Rattlechains

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rattlechains

Creature — Spirit

Flash

Flying

When this enters the battlefield, target Spirit gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

You may cast Spirit spells as though they had flash.

Apollo_Paladin on Free Fly (Arena Explorer 97% Mythic)

4 weeks ago

Personally I'd run 4x Rattlechains in a deck like this since creatures are your only interaction.

+1 just for seeing another Arena player on here though either way!

Valengeta on Exorcise This

5 months ago

Thanks I hope I provided a good example of an Azorius Spirits and you have fun with your deck

Rattlechains was considered before, maybe I'll try out a couple of copies

lespaul977 on Exorcise This

5 months ago

Nice work! I’m currently working on an Azorious Spirits deck myself, which is likely going to use a lot of these cards. A card that I’m using and I’ve seen in a lot of decks is Rattlechains, which allows you to cast Skyclave Apparition (as well as all your other spirits) at instant speed. I hope you have fun with this deck!

pappy4eyes on Mono U spirits

11 months ago

Looks like a good deck, a friend of mine has a similar spirit deck.

I am not very good at deck building, but here are some more spirit cards that look cool: Departed Deckhand, Dreamshackle Geist, Dungeon Geists, Hands of Binding, or Nebelgast Herald (might be good with the flash from Rattlechains). Skyline Cascade enters tapped, but lets you keep an opponent's creature tapped for an extra turn. I think my friend has Cemetery Illuminator in his deck. If you exile a spirit from your graveyard it could be a way to have more options to play each turn.

It should be noted that you might have to cast Geistlight Snare for 2 mana sometimes since you only have 4 enchantments, but that should not be too much of a problem.

Again, I am not sure if any of these cards will work with the deck, they are just cards I thought looked cool. Feel free to completely ignore me. :)

multimedia on Muldrotha, the gravetide

1 year ago

Hey, interesting Zombie theme. There's many excellent cards here, but also way too much filler for a 500+ budget. I presume the wincon here is Captain? With Gravecrawler combos of Altar or Rooftop?

Only 11 ramp sources here with only 33 lands are low numbers for Muldrotha. I don't consider Explosive Vegetation and Circuitous Route playable ramp either with a $100 low budget let alone a higher $500+ budget. There's so many ramp choices that have better interaction with Muldrotha that aren't 4 mana. 3.5 avg. CMC (mana curve) is high for only these numbers too. Something should give? Either add more ramp, add more lands, cut the lesser high CMC cards, or do all this to improve your deck?

To reduce mana curve these are some cards to consider cutting?

Others:

The Spirit tribal theme is not needed here. Some Spirits are fine, if the card is good by itself or helps Muldrotha some other ways and doesn't need other Spirits. There's a reason that Cemetery Desecrator isn't even $1 and is a Mythic rare, it's a terrible card for 6 mana. Drownyard Amalgam is at least not Mythic, but is just as bad for a five drop. You don't need these Zombies, they aren't helping your deck in any way for their mana cost.

It can help to see a deck list that's not 99 cards yet, but has been stripped of a lot of fat. Seeing a list this way can help to smooth the mana curve by adding more cards at certain parts of it that need more such as two drops here. In boarder terms consider more ramp, draw and low mana cost reanimation/self-mill enablers to setup Muldrotha and Zombies?

Good luck with your deck.

AnonmousAxolotl on

2 years ago

Rattlechains is not a expensive card, neither is Brainstorm, and Opt is only .79 cents if you order off Cardkingdom. Also, Oyobi, Who Split the Heavens is amazing!

AnonmousAxolotl on

2 years ago

Really cool deck idea! There are a few cards you might want to think about, namely Katilda, Dawnhart Martyr  Flip, Mausoleum Wanderer, and Rattlechains. Crypt Ghast is amazing, but only if you add in Urborg, Tomb of Yawgmoth.

Oof_Magic on Incorporeal Zombies (Modern Spirits)

2 years ago

Revan0287 I don’t update my SB as much as I do my MB. I have Geist of Saint Traft and Kira, Great Glass-Spinner because at the time Grixis Shadow and W/U/r Control were topping the format. Sanctifier is moderately okay against Shadow and utterly useless against Control. Perhaps the format is in a different place. I haven’t gotten out to play in quite a while but I adjust my sideboard when I do. I find discussing SB slots to be hit or miss as that is more targeted to a local meta. I’ll consider Sanctifier but will wait to play in my local meta before I make any change.

I will note that Damping Sphere is probably more effective against Tron than Void Mirror. Just because Tron runs a lot of colorless cards doesn’t mean they can’t just use colored mana while playing those spells so Void Mirror is easier for Tron to play around. Mirror is great for the MH2 Evoke Incarnations. Considering Grief and Solitude are by far the most played, an evoked Grief is probably coming out quicker than Void Mirror and I think spirits have enough resiliency between Rattlechains, Drogskol Captain, Kira, Great Glass-Spinner, and to a lesser extent Glasspool Mimic  Flip as well as Geist of Saint Traft. I think including Solitude becomes a weak argument for Mirror. But to reiterate what I said earlier about SB slots, your local meta may warrant it.

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