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Signal the Clans
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
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Signal the Clans Discussion
2 weeks ago
Before I say anything else, take the Blunt the Assaults out of there. Fog-like effects are only necessary in decks based around it and Isochron Scepter. If you're in a position in which you need a spell like that, I'd recommend Arachnogenesis. I would suggest cutting the "one-ofs" for the sake of consistency, though I'm not too sure about your budget. Eternal Witness instead of Greenwarden of Marusa, though I like the warden, up to you. I'd take out Magma Phoenix and Purphoros, God of the Forge. Blasphemous Act kills all your shit, Savage Twister might work better in here. Signal the Clans or Worldly Tutor for getting stuff.
Night Soil isn't necessary. If you want something to get rid of graveyards, go with Relic of Progenitus or Grafdigger's Cage. I wouldn't recommend having Primal Surge in here since you have 18 non-permanent spells, but if it works... I'd also advise more ramp; instead of stuff that enchants your lands to get more mana, get more lands. Stuff like Kadoma's Reach, Cultivate, Rampant Growth. Maybe Temple of the False God or Sol Ring (not Modern legal). Draw spells like Explore or Life's Legacy. Sorry for the disorganization, good luck and shit
1 month ago
Muddle the Mixture over Daze, since your blue sources may not be Islands
Scrubland over Plateau, since RW are your least important colors
Putrid Imp over Lotleth Troll, for better Ad Naus
Fast mana and ramp like Mana Crypt, Chrome Mox, and Deathrite Shaman
Looking again, I am not seeing much use for the Unburial Rites line, since it also relies on Nooze mana. The reason you run two outlets is to get around incidental exile. On that note, can't Nooze already use the activated abilities of the elementals you mill? You could replace one of them with Scorched Rusalka and sac Horde to Nooze. Better yet, you could use Spikeshot Elder so you don't have to pass priority or you can use the Deathrite Shaman I mentioned earlier with the Devoted Druid untap to drain your opponents out.
I'll get you more feedback when I have the chance.
1 month ago
The deck looks good!
My only concerns/suggestions are:
Is Signal the Clans efficient enough? I assume it gets Druid and the Recruiters. That seems way too slow if you don't hit Druid.
2 months ago
I actually really like r/g edh, it's actually pretty fun. You should consider the original omnath Omnath, Locus of Mana. Also loving the mana fetch, you could speed it up with Courser of Kruphix. And for tokens of run Doubling Season and Parallel Lives. Additionally you could consider Burning-Tree Shaman, Mina and Denn, Wildborn, Oracle of Mul Daya, Rampaging Baloths, Atarka's Command, Gruul Charm, Signal the Clans, Clan Defiance, Ground Assault, Exploding Borders, Fires of Yavimaya, Xenagos, God of Revels. The list goes on. I might suggest you take a look at the gatherer, it has every card ever printed and an intelligent means to search for them
4 months ago
I could see some merit to Kindred Summons and have playing around with the idea of including myself (maybe cutting something like Signal the Clans). Im more skeptical of Kindred Charge though. Six mana is a lot and while it can be a blowout card, I think its dependent on flipping your werewolves or having a lot of set up to buff the human side to make it a huge swing. I think something like Triumph of the Hordes is a bit scarier personally since its lower on the curve and doesnt require as much damage to get through to end a game for someone. My two cents for your question TheACTR but I can see the argument going either way. I would love to hear in general what cards from C17 and Ixalan everyone has been testing and what the results have been. Vanquisher's Banner was an all-star for me last week and while its a bit more conservative than Coat of Arms, I think its a safer player now that people have tribal on the mind and the added card draw in Gruul is a huge perk.
4 months ago
On my phone so I'm sorry if something is off. Good ideas for the early aggression. I might have to try that in my Rith as well. I find politics work until you win a few times. Rith is underestimated until people have played against him and watched the token spiral in 2 or 3 turns. Quick thought I'd recommend until I can sit at my computer is Signal the Clans. I find that card doing absolute wonders finding a win con at any stages of the game.
4 months ago
11 Creatures! That's scary as hell. I like the ramp and I get that the creatures are somewhat not as needed given you have so many token generators in the deck, but I still run a bit more. Look for cards that will trigger effects when other creatures come into play (or die, as you sacrifice them a lot. I am now considering Goblin Bombardment). Your play style is all about pump and sac, but I noticed you wanted other win scenarios. I got your original playstyle adds, the traditional Swarming adds, and just some quality of life to look for. Sorry it's a lot.
Sac Win Adds:
- Thromok the Insatiable : The ultimate way to Sac your own creatures and become the scariest guy around.
- Stalking Vengeance : You won't have problems ramping in this deck, this allows you to sac kill one player, proc kill another.
- Descent of the Dragons : Sac AND buff. Can't get much better in your original play style.
Swarm Win Adds:
- True Conviction
- Juniper Order Ranger
- Tana, the Bloodsower
- Signal the Clans
- Coat of Arms
- Assemble the Legion
- Iroas, God of Victory
- Mirror Entity
- Stonehoof Chieftain
- Domri Rade
- Champion of Lambholt
Quality of Life Adds (for both styles):
- Warstorm Surge + Triumph of the Hordes combo (have you ever spawned 10 saps in one play? Win the game next time. This also works with creatures dying and proc'ing Stalking Vengeance)
- Hull Breach (much loved and forgotten card)
- Eldrazi Monument
- Spidersilk Armor (A much forgotten card that I've loved forever)
- Growing Ranks
- Sundering Growth
- Druidic Satchel (card advantage)
- Second Harvest
- Saproling Symbiosis
- Xenagos, the Reveler (your best ramp ever)
Obviously none of this is required. And it would be hard knowing what to put in and/or take out because of the many directions Rith, the Awakener can go. Bringing up Earthcraft though, it's not completely needed unless you want to run Squirrel Nest for the infinite token generator win scenario.
5 months ago
First pass at cuts.
Ankle Shanker, Baleful Strix, Bloodbraid Elf, Cromat, Daxos of Meletis, Dimir Doppelganger, Edric, Spymaster of Trest, Enigma Sphinx, Etherium-Horn Sorcerer, Giltspire Avenger, Harmonic Sliver, Jenara, Asura of War, Juniper Order Ranger, Knight of New Alara, Kresh the Bloodbraided, Lightning Angel, Madrush Cyclops, Magister Sphinx, Mantis Rider, Master Biomancer, Mystic Snake, O-Kagachi, Vengeful Kami, Oloro, Ageless Ascetic, Pharika's Mender, Progenitor Mimic, Progenitus, Qasali Pridemage, Rubinia Soulsinger, Ruhan of the Fomori, Samut, Voice of Dissent, Shadowmage Infiltrator, Sharuum the Hegemon, Solemn Simulacrum, Stoic Angel, Surrak Dragonclaw, The Mimeoplasm, Thraximundar, Transguild Courier, Vulturous Zombie, Wall of Denial, Wasitora, Nekoru Queen, Witch-Maw Nephilim
Ajani, Mentor of Heroes, Bant Charm, Behemoth Sledge, Catch / Release, Citanul Flute, Counterflux, Crackling Doom, Crime/Punishment, Crosis's Charm, Cruel Ultimatum, Darksteel Ingot, Dreadbore, Dromar's Charm, Erratic Portal, Esper Charm, Expedition Map, Fellwar Stone, Fist of Suns, Flying Crane Technique, Fractured Identity, Ghirapur Orrery, Golgari Charm, Helm of Awakening, Hindering Light, Hunting Grounds, Mortify, Obzedat's Aid, Panharmonicon, Plasm Capture, Prophetic Bolt, Psychic Strike, Rakdos Charm, Render Silent, Signal the Clans, Spinal Embrace, Terminate, Unscythe, Killer of Kings, Utter End, Voidslime
This leaves you with 114 cards. Though I didn't really consider curve when I made these cuts so I don't know what will happen to that. Regardless, this would be my first pass at cuts.