Stormscape Familiar

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral "Timeshifted" (TSB) Rare
Planeshift (PLS) Common

Combos Browse all

Stormscape Familiar

Creature — Bird

Flying

White spells and black spells you play cost (1) less to play.

Price & Acquistion Set Price Alerts

TSB

PLS

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Stormscape Familiar Discussion

PoorManSam on Well Owl Be

8 months ago

Another way to fix that issue could be with adding 1 extra Warden of Evos Isle, getting rid of the Sage Owls and adding an extra Augury Owl. Dash Hopes could be a fun card if youre able to make sure mana isnt a problem. Also, it might be worth taking more advantage of Stormscape Familiar with more black spells that have colorless in the cost. Once again, great deck!

Shamen3mill on The Majestical Queen Flap Flap

1 year ago

Stormscape Familiar as a less gud Warden who still's a flapflap?

Moar spendy white flap-flaps than spendy bloo flap-flaps after all.

Birdland on Birds, Birds, Birds

1 year ago

seshiro_of_the_orochi I was thinking of adding Warden of Evos Isle, but Stormscape Familiar does practially the same job for 1 less mana, since almost all of my birds are white. As for Gravitational Shift, I might consider adding it in. Not too sure what I'll take out though.

AllhydeNoJekyll on Chancellor Palpatine

1 year ago

Themes Blue/White Good Stuff UWgud Stax Your things cost less, theirs cost more. ETB Mill Pillowfort

Cards to cut or just don't do enough Slow Motion, Stormscape Familiar, Select for Inspection (too Specific), Etherium Sculptor (Not justifiable), Mindshrieker, Burnished Hart (Look, we all love this stupid Elk, but he sits at a slot where you need to have around that much mana up for counter spells. You really only want to be spending that type of mana to reduce your costs or increase opponents costs or stop them from attacking you. Else, counterspells. Two mana ramp is what you are looking for, ideally, not six spread over two turns), Jace's Archivist(I like this card a lot, and I think it's great with things like Thousand-Year Elixir, but realistically you want to be sculpting the perfect control hand all game rather than tossing it away.), Rhystic Study(Great card, but not $8 great. Mostly priced based on popularity. Budget choice for you, you don't need it). Temple Bell (Fun card, but too beneficial for your opponents. Don't spend mana to speed other's race, that's the opposite goal of the deck.), Cataclysm (I don't see why you have this other than as a combo with As Foretold.), Entrapment Maneuver, Hindering Touch, Leave in the Dust, Sleep(Only beneficial against creature decks), Psychic Spiral(You have to devote yourself to wheel for this card to work well, and wheel arguably doesn't help your deck.), Sunder(This combos only with As Foretold), Isperia, Supreme Judge (Costs six, his only creature decks, they don't have to attack you, there is better card draw.), Sphinx of Magosi, Silent Sentinel (Requires attack and arguably not enough enchantments).

You have a pretty decent Stax and 'Don't touch me there' package going on here, but not a whole lot of direction other than that. Some mill, some land destruction, but no real win-cons. If you want to have a serious mill win con, you can take out a little of your protection package and focus it on ETB effects and pair with a card like Altar of the Brood. Is that enough justification? I don't know, but ETB effects can be very strong and already seem like a small sub-theme. You would have to make more serious cuts for it. You definitely need to upgrade your mill-win con to be more flexible if you intend on winning that way. Sitting down at the average CMDR table of at least sum(4) means that you have hundreds of cards to whittle away. Some suggestions:Aforementioned Altar of the Brood, only for considerationSands of Delirium, Memory Erosion, Jace's Erasure, Sphinx's Tutelage, Increasing Confusion, Hinder/Spell Crumple + Tunnel Vision is a particular jank combo favorite of mine. Really you want stuff that hits early and doesn't require any further effort so you can pillowfort yourself, or are huge sinks for the late game push.

If you are looking to remove some pillowfort and upgrade your stax package, check out Brago, King Eternal, Paradox Engine, Static Orb, Tangle Wire, Torpor Orb, Smokestack, Trinisphere, Thorn of Amethyst, Meekstone, Clock of Omens (This is especially useful), Dovin Baan, Inspiring Statuary.

Also, you should take out all land destruction since you don't have a real way to take advantage of it. Even with a couple of your reductions, the green player/ Mizzix player will get on board faster and annihilate you out of spite.

Also, the deck only has mill as its win-con thus far, which is tenuous at best even in the most refined EDH decks. I suggest you put some of the not-so-flashy-feels-bad-win-cons in this deck such as Approach of the Second Sun, Azor's Elocutors, Laboratory Maniac, etc.

Also, after above edits, you only have three board clears by my count. Even if I'm off, you want around 7-10 for a deck of this style that covers a multitude of fronts. Most board-wipes are just creature based, but you should include ones like Akroma's Vengeance, Consulate Crackdown, Planar Cleansing, Nevinyrral's Disk. Things that can be instant speed are also great like Rout and Evacuation.

This deck really wants to hold up its mana for counterspells, so Vedalken Orrery is a must have to avoid wasting mana, also BoNkErS with As Foretold. Consider Quicken as well.

Your land base needs a pretty big update as well. You should really only be running 10 or less of each basic for a dual colored deck, though not as important for three and up decks. But, you have quite a few double-symbol costs that your cost reduction can't affect.Fixing lands Coastal Tower, Meandering River, Evolving Wilds, Terramorphic Expanse, Azorius Guildgate, Sejiri Refuge, Tranquil Cove, Prairie Stream, Exotic Orchard.

Utility lands Tolaria West, Halimar Depths, Arcane Lighthouse, Command Beacon, Homeward Path, Myriad Landscape, Buried Ruin, Terrain Generator, Mirrorpool, Mage-Ring Network, Encroaching Wastes.

Hope this helps! :)

feathercount on Feathers everywhere

1 year ago

Augury Owl and Judge's Familiar are cheap creatures important in early game for scry and to counter spells/instants.

Later in the game, two other players Stormscape Familiar and Warden of Evos Isle shines. Stormscape Familiar reduces the mana of white spells, which means that white counter spells Orim's Chant, Wing Shards,Dismantling Blow and Island Sanctuary have their cost reduced. Most importantly, Stormscape Familiar reduces the cost of Battle Screech, Eyes in the Skies and Migratory Route. When these cards come to play, 1/1 bird tokens are summoned (4 for each Battle Screech and Migratory Route and multiple 1/1 bird tokens for Eyes in the Skies's populate). Rootborn Defenses (reduced by Stormscape Familiar) multiplies even further our 1/1 bird tokens with populate and turns them indestructible. Warden of Evos Isle reduces the cost of other bird creatures (Thrummingbird and Soulcatcher) meaning more birds.

Many bird tokens and non-tokens creatures and are going to die and repopulate. For each dead bird, a feather counter will be put in Soulcatchers' Aerie (cost reduced by Stormscape Familiar) and boost our creatures wavelike. Tokens and counters are further multiplied by Thrummingbird (proliferate pre-existing tokens) and Soulcatcher (+1/+1 token for each dead bird). Once birds have been summoned and everything is put to its place there is a great synergy. Token-wise, Cathars' Crusade cost reduced by Stormscape Familiar) is a great addition. Favorable Winds is a plus while Gravitational Shift is GG.

In order to speed up the summoning of the birds, Coastal Piracy (draw a card for each attacking creature) and Military Intelligence (draw a card whenever 2 creatures are attacking) come to play. They match-up nicely with Island Sanctuary in order to protect our birds. Deluge can be a very nice surprise.

About lands, Halimar Depths and Seaside Haven speeds up the game. Seaside Haven is important once it sacrifices a bird for Soulcatcher and Soulcatchers' Aerie. Speaking of counters, Calciform Pools, Vivid Creek and Vivid Meadow counters can be proliferated by Thrummingbird and more mana can be added.

Dreamweav3r on OOPS, ALL BIRDS!!

1 year ago

Only thing I could suggest is maybe cut a few Stormscape Familiar's, just because if you get anymore than 2 lands the upside kinda becomes minimal. Then at that point its a 2 mana 1/1 flyer.

ej133 on

1 year ago

Hi there!

Well, I'm a Jeskai fan too. These colors are awesome, even though the manabase is extremely expensive.

Your deck is a rough draft, so I'll try to give you some ideas. I'll try to keep it budget, because you mentioned it in the description. The best jeskai deck nowadays is Jeskai Nahiri, but this is far busted in finantial terms.

So, my tips are:

  1. Invest a little in your lands. Running a three color deck is very painful if you only have basic lands. Battlefield Forge and Shivan Reef can be a start, since they're not so expensive. If you really wanna go for it, get some fetch lands (Flooded Strand is the cheapest one in Jeskai Colors) and shock lands (jeskai ones are Sacred Foundry // Steam Vents // Hallowed Fountain). This is a bigger investment, but you can use them in other decks some day.

  2. Define a strategy. I said that your deck is a rough draft, because you don't have a clear win condition. The main thing you gotta keep in mind when building a deck is how you're going to win. Even if you're playing control. And, even more important, after defining your win-con you need to make sure it's consistent. Planning to beatdown with a Figure of Destiny in format with Fatal Push and Path to Exile is very questionable. Lurk around and see other strategies in jeskai colors. Inspire yourself or use someone else's idea, that's not necessarily wrong. Personally, I really like going with Geist of Saint Traft or Thing in the Ice  Flip.

  3. Understand how each card connects to each other. This is one of the hardest things. For instance, if you're playing a control build with a lot of instants and cards to deal with your opponents threats and do a late game beatdown, Bedlam Reveler does a very good use of your graveyard and also draws you 3 cards to keep your hand fueled. Or else, if you wanna build board presence and push your enemies back Elspeth, Sun's Champion or Captain of the Watch can generate you extra tokens to push it. Right now you have some cards that don't really bind together, like Stormscape Familiar.

  4. Use blue. Blue is one of the most interesting colors in Magic: The Gathering. It gives you interactions and, most important, card advantage. Read some articles about tempo, it might clear up your mind. But, basically, what I mean here is: if you access to blue, you can handle threats in the early game with counterspells like Mana Leak, Spell Snare, Spell Pierce and Negate (and even Dispel maybe) or generate card advantage with instant speed draw engines like Peek, Think Twice or Telling Time. You don't really need to worry doing anything in your turn, you can just let your opponents fall into thinking you're not prepared for their threats. And, even if you can't counter everything, blue gives you awesome cards like Vapor Snag and Cryptic Command (this one is expensive, but whatever). So, trust in blue magic. Not creatures, blue creatures are bad. Blue magic.

I hope I lead into some critical thinking about your deck. It's not meant to make you unsatisfied with this, but to get you to a higher place in deckbuilding. If you want to discuss more about jeskai decks feel free to add me or to take a look at my lists. I'm always happy to help new players improve.

See ya!

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