Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all


Creature — Spirit



When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.

You may cast Spirit spells as though they had flash.

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Rattlechains Discussion

McKendry2 on U/G(Simic) Rivals of Ixalan Merfolk

2 weeks ago

I feel like standard merfolk is in a good place, if the game wasn't so aggressive right now. Your creatures are all generally small at start and are prone to red, white, and black removal. I think one of the strongest includes in the new set is actually Swift Warden. Swift Warden actually has a sizable body for a merfolk and if you remember how effective W/U spirits were back in Shadows Over Innistrad block, the two strongest cards were Flash creatures that acted as anti-removal( Spell Queller and Rattlechains ). Merfolk have now taken up the Tempo strategy from where Spirits left off, but are lacking a critical control color. The fact that we can have a QuellerChains effect IN GREEN is a blessing.

sylvannos on Any tips or finishing touches?

4 weeks ago

@Shadowdarkraity: The problem with Midnight Haunting and Beckon Apparition is they aren't very mana efficient. Both cards shine when you have Intangible Virtue or Favorable Winds on the table, because you basically pay 3 mana for a 4/4 flying, flash creature split in two.

If you don't have an anthem or lord on the table, you're paying a lot of mana and a card for a 2/2 flyer with flash. The same goes for Beckon Apparition, which is a 1/1 flyer with flash...and that's it.

This makes it hard to race against decks with more mama-effecient creatures. Burn, for example, will match your Midnight Haunting with Goblin Guide.

So when you're ahead, Beckon Apparition/Midnight Haunting are really good. But so is having a Rattlechains. When you're behind, Beckon Apparition/Midnight Haunting aren't that great, whereas Rattlechains/Selfless Spirit/some other spirit can help you stabilize the board or protect something important (like a Geist of Saint Traft).

What makes Spectral Procession and Lingering Souls so good is how much power/toughness they put on the table in comparison to their mana cost.

Which brings me to another question: have you ever thought about B/W Tokens? It benefits from the cards you're wanting to play more effectively. You can also add some blue to the deck so you can Polymorph a token into something huge (like Emrakul, the Aeons Torn) since you don't play any creatures in the deck (all of your stuff comes from instants/sorceries).

As for splashing other colors, what you'd do is play 8+ fetchlands and one of each shockland that's in your colors. So to splash green, let's say, you'd play something like:

4x Flooded Strand
2x Misty Rainforest
2x Windswept Heath
2x Hallowed Fountain
1x Breeding Pool
1x Temple Garden
2+ Plains
2+ Island
1x Forest

...this would let you play 4x Collected Company, 1+ Elder Pine of Jukai, and 2+ Gavony Township. If you up the fetchland count to 10 (4x Flooded Strand, 2x Misty Rainforest, 4x Windswept Heath), you could also play Noble Hierarch, Avacyn's Pilgrim, or Arbor Elf. Chord of Calling also becomes easier to cast when you go for more fetchlands, with the downside being there's not too many green spirits to help convoke it out faster.

In other words, you have very few green cards/abilities, but you always have the mana to use them, without mana screwing yourself out of your main color combination of U/W.

To splash black, it's mostly the same:

4x Flooded Strand
2x Polluted Delta
2x Marsh Flats
2x Hallowed Fountain
1x Godless Shrine
1x Watery Grave
2+ Plains
2+ Island
1x Swamp

This gives the mana needed to play 4x Lingering Souls, 1~2x Vault of the Archangel, black planeswalkers (something like Sorin, Solemn Visitor), and/or Inquisition of Kozilek.

TheEDHKid on Possible to Play A Strong ...

1 month ago

Is this possible? Or would it just be really weak? I like some spirits like Rattlechains and Selfless Spirit among other things as spirits and think some spirit tribal might be good. Or would it just be "cute?"

sylvannos on Any tips or finishing touches?

1 month ago

You for sure need 4x Spell Quellers. I'd also recommend 4x Rattlechains and 4x Selfless Spirit. To make room, I'd cut Anointed Procession, Intangible Virtue, Not Forgotten,Beckon Apparition, and Midnight Haunting. Aether Vial in place of Doomed Traveler would be ideal, but you're working on a budget.

You'll also want to bump up your copies of Path to Exile to 4. The same is likely true for Favorable Winds and Geist of Saint Traft, but only if you have the room.

Is a green or black splash within your budget? Lingering Souls and Vault of the Archangel would be worth the black. Green gives Collected Company, Elder Pine of Jukai, and Gavony Township. Green also gives mana dorks, which can be helpful in place of Aether Vial.

Shadowdarkraity on Spirits From The Bright Sun to The Dark Ocean

1 month ago



Ok so I was playtesting with different versions of the decks seeing what each did really good, and what they did that didn't hold its weight. So I did find some things but I decided to ask you about a couple things.

First, I want to make sure that I am keeping within the realm of tokens, which is the main center of this deck, for that reason, I (for now) brought back Doomed Traveler. It can be cast at the beginning of the game and can block for at least 2 turns, if not more. And Late game, because at the point, when it dies and creates the 1/1 spirit, there is going to be something boosting it, making it even better than a copy of itself with flying (basicly). Rattlechains is good but didn't really hold up for my goal of the deck. It would become a 3/2 or better with all of the effects in play, but even then I usually have something better, or A lot of tokens.

Also with the realm of Tokens I also Brought Back Spiritual Visit

Second, I think that my Mana base is better, but I dont know how good it is, I am just having a hard time telling if it is holding up.

Now I am also thinking of cutting down Anointed Procession to about 1-2 copied. One of the reasons is for budget, but the main reason is because it doesn't always come up. I do want it in the deck, with things like Spectral Procession It can really save me if I am in a bad situation, but 3 of them might be overdoing it

I got rid of two Favorable Winds And replaced it with 2 Intangible Virtue

I am planning to replace Path to Exile with 2-4 Remand. Giving them that basic land always comes back to haunt me sooner or later in the game.

Moving Selfless Spirit For the sideboard .

So A question about Phantasmal Image. If I copy Geist of Saint Traft, does that count to the Legend rule? So would it count as having two of the "same" legend, therefore needing to get rid of one of them

And speaking of Geist of Saint Traft I love it. But the fact that it's not flying can really set me back. So I was wondering if there is anything I could do with Invocation of Saint Traft. I don't want to get rid of Geist of Saint Traft but having more creatures with the same effect (noted, slightly worse), really would be amazing, since I could put it on a flying creature.

Thoughts on Oyobi, Who Split the Heavens

And my last thing is how do I know when the deck is complete?

xyr0s on Spirits From The Bright Sun to The Dark Ocean

1 month ago

You're very welcome.

I think Doomed Traveler belongs in the sideboard. It's for the control match-ups, as what it does best is play against sweepers. Replace with Rattlechains, which is almost a counterspell, or Spell Queller (which is also almost a counterspell). Authority of the Consuls and Dissipation Field could also be put in sideboard, as they only shine in some very specific match-ups.

It's optimistic to have 4 Anointed Procession in play at the same time - do you generate enough tokens that it's always worth playing? Think of it this way: It eats all your mana on turn 4 without having any immediate effect on the board-state. So how often do you get something from it in turn 5, and is what you get in turn 5 good enough to cover the lack of action in turn 4. Keep in mind that you likely play a token generator in turn 3 (since that fits the mana). A cheap alternative you might try out: Favorable Winds. Or you could replace with removal like Path to Exile.

Shadowdarkraity on Spirits From The Bright Sun to The Dark Ocean

1 month ago



Now that I look at it. I do seem to have a "pillow fort". In the form of Ghostly Prison and Dovin Baan. I assume I should lean to a more aggro side. So unless someone says other wise I will take them out. I think I will replace Cancel and Ghostly Prison with Spell Pierce. At least 2 of them but would more be preferred? Going aggro I would think that two would be fine.

Moorland Haunt is like the best thing ever. I'm so happy you told me about that card. Its like everything I need out of a land.

I really like the Phantasmal Image but how many would I put in. I would think around 2 because it shouldn't be the stable of the deck but you still want to have a good chance to get it by turn three or four. I calculated that if I have around 2 of them, getting them by turn 4 would be around 31%. But like I said, that shouldn't be a huge issue because it shouldn't be the "key"(for lack of a better term) of the deck.

So Dreamcatcher seemed really good at first (mostly for its mana cost) but I think that Mausoleum Wanderer , Rattlechains and Nebelgast Herald would be way better (specifically Mausoleum Wanderer) or would Rattlechains be better? Or all three?

Now Invocation of Saint Traft seems really good. At this point though idk where he would fit. I could see it also helping with creatures (if I add it) Eidolon of Countless Battles. I really like Invocation of Saint Traft but if it isn't reasonable then I won't add it.

Now my favorite card in this deck is Anointed Procession. But is it even reasonable to have all 4 of them in? Having Spectral Procession pop out 24 spirits is nice..really nice (that math is correct right? 32=62=12*2=24?) but having 4 isn't exactly budget and I usually (i don't think ever) dont have had all 4 out at once.

Now the last thing I want is some suggested sideboard budget cards that you think I might need just so I have something to work off of when I buy the deck.

Btw I just want to say thank you so much. When I first was getting into magic it seemed kinda intimidating. But building (at least semi competitive decks) is so much fun and I get to learn so much from doing it. I really enjoy the game and I want to thank you for helping me along the way, you have made my magic experience better and SUPER fun. I even got two of my friends into it so now I have more irl propel to play with and not just at fnm.

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