Faith of the Devoted

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Faith of the Devoted

Enchantment

Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.

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Faith of the Devoted Discussion

n0bunga on WW2 Gravetide Propaganda

2 weeks ago

Grindig opponents out in a Group Hug fashion and preventing decks from doing anything feasible are the miserable ways this deck wins by.

If there is a need for it, Muldrotha’s still a 6/6 that can beat down but I’m open to suggestion if you think there are any enchantment based wins?

Lich and Second Chance offer an out of infinite turns into doing what we’d like.

If need be, there could be room for the infinite Gitrog combo, using Faith of the Devoted as an outlet.

bshred8 on Ultra Budget Mono Black Discard

1 month ago

Turn 5, if you don't miss a land drop, you could cycle at least one thing and return it to your hand, as well as activate Faith of the Devoted or Ruthless Sniper. That's not to mention the multiple 5-drops you have to play, so even if you don't have anything to do you should have something to do.

He_Who_Hungers on Olivia's Bloodthirsty Madness

1 month ago

That's a cool list. Have you considered adding some things which benefit from your discarding in other ways than madness? Thinking something like Archfiend of Ifnir or Faith of the Devoted could be pretty good for a deck like this.

pleblius on Lich's Approach (Budget)

1 month ago

After realizing the potential full-to-zero power of Faith of the Devoted, I think it's almost definitely worth running 4 mainboard.

razelfark on GTA:GoblinTesharAggro

2 months ago

So your infinite combo is to draw? Not sure what you do with that except maybe add Cunning Survivor as a win condition because of the discard triggers you can get yourself can make it swing lethal. All you need to do now is give it haste so you can just bring it back from the grave in the triggers.

After some digging in the card data base I found better options would be to run either Marionette Master as you generate an infinite amount of treasure or Faith of the Devoted as you can just drain them out.

For some real spice you can use Fateful Showdown. Not really reccomended

I am not sure why you have Karn, Scion of Urza in this deck idea to much, unless you were trying to get the token. I would skip that idea because the token can still be chump blocked after all. This should also save you a good chunk of cash as he will be a hot card likely.

I would also probably cut the Mox Amber as the card has no real value in the deck. It is a slow mana source as you can't tap it till you get a legendary creature. I could be under valuing it but I am not fond of how long it would take to become active.

I also advise adding counter magic to the deck to make sure you can get your combo off primarily to protect Teshar, Ancestor’s Apostle or to protect any of the suggested cards I mentioned.

Side deck definitely needs the counter magic, but also will want something like Demystify to get rid of any Ixalan's Binding that locks up a part of your combo (yes even squee can get locked up in this).

Best of luck with the deck. Might try this deck idea you have here with some tweaks when set comes out.

princev1125 on I Put a Spell on You

2 months ago

I really love the idea behind this deck! It reminds me of something I would have come up with when I first started playing (I mean this in a very positive way!), as it is both plausible and creative!

Suggestions

At this point, I'm sure you're getting tired of reading, but before you go, I will suggest one more thing: either add green or cut blue for green. This allows you to ramp with cards like Spring and Thunderherd Migration, which will power out your big cards earlier!

Hopefully this was at least somewhat helpful. Feel free to reach out with your thoughts on my suggestions. Excited to see how you change it up. Please keep me updated on the results.

Blaze_Unicycle on Blue Black Cycle

3 months ago

Now that I think about it, you probably want a couple of more lands so that you can pay cycling and Drake Haven and Faith of the Devoted costs.

Entomo on Death Clock

4 months ago

Thanks for checking it out @jakebreake, I'm glad you enjoyed the build. I think your right, Desert Cerodon and Razaketh's Rite are flexible slots. I feel for Azor's Gateway  Flip to work well the deck will need around 3 cards available at around 7-8 different cmc slots. I have found that having 8 or more cards with a cycling cost of 1 is helpful in finishing the game with Faith of the Devoted. I'm not sure what's right, but I decided to go with combo strength, sense the deck lacks threats and packs a lot of removal.

On that point, I'm pretty confident in the removal suite, especially vs fast aggro decks. Push, cut, and never provide 11 direct target removal spells that are all great vs early creatures. additionally the 4 suns and 1 hour provide card advantage when they 2 or more for 1, and can really shut down a lot of decks. I'm actually more worried of cards like Chandra, Torch of Defiance, Hazoret the Fervent, The Scarab God, and God-Pharoah's Gift.

To that end, I don't think adding small 2 drop creatures is the answer. One of this deck's strengths is the lack of creature threats almost guaranteeing at least 1 dead card for the opponent. Maybe there are some alternative cheap spells out there that can deal with the specific problem cards of the deck. Doomfall springs to mind as a strong catch all that could easily side in for Sweltering Suns at the 3 drop slot.

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