Debt of Loyalty
Regenerate target creature. You gain control of that creature if it regenerates this way this turn.
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|Commander / EDH||Legal|
Debt of Loyalty Discussion
1 day ago
Things I like:
I think it is a good idea that you have a good number of things to dissuade being attacked. Propaganda effects will be big for keeping people off your back.
The Sabotage section seems solid and you should be able to put the pressure on the problem player as needed.
Treasure Nabber is a great ramp card for this deck and with the bonus of being able redistribute afterward, should be solid.
Starke of Rath-I've always been curious to see him at work and he will be interesting here. Might need to be careful how you use him, but as far as removal goes, the guy is going to kill a fair bit of stuff, should be fun.
Smothering Tithe-great way to get tokens to give away and perfectly on theme! Only shame is they go away once used so it won't help your permanent count too much, but people are probably only going to use them when they really need them so who knows.
Humble Defector-Great card draw especially if you can work out a deal with whoever you give it to. Overall, I think you are going to be able dig pretty deep into your deck which is always nice.
Things I'd replace:
Pride Guardian-likely only going to get you 3 health and die, not particularly worth a slot
Viridian Longbow-a good card in a combo deck but i don't think you will get much from it here, a lot of man to equip makes it tough to use well
Goldmeadow Dodger-not likely going to impact things much
Longbow Archer-not likely going to impact things much
Reckless Cohort-this guy is gonna get himself killed or get someone mad at you
Somberwald Vigilante-not likely going to impact things much
Felidar Sovereign-Sovereign is interesting, I haven't seen it ever win someone the game, but I have seen it turn everyone at the table against the player. The other side (and this is probaby personal preference) is it might feel a little anticlimactic winning this way, but again I've never seen it. I'd say try it out and see how you feel though, it is 100% a legitimate way to win especially in a Zedruu deck
Sword of Vengeance-Not sure on this one. The stats it gives are good, but I don't think there are ton of creatures in your deck that will use it super effectively. The highest power you have right now is 3 I think, so at most they are going to be 5 power, which isn't bad but compared to some of the things they will be up against. However it is hard to know what things you are going to be taking, so maybe it will come in handy. Might need to playtest.
Sol Ring-it is too good to ignore. Between Zedruu eating 3 mana with that ability and some of your cards hitting 7 CMC you are going to want this extra 2 mana.
Chromatic Lantern-having the right colors will be important to using zedruu's abilities and this will free you up from having to worry about that too much
Cultural Exchange-a pretty quick way to re-balance the board, pricey manawise but pretty worth it, especially if you use it give your opponent a ton of things you own (for the same amount of mana Zedruu can only give away two things. If you do this for even 3 creatures are being more effecient and it is a decent jump up for your next Zedruu draw/lifegain)
Well of Lost Dreams-Double the number of cards you get on your Zedruu upkeep effect.
Cradle of Vitality-Put the lifegain to work to make your creatures increasingly large each turn.
Debt of Loyalty-not the best way to take control of things but not a terrible one either especially for only 3 mana.
Blatant Thievery-expensive but you get the best stuff the table has
Chamber of Manipulation-I like this on because for the cost of one mana you can take a creature and then have Zedruu give it away permanently (it won't be given back because Zedruu's ability overwrites that part of the Chamber's ability). At 4 mana total and the ability to continually do this each turn I think this is the most consistent and cheap way to steal stuff and give it away
Ajani, Caller of the Pride/Ajani Goldmane/Ajani, Adversary of Tyrants-Potential Little John? Quarterstaff weilding A-John-i is in line with your lifegain strategy and suitably strong for being your right hand man(cat)
Generally, I'd also say take a look at more tokening effects:
Elspeth Tirel/Elspeth, Knight-Errant-Another potential Maid Marian? I like Elspeth since she gives you tokens which you can give away, and she is can potentially win you the game if she sticks around. Livinia is comparatively not as useful in this deck (it shuts down Rakdos, Lord of Riots, but that is about it in our meta I think?)
Crested Sunmare-Gotta give Robin and Co. mounts and it doesn't get much better than a 5/5 indestructible horse
Griffin Aerie-Similar to Sunmare but maybe a little to fantasy for the theme, not sure how you feel
Last notes, I'd say some things to consider would be some of the fancier lands (shock/check lands) to make your colors easier to get, a little more enchant/artifact removal, and a board wipe or two because sometimes it all must go.
All in all, looking good!
1 month ago
So you've chosen mono-white, traditionally seen as a weaker colour in EDH thanks to a lack of ramp and draw. But not does it gain life, and you can work with that! First up, some creatures that care about lifegain (if you're not going full stax you'll need decent bodies to block and close out the game if your win-cons get removed): Ajani's Pridemate; Angel of Vitality; Archangel of Thune; Gideon's Company; Heliod, Sun-Crowned; Serene Steward; Serra Ascendant; Serra Avatar or Twinblade Paladin are all decent at this while Avacyn, Angel of Hope and Sun Titan are staples for a reason. I'm not convinced by the Runes, they're cool but a completely dead draw if your opponents aren't playing that colour. Other options might be Ajani's Welcome, Authority of the Consuls, Blind Obedience, Crackdown; Cradle of Vitality, Dawn of Hope; Path of Bravery; Smothering Tithe and Sunbond. The Reservoir is one of your best ways to win, so being able to search it up with Enlightened Tutor or the more budget Inventors' Fair and Tamiyo's Journal would be good. Other cards that might be good inclusions would be a wrath or two; Tithe/Land Tax; Debt of Loyalty; Lapse of Certainty; Selfless Squire; Rebuff the Wicked; Voidstone Gargoyle; Generous Gift; Emeria Shepherd; Exile and maybe some of the many Ajanis, Elspeths or Gideons. Finally, I reckon that 35 lands may even be a few too many, especially as most of them are basics. Might be worth cutting down to 30 and looking for some utility in cyclers/Emeria, The Sky Ruin/Detection Tower/Evolving Wilds etc. Could probably trade Path of Ancestry away too - it doesn't do much for you but is actually quite valuable!
3 months ago
Thanks king-saproling!! Those suggestions are great. I intentionally avoided cards that said "target creature you control", because this deck ends up giving your opponents a lot of creatures, and when the card specifies "creature you control" you can't copy a spell that targets Ink-Treader Nephilim for creatures controlled by your opponents. That being said, I love Heat Shimmer, Snap, Depths of Desire and Debt of Loyalty. Lastly, I love a good chaos deck as much as the next guy, but Dovescape, Possibility Storm and Knowledge Pool just aren't really what this particular deck is looking to do.
3 months ago
Nice list! Twinflame and Heat Shimmer would be all-stars here, definitely recommend them. Since they give the token copies haste, it's easy to generate infinite mana with a mana dork and something like Eternal Witness.
You might like these too: Harabaz Druid, Cackling Counterpart, Quasiduplicate, Repudiate / Replicate, Snap, Depths of Desire, Archaeomancer, Harnessed Lightning, Debt of Loyalty, Fiery Gambit, Dovescape, Possibility Storm, Knowledge Pool
8 months ago
Azeworai Thx for the feedback! It's the first EDH I built from scratch and I'm very happy with it ^^. Sanguine Bond was added at the end when searching for a last card, I thought it would be nice with Kenrith, the Returned King and Debt to the Deathless , boosting the wincon. I like a lot your idea to put Standstill and Powerstone, it make the other players think twice before doing anything and can give me some precious time. I'll look somewhere to put them for sure! Walking Desecration and Dulcet Sirens could be good ideas, but I know that the group that I play with won't consider them as indirect as you could think :p and could give me a lot more unwanted aggro than Kambal, Consul of Allocation that is just considered a passive card. For the other cards, I saw them when building the deck, but didn't choose to put them in for different reasons. Guided Passage have a to great random factor with it. Suffocating Blast is a good counterspell but 3 damages for 2 more manas than the classic counterspell is a lot in EDH, don't you think? I liked the idea of Mercy Killing , but I chose to remove cards that destroy a creature in exchange of other creatures, not because it's not good but because I used them a lot in my last political commander and wanted to try something else, juste a personnal choice. It's the first time I see Debt of Loyalty and I think I'll give it a try. Thanks for your recommandations =D, I change a little bit the deck to fit your good ideas!
8 months ago
8 months ago
Neat build! Morophon seems like a good choice as the red-herring general. I went for Kynaios and Tiro of Meletis for my build since he helps draw into tutors, though I am jealous of your access to black.
Anyway you might like these: Debt of Loyalty , Natural Affinity , Dovescape , Possibility Storm , Replicate, Willbreaker , Baral's Expertise , Harnessed Lightning , Green Sun's Zenith , Spellseeker , Fists of Flame , Verdant Rebirth , Supplant Form , Hatred , Supernatural Stamina
8 months ago
Awesome deck! It seems sweet, and I have some recommendations for this beauty.
I feel as if Kambal, Consul of Allocation could draw unwanted hate towards your way. Also, the deck doesn't have very much life-gain outside of Kambal and the commander, so Sanguine Bond seems somewhat situational.
Some favourites of mine are Powerstone Minefield , Standstill , Walking Desecration , or Dulcet Sirens . These aid in hindering the combat step whilst doing so in an indirect manner, thus turning aggression away from you. Mercy Killing can be removal with a gift attached, Debt of Loyalty is an awesome 'gotcha' card, Guided Passage is a fun tutor, and Suffocating Blast is a sweet two-for-one that I have never seen people expect.
Good luck, and may you pull the strings. :)