Creature — Plant Hydra
When you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.
|Have (2)||GeminiSpartanX , metalmagic|
|Want (4)||Katana , krayzeee , EKTurduckin , LordSpanky|
Printings View all
|Iconic Masters (IMA)||Rare|
|Magic 2015 (M15)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Genesis Hydra occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Genesis Hydra Discussion
5 days ago
Hey, a $100 Azusa deck is impressive seeing how she is 1/3 of the cost of the entire deck :)
Fierce Empath + Temur Sabertooth is a budget interaction to consider adding. A problem with Azusa is you have tons of lands, can make lots of mana, but you can't use the mana. Empath can help because it can tutor for any 6 CMC or higher creature, putting it into your hand. Sabertooth is a powerful green support as a mana sink since it can bounce your own creatures who have ETB abilities to protect itself and then you get to cast those creatures again to trigger the ETB abilities again. Bounce Empath to then tutor for another creature.
Genesis Hydra is another creature who has good interaction with Sabertooth and benefits from having lots of mana. Hydra can put an enchantment or Planeswalker if you reveal one onto the battlefield which can be powerful for green. For ten mana you can repeat the ETB ability of End-Raze Forerunners with Sabertooth. For nine mana repeat Regal Force's draw. Castle Garenbrig, pay four mana to make six mana to use to cast creatures or activate abilities of creatures. Being able to activate abilities with this mana makes this land very good for green and with Sabertooth.
Soul of New Phyrexia can make all your permanents indestructible this includes all your lands/enchantments/artifacts/Planeswalker as well as creatures and you can pay for this ability with Garenbrig. Elemental Bond + Garruk, Primal Hunter can be budget repeatable draw and Bond/Garruk has interaction with lots of high powered creatures.
Some budget upgrades to consider:
- Sakura-Tribe Elder > Diligent Farmhand
- Wood Elves > District Guide
- Regrowth > Revive
- Skyshroud Claim > Wild Wanderer
- Nissa's Pilgrimage > Kodama's Reach
- Garruk's Horde > Thorn Elemental
- Winds of Qal Sisma > Serene Sunset
- Beast Within > Desert Twister
- Rogue's Passage > Cryptic Caves
Cards to consider cutting:
- Gingerbread Cabin
- Strength of Cedars
- Sight of the Scalelords
- Baloth Woodcrasher
- Feral Hydra
- Journeyer's Kite
- Tower of Fortunes
Good luck with your deck.
5 days ago
Looking at your deck, it seems like it is closer to being a devotion deck rather than an aggro deck. Your deck is playing much more expensive cards (mana wise) than I would play in an aggro deck. You also have some ramp, which an aggro deck would not play. Your land count is still pretty low to be casting a very large Genesis Hydra. You can proabbly go either the aggro or the devotion route. I guess aggro will be cheaper to optimise but I'm not sure what would be more competetive. Good luck brewing!
2 weeks ago
There definiteld are enough existing creatures that fit, and I really like the idea.
Aetherwind Basker might not look exactly like Godzilla, but a giant Lizard that shoots a laser beam gets pretty close. Phytohydra or Genesis Hydra make a decent impression of Biolante. You won't get any closer to Mothra than Moonwing Moth I guess, but the artwork fits perfectly. Traxos, Scourge of Kroog is perfect for Mecha-Godzilla.
That's what I have for now.
3 weeks ago
Hey, in the future please link to the deck you would like me to look at. Nice Gaea's Cradle :)
Why is this your favorite deck of the three? Why Hydras with Nissa? Some Hydras are fine, but with many you risk disrupting the main game plan of Vastwood Seer of getting lands. When you're established in the mid to late game and can make lots of mana, that's when most Hydras become options to cast. Before that happens, in the early game, you want to focus on getting seven lands to have Animist.
The early game is more important with Nissa as Commander then the late game. Animist helps you in the mid and late game, but you can't get Animist's repeatable value unless you get a lot of lands in the early to mid game.
The strength of Vastwood Seer is being a three drop who can flip fast into Nissa, Sage Animist, only needing seven lands. Vastwood Seer is all about lands, consider more lands? More lands and Vastwood Seer can benefit from more cards that let you play additional lands per turn. Consider expanding on this for upgrades?
Nissa's Pilgrimage is nice with cards that let you play an additional land per turn. Crop Rotation is among the best land tutors in Commander for Cradle because it's a one drop, instant and puts the land onto the battlefield. Nature's Lore and Wood Elves search for and put a Forest onto the battlefield untapped.
Other cards to consider adding:
- Avenger of Zendikar: huge threat, cares about how many lands you control, landfall is good with Animist and it uses counters.
- Kalonian Hydra: among the most powerful Hydras, when it attacks a Doubling Season counter effect for itself and all other creatures you control who have a counter.
- Hydra Omnivore: enchant it with Hydra's Growth to make a huge threat to all your opponents.
- Eternal Witness
- Nissa, Vital Force: her -6 ultimate is not difficult to achieve and it's powerful when you have lots of lands ETB. 5/5 Elemental land to attack for her +1.
- Tireless Tracker: landfall is good with Animist and she uses counters.
- Sakura-Tribe Elder
- Temur Sabertooth: mana sink to abuse creatures who have an ETB ability such as Genesis Hydra, Witness, etc.
Avenger, Kalonian Hydra or End-Raze Forerunners can be a win condition interaction. Finale of Devastation where X=10 or more, tutor for Forerunners/Kalonian. You must have Avenger/Plants on the battlefield before you cast Finale that way Avenger/Plants get the +X/+X haste bonus. Unfortunately, can't tutor for Avenger with Finale and get the +X/+X haste bonus with all the Plants only with Avenger.
Good luck with your deck.
3 weeks ago
Sounds like a job for Insurrection.
It also kinda looks like you're trying to build a combo deck, what with the Congregation at Dawn and specific 3 creatures you want out, in which case Genesis Wave, Genesis Hydra, Lurking Predators, Kamahl's Druidic Vow, Vaevictis Asmadi, the Dire, See the Unwritten, Atla Palani, Nest Tender, Aid from the Cowl, Warp World, Divergent Transformations, Indomitable Creativity, Reality Scramble, and Genesis Storm are your options for cheating out multiple creatures off the top of your deck. You'd then want to shore up your tutors (not having blue hurts here, but black is king) to be able to consistently grab Congregation at Dawn.
The other option (or perhaps in addition to) is to go reanimator. Buried Alive+Balthor the Defiled, Champion of Stray Souls, All Hallow's Eve, Immortal Servitude, Pyrrhic Revival, or Rise of the Dark Realms.
Tutors can serve each plan equally, and it keeps the deck from doing the same thing every time, which is good for casual play. Also, if you throw in Footbottom Feast, Gravepurge, Forever Young, and/or Bone Harvest, Buried Alive interacts with Genesis Wave and friends.
4 weeks ago
Version 2.0 Upgrade:-Enchanted Carriage, +Renegade Freighter // -Screaming Shield, +Bonesplitter // -Prophet of the Peak, +Signal Pest // -Inquisitive Puppet, +Cultivator's Caravan // -Mana Leak, +Opt // -Mortivore, +Gonti, Lord of Luxury // -Renata, Called to the Hunt, +Witchstalker // -Vigorspore Wurm, +Gaea's Revenge // -Vorstclaw, +Genesis Hydra // -Hurricane, +Elvish Mystic // -Khalni Heart Expedition, +Utopia Sprawl // -Aerial Assault, +Banishing Light // -Wild Griffin, +Cleansing Nova // -Light of the Legion, +Raise the Alarm // -Cloud Crusader, +Midnight Haunting // -Frilled Mystic, +Hydroid Krasis // -Conclave Cavalier, +Camaraderie // -Sumala Woodshaper, +March of the Multitudes // -Worldsoul Colossus, +Selesnya Charm. Lockets out, signets in.
1 month ago
Haha! No problem. Check the rulings for Genesis Hydra in the gatherer. The way that’s worded might help you understand.
1 month ago
Normally yes but not if you bring it out with Genesis Hydra which then skips the targeting step so that Lignify comes in attached to a legal permanent.