|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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Creature — Spirit
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.
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|Have (44)||VGJustice , Caldazar , Wazerwifle , mcstang1986 , aeonstoremyliver , gildan_bladeborn , Reliva , AlucardZain , malachislick , Spinalripper , jhunter , gvlassek , duff87 , Dsmonsta , admizell , NCN946 , AllDayTayTay , TheAnnihilator , meowCat1234 , mziter501 , Sparky41 , Swamy , Pumpkinking913 , saj0219 , Bluboltar , metljoe , Wolfebladeelite , Mortiferus_Rosa , Ashy , Lindough , DrPopular , acbooster , Rez09 , TehDelta , Regulus1010 , Nebman227 , joshw335 , Atroxreaper , thetechzombie , KB2187 , darthnuchi , ecurps , TheGrayMerchant , Diamonddragon2002|
|Want (4)||Mort_Lupus , cybertop , photovoltaic7 , fireborne1986|
3 days ago
@Zendius Love them spirts. Always glad to see enthusiasm for them.
I have now removed the update. I gave it a whirl but found my own issues. The update found too many clunky issues. I messed with different numbers too. I tried 2-3 Curious Obsession. It actually showed potential. But a decent chunk of our creatures sacrifice themselves. We also don’t have the biggest creatures and I’ve found myself in plenty of instances where I have to go through the grind. It’s actually a pretty red card.
Phantasmal Image just gets blown through out a bit too often for my liking. It can also suffer from having creatures that will sacrifice themselves. Doesn’t copy a Spell Queller very effectively. That leaves lords. Obviously that’s ideal but here it almost feels like we’re squeezed into playing it almost exclusively on lords. Not being able to flash it in with Rattlechains is almost half the issue by itself, removing a lot of the utility of copying other creatures. Again, we just get boxed into lords.
Other cards like Kami of False Hope and Geist of Saint Traft are situational excellent. I may go back to putting a few Kami in my sideboard. But having these cards in the build exacerbated the above issues. We got a creature that doesn’t fly and sacrifices itself and a legend. More bad targets for Image.
Condemn was simply a way to extend our removal after dropping Snappies and Cryptics.
5 days ago
RedUndead40 I’m pretty new to this with a very small sample of matches and I greatly appreciate the advice of someone more experienced with the deck, but here is some of my reasoning for my current choices:
I have considered Curious Obsession before but my main problem seems to be a lack of things to do on turn one. It still might be worth the slot though. I have also had Remand in the main in the past but I cut them because when I don’t have a Rattlechains I can never seem to afford to keep mana up for them. Even when I do counter something important it is rarely enough of a Tempo swing to kill them except against big mana decks (which seem to be one of my worst matchups anyway). And it just seems to be a liability in so many matchups (affinity, burn, etc). I feel that with the two Phantasmal Images I probably have enough lord effects and so Favorable Winds isn’t necessary. And Think Twice Seems similar to Opt but slower, and I think I’d just rather run Opt since it gives me another turn 1 play. I totally agree that I would rather have Remorseful Cleric in the sideboard, but I think I need a critical mass of spirits to maximize the value of my lords, and an on tribe Stormfront Pegasus isn’t really that bad. And then sometimes it randomly hates on your opponent’s graveyard effects. I would love to hear a suggestion for a better 1 or 2-drop spirit to take its place in the main though, as I think it is my weakest link. I’ve even considered running Topplegeist to fix my turn 1 problem and my critical mass problem, but it’s just not a good card.
2 weeks ago
@TheAlexGnan Don’t let Selfless Spirit and Spell Queller allow you think we’re immune to wraths. Both are still susceptible to targeted removal. Similarly look to Kira, Great Glass-Spinner. She doesn’t completely stall targeted removal.
My issue with Vial is that we run out of steam and don’t have the teeth like Merfolk to press the issue.
As for Phantasmal Image, it’s better in a Vial build where you can instant speed it out in a way Rattlechains doesn’t allow. However, I’ve had enough experiencing in testing where it sits in your hand because the ONLY thing to copy is the lords. While it’s nice when that works, it still leaves us with only eight cards we want to copy, four of which don’t give it that crucial ‘double hexproof’ synergy.
The spell base is undesirable but in my experience, necessary as it gives us more ways to deal with things that our spirits simply can’t. It stretches out the controlling elements of the deck. Before I had Snappies, I was finding 4x Path to Exile to be too little. Even aside from removal of our own, the deck definitely proved better at interacting with spell based decks than creature based ones. Cryptic gives us an all-purpose tool against both.
3 weeks ago
4 weeks ago
Luckily, D&T/Hatebears isn't in the top ten decks, it isn't a real part of the meta with less than a percent of the meta, and your "Heaven on the roam. (Weenie hatebears)" isn't exactly a tuned varient of hatebears either. Your deck also it isn't weenie, but that is beside the point.
Also, "no original content"? I mean, if you are saying everyone plays the exact same hatebears deck, I'd implore you to check that statement, because Death & Taxes has some of the most varients that are still powered enough to see play.
Look at the normal mono-white hatebears builds.
There are some with just Aether Vial, Leonin Arbiter, Blade Splicer, Thalia, Guardian of Thraben, and Flickerwisp as the main core cards of the deck, with Path to Exile, and Restoration Angel, etc. Some of these run Eldrazi Displacer and Thought-Knot Seer with Eldrazi Temple and Shefet Dunes for an eldrazi package.
Some of the eldrazi and taxes decks are W/B (Which I find is one of the most common varients), while others want to run Blood Moon/Magus of the Moon and run W/R. Other W/R varients use Lightning Bolt and Simian Spirit Guide to pump out extra damage or a larger threat earlier on. Plenty of these builds run Chalice of the Void, and plenty don't.
One of my favorite varients of hatebears splashes blue. This one runs a tribal theme with Drogskol Captain and goes for a spirit tribal instead of Flickerwisps and Blade Splicer beatdown. It uses spirits because of the power given by Rattlechains with Mausoleum Wanderer and Spell Queller. Of course it runs a full playset of Selfless Spirit and a pair of Cavern of Souls with a single Moorland Haunt to provide extra value. With a full set of Path to Exile, 3-4 Thalia, Guardian of Thraben, 4 of Aether Vial, and the playset of Leonin Arbiter the deck is a hatebear deck to be sure, and I love having W/U for sideboards, because it can run Meddling Mage, Kira, Great Glass-Spinner, Negate, and Detention Sphere.
Of course, these are just the two and one color lists, there was a bant one I went against, with Spell Quellers and Collected Company for some of the coolest plays I've seen, and a four color list (GWUB) with human tribal, making it seem like a 5-color humans list, but it ran the set of Leonin Arbiter, and it ran green for Gaddock Teeg, so though it ran Champion of the Parish and enough humans to warrant Cavern of Souls, it wasn't straight human tribal.
All of these lists are playable in the current meta, and none of these are top tier, let alone in the top ten decks, in fact hatebears hasn't been in the top ten for a long time if ever. If you claim you don't think any originality can exist in these decks, you are dead wrong, and if you claim you don't want a deck in the meta, then hatebears is perfect for you. Okay?
1 month ago
On paper the Droggies and Kira look great against burn. In practice, they’ll pick the first one off before we get to the second. Kira works better than Droggy but still needs backup or he opponent will happily burn the poor thing with two spells. Or they could burn us outright.
Selfless is not exclusively wrath protection. It can be redundant protection like Rattlechains acting as spell absorption for wraths AND targeted removal as well as shrugging off combat. Opponent alpha swings and we block, block block, sac Selfless, and retaliate on a tapped down board state.
I could definitely see Phantasmal Image in an Aether Vial build. It’s a card I see the potential in, but has never been good to me. You can Vial in an Image but you can’t flash it in off Rattlechains.
The deck naturally preys upon combo and midrange decks. Going the vial route might make our aggro matchup better but would push out our control suite, killing this natural predation of those midrange and combo archetypes.
1 month ago
Okay so I’m working on a Bant Spirits deck and I’ve never played with Phantasmal Image before.
I hope I didn’t make this question too confusing (obviously I don’t know the answer lmao)...
1 month ago
I like the Spirits and Cavern of Souls mechanic. I wanted to have a threat early and a turn 4-5 finisher consistently. T1 -- Mausoleum Wanderer Ideally Cast from Cavern of Souls and Lotus Bloom T2 -- Rattlechains -- Sac Mausoleum Wanderer if need be to slow opponent. T3 -- Drogskol Captain T4 -- Sovereigns of Lost Alara sacrificing Lotus Bloom and Tutoring for Eldrazi Conscription