|Commander / EDH||Legal|
Printings View all
|Mirrodin Besieged (MBS)||Rare|
|Mirrodin Besieged: Mirran (MBM)||Rare|
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Imprint When Knowledge Pool enters the battlefield, each player exiles the top three cards of his or her library.
Whenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost.
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|Have (14)||Metaphisyk , Fineontheoutside , 2austin5 , Va1mar , Cazaz0816 , rockleemyhero , Swamy , Mortiferus_Rosa , Kleptozaniac , Ashy , Lindough , Famicomania , cryptoplasm , metlguy|
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Knowledge Pool Discussion
1 week ago
Palinchron and any mana doubler
Brago, King Eternal is an entirely new kettle of fish
Naru Meha, Master Wizard and any flicker/copy spell
Thats all I can think of at the moment :)
1 week ago
2 weeks ago
Knowledge Pool is a pretty significant alteration to how the game plays, as it prevents players from casting the cards they want.
Breathstealer's Crypt changes how drawing works, removing the element of surprise.
Contamination changes how lands work.
Crumbling Sanctuary changes all damage into mill.
Solemnity wrecks havoc with all kinds of counters.
2 weeks ago
So when I first got into magic I played a UW Knowledge Pool hardlock deck in modern. I was up against Scapeshift. It was game 3 (I think) and I had the hardlock of Knowledge Pool and Curse of Exhaustion so I had the game in the bag. But for some reason, with the whole store watching me because we were the last game, I cast one my opponents Summoner's Pacts off of Knowledge Pool and died the next turn. Years later people still remember this. Pretty hilarious.
3 weeks ago
I feel like this needs either a bigger removal suite or some combo tools. Heartless Summoning is a nice start, but cloud key and a grinding station is a victory with RIP. Ok, so perhaps a few too many moving parts- I'm sure there are some sacrifice effects and so on that can be used. Knowledge Pool and old teferi lock your opponent out of the game. Shred Memory is an exile enabler that can search out combo pieces. Snapback and cards like it exist.
Personally, a hand disruption suite would be my go-to with this. You have black, a bunch of duress will pull a lot of wieght.
Gemstone Caverns is worth a look.
1 month ago
This may just be coming from a hateful place because I am not a fan of groups that ban playing combo, but I recommend just putting some hard locks in. Teferi, Mage of Zhalfir+Knowledge Pool and Solemnity+Decree of Silence are the two that jump to mind.
2 months ago
Still that's like 3 card slots for a very costly board wipe. Personally I'm surprised I don't see things like Kederekt Parasite, Tainted Strike, Barbed Shocker, Paradox Engine, Capsize, on your list, as they all synergize quite well. I would also recommend, tossing some of the Talismans & Signets despite being cheap for other more reliable mana ramping such as Darksteel Ingot Dimir Cluestone, Rakdos Cluestone, Izzet Cluestone (as they can all be sacrificed for a draw, and their Keyrune counterparts, as they can be turned into a chump blocker in a pinch if needed.
Isochron Scepter imprinting either Dark Ritual, Cabal Ritual, Desperate Ritual, Pyretic Ritual with a Paradox Engine on deck = Infinite Mana, for redundancy even with mana rocks out, Paradox Engine + Mana rocks, makes buyback spells VERY useful, as once you've got enough ramp Capsize = Infinite bounce, and there a few others that become arguably equally useful, such as Fanning the Flames, Lab Rats, Mind Games, Mind Peel, Reiterate, Whispers of the Muse, just to give you a few ideas. Evincar's Justice can be viable here too, although with Evincar's Justice you need to be mindful that it damages you and your creatures too.
Brush with Death essentially works like Tendrils of Agony if you take the Infinite Black mana route, naturally if it's countered you can't buy it back, BUT if you're wanting some redundancies for a storm / life steal win condition, it's there.
Leyline of the Void is a must add for any competitive Nekusar, the Mindrazer deck. With the wheel package you're essentially exiling everything your opponents are forced to discard. Toss in a Helm of Obedience = Player targeted, Instant kill activation.
Also, I would definitely recommend keeping Ulamog, the Infinite Gyre, specifically to prevent the self-mill, AND Leyline of Anticipation, and adding Vedalken Orrery for redundancy. You can easily create a soft lock & turn it into a complete hard lock with Teferi, Mage of Zhalfir and Knowledge Pool, and why more people aren't running Day's Undoing is a bit surprising, given the redundancy to prevent mill, especially if you've acquired the means to drop it at instant speed, even on your own turn, to kill a stack & end the turn.
Also, with proper ramping, Barbed Shocker is pretty amazing, especially since it doesn't need to deal combat damage to force the wheel, (any damage it deals will trigger it), just saying. Rogue's Passage is a pretty standard commander staple too.
Liliana's Caress, Megrim, Raiders' Wake are also all must haves. Especially since, Raiders' Wake, Barbed Shocker, Shocker, (unblocked) or a Robber Fly (if you can force them to block it), & a Rogue's Passage can win the game by themselves, if your Commander or an Underworld Dreams, Kederekt Parasite is out.
2 months ago
I completely forgot about Ethersworn Canonist! Thanks for reminding me! Tbh, I only have Cranial Plating/Etched Champion in there because I haven't really devised another wincon yet.. And that combo just seemed to go best with the deck, but I'd be happy to switch it up for something else.
Thanks for the reply!