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Archfiend of Ifnir
Creature — Demon
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling (, Dicard this card: Draw a card.)
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Archfiend of Ifnir Discussion
57 minutes ago
Note that the spell will only be countered once: by the first ability to resolve. It's not technically possible for something to be countered multiple times because he countered object is removed from the stack as part of the countering process. The other two abilities will fizzle, or fail to resolve due to all of their targets being illegal.
20 hours ago
22 hours ago
I took a more control approach when I was building around sarcophagus and 2 of was working great for me, granted I had a bit more selection / draw running 4 hieroglyphic illumination. I can post my list if there's some interest, but I think you're pushing more towards a midrangy aggro deck.
I do think Hollow One ought to be a 4 of in the sense that you can cycle all 4 over the course of the game, and at any point on your turn later you can cast them for free - so say the game goes long, 10 turns down the road, cycle a few cards, put 16 power on the board for free..
If you could post a bit about your general strategy I can probably give some more concrete suggestions regarding cards & # of each. It seems your going survive early game w/ push & spray & sweltering suns -> mid range beatdown, my thought is you've got to go bigger or wider than your opponent for that strategy to work.
So while your getting some good value out of your cyclers, I don't feel like they have the ability to play around or interact with some of the most played cards. Take u/r control - an early Abrade on sarcophagus into an Hour of Devastation would (no offense) leave you dead to rights and facing the inevitable Bolas. Whereas if you can create opportunities to drop 2-3 threats in a turn 2-3 turns in a row, you can force your opponent to play more into your value & bash plan (if that is your plan, I may have misinterpreted).
I think if you're going the archfiend route, Ruthless Sniper is absolutely wonderful choice (kudos). One thing I haven't seen that may be an interesting direction could be building around these two homies and putting a copy or two of Liliana, Death Wielder (yep, that jank planeswalker deck card) at the top of the curve.
If you really wanted to get funky may you could do something like sniper > cycle/cast > cycle/cast > Fateful Showdown + drop your hollow one's > Abandoned Sarcophagus + cycle/cast > Archfiend of Ifnir + cycle > Liliana and drop what like potentially another 5-6 creatures?
I think censor's a great card for you as well and based off what your deck is doing I'd be more inclined to run that and or countervailing winds over negate.
23 hours ago
Ok so I have a deck that revolves all around -1/-1 counters.I play with x3 of Ammit Eternal 2x of Nest of Scarabs 2x of Hapatra, Vizier of Poisons 4x of Archfiend of Ifnir 4x of Obelisk Spider. Now normally my main combo is Nest, Hapatra, and at least 2 Spiders on the field before my Archfiend hits the field. By that time I should have a cycle land or at least some form of cycle card due to all of my situational cards being cycle but also taking care of threats that might not be on the board at the time. So I would cycle and get -1/-1 counters for how many ever creatures my opponent has on the field and cause triggers.
Got side tracked, anyway my main question is this. Will an opponent playing a Spell with Ammit Eternal on the field count as myself putting a -1/-1 counter on the Ammit or would it be counted as my opponent placing it due to them casting the spell and nothing triggers.
I believe that it would cause my other triggers to activate due to the wording, whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.
1 day ago
If you want mainboard Faerie Macabre then I'd swap it for Fulminator Mage and Beast Within or the Archfiend of Ifnirs. Currently I'm testing a version without Archfiend and instead running Monstrous Carabid for even more fast cycling. The name of this variant is speed and its been running well for me.
1 day ago
I would cut two copies of Archfiend of Ifnir and a copy of The Scorpion God. You dont have enough lands to support that much high end. Or cut Soul-Scar Mage because he's kind of underwhelming and you don't have enough burn to warrant his inclusion imo.
2 days ago
I put bounce cards in along with hand-hate to try in the main. Put the suggested more dedicated removal in the side. Added in a land, tweaked the lands, took out Crypt of the Eternals, now that I've RTFC.
Trying to keep over 30 cycle cards in the main to feed Archfiend of Ifnir, Curator of Mysteries didn't ever really seem to get to stick and actually scry. Hollow One seemed to like early excuses to cycle, but also easily fell to Glorybringer exerted.
I feel like I need some more red spells to take advantage of the red mana. Really, it was only for splash for the 8CMC Nicol Bolas, God-Pharoah
2 days ago
But not too terrible a concern with a 4/4 and a 5/4 flier coming at someone's face. Issue is exactly as Argy stated in that there needs to be more threat and creature removal/counter, especially in my current meta where 3 of 6 decks on Saturday HOU showdown were temur energy.
I will have to tinker with the suggestions he made. I have no The Scarab God, and will have to pillage my b/w zombie deck for the liliana's he suggested. I can't justify purchasing outright another set of those things. I might pull some Drana, Liberator of Malakir and possibly an Olivia, Mobilized for War or two from a vampire deck I have to fill the void.
Heck, maybe use the discard mechanic instead of the cycling mechanic to trigger the archfiend? Maybe then try to get a The Scorpion God to fill out any cards from previous sets.