Archfiend of Ifnir

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare
Promo Set (000) Rare

Combos Browse all

Archfiend of Ifnir

Creature — Demon

Flying

Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.

Cycling (, Dicard this card: Draw a card.)

Price & Acquistion Set Price Alerts

AKH

Ebay

Recent Decks

Archfiend of Ifnir Discussion

FiveEightFiveBC on Rule #2: The Double Tap v2.0

2 days ago

Your list looks pretty interesting! You've included some of my Varina favorites, like Alhammarret's Archive, Library of Leng, Archfiend of Ifnir, and Rooftop Storm.

If mill is at all what you're interested in, I'd give Necromancer's Covenant a second look. It's an explosive token generator that gives all of your zombies a very relevant keyword ability, especially if you're running Sanguine Bond.

MindAblaze on “I don’t like playing with ...

3 days ago

So...that happened...

Last night I was involved in two multiplayer games of magic against the same two guys. The first game player A; with his version of Temur Energy sits down to an aggressive start with an intended combo-y finish. The second, player B, a mish-mash blue/black aetherborn/servo tokens energy deck. I’m playing an Emeria Angel + Knight of the Reliquary deck that uses Zealous Persecution as my main difference maker, and lots of 1/1 tokens (on a side note; great place for the new Serra Angel generator, Lingering Angels? Raise the Angels? Wut?)

So that game goes fairly smoothly, B runs short on mana and only draws his fourth when I’ve got 10 birds and two angels. Player A has a fair army, but isn’t keeping up with the landfall shenanigans and I eventually draw into Vault of the Archangel and put the game out of reach of their fair, recently standard but very casual decks. I concede my deck was much stronger than theirs, but they left that game not feeling too bad and somewhat impressed with the synergy (ie; drop a land, make a bird, Mentor of the Meek trigger, draw a card, gain a life off Suture Priest.)

Now comes the second game. A little background first;

I joined this group roughly a year ago. At the time their existing group was evolving. The core of the group is made up of a bunch of guys late thirties - early forties who have either come back to the game or are new to it. Player A is a returning player. When I came to town, their were three guys exiting moving south to “try to go pro,” younger guys, early twenties-ish. Im told later that Player A was so excited and that he was boasting about how he was going to be the best player in the group now...So I show up to the first day I’m invited and it’s an Ixalan draft. It goes ok in a large group and I finish top 4 with a hodgepodge of creature types. Notably player A finished ahead of me. So at the end of the night one of the guys that’s going to be leaving and I start up a conversation about some deck types we’re interested in based on the new cards, and card names start to fly. You know the conversations, where any uninitiated onlooker goes “wtf are these guys talking about?!?” Anyway, Player A gets a bit concerned he may not be the guy to beat moving forward.

Fast forward to game two; I sit down with deck-large;the-mad-king-of-tristram (which I acknowledge might be a bit anti-social for the environment, but it’s my favourite deck and I’ve only played it twice, maybe three times, in the last year including last night.) A is playing the pre-con cats basically right out of the box into sleeves, and B is playing a tweaked Edgar Markov (but not so tweaked as to be any more threatening than it is out of the box.) They’re probably a bit outmatched here. The first few turns nothing happens of relevance, since I kept a hand with no rocks just an Ancient Tomb. Turn three I play Font of Mythos planning to curve into Archfiend of Ifnir on turn four. So A plays Qasali Pridemage and lets everybody draw the two extra cards until his next turn comes around, in which he doesn’t swing with his cat but he does sacrifice it to blow up the Font so B and I don’t get the two cards. Well, after that the Archfiend does a fairly reasonable job suppressing the board state and the two non-blue decks don’t find anything to kill it or Nekusar until eventually I Lim-Dul's Vault for Megrim, kill his Leonin Relic-Warder that had stolen my Memory Jar and crack it. A dies and B is left with three life, he Merciless Evictions my creatures away and I top deck Wheel of Fortune for the win.

Well, as soon as A dies he packs up his deck, throws his stuff in his bag and says “I don’t like playing with you.” I start to say I understand how that’s not fun for him and how I rarely play this deck, and he stands up, leaves his beer on the table and goes. B and I finish the last turn, chat for a bit and leave.

So am I in the wrong for playing a deck too powerful for my environment? feedback from other group members goes something like “your decks are so interesting and we get better by seeing how you play your turns and you don’t gloat when you win or sulk when the whole table turns on you.”

On the other hand, this guy who is 40+, throws salt and shade every time someone blows up a permanent or even throws an opportune attack in his direction. I do consider him the only other player who is a threat though, and have been known to do things like blow up his only Forest (and green source) that he just put a Fertile Ground on...I view it as a learning experience but I also see how some people could consider me an a**hole...

What do you guys think?

Hannah_Jael on Assault Chasm

1 week ago

I am thinking about taking out red altogether, which would remove Goblin Welder and Anger, so that I could run Atraxa, Praetors' Voice as commander to boost the counters on cards like Vexing Sphinx and Archfiend of Ifnir.

law579 on Varina's Art Class

1 week ago

It's very difficult to make a decent deck around $100 dollars in EDH unless you're using specific budget lists. Regardless, I'll try to keep these suggestions budget.

With that out of the way, I like a good amount of the cards in this deck. A huge suggestion is to put Archfiend of Ifnir in here. It can wipe enemy's fields very fast if played at the right time. Another is Confessor to double your sustain. Don't underestimate the value wheels can provide Varina. If you want more card advantage Mentor of the Meek is amazing for it.

Anything in particular you're looking to improve about the deck? Take a look at my deck or respond if you want more Ideas.


Varina, Nekusar's Little Sister

Commander / EDH* law579

SCORE: 1 | 39 VIEWS


Sheld on Vial Smasher & Kraum, the Evil Couple

3 weeks ago

Hi SynergyBuild,

thanks for suggesting great boardwipes! They are indeed one of the strongest ones in Grixis colors. However, as I play in a very casual meta, I've decided to find some more flavorful on-theme boardwipe.

After some research, I've found Archfiend of Ifnir and decided to replace Evacuation with it.

DrMegaWhits on Playable Esper Zombies-Matter Cards

1 month ago

While not a zombie itself, Archfiend of Ifnir synergies so damn much with Varina, Lich Queen it should pretty much be in every one of her decks

TriusMalarky on New Perspectives/Approach

1 month ago

Definitely go up to 2 or 3 Approach at least, and because of the fact that New Perspectives works so well with Cycling I'm assuming at least 15-20 of your cards can be Cycled(using Cast Out, Hieroglyphic Illumination, and the lands such as Irrigated Farmland, etc.)

The thing is, if you are running 4 each of Cast Out, Censor, and Hieroglyphic Illumination, and running 22 lands(taking 2 out for 2 more Approach) you have an almost guaranteed chance to get the lands to get a t6 New Perspectives. Running Curator of Mysteries and Compelling Argument also add more 1-mana Cycle effects, maybe using 1-2 Opt if you have space, Countervailing Winds because it's a decent counterspell, and depending on your colors using Archfiend of Ifnir, Shefet Monitor, and Haze of Pollen(as well as the Amonkhet Cycling duals) can give you an easier path to victory. On the side, Archfiend and Curator are alternate win cons as they are decent sized flyers for the mana.

On the side, I'd run 1-2 copies of Abandoned Sarcophagus as it can let you utilize cards like Cast Out and Haze of Pollen that you cycled earlier in the game to get another handle on the game. Also use that one card that cycles and gives you 2 life, that can help seal the deal against your opponent.

I personally might consider using the M19(if you're playing Standard with this deck, which I assume you are) card that mimics Sphinx's Tutelage. 1, maybe 2 copies add yet another win con that can easily crush your opponent with a New Perspectives on the field.

FiveEightFiveBC on Varina, Lich Queen

1 month ago

I'm so disappointed not to see Archfiend of Ifnir here. If you have just a few zombies, simply declaring your attackers will destroy all of your opponents' creatures if you have Varina on the board!

This card is amazing in my build: Drove of the Lich Queen

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