Last Chance


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Rare
Starter 1999 (S99) Rare
Portal (POR) Rare

Combos Browse all

Last Chance


Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Price & Acquistion Set Price Alerts




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Last Chance Discussion

TheHurrDurrMan on kess turns - revised

2 months ago

How about Last Chance for redundancy?

VesuvanDoppelbanger on Forged on the Altar of Infinity

2 months ago

Looks pretty vicious! It feels like you'll be in the if-I-had-1-more-turn state pretty often since you're going for a combo. What do you think of Final Fortune/Last Chance/Warrior's Oath?

Impact Tremors seems like a win-more card here - only super valuable after you're already combo-ing. Maybe some Faithless Looting would work to push for Golem/Mastery and to toss myr when you're flooded with them.

Lastly, some removal would help. Gotta stay up till you blow up.

Until your next brew...+1 and done.

Volkbrecht on Krenko, Mob Boss Infinite Combos

3 months ago

Just rummaging through other people's Krenko-Lists for ideas. Good, one, yours. Personally, I dislike the small 1/1-goblins unless they come with a sac-effect for Thornbite Staff and Shenanigans. Instead, I run a lot of Threaten-effects, the most useful probably being Kari Zev's Expertise. They do untap Krenko and, in combination with a Sac-outlet, function as indirect defense against other creatures. Also, there is one non-goblin that nicely fits the token/sac/infinite-theme: Rakka Mar. Also good: Thousand-Year Elixir.

Recently I started experimenting with Last Chance, but I'm not yet sure about that one.

Pandaka on Glorious End Deck

4 months ago

Also for for new beginnings put in Final Fortune + Isochron Scepter + Platinum Angel and maybe Last Chance

Rhadamanthus on Hive Mind and Glorious End

4 months ago

For Final Fortune/Last Chance/Warrior's Oath, you do need to figure out some way of skipping the extra turn or otherwise not losing. An extra turn gets created in front of any other extra turns that have already been created but haven't started yet. This means the most recently created extra turn will always be taken first. No matter whose turn it is, the original spell that triggered Hive Mind will always resolve last (i.e. after all the copies). This is the extra turn that will be taken first.

The_Disco on Hive Mind and Glorious End

4 months ago

I'm working on a deck utilizing a similar Hive Mind combo. Try out Final Fortune, Last Chance, or Warrior's Oath instead. Depending on how it works with the stack, you may need some method of skipping your extra turn.

ZtheGreat on Ishi-Ishi vs. The Universe

4 months ago

We're getting into the range of less-budgety things (assuming that's what you were going for) but Price of Glory, War's Toll, Crawlspace, Tangle Wire really slow opponents down.

Caged Sun and Doubling Cube if you want to win with big mana X spells. Also, Demonfire forces the damage through

Rite of the Raging Storm can help lower life totals.

Furnace of Rath, Dictate of the Twin Gods and Gratuitous Violence. I think these really help what you're trying to do here.

Tormenting Voice, Wild Guess, Cathartic Reunion, Staff of Nin, Loreseeker's Stone and Daretti, Scrap Savant. These are all card draw, and red generally needs all the help it can get. Bonus to Staff, Daretti and Stone for being repeatable. Plus, Staff pings. Daretti also does all the artifact goofiness, which generally gets you some value, even if you don't primarily use artifacts.

Divergent Transformations and Indomitable Creativity are spot removal that people won't hate you for, because it gives them something else.

Blasphemous Act is one of red's best sweepers. It always does work for me.

Journeyer's Kite is repeatable "ramp", and also, Deck Thinning is Deck Winning. Armillary Sphere can ramp you as well.

Isochron Scepter + Last Chance/Final Fortune + Sundial of the Infinite = Infinite turns

Chandra, the Firebrand and Pyromancer's Goggles copy instants and sorceries, which ties back into your "blow people out with X spells" subtheme. Mirari does this as well.

Cascading Cataracts and Darksteel Citadel are great in decks that destroy lands.

Mystifying Maze and Maze of Ith are good stall tactics for a creatureless deck. Glacial Chasm as well.

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