Wild Guess

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Magic 2014
Magic 2013 Common

Combos Browse all

Wild Guess

Sorcery

As an additional cost to cast Wild Guess, discard a card.

Draw two cards.

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Wild Guess Discussion

ZtheGreat on Ishi-Ishi vs. The Universe

4 days ago

We're getting into the range of less-budgety things (assuming that's what you were going for) but Price of Glory, War's Toll, Crawlspace, Tangle Wire really slow opponents down.

Caged Sun and Doubling Cube if you want to win with big mana X spells. Also, Demonfire forces the damage through

Rite of the Raging Storm can help lower life totals.

Furnace of Rath, Dictate of the Twin Gods and Gratuitous Violence. I think these really help what you're trying to do here.

Tormenting Voice, Wild Guess, Cathartic Reunion, Staff of Nin, Loreseeker's Stone and Daretti, Scrap Savant. These are all card draw, and red generally needs all the help it can get. Bonus to Staff, Daretti and Stone for being repeatable. Plus, Staff pings. Daretti also does all the artifact goofiness, which generally gets you some value, even if you don't primarily use artifacts.

Divergent Transformations and Indomitable Creativity are spot removal that people won't hate you for, because it gives them something else.

Blasphemous Act is one of red's best sweepers. It always does work for me.

Journeyer's Kite is repeatable "ramp", and also, Deck Thinning is Deck Winning. Armillary Sphere can ramp you as well.

Isochron Scepter + Last Chance/Final Fortune + Sundial of the Infinite = Infinite turns

Chandra, the Firebrand and Pyromancer's Goggles copy instants and sorceries, which ties back into your "blow people out with X spells" subtheme. Mirari does this as well.

Cascading Cataracts and Darksteel Citadel are great in decks that destroy lands.

Mystifying Maze and Maze of Ith are good stall tactics for a creatureless deck. Glacial Chasm as well.

calvinwarning on Enigma drake U/R ~35$

1 month ago

Cards like Faithless Looting, Cathartic Reunion, Wild Guess, and Tormenting Voice could be cheap and effective draw components while also proving useful for throwing some extra unneeded spells into your graveyard to buff your chimeras and drakes.

n0bunga on alesha testing

1 month ago

Okay, let's get at 'er. Let's weed out the ones that offer the least amount of misery and perhaps contemplate more hate:

Let's cut the non-staxArchetype of Finality - deathtouch is nice, and I thought of this in my alesha build but ultiamtely it's not going to be something you buried alive or entomb for.

Azorius Justiciar - similar reasons as above.

Blinding Angel -- swap for Stonehorn Dignitary

Dauthi Mindripper - discard is nice, but we can get meaner

Kor Cartographer - ramp is fine, but we've mana rocks for this, and and I'll be perfectly honest I was never in need of it. If you want to go that route, Flagstones of Trokair, Crucible of Worlds and Smokestack can help recur that.

Noosegraf Mob - not feeling this, you've the ability to create 5 zombies as sac fodder, which I totally get, but I feel we can do more, or that your other creatures do more outside of token gen.

Netherborn Phalanx - contingent on others always having a creature. I'd rather you board in Reveillark to complete the Karmic Kombo.

Goblin Grenadiers - swap for Fulminator Mage

Vampire Hexmage - unless you're planning on going Dark Depths, I'm not too keen on this dude.

Rotting Rats, Delirium Skeins, Oppression - I like the idea of these. Their detriment is your benefit, but Wild Guess helps you in that you choose when you discard, and you draw from that. Nahiri, the Harbinger could also benefit greatly here. She's card advantage and filtering, removal and a useless ultimate we don't care for.

Possibility Storm - Why's this here?

tensecondfriend on Archangel Avacyn (Boros Reanimator/ETB Value)

1 month ago

Hey Pieguy396, thanks for your interest in my deck. I actually forgot Cathartic Reunion was a thing, definitely going to be trying it for Wild Guess. I'm not sure about Sunforger. It might be useful as my instants are quite reactionary, so being able to grab them out my library could be useful. Though as none of them are particularly game changing it might end up being dead more often than not. I'll try get my hands on one to test I think.

Pieguy396 on Archangel Avacyn (Boros Reanimator/ETB Value)

1 month ago

Wouldn't Cathartic Reunion be better than Wild Guess? I'd also recommend adding a Sunforger, maybe instead of Thornbite Staff.

Nintendows on Wort

2 months ago

Honestly you're gonna run out of cards. Your only "draw" spells are Restock, Wildest Dreams, and kind of Charmbreaker Devils.

Consider adding in a Harmonize, Magmatic Insight, Tormenting Voice, Cathartic Reunion, Life's Legacy, Momentous Fall, Rishkar's Expertise, and Wild Guess. Remember that if you copy something that requires discard as an additional cost, you don't need to pay the cost again.

Chewbaklava on Conspirefication

2 months ago

Hey dood. I'm a little late to the party, but I've been brewing my own Wort deck. Its more along the lines of a goblin combo tribal, but some fun interactions for me have been:

red draw that has "as an additional cost" Cathartic Reunion Wild Guess Tormenting Voice

Helps get to the ramp/land drops early and conspired late is amazing card draw.

Cheeky Creature tutoring: Eldritch Evolution (I run a Goblin Recruiter package, so saccing a token to set the deck in motion is VALUE) Traverse the Ulvenwald

Crop Rotation I really like. With conspire its ramp, you can also use it to ramp if you sac a basic to get Blighted Woodland

For finishers -- Mizzix's Mastery and Past in Flames really bring me over the top. I prefer these to things like insurrection in this deck.

magicevan11 on Feldon, For my Love

2 months ago

Hello. I've been playing Feldon for 2 years. Here is my list: http://tappedout.net/mtg-decks/feldon-v3/

I'll name some cards that you aren't running that I think are invaluable.
Keldon Firebombers, Sandstone Oracle, Pathrazer of Ulamog, Slobad, Goblin Tinkerer, Scrap Mastery, Goblin Matron,Spine of Ish Sah, Codex Shredder, Anger, Avalanche Riders, Solemn Simulacrum, Anvil of Bogardan, Wild Guess, and Cathartic Reunion.

Keldon Firebombers has been helpful against decks that ramp really hard with land. Sandstone Oracle is amazing against any refined deck. Pathrazer of Ulamog just wins the game (I've got him out on turn 4, GG). Slobad, Goblin Tinkerer is very helpful against decks with a lot of artifact removal. Scrap Mastery saves you after someone wipes the board of artifacts. Goblin Welder is found by Goblin Matron, which is insane since Welder is very powerful in a Feldon deck and especially in my list since I run Spine of Ish Sah. Spine of Ish Sah is easy to recur, get out quickly, and is unconditional removal. Codex Shredder basically is repeatable card draw in a feldon deck. Anger helps you play around instant speed removal (no more removal in response to greaves, you still get to activate feldon anyways). Avalanche Riders blows up annoying lands. Solemn Simulacrum ramps you up and draws cards (he's great after Keldon Firebombers ETB trigger). Anvil of Bogardan is a great way to get fatties in your yard. Wild Guess is a great and quick way to enable feldon. Ditto with Cathartic Reunion.

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