Rattlechains

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Rattlechains

Creature — Spirit

Flash

Flying

When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.

You may cast Spirit spells as though they had flash.

Rattlechains Discussion

Budzi on Esper Spirits - Modern

2 weeks ago

Thanks for the comment Loganrockwitch.

Lingering Souls is really nice yep!

I have tried Inq and Thoughts it can be really good but to be honest its so painful especially with the land pain so Id rather play spirits and get the clock ticking faster.

If I had Aether Vial in this deck, I would probably remove some Rattlechains but really the flash/hexproof is sick and works so good for this deck.

Countersquall is nice to have encase of board wipes and the 2 life loss can be game winning

Essence Flux is great for another Rattlechains trigger or protection by blinking.

Id be up for changing Trickbind for Tale's End it has been nice for a counter on legendary spells.

DrValium on Furious Spirits

1 month ago

Have you considered this Rattlechains to give your spirits flash?

Loganrockwitch on Esper Spirits - Modern

1 month ago

Hello nice deck, i really like Lingering Souls here. My suggestion is to cut Countersquall Essence Flux Trickbind as well as 3x Rattlechains and put 3x Inquisition of Kozilek and 3x Thoughtseize .

JararoNatsu on Spirit Bounce w/ Soulherder?

2 months ago

With the recent Soulherder card that's going to be released soon, I am considering building a W/U tribal Spirit deck that centers around bouncing creatures to buff it up, as well as using ETB effects to lock down the opponent. Obviously I would use cards like Nebelgast Herald , Rattlechains , and Spell Queller , as well as cards like Essence Flux , Path to Exile , and maybe even Always Watching ? I'd also maybe like to include Geist of Saint Traft , Brago, King Eternal , and Drogskol Captain if I can, but they may not fit.

I'm hoping I can get some suggestions for card choices here? I pretty much have lands covered and most of the creatures, but any suggestions would be most welcome. I'd like to keep this tribal, too.

Thanks!

ClockworkSwordfish on Blue and White Spirits

3 months ago

In an all-spirit deck like this, I wouldn't leave home without a set of Supreme Phantom . Rattlechains is also a cheap way of messing with combat math throughout the game. Since your two Spiritual Visits only have each other to splice on, I'd recommend something like Topplegeist in their place.

clayperce on Thoughts on UG Control?

4 months ago

APPLE01DOJ,
Thanks much; I'll give your Kefnet deck a hard look, for sure.

heckproof and APPLE01DOJ,
Yeah, those are all good examples.

PlatinumOne,

> weird mashup of ramp into semi-big threats with suboptimal control elements.

That's actually a great definition of what Ponza is all about! I usually describe the deck more like "aggressive ramp into bulk rares that you would never expect could be good in Modern, with an overlay of annoying mana-denial Control", but yours will certainly do. The thing is, it works surprisingly well in many metas.

> besides fetchlands, what activated or triggered abilities are you hoping to stop with Repudiate / Replicate

I actually laid that out in the deck description, but in case you missed it here it is again:

  • Opponent transforms a Thing in the Ice? Repudiate the triggered ability and our team stays on the field.
  • Opponent wants to make us sac' a creature with Lili, put a Terminus on top with Jace, or ultimate whatever random Planeswalker they have? Repudiate the activated ability and we've totally turned the game around.
  • Opponent tries to Modular a ton of +1/+1 counters onto their attacking Inkmoth Nexus, wipe our board with an Oblivion Stone, Equip a Batterskull, Crew a Smuggler's Copter, etc, etc, etc? Repudiate gives us answers (or at least options) we never had in 'normal' Ponza.

Here are more details though, looking at the top meta decks in turn ...

All that said, it's clear that in many cases a 2-mana counterspell (e.g., Negate or Mana Leak ) is better than a 2-mana stifle effect ... certainly UW Control has found that to be the case! What's not clear to me yet is if that's the case in UG Control as well ...

Happymaster19 on Spirited Away: A Paranormal Primer [U/W Spirits]

6 months ago

I would imagine having Thalia, Guardian of Thraben in the sideboard would help against the aforementioned matchups. Our hexproof and pseudo-hexproof lords help defend against Burn (along with Rattlechains and Selfless Spirit sponging spells after dishing blows). Against Phoenix, the flipping of Thing in the Ice  Flip is the biggest concern.

I haven’t played the deck in an age as I want to switch to Aether Vial . However I haven’t gotten stupid enough to buy a Vial. That said, my advice comes from play experience with the pre-Vial build.

DigitalEmerald on Blue/White Spirit Control

7 months ago

Doomed Traveler is always a good first turn- it can die as a chump blocker, and then you get a flying blocker as well with Spirit synergy! Kami of False Hope is great at any point to protect yourself.

Rattlechains is definitely a great one, if you pair it with Niblis of the Mist or something similar. Nebelgast Herald would be an awesome pair for that theme!

For quick spells, Silence and Render Silent are incredible for control. Vapor Snag and Not Forgotten get things away from you or back to you.

I hope this helps! Let me know what you're thinking, I'd love to help more. :)

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Rattlechains occurrence in decks from the last year

Modern:

All decks: 0.08%