Genesis Hydra

Genesis Hydra

Creature — Plant Hydra

When you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.

Latest Decks as Commander

Genesis Hydra Discussion

Inkmoth on Yeva Draw-Grow

1 day ago

Robobro72: Fierce Empath is probably a permanent fixture of the deck. Sorry for the late response! But yeah, Fierce has been in the deck since its creation and has enables countless wins. It's always had 3 targets, Great Oak Guardian, Regal Force, and Woodland Bellower were the original three. Upon Ashaya's printing, it removed every artifact line in favor of more creature reliance, thus not needed Genesis Hydra loops, and since Genesis Hydra was ideally cast as the hidden 4th 6 cmc creature I slotted in Kogla, the Titan Ape. The Ape comes with his own line, and removal of a lot of relevant threats. It was for a brief period that Fierce Empath actually had 4 targets (Sep 22-Nov 23).

As for its usefulness in the current build post Great Oak Guardian world, same as it always was, Empath is almost always getting Woodland Bellower, unless I need gas, or removal/combo piece.

To remain current with the list and ask me questions and get responses closer to real-time join the Discord, we have an enthusiastic community with chibi Yeva emojis!

ProcyonLotor360 on Certified Reality Free Ramp

1 week ago

Unfortunately, a few of those are out of my budget. I'll put them on the list of cards to add when I have the money. I'll definitely playtest Hangarback Walker. Kruphix, God of Horizons was in the deck at first, but got cut. I'll look into adding him back in. The theme isn't really +1/+1 counters or tokens, so Doubling Season isn't quite worth it. The wincons of this deck are the combos listed in the description, which are pretty consistent. The hydra tokens are a consolation prize, as well as being the only real blockers in my deck. I might put in a few really big creatures, like Genesis Hydra just because I usually have tons of mana and not much to do with it. Thanks for the great ideas!

GreenHamma on voriclex and friends

1 month ago

Is there any creatures you are specific "I will not take these out"? I have a few suggestions mainly about the ramp and how to make it more consistent/efficient.

You don't need gen wave and put in play cards. For example...

Hey check out my deck Gruul Hydras

If you want genesis wave to be optimal going all out on getting it pumped up is the way to go. There is an old school Gen wave deck that was pretty good i would refer to it for extra tid bits.

Inkmoth on Yeva Draw-Grow

1 month ago

heavyuser: A very strong case could be made for it if Paradox Engine got unbanned, but as it stands, it really isn't necessary. It was a very essential hail mary, since all of the weight was on Temur Sabertooth before, but we now have 3 viable combos and they're all tutorable.

However, please note that Generous Patron is consistently on the chopping block, and if you lack the proper infinite mana line and can't bounce it repeatedly it's pretty much a 3 for 2 when you need an outlet. You could make a consideration for it there, since infinite mana and Genesis Hydra is as good as having Duskwatch Recruiter  Flip, which has become the best kind of outlet (ones we can sink our mana into).

As it stands, that would be the best swap, but in reality, we're really looking to replace Generous Patron with another Heartwood Storyteller, Runic Armasaur, Glademuse, or Beast Whisperer. Until we get another creature like that to replace her, she's just the "best" at what she does in monogreen.

If you want to keep playing with Genesis Hydra, swap patron out and let us know how that goes! :)

multimedia on Flora & Fauna

1 month ago

Hey, you're welcome. Do you own all the cards in the sideboard? There's several cards in the sideboard that are better than cards in the main deck.

If you choose to add the two card infinite green mana combo these are some changes to consider:

Sabertooth is a very good green creature with or without the combo. It's ability is repeatable and it gives you lots of value from creatures who have an enter the battlefield (ETB) ability by bouncing the creature and then casting it again. Genesis Hydra is a unique creature in green since it can cheat any nonland permanent with CMC X or less you reveal from X cards onto the battlefield which includes not just a creature, but also an enchantment, artifact or Planeswalker. Being able to repeat this effect with Sabertooth can give you a lot of value in mono green.

SynergyBuild on Yeva Draw-Grow

2 months ago

Inkmoth Love the changes, Kogla is an absolute powerhouse in the list, and getting rid of some of those sorcery speed elements for Ashaya and Kogla at instant speed feels really clean, especially since we can tutor up creatures with a ton of options!

Also, while it feels bad that Genesis Hydra had to go, I do feel like that card will always win the hail mary's of our hearts!

Inkmoth on Yeva Draw-Grow

2 months ago

Full and extensive write-up for the last update is coming before the end of the week, but the changes that are for sure coming and already in the list are:

As of now, our girl has a 35% winrate on a sample size of 17 games that are being recorded thanks our wonderful discord community and of course, many, MANY thanks to SynergyBuild.

Inkmoth on Yeva Draw-Grow

2 months ago

Full and extensive for the last update is coming before the end of the week, but the changes that are for sure coming and already in the list are:

As of now, our girl has a 35% winrate on a sample size of 17 games that are being recorded thanks our beautiful discord community and of course, many, MANY thanks to SynergyBuild.

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