Genesis Hydra

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Magic 2015 (M15) Rare
Promo Set (000) Rare

Combos Browse all

Genesis Hydra

Creature — Plant Hydra

When you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.

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Genesis Hydra Discussion

GUMMYWORM224 on Hail Hydra, On a Budget!

2 weeks ago

love your deck man, i basically play the same thing but more ramp. May I suggest Genesis Hydra Good luck

TheMadRocketeer on Just For Kicks

2 months ago

Made a small tweak to the land balance. Looking at 1 or 2 mana sinks; would be especially nice if I found one that made +1/+1 counters, but I'm not familiar with any. Something like Genesis Wave could be great, though it would probably put some kicker spells in the graveyard. Genesis Hydra might be better. Ezuri, Renegade Leader, Wolfbriar Elemental, and Rock Slide already serve as sinks. Neheb, the Eternal looks like a good candidate to remove, as I generally don't need much more mana by the time he's castable.

ANemoAcids on Wizardy draw with some infinite combos

2 months ago

Let's get you some wincons, and fix that landbase.

First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.

-3x Island, +Simic Growth Chamber, +Yavimaya Coast, +Bant Panorama

-2 Forest, +Myriad Landscape, +Command Tower

-Beneath the Sands + Traverse the Outlands (great way to filter land out of the deck if you get a big hand size power/toughness creature)

-Zndrsplt's Judgment +Thran Dynamo

-Blink of an Eye + Gilded Lotus

-Evacuation +Simic Signet

-Displace +Cultivate

-Mystic Confluence, + Kodama's Reach

-Time of Ice, + Nissa's Pilgrimage

-Entrancing Melody + Explosive Vegetation

Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.

-Watertrap Weaver, + Minds Aglow

-Oviya Pashiri, Sage Lifecrafter + Mind Spring

-Academy Journeymage + Braingeyser

-Academy Elite + Pull from Tomorrow

-True-Name Nemesis + Venser's Journal

-Genesis Hydra + Thought Vessel

- Storm Sculptor + Tishana, Voice of Thunder

-Riddleform +Spellbook

-Divination +Harmonize

-Fleet Swallower +Awakening

Now for some wincons:

-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).

-Saheeli's Artistry +Empyrial Plate (slap that on your commander, give it flying with caller of gales, free commander damage kill)

-Grunn, the Lonely King, + Laboratory Maniac

-Index + Time Warp

-Broken Bond, + Beacon of Tomorrows

-Opt +Psychosis Crawler

-Jace's Ingenuity +Sturmgeist

-Spelltwine. - River's Rebuke

+Isochron Scepter, +Dramatic Reversal (infinite mana combo with some mana rocks)

-Fumble +Illusionist's Bracers

-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)

Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.

Last couple of swaps to make:

-Overwhelming Denial +Counterspell (cheaper, better counterspell)

-AEtherspouts +Swan Song

The bling: Staff of Domination (more kydele comboing)

Patron Wizard

Seedborn Muse

Minamo, School at Water's Edge

Boseiju, Who Shelters All

Cyclonic Rift

Palinchron

Vorinclex, Voice of Hunger

Tooth and Nail

other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor

Jafjaf5 on Animar Surges into action

2 months ago

How about these - Peregrine Drake and/or Cloud of Faeries so you can cast moar spells instead of having to actually pay mana

Perhaps Deadeye Navigator so you can combo or do some ETB shenanigans

Mulldrifter because I like one mana draw two cards

Conduit of Ruin because YES

Genesis Hydra for basically overpowered cascade

I would take out

Death's Presence because creatures very rarely die and for six mana even getting two activations is not enough value

Bane of Bala Ged is just not enough compared to some other cards

Deadbridge Goliath is not explosive enough

Same with Ulamog's Crusher

Darkshadow327 on Company Of Champions [[EDH]]

2 months ago

I don't really like/don't really play mono-green, but I'll give it a shot.

I'm not really sure what the deck is trying to do. Maybe Skyshroud Claim/Thran Dynamo for ramp. Triumph of the Hordes for a wincon that people don't really see coming. Ulamog, the Ceaseless Hunger for a big bomb for later (or early, this is green after all). Genesis Wave/Genesis Hydra feel like musts.

Just some of my thoughts, I don't really know what you are going for.

merflock on Infinite Hydra

3 months ago

Maybe the three Gideon's Lawkeeper for Birds of Paradise as the Birds of Paradise can accelerate you into casting things faster, and I don't really see the point of the lawkeepers. Also, I would go down 2 Safehold Elites for the Kitchen Finks and the Genesis Hydra for Walking Ballista.

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