Drake Haven


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Amonkhet Rare

Combos Browse all

Drake Haven


Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 574%

2.36 TIX $0.88 Foil

Isle of Cards

$1.5 Paper


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Drake Haven Discussion

Zaueski on Hey Gideon, Control Your F*ckin' Drakes!

2 hours ago

You don't have enough kill spells when I tested it. You kept up on drawing and then hit a massive land flood and didn't have enough value creatures or kill spells to keep up with my Drake Haven deck. I'd recommend taking out the Gideon's, you don't have a curve that supports him, and put in 3 Curator of Mysteries. Scrying before you cycle is such a powerful ability and it supports your deck better than Gids anyways

VraskaTheCursed on ManaChrome

3 hours ago

I think Drake Haven and some cycling cards will be great for your izzet deck. Mizzix's Mastery is a great finisher

Monochromacy on Dimir Cycling

22 hours ago

Why do you have Compelling Argument in the deck? Do you plan on milling out your opponent? You may as well have another Drake Haven, and Censor.

LeaPlath on Seek the Storm

1 day ago

OK. So.

Drake Haven and Lightning Rift are the two cards that care about cycling/discarding in UR and give rewards for it. Curator of Mysteries does too.

On top of that, you can have a bit of a zombie them, fitting a necromancer and his zombie. Geralf's Masterpiece and Forgotten Creation for example.

Sphinx's Tutelage lets you turn all this draw and cycling into mill, especially when combined with wheel effects which trigger drake, and curator.

Knollspine Invocation lets you turn lands into scry or drakes as well as letting you ditch stuff for damage.

I would be careful though, make sure you include slightly more enablers than you need to avoid turning into a chaos deck.

Zaueski on Need Help Building Control (Post-Saheeli)

2 days ago

I've been having great luck with Grixis so far. I do miss the inclusion of Cast Out, but with that being the only relevant white card for my deck it just wasn't worth the splash imo. Link to my deck: Grixis Cycling if you're interested. I've looked into Esper and its decent, but you lose a lot of synergy for the bit of control you pick up. Jeskai could work potentially, but my last deck was Jeskai so I'm switching it up.

Two color doesn't have enough synergy imo to build around Drake Haven as a control deck... It fits into Two Color Zombies, but the dedicated control build is still a few cards short in two colors... You have to build around Blue Hulk if you want to do anything relevant.

TheDevicer on Baral/How do I Blue?

2 days ago

Alright, fair enough.

Here's a list of your worst cards at a glance:

If you're gonna run Dramatic Reversal and you already have the labman combo, you should include Isochron Scepter and Blue Sun's Zenith to kill the board. Oh, and a land like Ghost Quarter or Tectonic Edge won't hurt you. If you want a ramp option, Terrain Generator's ok.

I have a janky Arcanis list on my profile if you want to see what a Tuned mono U deck piloted by a shitty general can look like.

Cragon18 on Make -1/-1 counters great again

2 days ago

Well, so Felidar Guardian is banned and Standard is great again. Huzzah.

This set has been one of my favorite to brew around in quite some time. I have made a Drake Haven deck, an aristocrats deck and a super janky but sweet Nissa "Collected Company" deck, but my favorite brew and one with the most potential in my mind (unless control takes over with copy-cat out of the picture, then who knows) is a Golgari -1/-1 counter deck. It's super fun to play and mostly centered around Hapatra, Vizier of Poisons and Archfiend of Ifnir. It's really great against creature focused decks, but I'm struggling with an anti-control package. One obvious card is Prowling Serpopard but not sure after that.

So I need some help and I want to see your -1/-1 counter decks! It's a sweet archetype that might have some legs and has a ton of different shells.

Vizier of the Negative Counters

Happy Brewing!

GabeCubed on Need Help Building Control (Post-Saheeli)

2 days ago

I can't decide which would be best for the new (post-Saheeli Rai) Standard landscape. I'm hoping control is viable, as that will be the only reason for me playing Standard again. Here's my thoughts:

I have 3 ways I would go about it, synergy wise. First, Drake Haven build around. Hoping it'll be workable. Next, Gideon of the Trials and crew as my main win con. I really think this is the most powerful option. And finally, Torrential Gearhulk smash. Simple, and probably not elegant.

From those, I have several color combos:

UB - Grasp of Darkness and Kalitas, Traitor of Ghet are the big additions from this mana base.

UR - Fevered Visions is cool, plus Magma Spray is awesome.

UW - Cast Out and the Gideon squad. Plus easy mana base.

UWR - Basically UW, with the addition removal of Magma Spray and Harnessed Lightning.

UWB - UW with now Transgress the Mind and Fatal Push. Also adds that black cycle enchantment (can't remember name).

UBR - Two one mana removal spells make this one alright, but has no Cast Out. Least likely option for me.

This is not an exhaustive list, I just want to hear your thoughts on what you think is the best, and why.

Thanks in advance!

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