Drake Haven

Drake Haven

Enchantment

Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying.

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Set Rarity
Amonkhet (AKH) Rare

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Drake Haven occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Drake Haven Discussion

ShieldOfHolyShadows on UW Cycling

1 week ago

Kjartan, I firmly believe that the shell of Astral Drift , Drake Haven , and Abandoned Sarcophagus outweigh any benefit added by diluting the pool with non-cycling ETB triggers. Having this many cyclers guarantees being able to cycle every turn, digging through the deck, getting cycling triggers for the engine, and padding the graveyard for Countervailing Winds . Being able to focus all Drift triggers on your opponent's creatures can often lock creature based decks out of the game (even most ETB decks can't exert pressure to damage life when they have to fight through multiple Drift triggers and a surprisingly high number of 2/2 flying drake tokens on any given turn) and makes it easier to sneak in your own chip damage. This is also ignoring the fact that reducing the number of cycling cards would actually make Drift even less consistent and make it harder to actually bounce the targets you needed it to.

Additionally, by playing a deck that is very light on actual non-token creatures, you actually reduce the value of your opponent's removal spells. Would you personally Path to Exile or Dismember an opponent's 2/2 token if you knew they were just going to make another two or three for one mana every turn? Anything short of a full boardwipe becomes a dead draw, which is not the case if you were to include value ETB creatures. Admittedly, Drift does a good job of protecting from those cards in the first place, but there's a big difference between needing to burn resources (which you may not have at a certain time, like running out of cyclers or being tapped out) to protect your creatures, and being allowed to use those resources exclusively against your opponent.

Stardragon on Ral's Pet Drakes

2 months ago

multimedia thxs i thought Drake Haven was blue and green for some reason so i never considered it but I did add it and added Looting cards to help it go off and added Flux Channeler to as well for your right and will help both Viral Drake and Ral go off faster.

Icbrgr yes it a great beater in addition to Crackling Drake and Enigma Drake and was put in thxs for the advice

ScionsStillLive Crackling Drake was already added one the first ones i added but thxs for trying to help anyways if you have more ideas don't hesitate to share them

multimedia on Ral's Pet Drakes

2 months ago

Hey, Drake Haven can be a repeatable way to make Drakes when you discard cards. You could expand on the draw and discard theme such as Faithless Looting , Careful Study , Chart a Course , Frantic Search , Monastery Siege (Khans) which is more fuel for Crackling and Enigma. Looters such as Merfolk Looter , Thought Courier , Desolate Lighthouse can draw and discard and be a permanent to untap with Ral.

If Viral Drake is a possible win condition then consider Flux Channeler who can also proliferate. Difference is proliferate happens whenever you cast a noncreature spell. Combining this with more draw/discard can be a lot of proliferation not just for opponent's potential poison counters, but also Ral's loyalty.

Demarge on Bant Astral Drift

6 months ago

way too many cycle lands, wraith should be a playset. so many cycle lands you will always be playing the majority of your lands tapped making you too slow to properly interact in modern.

Drake Haven is possibly your best bet to a main wincon, though the deck likely needs more interaction, especially if they're degenerate decks aiming to win by turn 3.

HowVery on Varina, Queen of the Dead

8 months ago

Cool commander I never gave proper attention to! I'd love to make a deck like this some time, the self-mill of Innistrad was really cool to me and guides a lot of what's happening here. The zombie theme really focuses design and makes it fun (reanimator can get really complex and comboey or end up as just 'rez Jin-Gitaxias, Core Augur turn 2'). I'd be really tempted to lean on the mill element you have with Lich Lord of Unx and add stuff like Undead Alchemist (milling makes more zombies!!!! :) ).

I'm of the opinion that once War of the Spark comes out every deck with Blue and Black NEEDS Ashiok, Dream Render as a matter of course. The mill effect is nice, maybe you knock out a combo piece but far and away the beauty is in shutting down TUTOR and being able to EXILE every opponent's grave FIVE TIMES (plus you've got bodies to protect her).

I'd say drop the Diregraf Ghoul , it's ok tempo but with no other function not enough to matter in Commander an unable to compete with some of the crazy things like Serra Ascendant people play. I never play anything on T1 except ramp pretty much, I recomend Wayfarer's Bauble as a better turn one (and two) and it's still solid later.

Ramp is important, you're going to have a solid board presence from zombies so Sword of the Animist is a fairly reliable source of lands, my Markov deck runs one as well as a Dowsing Dagger  Flip. Drownyard Temple is one of my FAVORITE lands ever and perfectly fitted for this deck! It's rampcursion! Glad to see Crypt of Agadeem , it's so often overshadowed by Cabal Coffers/stronghold but damn it's cool and well suited here. Bontu's Monument will discount pretty much all your zombies and add lifedrain into the bargain.

It's hard for me to judge the necessity of card draw here with you being able to filter and use your grave for so much but if you do need more, with a supply of chumps like you have a Skullclamp would be an excellent contributor.

I think a little land destruction would be necessary, a Field of Ruin maybe to remove a Glacial Chasm or such, depends on what your playgroup is like. Ideally the Final Payment would be replaced with broader removal or exile like Anguished Unmaking or Unmake

A few counterspells are prudent being in blue Render Silent being a beautiful one, that being said some people don't enjoy playing counterspells and their playgroups don't merit them if there are no huge/infinite combos going off.

Archfield of Ifnir was a great add with the self-discard subtheme of Varina and I'd say Faith of the Devoted may be a good way to add some drain in at a decent mana rate Drake Haven is similar but probably straying too far from theme. With your capacity to chew through your own deck, depending on how long games end up going for you Laboratory Maniac may become reasonable but probably not.

Some of these suggestions may miss the mark or be obsolete in the scheme of the deck but I hope I helped, good luck with the deck!

KayneMarco on Baral, Chief of losing friends

1 year ago

For more tokens to flood the field with there is Drake Haven.

goldlion on Baral Ultra Budget Hate

1 year ago

After reading your commander I immediately went to the list for a madness deck I'm working on. Here's some cards I could see that might fit. I especially like the idea of playing off the discard.

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