|Commander / EDH||Legal|
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|Shadows over Innistrad||Rare|
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Creature — Spirit
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.
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18 hours ago
I would agree that you don't need Censor. Maybe use Hieroglyphic Illumination instead? I would also put in 4x Mausoleum Wanderers over Thraben. My reasoning is that it's essentially a 1-mana Censor if you have out Rattlechains, and it's a strictly better Cursecatcher if not.
If you ever take this into Modern, Ephara, God of the Polis would love this action...just saying(:
2 weeks ago
dakota.cowart thanks for the comment! I'm testing Rattlechains in the sideboard against control and midrange decks, but I'm not sure how I would make any room for it in the main. If the spirit tribal is being suitably disruptive in my local meta I may try it to double down on board protection, but it doesn't protect against sweepers which are the deck's natural enemy. Gearhulk, too, I tried to fit in, going with a more U/W control emphasis, but instants that weren't Censor felt way worse than Cast Out and Stasis Snare--it forced me to go with counterspells over removal, which is not the strong suit of the deck imo. Then it just doubles down on needing to draw the right card at the right time.
Thraben Inspector is just the best one-drop in standard. She blocks like a champ, whether to trade with X-1s or chump to protect myself/Gideon, and gives me a clue to crack when I don't have something else to do on my opponent's turn. She keeps Bygone Bishop going, hedges against sacrifice effects that get around Avacyn/Selfless Spirit. In a deck that emphasizes timeliness (drawing Spell Queller t6 with your opponent in control of the board is bad) you can never be upset to draw her. She's great!
In a more spirit-tribal emphasis build, though, she's /probably/ not necessary? But she's got a lot goin for her!
2 weeks ago
I've been working on something really similar to this for about a year now. I originally didn't go all the way spirit tribal, u/w control with Scatter to the Winds/Halimar Tidecaller shenanigans. I have since rotating out of origins and dragons, moved to a pure spirit-tribal tempo. I think we could help each other figure out want we want with this archetype. I haven't updated my deck to reflect what it currently looks like on tappedout, but the principal (reacting to your opponent and playing off of them) is still the same. I believe that Censor could be really strong, and that a late game Pull from Tomorrow could be devastating to the opponent. I personally run Always Watching , Rattlechains, Essence Flux, and have been trying some Torrential Gearhulk. I understand those cards wouldn't fully work with your choices, but I think Rattlechains could definitely help. Imagine, if even spirits worked as instants, the amount of pressure the opponent would feel knowing that they are not the only ones playing spells on their turn. On a serious note, I really like that idea of holding up mana and playing mind games with your opponent, and having additional outs with cycle is pretty powerful. Just tell me one thing; why Thraben Inspector?
2 weeks ago
Spectral Shepherd and Rattlechains help you out with dodging removal, Apothecary Geist gains you life, Nebelgast Herald makes it easier to hit, Vessel of Ephemera and Triplicate Spirits get you a bunch of tokens. Obelisk of Urd acts like a lord too
2 weeks ago
2 weeks ago
I like the landfall idea, but I am totally confused as to what you are trying to attempt here. What is your win-con? Why use Rattlechains with no other spirits? I think a description here would help to give more direction to what you want to accomplish.
2 weeks ago
If you're thinking of Spirits, check this out:
For your deck as-is right now, I'd suggest the following:
- 4 Drogskol Captain and 4 Spell Queller seem like must-haves. The 2 Sky Spirits aren't really doing anything.
- Mausoleum Wanderer and Rattlechains are 2 reasons to play Spirits in Modern. Mausoleum Wanderer is particularly brutal because of how much damage Spectral Procession does when it gives Mausoleum Wanderer +3/+3.
- Consider Figure of Destiny to fill out the rest of your 1-drop slots. You can level it at instant speed into a 2/2 spirit for . It gives you a mana dump at the end of each of your opponent's turns.
- Spell Pierce is okay, but not 4-copies-good. Against Zoo variants, Rock decks, Collected Company, etc. this can be a dead card a lot of the time. I'd actually suggest moving them to the sideboard and then playing a plethora of hard counters that are lower mana cost. Spell Snare, Negate, Dispel, and Stubborn Denial are all going to be far more useful because they scale late into the game and don't leave your opponent the option of paying mana.
- Remand is another card I'd suggest. In combination with Vapor Snag and your removal, you can just tempo people out of the game.
- To find room for these extra cards, cut Invocation of Saint Traft and Mirror Mockery. They're just begging to get you 2-for-1'd. More importantly, they're cast at sorcery speed. You won't ever need to tap out until your opponent's end step because you have Rattlechains and Spell Queller.
For your sideboard, I'd suggest something like: