Grand Warlord Radha
Legendary Creature — Elf Warrior
Whenever one or more creatures you control attack, add that much mana in any combination of and/or . Until end of turn, you don't lose this mana as steps and phases end.
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|Commander / EDH||Legal|
Grand Warlord Radha occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Grand Warlord Radha Discussion
1 week ago
One thing I struggle with when building EDH decks is, sometimes, I feel completely out of my element. It's so hard for me to look at a card and build a strong working deck that I enjoy. What I have come to realize is that I keep building decks that are not how I naturally want to play the game, backing me into a corner.
I'm looking for Commanders who are more so directed toward "Timmy players".
- Red, which is my favorite color
- Tokens (Mainly as a subtheme but a key part of each deck)
- Wanting to attack nonstop
The issue I've come to realize is that, basically, they are functionally identical: "Make tokens and attack".
While I do very much so enjoy this, I also don't want to feel bummed out playing "the same deck", regardless of colors and Commanders.
I have a Nicol Bolas, Dragon-God Superfriends deck which makes me very happy to play as I get to activate a ton of Planeswalkers each turn, despite it being "technically illegal" as that's not a proper Commander.
I also have on here a Karlov of the Ghost Council deck, but while I enjoy gaining a ton of life and exiling tons of things it also feels... idk, kinda bad playing it. Like sure I'm having fun, but I feel like I'm just being an annoying prick about it?
I have plans on building a Saskia the Unyielding deck, too - and it's currently in works. However, I feel like pushing four colors is a bit much for me. Not really sure how to focus it. I was going to use blink / flicker effects to pop her in-and-out of play so I can change her target on the fly. Sort of name one player, attack a second player, blink her and name the second player so they take extra damage. Idk, just an idea.
But again, it feels like every deck I build that I actually ENJOY playing revolves around the same basic premise: "Make tokens and attack" - as I stated above.
So does anyone know of other Commanders aimed at Timmy players?
To be clear, I'm okay with losing. I don't mind sitting down with a deck and playing and losing, as long as I am having fun playing the deck itself. Though, I do want it to be able to win. I don't want to spend several hundred dollars on a deck that loses 90% of the time :(
2 weeks ago
In my oppinion, if you wish to increase the token focus, I'd cut the following cards: Collector Ouphe, Felidar Guardian, Kiki-Jiki, Mirror Breaker, Omnath, Locus of Rage, Village Bell-Ringer, Yisan, the Wanderer Bard, Birthing Pod, Red Elemental Blast, evtl. Fauna Shaman
=> Remainders of the Kiki-Combo Package and anti-Control
I'd add the following cards
2 weeks ago
True, I guess it's better in a Grand Warlord Radha-helmed deck that can get it out on turn 5. Thanks for the quick response!
3 weeks ago
pyrak, I chose Ohran Frostfang because I liked both effects (plus being a snake has minor synergies with Steely Resolve and Shared Animosity), but I had forgotten about Bow of Nylea! I definitely approve of having a second mass Deathtouch effect, though it might be a while before I figure out what to remove.
As for Grand Warlord Radha, she was actually in the deck's first draft before being cut somewhere along the way. I did this with a few concerns in mind:
As a Creature, she's more susceptible to removal than Artifacts or Enchantments. Consequently, if I have an empty board, she feels more like an anchor in my hand than an asset - I could play her, but it's a risk without immediate benefit.
Those said benefits are conditional to Combat, making it a "one and done" sort of deal on any given turn (outside of creating additional Combat Phases). Compare that to Phyrexian Altar, for example, where I might produce snakes on several different occasions during one turn and sacrifice them to keep the momentum going (plus, this can be done at Instant speed, if needed).
Sort of tied to #2 is the political side of the game, where there are definitely times where you want to generate the mana without creating enemies along the way. Alternatively, the enemy field may be too well guarded to attack on a whim.
4 weeks ago
Also Grand Warlord Radha could help with the crazy ramp.
1 month ago
Hey, Pako, Arcane Retriever is about attacking and when you can attack more than once a turn then you can get a lot more value with Pako. Savage Ventmaw + Aggravated Assault is an infinite attack steps combo that is also infinite mana. With this combo you can infinite attack with Pako which exiles all your opponents libraries one card at a time and then can cast all your opponents noncreature cards with Haldan, Avid Arcanist.
Outside of the combo when Ventmaw attacks it creates six mana and you can use that mana with Haldan to play noncreature cards with fetch counters on them. For the combo Bear Umbra or Sword of Feast and Famine could replace Ventmaw, but you would need five lands to make this an infinite attack combo with Assault and six lands to make it an infinite mana combo.
Grand Warlord Radha can also replace Ventmaw, but to use Radha in this way requires more creatures especially tokens. Radha can make mana with other attacking creatures and she's good with Aggravated Assault. Like Pako you want to attack with Radha and the mana she makes as well as other attacking creatures can be used to activate Assault to keep attacking.
Good luck with your deck.
1 month ago
I respect your decision to not to run infinite combos, so I'll help where I can. A few recommendations I can make right away are adding some combat utility creatures such as Oakhame Adversary, Grand Warlord Radha, Faeburrow Elder, and Tymna the Weaver. Also, consider an extra combat subtheme. Creatures like Godo, Bandit Warlord, Combat Celebrant, Hellkite Charger. I do have to caution the fact that Grand Warlord Radha DOES go infinite with Hellkite Charger and similar effects, so be careful with them.
Since you are in 4 colors your mana base can be rather tricky. I also recommend a Mana Confluence since it's a City of Brass with a different name, but also Krosan Verge since it's a cheaper alternative to fetch lands. Lastly, and this is purely up to your discretion, but I suggest cutting Burgeoning. It does help you ramp, but only if you are consistently drawing into your lands.
2 months ago
The story of how Obby-Boy got his spark is a very dark and tragic one... for his victims. Basically, he got his Spark only after all other living beings on his home Plane were killed - by himself.
I wanted to emulate this titanic event with an Ob Nixilis flipwalker, for the fun of it.
Note that "Warlord" is not a current subtype. If you are wondering who I'd classify as "Warlords", it'd be evil beings with nation-wide agendas who seek to drive war at all costs. Beings such as Zurgo Helmsmasher (Though he is a Khan, but regardless not all Khans are warlords), Godo, Bandit Warlord, Grand Warlord Radha and Edgar Markov.
Ob Nixilis, Tyrant
Legendary Creature - Human Warlord
Whenever Ob Nixilis, Tyrant attacks you may sacrifice a non-token creature you control. If you do, create two 2/1 black Warrior creature tokens tapped and attacking.
, : Destroy all other creatures. They can't be regenerated. Transform Ob Nixilis, Tyrant.
"I'll kill those who remember you first, so that you die completely alone."
Ob Nixilis, Genocidal Demon
Legendary Planeswalker - Nixilis
+2 Each opponent sacrifices a creature. Each opponent who can not sacrifice a creature loses 2 life. You gain life equal to the amount lost in this way.
-5 Each player discards their hand. You may draw up to a number of cards equal to the number of creature cards discarded in this way. You lose 2 life per card you draw.
-11 You get an emblem with "Whenever a creature you control dies, each opponent sacrifices a creature. If they can not, they reveal a creature card from their hand and discard it. If they can not, they lose 2 life."
I costed Ob Nixilis, Tyrant at 5 with 3x devotion to emulate his sheer tyrannical force and unforgiving will. I felt Fear + Deathtouch is a nice way to inspire just how lethal and terrorizing of a foe he truly is.
As for the wrath, I costed it similarly to Plague Wind, In Garruk's Wake and Deathbringer Regent albeit adjusted for a heavier devotion cost. Since there is precedent set already at 7 - 9 cmc, that felt more than appropriate. Shifted from the generic cost into to help smooth the transform ability.
4/5 body feels solid on a 5 cmc with 3x devotion. Honestly, with Deathtouch I think he could be a 3/5 and be just as brutal - however I wanted him to be as much of a threat as a creature as he would be as a Planeswalker. If you are playing a game of EDH and he is your Commander, ideally you'd transform him asap for cruel control. However if he's in the +99 you may want to keep him as a creature until needed. At hitting 4 damage per strike, that's going to add up quick, especially if you go light voltron and slap on some double strike.
As for his Genocidal Demon side, I designed him to immediately take use of either the +2 or the -5.
If you immediately +2, you get a sure-fire tactical advantage. Since you just wrathed, nobody would have any creatures meaning you are ensured -2 life on everyone and +6 on yourself (Again, if in EDH). This is a total of an 8-point spread with regards to how each life total shifted in comparison to your own. This is absolutely massive and, if nobody can answer him, each opponent is now under serious pressure. With Genocidal Demon on the battlefield, each opponent will need at minimum 2 creatures per turn, otherwise they get shut down. This ability absolutely can stop certain archetypes in their tracks.
If however you go for the -5, you can just demolish the game. Not only did you wrath, but now you strip everyone's hands away and stack your own as you see fit? Sure, you might lose a bunch of life, but again that's sort of the beauty of it; With one more rotation of the table, the +2 is going to start keeping pressure off the board while recovering your life slowly.
This means you can either +2 and immediately push toward the ultimate, or -5 and play the long-game. The +2 works with the -5, and the -5 makes the +2 far more oppressive.
Once you get to the -11, it's basically Dictate of Erebos on an Emblem, only worse. The whole card is designed to punish opponents for not having creatures in play, while making it exceedingly difficult to keep them in play as well.
Definition of OP, I know. But imagine if he were stacked in a Commander Precon with 4 equally powerful flipwalkers? One for each color, and each one as strong as him.
Perhaps I'll make a cycle of it. I could do Serra for white, Teferi for blue, Ob Nixilis for black, Jaya for red and Freyalise for green. While it is true that Teferi, Ob Nixilis and Freyalise already have cards from precon sets, it is equally true that they do not have flipwalker cards. So, the design space is there and still fresh for it.