Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying.
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Drake Haven Discussion
1 week ago
Well this looks a lot different than it did yesterday :)
Cheap cycling like on Censor is a good way to enable Faith even without the Oil. It's too bad we don't have creatures like Noose Constrictor and Olivia's Dragoon anymore that can discard any number of cards at will. Blue does have a nice amount of Cycling cards that have double duty, and combining them with Abandoned Sarcophagus might be worth looking into. Curator of Mysteries is a nice big Flyer that lets your scry all the time and if you stay in these colors you could even have Drake Haven as a secondary option to take advantage of cycling and discarding to hand size. I have pretty much all the good Blue cycling interactions that use those cards in a Sphinx Tribal deck that you could look at and see if there are interactions you might like there. This Deck Sphinx. I like the idea of combining both things, that could really be effective.
1 week ago
Hi- I stumbled across your deck and really like the idea. It seems like you're soliciting advice, so here's what I have to say:
There are two directions you can go with this. The first is more of a midrangey strategy, which leans towards value off of Drake Haven. In this case you should certainly go with the Locust God. My recommendation is since you don't need UU/WW until turn 3, your mana base shouldn't be that difficult, allowing you to fit 4 aether hub in, as well as 4 of the red etb tapped duals with cycling, which can easily cast Locust God as a single red splash. My word of warning with this is that Drake Haven is not mana efficient, as a cycling cost of 2 means 3 mana for a 2/2 flyer, as well as the 3 for an enchantment. If you choose this option, I'd include a lot of cycling lands so you have a long reach, and a couple of copies of finishers, and even some Torrential Gearhulks. Keep your countermagic and relatively slow sideboard, but throw in one of your 3-drop lifelink fliers into the board, preferably aerial responder which with Favorable Winds is an amazing race card, on par with the old Mantis Rider.
My preferred direction, however, is more of a RU pirate all-in/tempo variant. For this, move the existing countermagic to sideboard, and cut the Settle the Wreckage + Aven Mindcensor combo as it is too fragile. Your goal will be to play sorcery speed on turns 1-3 and instant speed after that. You will need more untapped lands so stick 2-color. Your key package here is Storm Fleet Aerialist, Dreamcaller Siren, and Siren Stormtamer. Obstructionist is also an option. Lookout's Dispersal is 4x mainboard as your primary source of countermagic. Your reach in long games is from Drake Haven alone, so I'd consider using Glorybringer as a finisher and 1x Rowdy Crew as a 6-drop to make 2 drakes. 25-26 lands, since you need to play on curve 1-4 EVERY game and you also want more untapped lands, and can cycle your taplands. Not sure what the rest of the slots are, but that's up to you to figure out. Bloodwater Entity also becomes an option. 4x spell pierce in the sideboard to negate sweepers that are played on curve will finish out games vs control. vs aggro, cheap removal is your best bet. Might be worth looking through prowess cards.
A card I'd consider for either variant is Jace, Cunning Castaway. 3-mana planeswalkers have a history of being very strong when they're relevant, and you can reliably both hit and benefit from the +1 (which triggers Drake Haven), and the 2/2 is a good lower-value blocker for the aggro decks, which will otherwise be able to trade up against your fliers in the absence of an amazing Settle the Wreckage.
1 week ago
I feel like there is enough discarding happening to justify dropping in a Drake Haven as a backup win condition with Flying tokens. Just a thought, there might not be enough mana left over to make it worthwhile with Fateful Showdown, but 4 mana for a Cathartic Reunion to dump 2 cards you either don't need or want in the graveyard, draw 3 new cards, and create 2 2/2 Flying Drake tokens seems like a pretty alright move. Gonna try one.
1 week ago
aleister23, to be honest, I have not played this deck yet, but I will be getting the cards for it sometime this week. I will let you know how it plays. There might be some tweaks to the deck list depending on how it performs (see "Maybe" list).
In the aggro match-up, I expect this deck's fliers to pose a threat while Ruthless Sniper/Archfiend of Ifnir will kill most of their small creatures. Faith of the Devoted can potentially sway the game in my favor as I gain life and drain my opponent. Also, Drake Haven is a source of evasive creatures if I need to rebuild my board state.
1 month ago
Match #1 Was against a Mono-blue Drake Haven & Thing in the Ice FlipStill problems with control decks. In the second game I had him down to 2 life before he stabilized. Wondering if siding in Scrapheap Scrounger against control will be beneficial0-2
Match #2 vs UW Monument.I usually break 1-2 against this deck. Damned Spell Queller. Sweepers were hiding both games this time0-2
Match #3 vs a home brew U/R Arrgo2-0
Match #4 vs Ramunap RedLast week I got destroyed by this deck.This time I hit the Herald of Anguish by turn five in both games. The other MVP's were Aetherborn Marauder and Hour of Glory to take out his Hazoret the Fervent.2-0
So far this deck is averaging 2-2 in local LGS tournaments.
1 month ago
1 month ago
I used to play a Thing in the Ice Flip based deck. I didn't use Dismiss into Dream and cheap bounce spells, because it's not universal - what if opponent is playing e.g. burn? So, I decided to add 4x Baral, Chief of Compliance to get advantage of counterspells and Cryptic Serpent as a win condition (in fact, at some point I realized Cryptic Serpent is better than Thing in the Ice Flip so I played 3 of them and moved 2 Thing in the Ice Flips to sideboard). My main counterspells were Void Shatters, Supreme Wills, Censors (current standard cards are pretty good in a deck like this) and Remands. I added some Hieroglyphic Illuminations to fill graveyard easily with casting or cycling and Drake Havens to sideboard (12 "discard/cycle" cards - Censors, Hieroglyphic Illuminations, Baral, Chief of Compliances) as a win condition in match-ups where you can be more offensive. Serum Visions is a good card to set up a good early game +it fills your graveyard +trigger Thing in the Ice Flip ability, Spreading Seas in sideboard slows your opponent down, so you can wait 'till mid-late game.
1 month ago
Nagoto, I know what you mean about Talrand and Docent. I haven't figured out if Talrand is worth it in my deck either, but I do like generating the drakes. I have Drake Haven in my deck and it amazes me how much work it does, so I tend to like keeping Talrand in for the same effect. I don't love Docent because there isn't as much synergy there as Talrand, but that might be specific to my deck. Really love where you went with this, though.