|Commander / EDH||Legal|
Printings View all
|Aether Revolt (AER)||Uncommon|
|FNM Promos (FNM)||None|
Combos Browse all
Creature — Human Warrior
Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield.
Price & Acquistion Set Price Alerts
Renegade Rallier Discussion
2 days ago
jjp16: Eh, I've thought about it on and off but ultimately the limitations make it not worth playing. Plus hitting one of your sac outlets with it would be a serious case of the feel bads.
For your deck it might be more appropriate, however this build is basically designed to do the exact oppostie of what you're describing - I want to get my combo together and fast. Maybe MrKrabs might get a bit more value from it as it picks up a good chunk of hatebears. Though not hitting combo pieces (except Renegade Rallier) makes for a sad panda.
1 week ago
Hi, if you are reading this, thank you.
Here's the deal. I would like to play in one of the two upcoming FNM's.I am a long time EDH player, with some standard experience. I played in Amonkhe Game Day, but FNM never held any interest.
Until now. I want one of the promo fatal pushes. Yes, I am aware that I can just buy one for less money than it would cost to build a deck. But I want to win one.
I was at my LGS last week, and there were only 6 people at FNM. If the pattern continues, I'll only have to go 2-2 to get a promo.
My question is this: what do I play? When I was there last friday playing commander, there was a 2 noob/4 spike ratio. I know one of the noobs was playing some madness variant, and I'm pretty sure that there is one mardu vehicles deck as well as a blue black control list and B/G energy/Constrictor
I am on a 20$ (roughly) budget (don't pay attention to this when leaving suggestions, though. I have some cards.) I also have some standard playables (3xGlint-Sleeve Siphoner, 3xRenegade Rallier, Kalitas, Traitor of Ghet, Blooming Marsh, 3xWinding Constrictoretc.)
I was thinking either U/W Resivour Storm, Mono-Black jank ( I have no fatal pushes:( ), or some weird Gonti's Machinations brew with Ayli, Eternal Pilgrim, Renegade Rallier and Glint-Sleeve Siphoner, but I don't have the money for an Abzan landbase...
I've also perused MTGgoldfish's selection of budget builds, which seem good, so if anyone has any suggestions on which one is the most playable/best in my meta, pray tell.
Anyone reading this, if you have any ideas, please help. I don't have a lot of time.
1 week ago
Hey zezgotpwned - glad you're enjoying the deck! I've been going back and forth between the two versions and I've noticed some slightly different matchup strengths and weaknesses. In particular, the one matchup that I've found to be a little worse with this build than naya is the delver/GDS tempo matchups. Naya's matchup vs delver is extremely strong, especially in game 1, but this deck is much more susceptible to Young Pyromancer and the plethora of discard and removal effects that those grixis decks run. Removing Pyromancer is difficult and it will just keep generating tokens with every kill spell they use on us. Naya is also better against burn because it's just faster and is able to flood the board, forcing the burn player to make decisions on whether to use its burn spells to kill creatures or hit face.
That said though, you're right that overall this deck does do significantly better against most of allies' traditionally bad matchups because it's way better at grinding. It's also more resilient against sweepers, particularly damage sweepers like Anger of the Gods. The absolute worst matchup for the Naya build is Lantern Control because it has very little ability to deal with Ensnaring Bridge. Game 1 is basically an auto-concede and game 2/3 is a prayer to draw pretty much all of our sideboard hate for it. I'm considering Fracturing Gust in the board here as well to deal with decks like that if they become more prevalent.
Renegade Rallier is actually a very interesting consideration and I've wanted to play around with it since I saw a lot of vizier combo lists picking it up. I am somewhat leery of non-ally inclusions but I think there is a bit of room for them. Maybe in the maindeck with Abzan Falconer in the board - I saw you did that and it seems like it could work well. Falconer is basically a backup for Kabira Evangel against colorless decks anyway - moving it to the board seems like a good call and this is a great utility replacement.
I took a cursory glance at your deck and I'll go post a more thought-out comment later, but at first glance it seems like 22 creatures is much too low for CoCo to hit 2 creatures with any reasonable degree of consistency. You generally want at least 25-26 and usually more depending on what you're doing. One of my major frustrations with this deck is the amount of time I only get one hit on CoCo or a really mediocre pair or something like that.
1 week ago
Hey WynkenBlynken! I've been looking at your list a lot actually, and you've convinced me to drop red, and go abzan - I really like the flexibility having push and decay provides, plus Drana is always pretty sweet. Also, I've realised it's not THAT good as an aggro deck, and I think it'll work better at the mid-range level. I took my Miracle Gro - Moist Naya Allies to a recent PPTQ, and went 2-1-3, which isn't awful for my first PPTQ, but I think Abzan will give more staying power against the decks that perform well against the allies...
Seeing Aether Vial spoiled for Iconic Masters also incentivises me to pick up 3 or so when they drop in price, because flashing in evangels will be huge - I'm also keen to see how Renegade Rallier works out, but I think I'll need more fetches to make him work well...
For the moment, check out All-in Abzan Allies if you fancy - I'd love to hear your suggestions! I like the suggestion of Gavony Township especially, and would much rather have it than Nissa, although if I were to run her, I'd go 2 of each, and slot in a couple Oath of Gideons for even more ally drops, and more powerful walkers!
1 week ago
Here's a random amusing idea: Zealous Conscripts. Take control of their creatures in the middle of combat, and make them block eachother. Or, better yet: if you have any blinker on an Isochron Scepter with two Panharmonicon, and a land that taps for 2, you can take control of every permanent on the battlefield.
Anyway...Renegade Rallier could be worth considering.
3 weeks ago
The problem you have is way too many diferent creatures. also when playing [Collected Company] 98% of your creatures should be hit by Collected Company. Also consider playing fetchlands because they help filter your deck so your Collected Company hits more often. Also running a pair of Chord of Calling would not be a bad idea. Here is what I would do instead.4x Champion of the Parish4x Noble Hierarch/Avacyn's Pilgrim4x Thalia's Lieutenant2x Duskwatch Recruiter2x Grand Abolisher2x Auriok Champion2x Thalia, Heretic Cathar2x Renegade Rallier/ Eternal Witness2x Mirran Crusader2x Champion of Lambholt1x of each Siguarda
4 weeks ago
Derp. You're right. Maybe extra Renegade Ralliers to return combo pieces?