Wild Guess

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14)
Magic 2013 (M13) Common

Combos Browse all

Wild Guess

Sorcery

As an additional cost to cast Wild Guess, discard a card.

Draw two cards.

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M13

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Wild Guess Discussion

YaminoNakani on Kaalia

5 days ago

I would replace Blood Seeker with Suture Priest as it does the exact same thing, same CMC, same ease to cast, and very cheap to purchase.

Desecration Demon isn't really doing much here. His whole theme is to have a cheap 6/6 flyer that an opponent can stall out to prevent it from attacking them. But the cheap is irrelevant because we're playing kaalia. So let's expand on its secondary purpose, making an opponent punish him/herself to stop you from doing something you really lack, card draw, with Indulgent Tormentor

Mad Prophet is honestly not a good card. Its 4CMC to replace itself. For better card draw that you can cheat out, consider Bloodgift Demon. It is also a very political card for EDH.

Malakir Cullblade doesn't fit the theme of this deck. Malakir relies on your opponents to let him grow into a threat when the theme of this deck is to cheat out creatures that are already threats. Deaths usually don't happen unless you're dealing with a sacrifice themed deck. Instead, consider Strionic Resonator This card is also 2 CMC and is fantastic in this deck as you already have a lot of triggered ability creatures and more importantly, it works with Kaalia allowing you to go from cheating 1 giant creature for free per turn to cheating 2 giant creatures for free for 2 mana of any color.

I would replace Wild Guess with Boros Charm. It is just too good and versatile not to have, especially in a deck like this.

DigiCX on A Torrent of Wings and Husks

6 days ago

Cathartic Reunion would be a good replacement for Wild Guess, It's easier to trigger and fits the discard-draw theme.

If you're looking for good card draw, try Distant Melody or Keep Watch.

I personally enjoy using Inner Fire along with Battle Hymn for tonnes of mana before ~killing~ the other players.

If you want to use The Locust God to your advantage, you might wanna attempt using Purphoros, God of the Forge and Impact Tremors.

A nice infinite combo that I run is Skullclamp and Ashnod's Altar, Sac 1 insect to Ashnod's, use 1 mana to make 2 locusts and draw 2, continue this cycle to obtain as much mana as there are (cards in your deck)/2

Pal00ka on Hey, let's all have a bunch of mana!

1 month ago

Rampaging Baloths for more blockers/attackers

Dictate of the Twin Gods because it'll allow you to need less mana to kill opponents.

Dualcaster Mage, Reverberate, Reiterate, Increasing Vengeance, and Howl of the Horde will let you kill more opponents/threats with a single burn spell. Wort, the Raidmother would be a good addition too.

More draw never hurt anyone; Elemental Bond syncs nicely with your token makers and commander; Reforge the Soul, Winds of Change, Cathartic Reunion, Tormenting Voice, and Wild Guess let you pitch what is not relevant at the time for hopefully something that is. With Ramunap Excavator pitching lands should not be a big deal to get back.

Eternal Witness, Recollect, etc. are great for getting anything back from the yard.

xyr0s on Burn baby burn

1 month ago

And then, if Sulfuric Vortex was modern legal, it would fit this deck very well.

Wild Guess and Tormenting Voice aren't good, unless you can use cards in the graveyard (you spend 2 mana, you lose 2 cards, then draw 2 cards). If you had a bunch of madness cards, they would be ok, but it's still a cumbersome way to card advantage, since you need to have both the discard-enabler, and a madness card in hand for it to be any good.

Currently, you have too much Kiln Fiend. It's a good card, but a bit of a build-around - you should play free spells (like Mutagenic Growth and Gut Shot) to take advantage of it, otherwise it's too fair.

ticked-off-squirrel on Burn baby burn

1 month ago

if you are willing to risk it and have allot of life gain in your meta try adding Sulfuric Vortex. it does damage every turn and prevents healing. only downside is it burns you as well. but if you are fast and can shoot the opponent by turn 2 or 3 so you'd take minimal damage from it. i also suggest card draw of some sort so you dont run out of steam. Wild Guess and Tormenting Voice are both good card draws for red.

mikloud on Red Pump (Prowess)

3 months ago

I actually switched from Dangerous Wager to Wild Guess in the first draft of this deck 2 years ago. I've had better luck using Wild Guess to pull out a missing mana or pump on turn 2 for a turn 3 win.

Dangerous Wager would be a dead pull before the pump combo, and you shouldn't have mana to play it during pump combo.

There are the pros vs a possible Holy Day or Fog though... A definite sideboard I think.

Easybr0wnies343 on Red Pump (Prowess)

3 months ago

Why run Wild Guess when you could run Dangerous Wager instead? If you don't have a hand you can still play that one, whereas wild guess you have to have a card to discard in order to play it.

+1 though

kamelyan on For the Horde

3 months ago

No removals are fine... I like running decks that just does what it does, doesn't mess with other players' hands or board-states, and asks the same in return. I have even won plenty of games worrying about my own cards and letting the opponents take care of clearing threats -one of the perks in a multiplayer format -somebody else will have the answers.

However, in order to keep playing the game, you need to avoid exhausting your hand. You need card draw. Mind's Eye is the best for mono-red; and you also have cards like Wheel of Fate, Magus of the Wheel, and Reforge the Soul to refill your hand.

Mind Stone, Hedron Archive, and Commander's Sphere will give you a little ramp, and then they can be sacked if you need the draw.

Faithless Looting, Tormenting Voice, and Wild Guess will net you cards, at a price.

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