|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Uncommon|
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Creature — Human Wizard
Flash (You may cast this spell any time you could cast an instant.)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Silumgar Sorcerer exploits a creature, counter target creature spell.
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Silumgar Sorcerer Discussion
2 weeks ago
Hey, my advice is to cut 5x Islands and add in there place cost artifacts. Izzet Signet, Dimir Signet, Rakdos Signet, Talisman of Dominance and Talisman of Indulgence. The Avg. CMC 4.2 is very high these artifacts will help to be able to play your Wizards and eminence them as well as your other spells.
Using themes of mind control, counterspell and unsummon(bounce) effects are very good with Wizards, great directions to use for your deck.
There's a few budget Wizards that do these things for you to consider:
Good luck with your deck.
2 weeks ago
3 months ago
Have you considered running Palinchron? It is a complete powerhouse in my friends build of this deck and you are already running Nykthos, Lens, and Caged Sun so it should fit in nicely. You of course could also consider Gauntlet of Power, Harbinger of the Tides, Lighthouse Chronologist, Graceful Adept, Silumgar Sorcerer, and a Sower of Temptation.
6 months ago
Cards to consider, maybe some just for Sideboard: Izzet Staticaster, AEther Adept, Harbinger of the Tides, Anathemancer, Blood Scrivener, Grim Lavamancer, Grim Haruspex, Archetype of Imagination, Kheru Spellsnatcher, Mizzium Meddler, Pain Seer, Silumgar Sorcerer, Snapcaster Mage, Kolaghan's Command, Fatal Push, Venser, Shaper Savant, Voidmage Prodigy, Metallic Mimic
8 months ago
10 months ago
Grave Titan maybe. One of the most powerful ETB effects and insanely powerful.
Eldrazi Displacer is for the most part a worse Deadeye Navigator as you need colorless specific mana, but if you do add Grave Titan, it goes infinite with that and Ashnod's Altar. You already have a ton of colorless-producing cards.
Meren of Clan Nel Toth for redundancy.
More recurrable counterspells! Ertai, the Corrupted, Hydromorph Guardian, Draining Whelk, Kheru Spellsnatcher, Ghost-Lit Warder, Glen Elendra Archmage, Judge's Familiar, Hisoka, Minamo Sensei, Silumgar Sorcerer, Stronghold Machinist. Most of these I wouldn't really play, as there are better slots, but some of them may be worth it.
11 months ago
I've been play testing this for a while and have been getting some promising results. I think Ojutai's Command will definitely be added to the main deck soon. I am probably going to reduce the number of creatures but will have to tinker with that a lot. Silumgar Sorcerer is really only good if a creature is on the field so if I remove enough creatures he probably won't have a place in the main board anymore. I am getting interested in Jace, Vryn's Prodigy Flip now that it is down into an affordable price range.
1 year ago
The most interesting change here is dropping the dragons for Sheoldred, Whispering One and Grave Betrayal as bombs. While certainly both exciting, it's worth remembering that you only want as many high cmc cards as you need to win. Having too many gives you a lot of dead draws and poor opening hands. This idea is compounded when those big drops are also redundant. Since Sheoldred is a legendary creature, you can't have more than 1 out at a time, so you really don't want to draw another unless the first has been removed. The Betrayal can be played in multiples, but this will not net you any additional effect. Typically, I'd recommend 3 Sheoldred and 2 Betrayal, but this deck already has a solid tutor option in Sidisi, Undead Vizier. By upping him to 3 or 4 copies, I don't think it would be hard to play just 2 Sheoldred and 1 Betrayal. Having tutors opens you up to a more toolbox style deck with 1 or 2 copies of a couple of powerhouse cards. Some other big guys that could find a place in the current theme are Massacre Wurm and Harvester of Souls. Maybe even Ob Nixilis Reignited has a home here.
To support bombs, you're also going to need to have reliable plays on the early turns of the game. Whether those plays are controlling reactions to your opponents' plays (ex: Gitaxian Probe, Mana Leak) or the construction of your own defensive board state (Ex: Sage of Epityr, Dark Confidant), control still needs to establish some presence to make it to the end of the match.
It's probably worth noting that exploit works best with more exploiters than exploited since exploiters can exploit exploiters but exploited can't exploit exploited (which is totally not confusing at all, I'm sure XD). With that in mind, some other cheap exploiters are Qarsi Sadist, Sidisi's Faithful, Silumgar Sorcerer, and Minister of Pain.
So while you don't want to include all of the above, you could choose some to replace some or all copies of the more expensive cards that don't offer as much value (ex: Jace's Ingenuity). Some cards can also just act as better replacements (ex: Mana Leak over Nullify), and some more might even fit in place of lands that could be removed if the mana curve shifts more to the left.
I apologize if these suggestions are too sweeping. I just want to make sure you don't feel pressured into making a deck you're not passionate about. If your play group uses slow casual decks to have longer games or if you find value in making lesser known cards shine, then that's absolutely what you should build for. The final call always has to be yours.