Rattlechains

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare

Combos Browse all

Rattlechains

Creature — Spirit

Flash

Flying

When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.

You may cast Spirit spells as though they had flash.

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Rattlechains Discussion

BaronBrademon on Flashy Monument!

1 week ago

mamutedelucca Thank you, I really enjoyed playing the spirits deck due to the speed at which you could play a lot of the creatures with thank to Rattlechains.

The combination of Oketra's Monument and being able to flash in creatures means that you can build quite an impressive board state in your opponent's end step and keep mana open to protect you and your creatures from threat.

I'm not sure on the addition of Panharmonicon in this deck.

Cierra7771 on Spirit Control

3 weeks ago

Thank you Ixaviergarcia!! I've been messing with this deck for a while now. It's very fun to play and the spirits usually get in for a lot more damage than you think. I actually just added the Gearhulks because I pulled 2 from 1 Standard Showdown pack! How lucky is that? But without the Torrential Gearhulk, I just ran an extra Selfless Spirit and Rattlechains

PickleNutz on Need help with Spirit Deck

3 weeks ago

4x Selfless Spirit 2x Supreme Verdict is a great combo. Selfless can be sacrificed to make your spirits invulnerable and then you can boardwipe your enemy without losing your creatures. Spell Queller, Rattlechains, Geist of Saint Traft, Drogskol Captain, Lingering Souls, Intangible Virtue, Spectral Procession, Path to Exile, Serum Visions, Mana Leak, Spell Pierce, Journey to Nowhere and Ardent Plea are all good for a spirit deck.

Oloro_Magic on Spirit Deck

3 weeks ago

From your maybeboard you want Mausoleum Wanderer as a 4 of as it slows down many decks. You also want Rattlechains. You can also make a case for Latch Seeker and Take Inventory. If you want to make this deck substantially better then you will need to buy cards. Nebelgast Herald, Geist of Saint Traft, Drogskol Captain, Kami of False Hope are the spirits that come to mind as cards you want to work towards. You also want to have some control, Path to Exile and a number of counters such as Remand, Spell Snare, Mana Leak, etc.

Argy on Metagame update: Monday 7-17-17

1 month ago

Having playtested the shiz out of Monument I think you should just build that deck if you want to stay ahead in the meta game.

Of course your local meta game is the one to keep your eye on, but that deck is REALLY strong at the moment.

When you have Creatures that can act like Non-Creature spells that means you don't lose any tempo in your play.

You have at least three of these in that deck: Selfless Spirit, Spell Queller, and Archangel Avacyn  Flip.

If you lean on Spirits you can give them all Flash (Rattlechains), and let them give you draw (Bygone Bishop).

You will also end up with a tonne of fliers on the field.

FullmetalWes on The Art of Instant

1 month ago

@Woods115 Thank you for the suggestions. I'm going to playtest with Thing in the Ice  Flip, if not mainboard, it's definitely in sideboard for aggro matches like you said. I probably won't use Dimensional Infiltrator since I like Rattlechains a little better and I don't need more in the 2 CMC creature slot. All your suggestions have been very helpful! If you think of anything else let me know. Thanks!

Woods115 on The Art of Instant

1 month ago

@FullmetalWes there's another flashy 2 drop to be played instead of Rattlechains. you have Dimensional Infiltrator from Oath of the Gatewatch.Nimble Obstructionist is an excellent card in this deck, good on you.

Another piece of advice, this deck is missing one potent card. Whether it's mainboarded or sideboarded, there should be 4 copies of Thing in the Ice  Flip. It's your anti-aggro card. And as far as control matchup's are concerned, Fevered Visions and maybe a Sphinx of the Final Word would be useful.

FullmetalWes on The Art of Instant

1 month ago

Here's the thing about prowess, it's pretty bad with counterspells in my opinion, it's much better with more of a push with your spells, mine are much more defensive. So I know Rattlechains seems pretty random and lackluster in a deck without spirits, but flash is everything for this build and he's needed for the my 2 cmc creature slot. Oh you're not playing something that I need to get rid of? I'll flash this in, start my turn, swing, pass turn, repeat. Sorcery speed removal will really suffer against this. It's a strategy I love and I think it can be pretty sweet in standard. Considering going instead of though.

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