Knowledge Pool

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Mirran (MBM) Rare

Combos Browse all

Knowledge Pool

Artifact

Imprint — When Knowledge Pool enters the battlefield, each player exiles the top three cards of his or her library.

Whenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost.

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Knowledge Pool Discussion

Geralf_Cecani on deathly group hug.

1 week ago

Palinchron and any mana doubler

Palinchron and Phantasmal Image

Deadeye Navigator and Palinchron/Peregrine Drake/Great Whale

Deadeye Navigator and Archaeomancer/Salvager of Secrets/Mnemonic Wall with Dramatic Reversal/Rude Awakening/Turnabout/Early Harvest/any take an extra turn spell; in your bin

Brago, King Eternal is an entirely new kettle of fish

Archaeomancers and take additional turn spells in the bin, Strionic Resonator and two mana worth of rocks (cos brago untaps shit)

Ezuri, Claw of Progress and Sage of Hours...

Naru Meha, Master Wizard and any flicker/copy spell

Archangel of Thune, Fathom Mage, Horizon Chimera

Teferi, Mage of Zhalfir, Knowledge Pool (think about it for a second)

Thats all I can think of at the moment :)

Dumgoldfish124 on Inalla EDH Wizards Combo

1 week ago

Teferi, Mage of Zhalfir and Knowledge Pool is pretty awesome, as it means no one but you can play spells for the rest of the game.

cdkime on You're Playing by MY rules now!

2 weeks ago

Knowledge Pool is a pretty significant alteration to how the game plays, as it prevents players from casting the cards they want.

Breathstealer's Crypt changes how drawing works, removing the element of surprise.

Contamination changes how lands work.

Crumbling Sanctuary changes all damage into mill.

Solemnity wrecks havoc with all kinds of counters.

Rushsilver on What is your biggest mtg ...

2 weeks ago

So when I first got into magic I played a UW Knowledge Pool hardlock deck in modern. I was up against Scapeshift. It was game 3 (I think) and I had the hardlock of Knowledge Pool and Curse of Exhaustion so I had the game in the bag. But for some reason, with the whole store watching me because we were the last game, I cast one my opponents Summoner's Pacts off of Knowledge Pool and died the next turn. Years later people still remember this. Pretty hilarious.

lagotripha on Exile synergy

3 weeks ago

I feel like this needs either a bigger removal suite or some combo tools. Heartless Summoning is a nice start, but cloud key and a grinding station is a victory with RIP. Ok, so perhaps a few too many moving parts- I'm sure there are some sacrifice effects and so on that can be used. Knowledge Pool and old teferi lock your opponent out of the game. Shred Memory is an exile enabler that can search out combo pieces. Snapback and cards like it exist.

Personally, a hand disruption suite would be my go-to with this. You have black, a bunch of duress will pull a lot of wieght.

Gemstone Caverns is worth a look.

Gidgetimer on Esper Win Con Help

1 month ago

This may just be coming from a hateful place because I am not a fan of groups that ban playing combo, but I recommend just putting some hard locks in. Teferi, Mage of Zhalfir+Knowledge Pool and Solemnity+Decree of Silence are the two that jump to mind.

Kyrinoz on Politics Schmolitics

2 months ago

If you're running Vandalblast I would definitely recommend running Mycosynth Lattice AND Darksteel Forge

Still that's like 3 card slots for a very costly board wipe. Personally I'm surprised I don't see things like Kederekt Parasite, Tainted Strike, Barbed Shocker, Paradox Engine, Capsize, on your list, as they all synergize quite well. I would also recommend, tossing some of the Talismans & Signets despite being cheap for other more reliable mana ramping such as Darksteel Ingot Dimir Cluestone, Rakdos Cluestone, Izzet Cluestone (as they can all be sacrificed for a draw, and their Keyrune counterparts, as they can be turned into a chump blocker in a pinch if needed.

Isochron Scepter imprinting either Dark Ritual, Cabal Ritual, Desperate Ritual, Pyretic Ritual with a Paradox Engine on deck = Infinite Mana, for redundancy even with mana rocks out, Paradox Engine + Mana rocks, makes buyback spells VERY useful, as once you've got enough ramp Capsize = Infinite bounce, and there a few others that become arguably equally useful, such as Fanning the Flames, Lab Rats, Mind Games, Mind Peel, Reiterate, Whispers of the Muse, just to give you a few ideas. Evincar's Justice can be viable here too, although with Evincar's Justice you need to be mindful that it damages you and your creatures too.

Brush with Death essentially works like Tendrils of Agony if you take the Infinite Black mana route, naturally if it's countered you can't buy it back, BUT if you're wanting some redundancies for a storm / life steal win condition, it's there.

Leyline of the Void is a must add for any competitive Nekusar, the Mindrazer deck. With the wheel package you're essentially exiling everything your opponents are forced to discard. Toss in a Helm of Obedience = Player targeted, Instant kill activation.

Also, I would definitely recommend keeping Ulamog, the Infinite Gyre, specifically to prevent the self-mill, AND Leyline of Anticipation, and adding Vedalken Orrery for redundancy. You can easily create a soft lock & turn it into a complete hard lock with Teferi, Mage of Zhalfir and Knowledge Pool, and why more people aren't running Day's Undoing is a bit surprising, given the redundancy to prevent mill, especially if you've acquired the means to drop it at instant speed, even on your own turn, to kill a stack & end the turn.

Also, with proper ramping, Barbed Shocker is pretty amazing, especially since it doesn't need to deal combat damage to force the wheel, (any damage it deals will trigger it), just saying. Rogue's Passage is a pretty standard commander staple too.

Liliana's Caress, Megrim, Raiders' Wake are also all must haves. Especially since, Raiders' Wake, Barbed Shocker, Shocker, (unblocked) or a Robber Fly (if you can force them to block it), & a Rogue's Passage can win the game by themselves, if your Commander or an Underworld Dreams, Kederekt Parasite is out.

MrSilk on Hokori's Prison - Modern Stax

2 months ago

lagotripha

I completely forgot about Ethersworn Canonist! Thanks for reminding me! Tbh, I only have Cranial Plating/Etched Champion in there because I haven't really devised another wincon yet.. And that combo just seemed to go best with the deck, but I'd be happy to switch it up for something else.

Maybe I'm just not getting it, but what is the Teferi, Mage of Zhalfir/Knowledge Pool lock/wincon?

Other cards I'm considering are Magus of the Tabernacle, Blood Moon and Frozen AEther/Blind Obedience/Authority of the Consuls.

Thanks for the reply!

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