|Commander / EDH||Legal|
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Creature — Plant Hydra
When you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.
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Genesis Hydra Discussion
1 week ago
- Baru, Fist of Krosa - (Weak effect that can be achieved through Paragon of Eternal Wilds, Gaea's Anthem, Hall of Triumph or Caged Sun. I'm not telling you to trade him for any of those cards, though)
- Nylea's Disciple - (meh)
- Oran-Rief Hydra - Too slow
- Rampaging Baloths - Too slow
- Solemn Simulacrum - Not needed. The only situation it'd be useful would be if you have Birthing Pod hanging around.
- Tireless Tracker - (weak in EDH)
- Yisan, the Wanderer Bard (too slow for Selvala)
- Lightning Greaves (meh. As suggested bellow, Thousand-Year Elixir would be better most of the times)
- Gravity Well (Check my Utility Section)
- Back to Nature and Creeping Corrosion aren't needed. This is a fast deck and your opponent's probably won't have time to build a board big enough for you to need it. You already have Bane of Progress and Wave of Vitriol, there's no need for those.
- The Great Aurora - Works wonders with token-based decks. Not so good in here, even if it's a boardwipe of sorts
- Elemental Bond can be replaced by Garruk's Packleader
- Primeval Bounty is good, but I would make room for some of my suggestions.
Get Selvala online as soon as possible (T2):
- Sword of the Paruns - (You just need a creature with power 4 or greater and you have infinte mana. Same goes with Umbral Mantle)
- Great Oak Guardian - (it might also work as a finisher)
- Wirewood Lodge - (a must have)
- Thousand-Year Elixir - pseudo-haste and neat untapping
- Seeker of Skybreak, Quirion Ranger or Scryb Ranger.
- Quest for Renewal for the extra mana every turn.
- Genesis Wave - Also ramps
- Genesis Hydra - Doesn't ramp, but gives you a body
- Nessian Game Warden - Nets you an extra creature
- Fierce Empath - Tutors your big guns.
- Wild Pair - 2 for 1 most of your creatures.
- Woodland Bellower - Does not get legendary creatures, but it should be ok.
- Boundless Realms - Getting rid of the lands in the deck so you can draw better stuff.
- Pathbreaker Ibex
- Overwhelming Stampede
- Dragon Throne of Tarkir
- If you have access to infinte mana Walking Ballista or its cousin Goblin Cannon (yes, you can activate it multiple times before it explodes)
- Silklash Spider
- Glissa Sunseeker
- Newly Spoiled Sandwurm Convergence
- Mosswort Bridge
- Abundance (prevents you from losing to mill and also makes sure you'll never be mana flooded or mana screwed)
- Primal Surge might be fun, but would require you to tone down on instant/sorceries
1 week ago
I like the deck a lot , so +1. I remember a little more than 2 years ago when I had started playing how strong me and my friends thought Heroes' Bane was, I use to use that card all the time from the one you get from the much earlier Theros clash deck in my very first / deck. Still have that card among others today actually.
We just played casually, and over time added cards to improve them, by the end of it, my deck was literally an edh deck almost before I knew what that format even was (It evolved into becoming my Vorel of the Hull Clade edh deck anyways, but now Atraxa, Praetors' Voice). I started to add more hydras to it though anyways like Mistcutter Hydra, Genesis Hydra, Primordial Hydra etc, they had become one of my favorite creature types.
Anyways enough of that, I see you have Ulvenwald Hydra. One thing I like about that card is the fact it simply doesn't have to find a basic, and so I think you might want to consider using Rogue's Passage over one of those forests perhaps. Maybe if I have more time I will later try to think of some other potential additions.
2 weeks ago
So no banlist at all? That opens up some very powerful possibilities. Time Vault plus Voltaic Key might be the most powerful combo available, and should probably be in every deck that has access to blue or black tutors to assemble it. Also, with cards like Black Lotus and the five Moxen, really fast all-in decks with commanders like Narset, Enlightened Master or Sidisi, Undead Vizier become significantly better. Prossh benefits as well, obviously, but maybe not to the same degree.
Honestly, though, are you really sure you want to sidestep the banlist? It's there for a reason, and (at least most of) the cards on it usually break the game in half in rather unfun ways.
Coming back to your question about the game plan for the Prossh deck i linked to: This list is absolutely laser focused on landing Food Chain (lots and lots of tutors to find it), then use it to cast Prossh and generate infinite mana and tokens by recasting him over and over. The win conditions are all creatures, which is necessary since mana generated by Food Chain can only be used on them. Notice how cards like Selvala, Heart of the Wilds and Genesis Hydra interact with the Food Chain + Prossh combo.
3 weeks ago
Dude, sweet deck. I love Genesis Hydra. My biggest concern for your deck is that if you cast Genesis Hydra you run the risk of hitting a lot of creatures with X in their cost and 0 toughness, or a tiny Arbor Elf (that you don't need. I don't know how big of a problem this is for you, but I found Genesis Hydra to be more effective with lots of options. For me that's Nylea's Disciple, Acidic Slime, Eternal Witness, Hornet Nest, ETC. That being said, I know you're going for Hydra tribal, which, I have mad respect for.
So my suggestion is to try running some lower cost Hydras to capitalize on that sweet Genesis Hydra trick. Maybe change out some X in the cost hydras for: Managorger Hydra - Grows and is generally terrifying. Scourge of Skola Vale - Defensive by making your opponent have to deal with him before targeting your "Roided" hydras. Polukranos, World Eater - Hydra. Sniper. shoot down those sneaky pacifists.
But if I am being honest, I play casual home-brewed magic with my friends. Don't get me wrong! I play a lot of magic, but I am not a pro. I am just a monogreen-loving fool. So follow your dreams kid, be the best hydra-riding, counter-placing, stompy-trampler you can be! Best of luck to you!
3 weeks ago
Hey, there! To add more consistency to your deck, I'd recommend running fewer 1- and 2-ofs, and more 3- and 4-ofs. Stronger mana fixing is also recommended. I'd make the following changes:
- -2 Scourge of Skola Vale
- -1 Polukranos, World Eater
- -1 Death's Presence
- -1 Bow of Nylea
- -1 Inspiring Call
- -1 Genesis Hydra
- -1 Rampaging Baloths
- -1 Tuskguard Captain
- -2 Sylvan Ranger
- -1 Gyre Sage
- -1 Hydra Broodmaster
- -1 Heroes' Bane
- -2 Swamp
- -2 Forest
- +1 Scute Mob
- +3 Experiment One
- +3 Vinelasher Kudzu
- +2 Deadbridge Goliath
- +2 Renegade Krasis
- +3 Mistcutter Hydra
- +4 Jungle Hollow
1 month ago
I think Commune with the Gods would be a better fit than Oath of Nissa. Drop in 2 Voyaging Satyr in place of 2 of your Garruk's. That's what I'd do and I'm not sure how I feel about 4 Genesis Hydra. It would suck to genesis into a Primordial Hydra and no other permanents.
1 month ago