Wild Guess

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14)
Magic 2013 (M13) Common

Combos Browse all

Wild Guess

Sorcery

As an additional cost to cast Wild Guess, discard a card.

Draw two cards.

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M14

M13

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Recent Decks

Wild Guess Discussion

Zarathoustra on Guttersnipe's Burning Rage

2 weeks ago

No I haven't, was focused on straight damage to be honest. I had Tormenting Voice in main at first, is it still necessary with Bomat Courier ? He already gives me some options. I agree I could benefit for drawing extra cards but it also means to slow things down a bit, because I'll have to remove some potential damage to find room for these cards...

Cathartic Reunion and Wild Guess both look good, but they also force you to discard... and appart from an extra Reverberate I don't see any card I would not want in hand by turn 2/3.

About land discard... why not. Haven't thought about it at all. But there is many cases where you just need them to cast the combo. I rarely have a land in hand by turn 4. The mana curve is really low so I could try that, but having 6 lands allows Insult+Shrine of Burning Rage's sacrifice. And it could be problematic with Searing Blaze, right ?

I was considering Warlord's Fury, but the only creature supposed to attack there is Kiln Fiend, so it doesn't make sense.

lagotripha on Guttersnipe's Burning Rage

2 weeks ago

Have you given some thought to Flame Jab Cathartic Reunion/Magmatic Insight/Wild Guess Manamorphose Needle Drop Magma Jet? Card quality is important to a successful combo, and playing more spells in a turn is easier when they draw and discard/draw.

Fonziess on Vampiric bloodlust modified

1 month ago

Oltre ai vampiri che ho io nel mazzo, dei quali ne ho quasi sicuramente un altro, ho trovato queste che potrebbero esserti utili: Coordinated Barrage Path to Exile Tithe Drinker Unmake Din of the Fireherd Wild Guess Falkenrath Marauders Crypt Incursion Vampiric Fury

Frd123 on Who doesn't like dragons?

1 month ago

Some of my choices maybe are better in my meta or in Zirilan of the Claw.

Clarifying some of my suggestions:

Warp World is usually very good against some decks, because it doesnt put planeswalker into play nor allow instant and sorcery spells to be cast. Sometimes I am able to put like 3 dragons replacing lands. It even counts the tokens you create with Lathliss. Only time it would not be good is against Monogreen decks with huge creatures. And it is a very fun card.

Geosurge, Mana Geyser and Seething Song - In my deck I use both Mana geyser and Seething song because I need the mana for activating Zirilan ability. Since You have more creatures than I do, I thought playing the three cards would be good.

Regarding planeswalker, I dont like Chandra, Pyromaster, Sarkhan, Fireblood and Chandra, Torch of Defiance in EDH. They are vulnerable and end up doesnt doing much. My argument about Chandra, Flamecaller is because it impacts the table in the turn she comes to play. And I end up treating her more of a modal sorcery than a Planeswalker. And in my deck Chandra's Ignition didnt work out.

Regarding Dragonspeaker Shaman and similar creatures, I dont like using them because they die to board wipe and are only better than Mana Rocks if you put more than one dragon into play per turn. I would prioritize using artifacts with similar effects like Urza's Incubator, Hazoret's Monument and Herald's Horn. Or even other mana rocks.

In my Zirilan deck I have some infinite combos involving Worldgorger Dragon, Kiki-Jiki, Mirror Breaker, Flameshadow Conjuring and Minion Reflector. It can generate infinite mana or infinite ETB.

Sword of Light and Shadow = In my playstyle I dont care if something dies, because almost all of the dragons are a Threat, so I just wait to draw the next one. And I use card draws in its places, like Tormenting Voice, Wild Guess, Faithless Looting and the all-star for me Cathartic Reunion.

Some suggestions of dragons you didnt include but I imagine would be good in Lathliss. Glorybringer - This is an all-star, removal and haste in one package. Thundermaw Hellkite - This is a finisher in some matches. Verix Bladewing escalates acording to your mana. The new Demanding Dragon, Thunder Dragon and Tyrant's Familiar can be good too.

Sorry for the big wall of text, and I hope it helps. Monored dragons FTW!!!

Ruffigan on PDH Deckbuilding Challenge 3: Stromkirk Vampire

1 month ago

Night's Whisper was in my first draft but I cut it for Wild Guess to have more discard outlets for Bloodmad Vampire. I will probably add it back in because when I was playtesting I often didn't have . I thought Read the Bones was too expensive.

TheBloopKing on Why Every Commander is Competitive

1 month ago

this is a very well made post. My personal suggestions

Every commander needs at least 8 mana rocks. Mana rocks serve a couple purposes depending on which ones you put in. Either they ramp you up mana like Hedron Archive or Mind Stone or they help you mana fix like Manalith. I run Signets simply because they do both. Also cards such as Ruby Medallion are relevant all around, including removing part of the first commander tax.

Decks should have at least a couple ways to add cards into your hands. You covered most of the blue ones such as Brainstorm

White Draw: Wall of Omens, Alms Collector, Mentor of the Meek, Aura Blast, Puresteel Paladin, and anything with "cycle on it"

Green Draw: Harmonize, Explore, Elvish Visionary, Soul's Majesty, Primordial Sage, Shamanic Revelation

Red Draw: Tormenting Voice, Wild Guess, Faithless Looting, Magmatic Insight, Cathartic Reunion, Wheel of Fate, Reforge the Soul, Expedite, and any of the guys that say "Discard a card, Draw a card"

Black Draw: Phyrexian Arena, Damnable Pact, Grim Haruspex, Sign in Blood, Ambition's Cost, Underworld Connections, Night's Whisper, Read the Bones, Harvester of Souls

Multi-coloured Draw: Abzan Charm, Shaman of the Great Hunt, Fathom Mage, Fevered Visions, Spiteful Visions, Painful Truths, Edric, Spymaster of Trest

Artifact Draw: Skullclamp, Staff of Nin, Mind's Eye, Mask of Memory, Howling Mine, Horn of Greed

I know I missed lots of draw but should give people an idea of what kind of draw you can access in the specific colours.

ANemoAcids on daretti king of junk

2 months ago

Let's look at taking the deck into some good directions first and foremost.

I'll start with the indisputable, end to all hearsay obvious: The Chain Veil. If you can afford it, get it. Sell/trade the chandra for it, honestly. I'll list a better chandra further down anyway.

Blasphemous act is nice, but it kills all of your shit too, and there are much meaner, still nicely budgeted ways to flip your opponents the bird in an artifact deck, and find synergy in our cards.

Star of Extinction is even worse, it kills Daretti, any boardwipe that kills your own commander when it's a planeswalker and meant to dodge most boardwipes, is awful. Let's knock it out for a card that helps us a lot more:

-Star of Extinction +Mycosynth Lattice, this puppy is a hellish landscape for your opponents, due to how difficult it is to keep out of your battlefield, thanks to daretti's handy graveyard recurrence (or if you have a forge out). It's something we want to work with, fill up our card slots with synergystic artifacts. Now I know what you're thinking, "how does this help me control the board like star and blasphemous?" Why, my monochromatic friend, like this!:

-Blasphemous Act + Vandalblast

-Jalum Tome + Hellkite Tyrant

-Flametongue Kavu +Nevinyrral's Disk (with forge + lattice)

Also, where is your Trash for Treasure? And I know you know you want your graveyard full of presents for you that make Daretti look like Santa Clause, so let's start filling it and cycling through the deck. (remember! Overdrawing is perfectly okay! It might as well be substituted for the term 'card advantage' with this commander). Tormenting Voice Wild Guess Cathartic Reunion Bomat Courier Magus of the Wheel Chandra, Flamecaller (yes, I'm telling you to swap it for your current, more expensive chandra that doesn't help nearly as much with your graveyard synergy)

These two following cards are much more dedicated Daretti discarding versions, I would NOT recommend adding these until you are comfortable with piloting Daretti, and have tailored your deck to cheating out the stuff you're discarding. The Flame of Keld + Dangerous Wager

Next: Value cards & some more combo's now that we've touched on the utility of Mycosynth Lattice and its two best friends.

Pia Nalaar artifact pump that creates you a thopp for sacc? Yeah, get that good shit straight in your mainboard.

Skullclamp (for all the */1's you play)

Thopter Engineer A hasty boi Pia Nalaar

Scrap Trawler literally pure gold, artifact decks should give their right arms before they give up scrap trawler in mainboard

Crucible of Worlds Now you can discard your lands. Literally almost as valuable as scrap trawler. Absolute necessity if you have the budget.

Trading Post Recursion and utility. Marvellous.

Codex Shredder

Hopefully this list of suggestions helps shape your artifact synergy into a direction you wish to take it!

(you may want to look into infinite mana combo's with Krark-Clan Ironworks or Nim Deathmantle or Ashnod's Altar but I don't seem to remember what to do with them in monored, I just can't remember what you're meant to recur, someone else in the comments should know the combo's.

The easiest thing to do would be chuck a pyretic ritual, desperate ritual, isochron scepter, paradox engine, mana rocks, voltaic key, etc etc and then you can have infinite mana, ping with nin or do whatever insane convoluted artifact combo you want.

Or you can be an insane wank and throw in a grapeshot, mirrorworks and other things that duplicate artifacts, copy isochron with one of your loot cards, draw through your deck with a good 20 loots and 50 or so mana combos, and grapeshot everyone once you find it, but at this point you're turning daretti into a mage and the only thing thematic is his +2 and helping protect/recur your artifact combo's, absolutely nothing else).

YaminoNakani on Kaalia

2 months ago

I would replace Blood Seeker with Suture Priest as it does the exact same thing, same CMC, same ease to cast, and very cheap to purchase.

Desecration Demon isn't really doing much here. His whole theme is to have a cheap 6/6 flyer that an opponent can stall out to prevent it from attacking them. But the cheap is irrelevant because we're playing kaalia. So let's expand on its secondary purpose, making an opponent punish him/herself to stop you from doing something you really lack, card draw, with Indulgent Tormentor

Mad Prophet is honestly not a good card. Its 4CMC to replace itself. For better card draw that you can cheat out, consider Bloodgift Demon. It is also a very political card for EDH.

Malakir Cullblade doesn't fit the theme of this deck. Malakir relies on your opponents to let him grow into a threat when the theme of this deck is to cheat out creatures that are already threats. Deaths usually don't happen unless you're dealing with a sacrifice themed deck. Instead, consider Strionic Resonator This card is also 2 CMC and is fantastic in this deck as you already have a lot of triggered ability creatures and more importantly, it works with Kaalia allowing you to go from cheating 1 giant creature for free per turn to cheating 2 giant creatures for free for 2 mana of any color.

I would replace Wild Guess with Boros Charm. It is just too good and versatile not to have, especially in a deck like this.

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