck is also missing some tutoring like Eldritch Evolution (awesome card, still cheap for some reason) and Signal the Clans or if you increase a little bit the budget Green Sun's Zenith, Natural Order and Chord of Calling
1 month ago
Is there a particular format you plan to play, or is this just casual? I presume the later. If you wish to play at a game store, you should consider trying to make the deck Modern legal--most game stores have a Modern night.
Upgrading your mana base will help you considerably--lands that enter tapped are less than ideal. A perfect mana base can be pretty expensive (Duel Lands, Shock Lands, Fetch Lands), but here are some budget alternatives to consider:
- Replace Frontier Bivouac with City of Brass. The 1 damage is fairly insignificant, and it provides any colour you might need.
- Replace Temple of Abandon and one Swamp with Karplusan Forest. You have the option of using this land for generic mana for free.
- You could probably stand to lose a couple copies of Llanowar Reborn (possibly all of them). I would replace them with another pain land (like Karplusan Forest) that produces Green and something else.
Dictate of Karametra helps your allies as much as it helps you, and has quite a high mana cost. I would not run it.
More copies of Hardened Scales would not hurt--the extra +1/+1 counters stack, and at one mana, it is easy enough to cast.
Signal the Clans is a terrible tutor. Probably not worth running.
Overall, I think you are off to a good start. As you test your deck more, figure out what works, and what does not. You should really be running 4 copies of your best low-costed creatures, so figure out which ones you want to make sure you always draw.
2 months ago
Before I say anything else, take the Blunt the Assaults out of there. Fog-like effects are only necessary in decks based around it and Isochron Scepter. If you're in a position in which you need a spell like that, I'd recommend Arachnogenesis. I would suggest cutting the "one-ofs" for the sake of consistency, though I'm not too sure about your budget. Eternal Witness instead of Greenwarden of Marusa, though I like the warden, up to you. I'd take out Magma Phoenix and Purphoros, God of the Forge. Blasphemous Act kills all your shit, Savage Twister might work better in here. Signal the Clans or Worldly Tutor for getting stuff.
Night Soil isn't necessary. If you want something to get rid of graveyards, go with Relic of Progenitus or Grafdigger's Cage. I wouldn't recommend having Primal Surge in here since you have 18 non-permanent spells, but if it works... I'd also advise more ramp; instead of stuff that enchants your lands to get more mana, get more lands. Stuff like Kadoma's Reach, Cultivate, Rampant Growth. Maybe Temple of the False God or Sol Ring (not Modern legal). Draw spells like Explore or Life's Legacy. Sorry for the disorganization, good luck and shit
3 months ago
Muddle the Mixture over Daze, since your blue sources may not be Islands
Scrubland over Plateau, since RW are your least important colors
Putrid Imp over Lotleth Troll, for better Ad Naus
Fast mana and ramp like Mana Crypt, Chrome Mox, and Deathrite Shaman
Looking again, I am not seeing much use for the Unburial Rites line, since it also relies on Nooze mana. The reason you run two outlets is to get around incidental exile. On that note, can't Nooze already use the activated abilities of the elementals you mill? You could replace one of them with Scorched Rusalka and sac Horde to Nooze. Better yet, you could use Spikeshot Elder so you don't have to pass priority or you can use the Deathrite Shaman I mentioned earlier with the Devoted Druid untap to drain your opponents out.
I'll get you more feedback when I have the chance.
3 months ago
The deck looks good!
My only concerns/suggestions are:
Is Signal the Clans efficient enough? I assume it gets Druid and the Recruiters. That seems way too slow if you don't hit Druid.
4 months ago
I actually really like r/g edh, it's actually pretty fun. You should consider the original omnath Omnath, Locus of Mana. Also loving the mana fetch, you could speed it up with Courser of Kruphix. And for tokens of run Doubling Season and Parallel Lives. Additionally you could consider Burning-Tree Shaman, Mina and Denn, Wildborn, Oracle of Mul Daya, Rampaging Baloths, Atarka's Command, Gruul Charm, Signal the Clans, Clan Defiance, Ground Assault, Exploding Borders, Fires of Yavimaya, Xenagos, God of Revels. The list goes on. I might suggest you take a look at the gatherer, it has every card ever printed and an intelligent means to search for them
6 months ago
I could see some merit to Kindred Summons and have playing around with the idea of including myself (maybe cutting something like Signal the Clans). Im more skeptical of Kindred Charge though. Six mana is a lot and while it can be a blowout card, I think its dependent on flipping your werewolves or having a lot of set up to buff the human side to make it a huge swing. I think something like Triumph of the Hordes is a bit scarier personally since its lower on the curve and doesnt require as much damage to get through to end a game for someone. My two cents for your question TheACTR but I can see the argument going either way. I would love to hear in general what cards from C17 and Ixalan everyone has been testing and what the results have been. Vanquisher's Banner was an all-star for me last week and while its a bit more conservative than Coat of Arms, I think its a safer player now that people have tribal on the mind and the added card draw in Gruul is a huge perk.
6 months ago
On my phone so I'm sorry if something is off. Good ideas for the early aggression. I might have to try that in my Rith as well. I find politics work until you win a few times. Rith is underestimated until people have played against him and watched the token spiral in 2 or 3 turns. Quick thought I'd recommend until I can sit at my computer is Signal the Clans. I find that card doing absolute wonders finding a win con at any stages of the game.