|Commander / EDH||Legal|
Printings View all
|Magic 2014 (M14)|
|Magic 2013 (M13)||Common|
Combos Browse all
As an additional cost to cast Wild Guess, discard a card.
Draw two cards.
|Have (5)||ironax , Fiolek , MythicWinter111 , nakni , mandoso|
|Want (19)||marsp44 , smaps , DeifiedExile , Darklowi , RoninH3RO , Saturnify , TheBossferatu , obitus , GarethGrey , Ecourts , king0fclubs , ztheart , bpm4 , Nomikon12 , mremolh , skibulk , kovellen , NezumiNinja , mooseonwhiskey|
Wild Guess Discussion
17 hours ago
BUMP ME A TRUE ANCESTOR, NOT A FEMALE SABER UNIT THAT LOOKS EXACTLY LIKE EACH OTHER, & IS GOOD!
Frantic Search , Gush ? (Still unsure), Laboratory Maniac , Gitaxian Probe . Still need 1.5 other cards though, but how would you implement Predict in this combo? I'm also trying a parody on this for fun.
1 month ago
Another list I'm in love with that I find out is by you.
Got a couple cards I'm curious about
Hour of Promise - 2 of any land lets us fetch up our strong utility lands (valakut, kessig wolf run)
Also this might be too meme-y but what about Repercussion . It seems like at least something to think about when you are running 13 or 20 damage board clears. Repercercussion + Star or Blasphemous can make for some gross things. (I know this one's a bit of a stretch given your 'don't play permanents' policy...however, it does give you a way to nuke a creature while still damaging it's controller.)
Scapeshift makes an interesting combo with Valakut as well. Sacrifice your lands to bring out valakut+mountains for an X based nuke spells where you change lands in play to lands from your deck. (Which gets them out of your deck for more live draws)
Animist's Awakening spell mastery is super easy to attain in this deck. Brings any land into play and we love copying X spells right? With a nice enough X and a big enough hit you most likely could follow this up with more ramp.
Collective Unconscious 1 more mana than shamanic revalation but still a good effect for draw in a token deck.
Treacherous Terrain it's no X spell, but it hits everyone for a decent chunk, especially when copied and combos with..
Tempt with Discovery if everyone in a 4 player pod says yes, and it's copied... you come out with 8 lands while giving the table 6, spread across 3 players. Grab that Valakut+a bunch of mountains and have fun :D (Worth note: My meta doesn't play with any 'must destroy' lands because we are like a 30-40% power level meta... so it might just be better for me as a meta call)
Pir's Whim honestly one of my favourite green cards. Ramp 2 of any land, destroy 6 artifact/enchants for 4 mana? Seems good. (Can also be used to buy some political favors for ramping another player.)
Wild Guess Tormenting voice #2 (slightly more restrictive casting cost)
Goblin Offensive just another X token win card (admittedly probably not as good as firecat blitz or tempt with vengeance but still a good way to gum up the ground)
I think that's probably enough things to think about for now haha.
2 months ago
2 months ago
I would highly recommend a bit more card-draw and a few untappers. Krenko does amazing with a few untappers.
Magewright's Stone is good. Thousand-Year Elixir is great too. Umbral Mantle is decent. Puppet Strings is good on a budget. Illusionist's Bracers are a good choice too. You don't need to go nuts but having three or so untappers in the 99 will serve you well. If you can tutor up Skirk Prospector, Krenko can go infinite with Thornbite Staff, though it just recently spiked in price.
Good red card draw is rare but every EDH deck needs a little. Reforge the Soul, Faithless Looting, Cathartic Reunion, Outpost Siege, Mind's Eye, Skullclamp, and Wild Guess are good. Staff of Nin is good on a budget too.
You have almost no ramp at all. Goblins are pretty low to the ground but every deck needs a little ramp. Krenko usually has a bulls-eye on his back so you'll want to be able to recast him. Sol Ring, Worn Powerstone, Fire Diamond, Mind Stone, Darksteel Ingot, Coldsteel Heart, Hedron Archive, Ur-Golem's Eye, and Gilded Lotus might be good places to start.
I would highly recommend dropping all the combat tricks. In a multiplayer setting with increased life totals they just don't have the "oomf" that they do in regular 60-card formats.
I would also drop Hedron Blade, Stormrider Rig, Claws of Valakut, Goblin War Paint, and Messenger's Speed. No good in EDH. War Horn is decent for Krenko but there are better cards out there so if things get tight you can drop it easily enough.
2 months ago
I'm not sure of your budget, but a few cheaper cards to consider;
Citanul Flute (If the games go on for a while)
Dynacharge (Can actually be a game ender, at instant speed)
Goblin Chirurgeon (Saves half your board most of the time during a normal board wipe)
But one of the best investments would be Legion Loyalist It turns your goblins into first striking, trampling goblins, and who doesn't want that when they're 23/2's?!
3 months ago
3 months ago
Here might be some good cheap removal and 'card draw'
Hope that helps!
5 months ago
Okay so I have a brew fairly similar to yours, except a few key factors:
1) include more creature removal. Works like a charm against opponents' commanders. Bogardan Hellkite, Spitebellows, Flametongue Kavu, and Firemaw Kavu are all good inclusions. On a related note, Meteor Golem deals with enchantments!
2) not enough land destruction. But that's more of an opinion.
3) you really don't have a lot of ways to get creatures in your graveyard. Try Smuggler's Copter, Tormenting Voice, Wild Guess, Daretti, Scrap Savant, Cathartic Reunion, and finally, Anvil of Bogardan.
Lastly and most importantly, I named mine after food. If you read the description it makes sense. Take a look-
Commander / EDH
5 COMMENTS | 253 VIEWS | IN 4 FOLDERS
Wild Guess occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%