Archfiend of Ifnir
Creature — Demon
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling (, Dicard this card: Draw a card.)
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Archfiend of Ifnir Discussion
14 hours ago
I am currently tuning my Gitrog Monster deck:
Commander / EDH*
SCORE: 2 | 8 COMMENTS | 171 VIEWS
I'm not sure in which direction I should go to make it faster and more reliable. At first I had a list that focused on getting Squandered Resources or Rain of Filth , then (hopefully) drawing into land searching spells, which enable to generate more mana and draw more cards and so on...I managed to pull off one lucky kill on turn 3 with that method, but it all depended on getting Squandered Resources and Natural Balance and drawing into enough land searchers. I feel there are not enough spells that have a good "mana/land search" ratio to make this approach work well enough.
Another method to win is by having a free discard outlet and Dakmor Salvage. It's basically repeatedly milling the deck with the help of kozilek and generating infinite mana in the process with Lion's Eye Diamond.
What I'm unsure about is the rest of the deck. I have some disruption, artifact/enchantment destruction, Choke to annoy our mono U players, cheap mass discard...some Dredge stuff and Dread Return, several landfall Triggers, Sanguine Bond and Exquisite Blood Combo which work well with the lifegain from Zuran Orb and Retreat to Kazandu, some cycling in addition to the cycling lands and Archfiend of Ifnir...
It's all somehow nice but I'd like to hear some opinions if it's better to completely focus on one way to exploit the Gitrog Monster or if it's better to be more flexible and use cycling, dredge, reanimation and land searching/sacrificing equally.
As this is my 8th ready to play commander deck I don't have any more of the best mana artifacts left. The deck is land based, but the speed of Mana Crypt and all the moxes shouldn't be underestimated...I have thought about adding Null Rod or using proxies for the missing artifacts.
Thanks in advance for your comments!
2 days ago
Well, I don't discard or cycle cards in this deck. Why use Archfiend of Ifnir? I don't see a viable strategy or synergy with it in my deck.
Don't worry about grammar, I'm a foreigner, I should be the one worrying about that. Hahaha
I shall check your decks. Thanks buddy.
2 days ago
Still, I strongly suggest you put Archfiend of Ifnir in your deck.
3 days ago
3 days ago
zekhet Honestly I haven't taken the updated version out for a spin at any FNM's so far since I work Friday nights, but in online playtesting it catches a lot of people off guard. It's also resilient against Lost Legacy; naming Faith of the Devoted doesn't hurt it too much, it just switches into a fully Aggressive Burn deck without skipping a beat, and there's nothing else worth targeting with LL. Otherwise, this deck has a great targeted creature removal package, but folds hard to Token strats, namely Abzan due to Procession/Stockpile. Interestingly, it works well against Superfriends with its direct damage and beefy creatures.
Hazoret the Fervent seems like a good fit that I'll try running in the next update. It looks like it'll act as an additional copy of Faith more than another beater.
Archfiend of Ifnir also seems good, but achieving five mana in this deck is pretty rare. In theory it's a better boardwipe than Nahiri's Wrath, and token strategies seem to be this decks weakness. The mana issue could be fixed easily to support it, but then I just have a hand filled with lands and no action. If I update the deck to include Hazoret, maybe that would be a good thing, but that leads itself to more of a control deck.
4 days ago
What would you think about putting Archfiend of Ifnir into either your sideboard or main deck? I've been toying with a similar themed deck and its been great fun to play.
4 days ago
Pretty good Deck, but I do have some suggestions for you. First, I would run 3 or 4 Nest of Scarabs to get some extra creatures out there, it also would allow you scarabs to dump more -1 counters on, which would kill a scarab but give you more scarabs in the process.
You're Mana ramp needs fixing, you have a lot of 3-5 Mana cost cards, that will make it hard to get your strategy rolling when you can not play any cards turn one, or multiple cards late game. I would suggest Festering Mummy Over Doomed Dissenter. It's a good 1 drop and can die later to give you a -1,-1 and possibly some scarabs or a snake with Hapatra. I would also drop Wasteland Scorpion, although I love deathtouch, it doesnt have much synergy with this deck, and you need more small creatures. I would presonally replace it with a Ruthless Sniper
It's a little more expensive, depending on how budget you are going, but Channeler Initiate could really help you create some tokens and you can always again drop the 3 -1's on a scarab. As well as give you more Mana to play with at the same time.
A card like Key to the City can help your Hapatra hit for damage to create a -1 counter and a snake / scarab as well as help you cycle through your cards to make sure you get the ones you need. As well as activate Ruthless Sniper's ability.
I would also dump Soulstinger entirely for Archfiend of Ifnir, as he is a good finisher, can cycle, and create -1 tokens making him more flexible.
Just some suggestions. Happy Deck Building!