|Commander / EDH||Legal|
Printings View all
Combos Browse all
Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying.
Price & Acquistion Set Price Alerts
|Have (36)||DimSpirit , Clawsun73 , NobleSlay3r , Vasbear1 , lava_lava , AlucardZain , gosora , damo_rox , silvereh , admizell , Fineontheoutside , Candyman949 , MattN7498 , Va1mar , firemind12 , Pumpkinking913 , golgarigirl , abby315 , hardhitta71194 , TheRealSpecialK , teslacoil7992 , Lindough , DrPopular , Kvothe1115 , Ellyreia , Borg0th , RedMulligan , Atroxreaper , AlertKnave8075 , Vergil_Redgrail , Lucan2000 , KB2187 , machiavelli2081 , GoldGhost012 , Bezter , Suns_Champion|
|Want (4)||HehaGardenHoe , shootersam12 , upgraded , CrotchRocket|
Drake Haven Discussion
2 weeks ago
I'm planning to build Chromium too, and I've been looking at the cards from Amonkhet that do things "whenever you cycle or discard a card," like Archfiend of Ifnir, Curator of Mysteries, Drake Haven, and Shadowstorm Vizier. (There are otherse too, but imo these are the best ones) That way you can capitalize off of every discard.
1 month ago
I'm looking at picking this decklist up, thought I'd throw a comment here with the few changes I'm making:
Also Search for azcanta for Sacred Excavation times where you are having a little bit of difficulty getting the cycle going.
Countervailing Winds for Eternal Dragon. Super expensive/technical/limited Squee the Immortal, that's just a 5/5 flying with plainscycle (you have quite a number of landcycles already) doesn't feel too great, I think personally I'd just rather a super hard counterspell, will be making more than enough flyers with Drake Haven as it is I feel!
I really want to find room for Nimble Obstructionist and Grasp of Fate but I just can't see what else to take out, because the pieces you have in here are really decent.
Some land changes:
Shefet Dunes for a plains OR steppe? (strong if you pump out a fairly reasonable bunch of drakes and even Migratory Route or Rise from the Tides for a power play, probably won't kill anyone with high health, but excellent for executing 15-20 hp with fliers, or forcing them to burn valuable resources to stop it, for one land).
Ipnu Rivulet for Island. Graveyard filler, Second Sun chaser, Helps you push for some cycle cards too, in a slightly different way to a flipped Search for Azcanta.
(I'm a filthy azorius second sun/drake haven player, so I'm loathe to part with them if I can fit them in a deck for another format too).
1 month ago
So here is something I very quickly threw together: Temur Emrakul
It is MUCH more expensive as you are pretty much forced to run fetches (specifically green ones for dryad arbor) in three colors. I haven't tested it yet, but I might get around to it today. I might think about switching the fetches to Wooded Foothills, as the main restrictive card is Indomitable Creativity with triple red.
In terms of investigate cards, since this obviously can't run Tireless Tracker (duh), I found that Root Out is probably one of the better ones. Some other ideas include way overcosted counterspells like Confirm Suspicions. Ongoing Investigation may be worth it, but to activate it we need tokens which essentially eliminates us needing more tokens to sacrifice.. so..
I¨ve decided that Trail of Evidence is probably good, especially with the massive amount of cantrips my build is running, and I believe it's an improvement over mainboard Drake Haven (for the temur build).
1 month ago
Thanks for your comment Nathanaiel,
Drake Haven was included as I naturally played Faithless Looting and Izzet Charm mainboard to find our combo pieces already, so I decided to add a little more cycle/discard/loot effects and stick Drake Haven mainboard, although I agree that either Goblin Assault or Goblinslide are both good enchantments and make it easier to create creatures. Drake Haven creates a 2/2 which is important to make sure we dont scoop to cards like, Night of Souls' Betrayal and sometimes we can either pressure the board to force our opponent to tap out, or fight through with our tokens, which makes flying on the drake haven tokens nice. However i'm open to suggestions to replace this and cards like Censor if we drop the drake haven. Although paying for the drake every turn may mean there's a better option.
I like the investigate idea and will have a look at which cards may fit the theme best and give me more options. I would still have to include creatures to make sure I dont hit Polymorph which doesnt hit artifacts.
1 month ago
Another Thing, just out of curiosity.. what makes Drake Haven a better pick than some of the other token generating enchantments? think Goblin Assault or Goblinslide. Considering a pretty large part of the deck seems to be included mainly for the cycling/discard to enable Drake Haven.. You could just go Goblinslide and build a cantrip heavy deck?
Another idea might be to work with investigate cards, as Indomitable Creativity works with sacrificing artifacts?
1 month ago
Hey man ! Really like the deck, I made one really similar to your. I also had a hard time versus control, the extra creatures with Cryptic Serpent help a lot.
I don't think Drake Haven is good here, turn 3 you have other thing to do other than tap out to play something that doesn't do anything and later, meh. Chart a Course is nice I think, you can drop a useless instant/sorcery to boost your creatures. Pull from Tomorrow is similar at instant speed. Also, I'm not a big fan of Spell Pierce, there is no big threat early game, I would drop them and go up two Negate instead maybe.
2 months ago
So something that I tried was having the primary plan be God-Pharaoh's Gift and using the cycling package as a support and backup plan. I ran 4x Drake Haven in the board game two for the Gift, and then then crushed them if they didn't have graveyard hate. Just some food for thought.