Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare

Combos Browse all


Creature — Spirit



When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.

You may cast Spirit spells as though they had flash.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -60%

0.04 TIX $0.93 Foil


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Rattlechains Discussion

ej133 on Esper Spirits

4 days ago

Hey! Thanks for the feedback.

Yes, indeed, Rattlechains is so awesome. 4 Copies are mandatory.

I've tested Geist of Saint Traft in the earlier versions of this deck, but he never lived to its full potential due to the lack of flying. Kira, Great Glass-Spinner sure is a good addition, but I don't own any right now. I'll keep that in track.

I never actually tested Remand but it kinda makes sense, when we're thinking tempo strategies. Dusk is so amazing, I never thought about it either. Sure going to try these.

About Zealous Persecution, dude... this cards is so awesome. It handles the board so well. You should test some, it really adds up a lot of value to the deck.

PeeBee on Esper Spirits

4 days ago

I love spirit decks in modern and have piloted mine to many competitive FNM's and have had good results and it seems to be very good against most decks.

Some suggestions after I've read through comments:

Rattlechains - keep this a 4 of, the ability to flash in spirits is too important.

Geist of Saint Traft - A super value card which can easily steal games, especially if its played end of turn.

Kira, Great Glass-Spinner - This is another great addition to the deck and I usually run x1 of. It completely shuts down control, and if they do have 2 spells you can Remand the second cast spell.

Remand - I feel that you deck plays tempo, grind out value on each turn, whether thats a few damage in the air, countering a spell or flashing in an end of turn spirit, while having counter backup. The perfect card for tempo decks is Remand as it can be an extra turn in some matches, and is very solid against tron playing ugin/karn/wurmcoil.

Dusk / Dawn - This card can recur all of your creatures to your hand, and create a one sided board wipe in lots of situations (selfless sac, no drogskols) - I would trial this out in the sideboard.

I was wondering how Zealous Persecution has been working out for you, as its something i've always considered for my deck: Tempo Spirits In Modern

tommygun03 on Bant Tempo

1 week ago

The base for this deck is awesome, but youre going to need more and better removal. Nissa's Judgment is just way too slow. Try Immolating Glare, its great. For the creatures: Void Grafter doesn't seem necessary beacause you have no combos to really protect. You should add more Gideon, Ally of Zendikar. The card is absolutely insane. Also another Tamiyo, Field Researcher might be helpful.

You dont really have enough Spirits to take advantage of Rattlechains. Instead try to play more 4-ofs to draw those great cards more often. I would make Selfless Spirit and Sylvan Advocate 4-ofs. Also more Archangel Avacyn  Flip might be good, because the meta is going to be full of Zombies after the Marvel ban and people are going to be playing wraths.

Good luck building!

Tyrant-Thanatos on What does giving an oponents ...

1 week ago

Yeah, there are a handful of cards that sound like they "give hexproof" to a creature, but actually don't. Vines of Vastwood, as BlueScope said, as well as Shielding Plax and Canopy Cover. If your opponent uses any of these, it would work that way. That said, a quick search for instant-speed hexproof that isn't limited to creatures you control only found Rattlechains. That's almost a shame, I could see some hella multiplayer shenanigans in instant-speed hexproof on somebody else's card.

This is actually where my personal obsession with Stave Off comes from. It can do exactly this, and it's hilarious to see.

coolname on Alex's Highlander Cube (TTC Ep.173)

3 weeks ago

why the Rattlechains? doesn't seem to do much


3 weeks ago

This deck is interesting. I never thought to add copter. I'm in the process of going from UW to Esper. 2 questions. Why no Rattlechains? I find it can be a free counter when he saves another spirit plus lets me flash in a geist or drogskol in their endatep to avoid a dead drop. Also, what do you think of Windborn Muse for sideboard? I find matchups against wide decks like dredge or tokens rough without it.

Wrigz on Advertise your STANDARD deck!

3 weeks ago

Hello everyone!

This is my take on a spirit deck built around fliers and tapping down your opponent.

Spirit Deck

Almost all of the cards are instant speed so there is a lot of casting on their turn to disrupt their tempo and combos.
One of my favorite combos relies having Rattlechains down, for a total cost of

You would play Nebelgast Herald to tap the first attacker than play Topplegeist at instant speed to tap the second which also procs a third tap from the Nebelgeist passive ability. This allows you to take out 3 attackers while also casting two creatures on their turn allowing you to use them on yours.

This is one of many combos in this deck and I've had a blast playing it so far. Would love you hear suggestions and thoughts from the community!

Kezvin on Spirited Away [Modern U/W Spirits]

3 weeks ago

Ever thought about Aether Vial? Extra dudes every turn, especially ones with instant-speed ETB interactions, seems pretty decent. Put one on two and one on three and pump out Selfless Spirits, Rattlechains, and Spell Quellers. Plus, it gets extra damage and counterspell utility out of Mausoleum Wanderer.

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