Genesis Hydra


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Magic 2015 (M15) Rare
Promo Set (000) Rare

Combos Browse all

Genesis Hydra

Creature — Plant Hydra

When you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.

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Genesis Hydra Discussion

olivebagel on Temur Creatures

1 week ago

I run Surrak as well. A couple killer includes are Hydra Omnivore, Malignus and Genesis Hydra. Giving giant stuff trample that aren't supposed to have trample is great. A huge un-counterable Genesis Hydra is awesome. Check out the list on my profile if you want some other ideas as well. Killer list though, he's fun and relatively unplayed.

BMHKain on

1 month ago

@griffstick: Irony; I never truly needed a tribe for this deck anyway; & if I did, I'd once again go through my "Minority Confirmity" (Liking something nobody else usually would.), & not do either Eldrazi, or Ixalan Merfolk. Thanks though.

Anyway, I hope I don't have to cut a Magus just for the original (Candelabra of Tawnos in particular is expensive as crap for me... X/ & to think I can handle most rocks...), that said, I wonder what cards to cut in advance. Genesis Hydra isn't the same as the origin it was based on as it only nets one card. 1card. Fascination is Group Hug; Yuck. 2down. Stream of Life is good for Infinite Life, but useless in competitive play. 3down. Kindred Summons as this isn't Tribal Based. 4down. Fungal Behemoth = Why did I even throw this in? 5down. Altered Ego is to costly, & I could find better Clones anyway. 6down. Several other things include Gilder Bairn + Paradise Mantle + Training Grounds, & Aluren + Dream Stalker + Tidespout Tyrant are really clunky as 3 card combos. One less, & it would've been fine for now. 12down.

I'll keep these as arxhives until I can find 2 card variants for both combos...

Ghostshaman33 on Survival of the Fattest

1 month ago

Genesis Hydra comes to mind as a decent and budget way to utilize Your commander. Hardened Scales could be of value here, as well. Retribution of the Ancients is great for removal in a deck that produces mass counters but it’s not on color, have you considered putting someone like Ghave, Guru of Spores at the helm? I suggest this because for a counters matter deck he excels. Ive ran iterations of both and found ghave to be far more enjoyable in This kind of deck. Also, I second most of the choices the previous post made and Cyclonic Rift is an auto include for me in blue.

FogonaFrog66 on

2 months ago

Some notable inclusions that you have excluded so far: Green Sun's Zenith, Chord of Calling, Soothsaying, Genesis Hydra, and Waker of the Wilds. The last two aren’t what I’d call “notable”, but they are passable mana sinks that can do something, if not something great. Good luck to you, you already had a great deal of what I had in mind in your list already.

professor541 on Food Chain Prossh

3 months ago

Thinking of swapping out Smothering Abomination for Beast Whisperer. Seems a bit better if your not hitting combo right away or you have another card to trigger Food Chain. I suppose Genesis Hydra could also go.

Vile-Wesker on Thantis Political Slaughterhouse

3 months ago

@NominaeThanks for your reply. Lots of cool beaters in that bunch. I'm especially fond of Genesis Hydra in there and Combustible Gearhulk for either draw or damage. Been looking at the Hornet Queen while testing I found doing 3 dedication has been troublesome for my Tempo with this deck at times. Multani, Yavimaya's Avatar Would bring a lot of hurt in this deck as having 6 to 8 lands at turn 5 isn't strange in this deck.

As to the others they sure look great for in the deck but their bodies seem to be easily dealt with assuming I have to fight with them I generally want big bad beaters. The bigger they are the more they need to trade for getting rid of them.

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