Renegade Rallier


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon
FNM Promos (FNM) None

Combos Browse all

Renegade Rallier

Creature — Human Warrior

Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield.

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Renegade Rallier Discussion

Stanleyman on GW Blink

2 weeks ago

Levny balcek ktery si hraje s Blink efekty. Pomoci karet Cloudshift,Eerie Interlude,Restoration Angel,Flickerwisp,z bojiste odchazi a vraci se na nej karty s nejakym ETB Efektem.

Oblibene kombinace:

Windswept Heath+Renegade Rallier kombo ktere dokaze dostat do hry velky pocet zemi.

Eternal Witness+Eerie Interlude zaruka ze bude cim blinkovat i v dalsim kole.

Stonehorn Dignitary je skrztz poklad kterz rozhodi vetsinu creature decku

Cim vyhrava

Hlavni win kondice je Blade Splicer a Thragtusk

Tipy a triky:

Hrejte Eerie Interlude nejcasteji v souperove kole pote co zautoci a urcite blockery,pak o creatury neprijdete, blok probehne a bytosti se vrati na konci kola.

thetanman91 on Speeding up Skirsdag

3 weeks ago

Another user suggested adding some white to gain access to humans such as Champion of the Parish, Thalia's Lieutenant, and maybe even Renegade Rallier...thoughts?

bubbasox on Hardened Humans

3 weeks ago

The reason that there is only 1-2 drops mostly is cause they all buff each other like merfolk. A turn 2 3/3 turn 3 7/7 and 5/5 and 2/3 is not uncommon, if they get removed no big deal they are 1 and 2 drops so no tempo really lost. A harden scales makes them extremely efficient when you get one they are on par with Goyf and Shadow in this shell.

I've looked at these cards and considered them but, overall I consider them to be too slow or slow down the deck a turn while being just as fragile so they were cut. I wanted forward effects so their summoning sickness would matter less. Its why there are no dorks as turn sequencing and order is critical the deck is more complex than slapping down dudes. CoCo is a finisher or a regen while bonkers good its not needed and can be waited on if that makes sense. Its why there is no ramp cause it just slows down the deck ironically. Thalia, Guardian of Thraben I would consider for a sideboard, it slows me down but stops storm.

Here is my opinion on these dudes, they are great cards just not in this shell's goal

Tireless Tracker is too slow and fragile, dies to bolt and path, so you loose a lot of tempo with it. Abzan falconer is only included as it makes flying creatures, so if it sticks it sticks, if you combat CoCo into it you get flying and illegal blocks. Cocoing into a turn 4-5 Tracker does not advance the board state beyond a 3/2 human and maybe some pumps. It also needs a lot of fetches to make the tracker work well and with no ramp it would hurt the land base /color mix and the tempo. I'd consider it in a three color deck where you can run 10 fetches and hit more than just basic's of one color at a certain point when I may need a different color than the fetch can provide. I also wanted a less painful land base and to punish painful land bases.

For Experiment One it would never trigger evolve sadly and its a terrible top deck late game, and I think its a nonbo with avatar. Expedition Envoy is at worse a Savana Lions, at best it pumps almost all the other humans and will pick up as many counters as the experiment would all the creatures are 1/1's but 6 of them, and only 4 give counters directly. You don't slam down the 6 quickly as you can you generally want to wait on them till turn 4-5 and that's the kill goal of the deck. Avatar is a threat and in this deck basically a GG trample reach Goyf that costs little tempo and falconer makes people fly like merfolk island walk so he has immediate impact on the board so you generate value from it the turn it enters. I want instant value rather than wait I'll be good later if my conditions are met.

Now Renegade Rallier has the issues of it needs a graveyard to work with and it needs fetches to work cause it lacks flash. If an opponent just waits till their turn to remove a creature then there goes revolt triggers. So suicide creatures or fetches are the only way to get revolts and above listed why fetches are not great in a 2 color base. It also clashes with Rest in Peace which is the only hope against many of moderns top decks so then Renegade Rallier kinda does nothing in those match ups. Shapers' Sanctuary is a better sideboard option against heavy removal based options as it saves card advantage of loosing creatures and only costs G so a great turn one play cause in those situations the clock is slower, its a strong dynamic option. Inspiring Call is the converse when playing with CoCo and reactionary to board wipes. They clash less and fizzle less. CoCoing a non revolt rallier hurts.

I want to CoCo the 1 and 2 drops they give all the other dudes 2 - 8 +1+1 counters each depending on the board state. At worst a 2/2 and a 2/1 not bad but its close to the curve at least. If they have clipped all my critters up to that point I need to side board in Shapers' Sanctuary or Inspiring Call and consider how not to over extend.

LeaPlath on Skirsdag Sacrament

3 weeks ago

So you are a BG humans deck with a sacrifice subtheme?

The issue is three fold.

First of all, what you are doing isn't inherently powerful. Your 3 mana 2/2 who can grow matches up poorly versus the other cards seeing play.

Secondly, you are missing ways to stop the card disadvantage inherent to the idea of sacrificing things with limited tokens due to not being in white at all.

Thirdly, a lot of your stuff is easily shut down by cards that see a lot of play.

There might be something to a B/G human deck, but I see more value in going actually G/W/B. G/W/B gives you Rally the Ancestors or Return to the Ranks. Both of these cards let you play more of an engine as you can sacrifice everything and recurr it as well as providing board wipe resilience. Renegade Rallier also exists. You also get access to better lord type effects such as Champion of the Parish, Thalia's Lieutenant etc which help you match up better to the format, as well as better sideboard and mainboard cards like Stony Silence, Path to Exile.

zephyr_chang on Hardened Humans

3 weeks ago

You can consider Experiment One or Servant of the Scale for counter synergy - might be better than the 2-of Expedition Envoy? I also agree with an above comment that Renegade Rallier is good for the deck, or even Tireless Tracker. You do need some card advantage, and getting 3-drops off from Collected Company gives you more value than hitting 1 and 2-drops. As of now, you only have 4 3-drops.

gebell on Hardened Humans

3 weeks ago

Might be a bit slow, but Devoted Crop-Mate and/or Renegade Rallier might be ok options to help recover from removal. I like the deck.

Jhed1 on ...This is Scapeshift?

1 month ago

I'd really love to see some Renegade Rallier in this 75. Crack your steve to trigger revolt, play rallier, get your steve back. Reliquary activation get land - play rallier, get back fetch land with valakut's in play. You can get a lot of miles off playing with revolt in this shell.


Solshield on G/W Humans

1 month ago

From what you've told me you want this to be an aggro deck but it looks like it could be a solid human deck that outlasts and goes into mid-range. ETB effects seem to be great for this deck so why not double up on that with a few cards like Fiend Hunter, Oketra's Monument, and Metallic Mimic. For land you mentioned Gavony Township but they recently reprinted Sunpetal Grove so go for it.

I've personally been on the wrong end of an Oketra's Monument which will effectively add a warrior with any ETB (non human sadly but 1/1 token so value) and Metallic Mimic gives all those other creatures a head start. right now its way up there in competitive standard. There are a few cards from Standard that might do you some good. from Kaladesh and Aether Revolt I'd try Sram's Expertise, Renegade Rallier, Maulfist Revolutionary but Metallic Mimic is so good.

Chord of Calling looks like it would be a great tutor for 5-6 mana, and though a bit pricey for 7, Heron's Grace Champion might be what gets you a turn 4 win or that ramp into mid-range.

for when you run out of steam maybe run Eternal Witness, Mentor of the Meek and Lifecrafter's Bestiary

Answers to things that you could play Settle the Wreckage which ive seen tear up ramunap red and Authority of the Consuls has seen some great play in my group and would help with mid-range. and while Oblivion Ring might only be 2W, Ixalan's Binding is a great card and totally worth the extra 1.

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