Signal the Clans
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
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Signal the Clans Discussion
3 weeks ago
If you click on the comment archive button and go back a little bit I go through the pros and cons of Signal the Clans as a budget tutor option if you don't have a Sylvan Tutor. You could give that a read and see if it is an option for you.
Spellseeker does a decent job of being an extra Worldly Tutor in most cases, so you could just use that Sylvan Tutor slot for the Scavenging Ooze that you were contemplating earlier. It would be worth running against about half of the decks you think will be coming to the tournament.
@JMCraig You were contemplating running Noxious Revival as a Spellseeker target a while back weren't you? Did you ever give that a test run? There's a lot of blue in those decks that Andros240 mentions above, so maybe that Autumn's Veil that you were also contemplating might be a viable option? If Sylvan isn't an option, then either of those two utility spells could be worth running.
4 weeks ago
There is enough redundancy in the deck that StC is pretty good at grabbing you something useful, with some cards being easier to tutor for than others. It's also nice that it is a tutor that puts the card in your hand as opposed to the top of your library. With the selection of tutor creatures like Recruiter that the deck runs, what I've found is that StC is better for finding the auxiliary win-con parts of our combos but has a rougher time with the core combo cards like Statue and Kiki. Like I've said before, those 4-5 CMC creature slots are kind of awkward to tutor up.
Ballista is easy to tutor up since you can pick it, Imperial Recruiter, and Trinket Mage as your choices. If either the recruiter or mage is already on the field then you can substitute the slot for Purphoros or Shrieking Drake.
Looking for a 6 CMC creature like an "Enchantress" creature or Eldrazi? Pick the one you want + Recruiter and Fierce Empath.
So in those cases, how lucky you are equates to how much colored mana you will end up spending to get the card you want. That's not necessarily a bad thing though because sometimes you want those tutor creatures on the board and extra counters on Animar for whatever play you are going for.
You are right about the Spellshaper + Ancestral Statue + Brutalizer Exarch package being the best option for just snagging the Statue. And yes, you will probably have to wait a turn to get the Statue if it isn't the one selected, but you would have also had to wait a turn if you had drawn a Worldly Tutor instead of StC anyway.
If you aren't concerned about hiding your primary combos, then depending on what is in your hand you could pick Statue + Kiki + either Recruiter (aiming for Kiki combo) or Spellshaper (aiming for Statue) or Brutalizer (to keep your options open). That selection is definitely a telegraph to your opponents regarding what you are up to though.
Your card options if you need some creature removal are a little limited. You tend to have to rely on Ballista as a tutor option. Recruiter, Mon-O'-War, Gilded Drake, Ballista, Trinket Mage (for Ballista), and Empath (for Ulamog) are your options to choose from.
Dealing with artifacts or enchantments is a little easier. Recruiter, Ainok, Caterpillar, Reclamation Sage, Brutalizer, and Empath (for Brutalizer or Ulamog) are your options.
The removal of Cloudstone Curio and Earthcraft from this list cuts a little bit into the versatility that StC could offer because having either of those already on the board would open up the creature options that would be worth selecting with StC. You would have been able to pick pieces from multiple combo lines and could just go with whichever line you got the support card card for.
So my overall opinion on the card is that I think it's usable, but not quite as good as the tutors that are already in the deck. Although, I suppose a Pros/Con argument could be made regarding Gamble VS StC, because both of them are situational in different ways. At the very least, StC doesn't annoy me as much as Chord of Calling does.
1 month ago
So is the reason you have so many one-ofs that you don't have very many Modern legal cards and can't buy many more? Because I was about to suggest filling out a few playsets of cards, it's all really scattered and unfocused right now. I'd understand the creature 1-ofs if you were built around Signal the Clans, but you only have one of it so I figure that isn't the case. That also wouldn't explain the noncreature 1-ofs.
Could you explain the process of making massive amounts of creature tokens that you mention in the description? Is that how you generally try to win the game?
1 month ago
Hydras are gonna need trample so that they aren't chump blocked. Nylea, God of the Hunt and Brawn are good for that. I also have a Savageborn Hydra and Apocalypse Hydra for you. Hydra Omnivore Is probably a must. We should look into things that interact well with counters. Doubling Season Is the high end of this. Rosheen Meanderer Or Xenagos, God of Revels would probably be a better commander so you can have access to red. That will give you access to things like Mina and Denn, Wildborn and Clan Defiance as well as Neheb, the Eternal and Decimate and Signal the Clans. Hindervines and Archetype of Endurance can help protect your creatures. The only other thing I would really change is to give yourself ways to deal with fliers! I have a lot of those cards. Looks good man! I'm excited for it to be done.
1 month ago
These cards might interest you too: Green Sun's Zenith, Primal Command, Signal the Clans, Ivy Lane Denizen, Eldritch Evolution, Aura Mutation, Grand Warlord Radha, Druids' Repository, Tendershoot Dryad, and Death's Presence.
You got me thinking... a Sek'Kuar, Deathkeeper (Thromok) deck might be cool. Could run things like Lightning Coils, Grim Haruspex, Smothering Abomination, Mikaeus, the Unhallowed, Endrek Sahr, Master Breeder, Abhorrent Overlord, and all those nice black tutors for grabbing the hidden general.
2 months ago
4 months ago
I think the deck is missing some ramp staple like Collective Voyage, Nature's Lore, Farseek, Nissa's Pilgrimage, Tempt with Discovery, and Boundless Realms as a finisher. I think you should increase your ramp package by at least 2 of those spells and as result the manabase should be incremented at 39 lands at least
Tireless Tracker is a super solid budget card draw as well as Lifecrafter's Bestiary
Greenwarden of Murasa its a big Eternal Witness that let you recast your ramp spells
Lotus Cobra it's a bit costly but a super good upgrade
Thunderfoot Baloth,Pathbreaker Ibex, Overwhelming Stampede, Liege of the Tangle are all cheap and good finishers!
The deck is also missing some tutoring like Eldritch Evolution (awesome card, still cheap for some reason) and Signal the Clans or if you increase a little bit the budget Green Sun's Zenith, Natural Order and Chord of Calling
4 months ago
Is there a particular format you plan to play, or is this just casual? I presume the later. If you wish to play at a game store, you should consider trying to make the deck Modern legal--most game stores have a Modern night.
Upgrading your mana base will help you considerably--lands that enter tapped are less than ideal. A perfect mana base can be pretty expensive (Duel Lands, Shock Lands, Fetch Lands), but here are some budget alternatives to consider:
- Replace Frontier Bivouac with City of Brass. The 1 damage is fairly insignificant, and it provides any colour you might need.
- Replace Temple of Abandon and one Swamp with Karplusan Forest. You have the option of using this land for generic mana for free.
- You could probably stand to lose a couple copies of Llanowar Reborn (possibly all of them). I would replace them with another pain land (like Karplusan Forest) that produces Green and something else.
Dictate of Karametra helps your allies as much as it helps you, and has quite a high mana cost. I would not run it.
More copies of Hardened Scales would not hurt--the extra +1/+1 counters stack, and at one mana, it is easy enough to cast.
Signal the Clans is a terrible tutor. Probably not worth running.
Overall, I think you are off to a good start. As you test your deck more, figure out what works, and what does not. You should really be running 4 copies of your best low-costed creatures, so figure out which ones you want to make sure you always draw.