Spirit Cairn

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Vintage Masters (VMA) Uncommon
Judgment (JUD) Uncommon

Combos Browse all

Tokens

Spirit Cairn

Enchantment

Whenever a player discards a card, you may pay . If you do, create a 1/1 white Spirit creature token with flying.

Spirit Cairn Discussion

Yenoh on [EDH] Varina or: How I learned to love discard

1 year ago

RobsJourney Crucible of Worlds is really strong with the addition of cycling lands and its very nice being able to discard lands you draw instead of gas, Planar Birth is also really strong for this

At the moment the deck is less focused as I want it to be casual but I could see it being made into either token swarm, draw/mill matters or lifegain so if you wanted to focus the deck around cards like Psychic Corrosion you just need to cut cards from other themes, if you do that I think focusing on tokens with the addition of cards like Bident of Thassa, Kindred Discovery , Coastal Piracy, Psychosis Crawler, Patient Rebuilding, Mindcrank, Altar of Dementia, Altar of the Brood, Undead Alchemist would be good

I am currently focusing on making the deck more self discard focused because its fun as hell and when else would you use Dark Withering, Cunning Survivor or Spirit Cairnbut the lifegain element has actually been incredibly strong so I am looking at making a lifegain shell with cards like Rhox Faithmender,Sanguine Bond, Necromancer's Covenant, Whip of Erebos

GaryofAshpodel on Esper Cycling EDH

1 year ago

Looks like a fun build! I have a similar deck, and here's some things I would suggest adding:

Dimir Infiltrator/Drift of Phantasms/Dimir House Guard: These guys can all be discarded in order to get important cards to your game plan. I notice you have a lot of spells at CMC's 2, 3, and 4, so they should be a great fit!

Compulsion: You can now cycle any of your cards!

Cast Out: Cycles, and is a versatile removal spell.

Tortured Existence: All you need is one creature in your graveyard and one creature in your hand to get an insane amount of discard triggers with this card. It's a lot of fun!

Phyrexian Reclamation: This can get back a good creature, or at the very least allow you to cycle something again in a pinch.

Spirit Cairn: Another good token maker on discard in case you feel you need more benefits when you do cycle.

I've suggested 8 cards to add. If I was going to suggest as many to cut, here's what I would say:

Unburden: One player having to discard two is not very helpful in a multiplayer game. This will mostly just make one person your enemy.

Lurching Rotbeast/Sanctum Plowbeast/Winged Shepherd/Djeru's Renunciation: These will mostly end up being part of the deck simply because you can cycle them, which is a good sign that there are better options.

Absorb Vis: Same problem as Unburden. If you want to make one opponent your enemy, great. Otherwise, it exists because you can cycle it.

New Perspectives: When cycling, you typically do not end up ahead on cards. This means that you will rarely end up at max hand size, so this is an expensive draw spell.

Plea for Guidance: You have 4 enchantments, 3 of which your commander can go get you. It is not very helpful here.

Regardless of what you end up doing, this looks like a fun deck. Good luck!

Frd123 on

1 year ago

Another suggestion Spirit Cairn. It serves as a white Drake Haven.

Karns_Pyromancer on Lovecraft Cube

2 years ago

What little of Lovecraft I've read tells me that things like Experiment One, Cloudfin Raptor & Protean Hulk might be worth including.

Also, Spirit Cairn?

Karns_Pyromancer on Thoughts for Cube

3 years ago

These are cards in considering for an unpowered Cube. I enjoy owning the cards I put in, so if I don't pull it or trade for it, chances are in not getting it. Anyway, what do you guys think of these?

Cho-Arrim Alchemist

Soulfire Grand Master

Spirit Cairn

Moonring Island

Oath of Jace

Undertaker

Notorious Assassin

Necrotic Ooze

Necroplasm

Bloodhall Ooze

Dreampod Druid

Jolrael, Empress of Beasts

Mirrorpool

Pride of the Clouds

Also, what's your take on Seer's Lantern versus Darksteel Pendant?

No data for this card yet.