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When Raffine was first spoiled, I knew I needed to build her as she works both as a control deck with significant card selection/advantage and a graveyard/reanimation deck due to her connive ability.

Short primer: Main game plan is to cast small evasive creatures turn 1 and 2 that can attack the turn Raffine is cast for immediate value. Most of the creatures have dual utility as attackers and value creatures such as board protection, card advantage, interaction, tutors etc.

Even without combos, I can control the board/hands well with interaction, plus big reanimator targets such as Archfiend of Ifnir, Jin-Gitaxias, Core Augur, Toxrill, the Corrosive and Sheoldred, Whispering One while I swing in for lethal.

Possible builds: reanimator value, stax/hate bears, reanimator combo, madness, counters, control, persist, token/go wide, turns (basically extra combats in esper)

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Casual

95% Competitive