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Archfiend of Ifnir
Creature — Demon
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling (, Dicard this card: Draw a card.)
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Archfiend of Ifnir Discussion
1 day ago
6 days ago
TheDirgeCaster -1/-1 counters , are one of the strongest anti-meta decks. If you can, you should go and play at an FNM and get a reward. I would suggest to place in Archfiend of Ifnir, Grind / Dust is also a card, that empties the field outta nowhere, Nest of Scarabs and Torment of Venom are nice removals too! This deck can go from 0 to 60 in no time !! +1
1 week ago
BaiZongTong, thanks for the feedback. I really enjoy the Archfiend of Ifnir and Key to the City combo, so I don't rely too much on cycling lands. It makes a devastating impact and really turns the tide of battle the turn it drops. Key to the City has made some clutch Ammit Eternal saves getting him through to drop his counters. Finally, I often have the Dust available to trigger the board wipe against my opponent; including indestructible creatures.
I did originally have The Scorpion God in the deck, but I found that I didn't get the value from it that I get from Archfiend of Ifnir. However, I do sorely miss the card advantage. I am thinking of running some Despair + Driven to get some form of card advantage back in the deck.
I have been toying with adding more removal and a splash of death touch to help make the deck more consistent. Ultimately, if I don't get Hapatra, Vizier of Poisons or Nest of Scarabs by turn 3... then I lose the game. I don't like not having reliability through multiple means.
How does your deck hold up against control?
1 week ago
How's Archfiend of Ifnir working out for you?
I play a similar deck and was excited about the archfiend, but didn't think there's enough cycling cards to make it worthwhile. Ruthless Sniper I thought may have been an interesting addition, but again, not enough good cycling cards. I run The Scorpion God instead for late-game big-hitting. It also helps with card advantage.
Cycling lands is a way to got to compensate the problem, but I run Blooming Marsh instead which allows the deck to be a lot faster.
An intersection is Stinging Shot, which is a great sideboard card against flyers like Glorybringer, and gives you three insects for just one mana with Nest of Scarabs. It also fits into the cycling requirement also.
On the topic of Nest of Scarabs, I find it to be perhaps the most powerful card in this setup, because it allows you to flood the board with creatures very cheaply. Combine it with the previously mentioned stinging shot, Channeler Initiate, or Exemplar of Strength, you are basically throwing out multiple 1/1s for just 1 or 2 mana. The 1/1s do more than just flooding the board. Target one of the 1/1 with one of those creature's ETB effect, and you have cheap 4/4 or 4/3 for just 2 mana.
I also find Supernatural Stamina to be extremely helpful in this setup, since it allows you to trigger ETB effects again. Imagine you have channeler on the board with some counters, and you play exemplar targeting channeler, channeler dies, but you play stamina to return it to the battle, triggering its ETB. Now you just created 6 -1/-1 counters in two batches, which allows you to either create two snakes with Hapatra and/or 6 insects with each tomb. It also helps you save creatures, and sometimes gives you that extra push for lethal damage.
With that many creatures, right now I run Westvale Abbey Flip to transform the 1/1s into a giant creature. But when that rotates out, I'm thinking of something like Oviya Pashiri, Sage Lifecrafter or Metallic Mimic to help.
Anyways, this is my interpretation of the deck. I recently splashed more red (I have red already since I was supporting the scorpion god), which affects the mana base, hence all the Aether Hub and Attune with Aether. I'm still debating whether this is the direction I want to go into.
3 weeks ago
LegendaryCreature, I had the Dread Wanderers in the main because my current meta is dominated by Jeskai and Blue Red control at least until rotation, but I can't believe that I forgot that the Aetherborn was a thing! It's a good creature for curve with two strong keyword abilities, I'll be adding it in for sure. As for the need for more finishers I think that The Scarab God is a perfect fit considering that most of the time, if not always, there will be a creature in the graveyard and I've been considering adding in Archfiend of Ifnir given its a large flying body that I can cycle away if I pull it too early as well as have it become a Scarab God reanimation target. My reasoning for Unsummon in the main is because it's one of my only answers for indestructible creatures and is a good way to dispose of tokens without spending a lot on Fatal Push. Thank you so much for the help and I wish you the best of luck with all of your brewing endeavours!
3 weeks ago
Looks cooll +1 from me.
maybe replace Bloodlust Inciter for something better, Gifted Aetherborn to keep you living against uber fast aggro? Scrapheap scrounger to comeback, and be a speedbump against aggro, and you can sac it to Bontu the Glorified? Bomat Courier and Dread Wanderer are great sac outlets for Bontu as well.
Maybe find room for Ammit Eternal, it's huge, cheap, and fun.
Pretty cool deck, I really want to make something work with Archfiend of Ifnir.
3 weeks ago
N1996. Thank you for the suggestion. However, I did not have great success with Decimator Beetle. Generally, I was only able to reliably trigger its synergy upon entry and once upon attack. Often he would be removed or die from combat. Archfiend of Ifnir in that slot gives me a few more options and flying coverage.
3 weeks ago
If you're going to run that tactic, I think you need to go all in on it... go up to four copies of both Hapatra, Vizier of Poisons and Nest of Scarabs and replace most of the cards that don't place -1/-1 counters on creatures with ones that do.
You could also potentially go for a discard/cycling twist using Archfiend of Ifnir.