Creature — Plant Hydra
When you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.
|Have (2)||metalmagic , GeminiSpartanX|
|Want (4)||brownwaterboys , S3KShun8_Elite , spidey99 , UnitedWeStand|
Printings View all
|Iconic Masters (IMA)||Rare|
|Magic 2015 (M15)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Genesis Hydra occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Genesis Hydra Discussion
2 days ago
On to the creatures. Most things look pretty good. I actually really like the inclusion of Tendershoot Dryad and Verdant Force as a sneaky alternate win-con. Some things I don't think should really be included are your 0 drop artifact creatures. I don't see them doing much. I also don't really like the inclusion of Lovestruck Beast as he doesn't really fit theme and he can be pretty fragile when it comes to being able to attack. Satyr Wayfinder also could be replaced since you don't have much graveyard interaction. I could also throw out Goreclaw, Terror of Qal Sisma here since she doesn't reduce most of your hydras, but I think her attack bonus is enough to warrant her inclusion.
I think you've got your bases covered in terms of what effects you want to have in here so I think if you're adding cards it'd be good to look for redundancy. If you've got Nykthos, Shrine to Nyx in here you should probably run Voyaging Satyr. Llanowar Tribe works well with your Leyline of Abundance. Speaking of which, one or two mana dorks would probably be prudent. You could focus on more elves and do something like Priest of Titania or Elvish Archdruid or you could just do other dorks like Whisperer of the Wilds or Druid of the Cowl. Some more card draw creatures could be good like Soul of the Harvest. One card that doesn't really have anything like it in here is Temur Sabertooth. You've got a number of good creature ETB effects that you can repeat with the Sabertooth. Also, I think it would be good tech for resetting an X cost hydra that you played early in the game and making bigger late in the game once you land a big mana producer like Karametra's Acolyte. Some other creatures w/ good ETBs on them that you could consider are Acidic Slime, terastadon, Regal Force, Fierce Empath, Avenger of Zendikar, and Bane of Progress. Oh yeah. You don't have Genesis Hydra in here. It should be in here. Also, I really like your idea to get Seedborn Muse and Yeva, Nature's Herald in here. They are great.
1 week ago
I thank you all for your suggestions. Even the ones above my budget [since I'm from Brazil, cards like Bane of Progress can reach prices above R$20], because they help opening my eyes to possibilities and where to take this deck to if I like it and want to push it further.
I couldn't fit everything in there, but I did try to mix things a bit adding a couple more lands, two spells to fetch those ( Sylvan Scrying and Farseek ), another low cost mana generator Whisperer of the Wilds (who can add 2 at once as well), another Scout Silhana Wayfinder and Genesis Hydra to help finding more of the big guns.
I tried to keep most aditions up to 2 CMC since I believe they're most useful at the start of the game - which is where I'd need more speed to build things up.
If you have any further comments, please feel free to contribute. I'd be happy to hear them =]
1 week ago
Hey, for your first Commander deck well done and nice deck description. You picked an interesting General as your first one to make a deck because not being able to cast noncreature spells can be a real burden in multiplayer Commander. In a Commander deck ideally you want to have a nice mix of noncreature spells and you can't really do that with Nikya.
I see Temur Sabertooth and it's bounce activated ability is great with Nikya's ramp. Sabertooth lets you play some noncreature spells because you can use the mana generated by Nikya to bounce Nikya with Sabertooth and then use the rest of the mana to cast a noncreature spell. This trick is very good with Primal Surge since there's all permanents here, creatures, meaning you dump all the creatures and lands from your library onto the battlefield on your turn. Genesis Wave is another powerful spell with the Sabertooth Nikya trick and it too depending on how much mana you have can dump all your permanents onto the battlefield.
Enchantments, artifacts and Planeswalkers are also permanent cards which have interaction with Surge and Wave. Fires of Yavimaya , Hammer of Purphoros gives all your creatures haste which can be a win condition when you dump it and all your creatures onto the battlefield.
With big creatures and ramp Fierce Empath is a good creature tutor especially with Sabertooth since it can bounce Empath for you to cast again. Genesis Hydra is another creature to take advantage of ramp as well as Sabertooth and it can put a nonland noncreature permanent you reveal onto the battlefield which is a way to get around Nikya's restriction since you're not casting that permanent.
As you play more Commander and make more decks you will find that good lands and manabases are consistently the most expensive cards of a deck. There are however some good budget lands in Commander. Command Tower is the staple land for multicolored decks in Commander. Cinder Glade , Rootbound Crag , Game Trail , Sheltered Thicket and Temple of Abandon are all good Gruul lands.
I offer more advice. Good luck with your deck.
2 weeks ago
I do understand where you are coming from with the infinite mana combo pieces. They could probably make the deck better, but for now I will not include them as I do not enjoy playing cards that are only useful because of a combo. For now, I will stay with earthcraft to generate infinite mana.
I actually like that my Extraplanar Lens can benefit opponents. In my playgroup, it really lowers the perceived threat level of the card and is less likely to blow up. In a vacuum, snow-covered forests would be better of course, but my experience with basic forests has been quite good.
Thanks A LOT for your comment, it was really helpful.
2 weeks ago
Hey, don't see very many Nemata decks.
Consider building around the idea of making infinite green mana? With infinite green mana + Nemata + Fecundity you can draw your deck since Nemata is a mana sink and a sac outlet. Blasting Station can be a win condition with infinite tokens from Nemata without needing to attack. Temur Sabertooth also can be a win condition without needing to attack or without Nemata. Sabertooth is a good card when you can make a lot of green mana.
Cards to consider adding:
- Blasting Station
- Umbral Mantle
- Selvala, Heart of the Wilds
- Temur Sabertooth
- Marwyn, the Nurturer and/or Viridian Joiner
- Great Oak Guardian
- Genesis Hydra
- Force of Vigor
- Snow-Covered Forest
Equip Mantle to Selvala/Marwyn/Joiner to make infinite green mana. Guardian + Sabertooth + Selvala/Marwyn/Joiner is another infinite green mana combo and Guardian is pump for tokens. The idea is to make infinite green mana and with Fecundity + Nemata draw your deck until you find Station or a card that can cheat Station onto the battlefield.
An option for a win condition with infinite green mana without Nemata is Sabertooth + Acidic Slime to destroy all your opponents lands and mana rocks. Sabertooth is good with Hydra since Hydra can be a repeatable way to cheat an enchantment or artifact onto the battlefield. Hydra is like Wave, but is a creature which is easier to tutor for/recur then Wave.
Force is a very good instant removal spell for green in Commander. Snow-Covered Forest are better with Extraplanar Lens because your opponents have to have a Snow-Covered Forest on the battlefield to get the ramp bonus. A normal Forest won't give them the bonus and it's much more likely that your opponents have a Forest and not a Snow-Covered Forest.
I offer more advice, good luck with your deck.
2 weeks ago
Hey man , First off I'd ditch three basic lands for the following:
Sarkhan Unbroken - Great for card draw + mana-fixing and pumping out Dragon Tokens.
Dragonlord Atarka - because he is a total Boss, great for blowing up Walker's and acts as an extra Wincon.
Cyclonic Rift Get a good board state happening and Cyclonic wins games.
You will probably need some more Enchantment/Artifact hate too so you don't get shut down by Stax effects:
Surrak be all about the Creatures winning you the game..I'd add around there more mana dorks cause you gotta ramp for the big guys to hit the table early, drop six Instants and Sorceries. Talking about dudes like Elvish Mystic , Somberwald Sage , Birds of Paradise .
Hope that helped, look forward to playing against the deck bro :D
multimedia on Yeva
3 weeks ago
Hey, nice budget version of Yeva.
Your deck doesn't have an official Commander because you haven't tagged Yeva in the decklist. In the deck editor add the text CMDR after Yeva:
1x Yeva, Nature's Herald *CMDR*
This will show Yeva as the Commander of your deck and display the Yeva card image.
Temur Sabertooth is very good with Yeva because you can bounce creatures and play them again at instant speed. Sabertooth is great with creatures who have an ETB ability such as Fierce Empath and Eternal Witness . Being able to cast creatures at instant speed with Yeva and bounce creatures with Sabertooth at instant speed can enable some combos such as Eternal Witness + Beast Within to destroy your opponents permanents. Woodfall Primus can replace Witness + Within to destory opponents noncreature pernaments. Great Oak Guardian + Ulvenwald Tracker can destroy your opponents creatures. Use this combo after you have destroyed your opponents permanents with Within given your opponents a 3/3 Beast for each permanent you destroyed or with Primus.
Consider adding all the one drop mana Elves? These Elves help to play Yeva faster or they can help afterwards with creatures who can make lots of green mana. The Elves who can tap for a lot of green mana can be the mana enablers for combos with Yeva or just use all the green mana to play lots of creatures at instant speed. Marwyn, the Nurturer is especially good with Guardian because each time Guardian ETB it can give Marwyn +2 more power and untap her. Marwyn + Guardian + Sabertooth can be infinite green mana.
Yeva + Guardian + Sabertooth + Marwyn is the mana engine because Guardian can untap all your creatures which includes Elves who can tap for mana and Sabertooth can bounce Guardian so you can keep casting it. With infinite green mana you can sink this mana into infinite activations of Duskwatch Recruiter Flip to find all the creatures of these combos and put them into your hand. Yeva + Elvish Visionary + Sabertooth is another draw engine. Yeva + Genesis Hydra + Sabertooth puts all your nonland permanents onto the battlefield. (Witness + Within) or Primus + Sabertooth + Guardian + Tracker can be a win condition combo.
Cards to consider adding:
- Temur Sabertooth
- Great Oak Guardian
- Marwyn, the Nurturer
- Duskwatch Recruiter Flip
- Beast Within
- Llanowar Elves
- Arbor Elf
- Elvish Mystic
- Fyndhorn Elves
- Priest of Titania
- Elvish Archdruid
- Sol Ring : staple mana rock in Commander.
- Wild Growth : good green ramp and with Arbor Elf .
- Overgrowth : good green ramp and with Arbor Elf .
Cards to consider cutting:
- 3x Forest
- Rampant Growth
- Harvest Season
- Kodama's Reach
- Ranger's Path
- Tempt with Discovery
- Howl of the Night Pack
- Primeval Bounty
- Farhaven Elf
- Yavimaya Elder
- Apex Altisaur
- Rampaging Baloths
In mono green and with Yeva mana Elves are better than land ramp spells. Lore, Wood Elves and Skyshroud are fine land ramp spells because these put the Forest you get onto the battlefield untapped, but the other spells don't making them much slower than mana Elves.
Good luck with you deck.
1 month ago
Oh, I more or less know what I am going to cut, don't worry about that. I was just expanding on your original comment's mention of how I utilize stax pieces to slow the game down. Tangle Wire is incredibly relevant in cEDH metas and it breaks parity with itself. Collector Ouphe as proven to be ridiculously strong, so a Null Rod furthers then cause. Ohran Frostfang it performs quite well since I set up on other people's turns and attack on my own, so far it's drawn about 4-5 cards the games it makes it out.
Oakhame Adversary : He has been a 2 drop (sometimes 1 drop) in more than 70% of my games. The way the deck is built is so drawing is the most important factor. The more we dig, the closer we are to winning.
Genesis Hydra : He's an outlet and how we currently win. The day I remove Thousand-Year Elixir will be the day I revisit the hydra. As it stands, it's been my win-con since it's been added and it's how the deck closes 100% of the time. We don't use Genesis Hydra on a whim, we are either hosing our mana EOT for a good permanent OR closing.