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Signal the Clans
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
Signal the Clans Discussion
3 days ago
Hey thanks for the elaborate comment, multimedia! Yeah Brainstorm is a card you bring up that I really feel should be in not just because of early digs but because it lets you keep stuff when you wheel. And I agree, at least one thing that can get enchantments should probably be in there, I was thinking Sultai Charm or Beast Within .
I'm considering Dawn of the Dead as a sturdier card to fill the role of Kess, since it can get back the Magi and gives them haste AND they won't get exiled because you sac'd them so you can just keep doing that.
Also Signal the Clans is sweet, I did not know that card existed until just now, so thanks for that.
4 days ago
Hey, saw your forum topic asking for help.
I think you have enough wheels, but could add a few more if you wanted:
Consider more tutors or early game draw to help to find wheels or the impactful cards? Since don't already have Demonic Tutor then I presume this card is not within the budget? Tutors that won't break the bank to consider adding:
Early game spells that can help to find wheels:
Waste Not gives you a lot of advantage when you're wheeling the table. Kess, Dissident Mage is quite good to recast wheels or other instant/sorceries you discarded from your graveyard. Smothering Tithe and Necropotence are cards you don't want to see an opponent play and if one does you want some answers for it if it resolves.
Cards to consider cutting:
- Etched Oracle
- Runehorn Hellkite
- Murderous Cut
- Dream Fracture
- Volcanic Vision
- Psychic Corrosion
- Spell Swindle
- Neheb, Dreadhorde Champion
4 weeks ago
Hey, you're welcome. I missed the interaction of Extinction and Spiteful; that's neat :)
The problem with going the basic land route is you need a consistent amount of each color and the only way to realistically get this on a budget is with lots of dual lands. Normally do I recommend the basic land route for budget 3-4-5 color manabases, with green as the primary color. Adding dual lands and spells that have interaction with basic lands: Battle lands, Shadow lands ( Game Trail ), Bounce lands ( Selesnya Sanctuary ), less expensive Check lands ( Woodland Cemetery ) and land ramp spells (Farseek). Slivers are different though because of the tight color requirements dual lands are a better option than basic lands. For budget Slivers in my opinion sacrifice some speed of gameplay to make sure you can better make the right colors of mana so you can cast Slivers.
Add low CMC budget cards that can tutor for Gemhide, Manaweft and Lantern as these cards let you worry less about if you have the right mana.
- Homing Sliver
- Eladamri's Call
- Signal the Clans : choose Gemhide, Manaweft and Homing to make sure you can have access to Gemhide or Manaweft. If you randomly get Homing then you can slivercycle for Gemhide or Manaweft.
- Congregation at Dawn : tutor for three, stacking the top of your library with any three Slivers is very helpful.
Adding Joiner Adept would help as it's another Lantern effect for your lands and a creature which makes it easier to tutor for then Lantern. Fertile Ground is also good for color fixing/ramp. Good luck with your deck.
1 month ago
Hey, nice version of causal The Ur-Dragon.
I know you don't want suggestions for the manabase, but 34 lands is low amount for Dragons. With an avg. CMC of 4.1 and only a few mana rocks and land ramp spells it's going to be difficult to consistently play cards from your hand especially Dragons even with Ur-Dragon's mana cost reduction. My advice is to consider 38 lands? For now just add more basic lands, 3x Snow Mountain and 1x Snow Forest? Also consider adding more low mana cost mana sources that are within the budget here:
Consider more tutors to get a Dragon especially Utvara Hellkite :
Temur Ascendancy has powerful effects with Dragons. Drakuseth, Maw of Flames is pretty ridiculous with haste. Vaevictis Asmadi, the Dire is underrated in multiplayer Commander and is also good with haste. Vizier of the Menagerie has a helpful ability when playing lots of creatures, five colors and it's good with Fist of Suns .
Demons and Angels are fun too, but I don't think you need or want them here. Cards to consider cutting:
- Embodiment of Agonies
- Rienne, Angel of Rebirth
- Golos, Tireless Pilgrim
- Ryusei, the Falling Star
- Archetype of Endurance
- Force of Despair
- Crucible of Fire
- Sword of Sinew and Steel
- Blackblade Reforged
- Altar of Dementia
- Jaya's Immolating Inferno
- All Suns' Dawn
I offer more advice including why I suggest to cut these cards and other manabase options. Good luck with your deck.
1 month ago
1 month ago
Hey, nice budget Dragon deck.
Games where you draw and get Utvara Hellkite onto the battlefield are going to be much better than games when you don't. Consider a few more budget tutors that can tutor for Utvara?
Cards to consider cutting for these tutors:
- Fated Return
- Relentless Assault
- Yosei, the Morning Star
Consider cutting the five Vivid lands replacing them with budget Pain lands? Adding the Pains lands will reduce the number of lands that ETB tapped which can help game play.
Dragon Arch or Elvish Piper can cheat a Dragon from your hand onto the battlefield. Generous Gift and Beast Within are upgrades for a removal spells. Sarkhan Unbroken is an upgrade for a Dragon Planeswalker. Paradise Druid is a budget mana dork who can make any color of mana.
Cards to consider cutting for these:
- Keiga, the Tide Star
- Utter End
- Darksteel Ingot
- Sarkhan the Mad
Good luck with your deck.
2 months ago
KongMing brings an interesting point that I'm not sure has been established: "Almost any fetch land (...)"
I know I am taking this out of context, but there are a ton of cards that tutor without exactly being thought of as a "tutor".
Lands are also tutors. Literally all Fetch lands, including Evolving Wilds and Terramorphic Expanse , not to mention cards that search for lands such as Expedition Map , Sylvan Scrying , Tempt with Discovery , Reap and Sow , etc.
Heck, we even have Planar Bridge which is just an all-around basic tutor engine.
Then we get into Planeswalkers such as Nahiri, the Harbinger , Samut, the Tested , Garruk, Caller of Beasts , Tezzeret the Seeker , Sarkhan, Dragonsoul , Sarkhan Unbroken , and Liliana Vess to name a decent portion of them.
So "tutors" seem to be a lot more expansive than just the basic 1 - 4 CMC black sorcerys we are use to thinking of. To ask for an "archetype" that has none of these as well as the vast swath of unmentioned cards is actually kind of backbreaking to build. You purposely have to go out of your way to not at least consider some type of card in some kind of color(s) to assist you with. At that point, you're really building more of a challenge deck to test your skill as a deck builder, such as a "one-word tribal" or "goofy hats matter" deck.
It can be done. I'm sure there are tons and tons of decks out there that don't have a single tutor in them, but at the same time those are probably going to be mono-colored decks that have some sort of serious draw potential or so much duplication in terms of cards they select that they don't really NEED to find anything because it's probably going to be right there on top. Decks like this include: Aristocrats, Burn, Ramp, & Zoo.
At least, that's my thoughts on the matter. Either way, it's a good discussion to have as it helps set the tone on how to explore other hub ideas in the future :)
2 months ago
Artifact: Swiftfoot Boots
Signal the Clans occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%