|Commander / EDH||Legal|
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|Mirrodin Besieged (MBS)||Rare|
|Mirrodin Besieged: Mirran (MBM)||Rare|
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Imprint When Knowledge Pool enters the battlefield, each player exiles the top three cards of his or her library.
Whenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost.
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|Have (11)||Va1mar , pskinn01 , Swamy , Mortiferus_Rosa , Metaphisyk , rockleemyhero , Ashy , Lindough , Famicomania , cryptoplasm , metlguy|
Knowledge Pool Discussion
8 hours ago
i am looking for cards that state they change how core elements of the game are played like Possibility Storm i am not looking for any game winning cards just ones that change how people have to think these are the cards i have found and i kinda want them to be like them as well this is only for me and my friends so i do not care if they are banned
4 days ago
I actully like this setup. I agree that its a little unfocussed. I reccomned one change- A transformative sideboard rather than an 'answers' sideboard.
'Side 15' sounds like a bad joke, but 15 cards is enough to completely transform from tempo to control, and can transform bad matchups by drastically moving your critical turns. Even against matchups that 'demand' specific answers (dredge, tron), a lot can be done just by shifting the kind of deck that you are- tron has issues if you just combo out, dredge has issues if you run more bounce effects etc.
Even if you're siding in the same 15 cards each game, if you're removing 'dead' cards from your deck you are creating a big advantage. It really helps maintain that 'diverse' feeling with less performance impact.
Getting used to switching out different cards for different gameplans in that way will also help further refine your mainboard, by identifying cards you're always removing (or never enjoying) and spotting cards you're always reintroducing.
In terms of how that transformative board is structured, I'd hide a set of Geist of Saint Traft in there, (as a clock against high-interaction decks, which the wizard tribe is unfortunately lacking), and run spells that you're plainly considering maindeck- your wraths, extra bounce tools, and wizards. I'd even go so far as to hide a Teferi, Mage of Zhalfir/Knowledge Pool lock as a 2-of, or run Vedalken AEthermage for wizardcycling to fetch a similar low-key combo. Augur of Bolas is also well worth a look,while less efficient that snappy, and sorcery speed, works wonders as extra functional copies.
Also, for fun, flavour-filled cards with various viability; (with some synergy!) check out Fatespinner, Glen Elendra Pranksters, Jace's Archivist Lullmage Mentor Meddling Mage Mistbind Clique Mistmeadow Witch Mizzium Meddler, Naban, Dean of Iteration Sage of Fables Sigil Tracer Simic Manipulator Spellstutter Sprite Talrand, Sky Summoner Timestream Navigator Treasure Mage Venser, Shaper Savant and Voidmage Prodigy.
1 month ago
Ok those cards make a lot more sense now... I have actually used so many of the cards in your deck kind of funny seeing somebody seriously playing lantern control... I kind of did it when I played eggs just because Codex Shredder and Pyxis of Pandemonium were wincons in my deck and I played Counterbalance because it is a soft lock on storm decks.
Maybe you want something like Toxic Deluge its just good removal and you're aren't going to be paying more than 2 or 3. Lim-Dul's Vault is also a very strong tutor and it synergies well with Counterbalance and self mill. And if you are willing to shell out $50 then Yawgmoth's Will is a great card in general.
Also Etherium Sculptor seems a bit weak. I am saying this just from seeing my friends kess deck http://tappedout.net/mtg-decks/kess-anf-storm-paper-list/once he casts Ad Nauseam he wins anyways and most of your artifacts are 0 and 1 drops...if you are casting Paradox Engine then mana reduction doesn't matter anyways. I guess this is a meta call but you don't really have any graveyard hate, Nihil Spellbomb is a good flex pick. Preordain maybe? Night of Souls' Betrayal if there are hatebears around.
1 month ago
Omniscience doesn't really change much about the rules interaction, but does make it easier to cast a lot more spells. Also as an aside, Knowledge Pool would trigger Sunbird's Invocation on cast, which would resolve before Knowledge Pool does.
If you cast a spell from your hand then it will trigger both Sunbird's Invocation and Knowledge Pool. As you control them both, you can choose which order to put them on the stack, but either way you get to reap the benefits of both. Both of these abilities trigger on cast and would resolve even if the original spell were to become countered or exiled be another source.
So let's say you cast a Possibility Storm from your hand (y'know, just for shits and giggles). If Knowledge Pool resolves first, it exiles the spell and causes you to cast another spell exiled under Knowledge Pool as past of its ability's resolution. Once that's all done, Sunbird's Invocation's ability will start resolving and will remember the converted mana cost of the original spell you cast from your hand even though it didn't resolve, then you can resolve its ability as normal.
My friend and I used to play around with a lot of Possibility Storm and Eye of the Storm interactions. Great stuff.
1 month ago
so say that you just played Omniscience and had it resolve. you have a Sunbird's Invocation and a Knowledge Pool in your hand. you play the Sunbird's Invocation and it resolves and finally you play knowledge pool and it resolves. What even happens.
1 month ago
1 month ago
Cajek Thank you! And good advice, I'll play around with it on the 2 CMC instant and D-spheres.
So the Knowledge Pool with Teferi makes a hard lock on your opponents. Teferi says they can only cast sorceries, and Knowledge Pool says they can't since it creates a stack through exile. It doesn't stop flashback or cycling but they can no longer cast from their hand. And you get to still play the cards under the Pool.
1 month ago
First thought looking at this deck is: "That's a 24+ land mana curve", 24-25 lands is typical for control decks.
The deck has a split personality issue that weakens the deck. You need to choose between working this into a tempo spirits deck or a prison control deck to have any chance against most modern decks.
As mentioned before the jace + eidilon lock is not realistic to get down in time in this format, there are much stronger locks in modern. The soft synergy of Eidilon + counterspells is maybe ok-ish in a spirits tempo deck, but the eidilon has a big opportunity cost in that kind of deck because he's not evasive and has bad offensive stats, plus you can't play more than 1 spell either which removes the option of playing cards with counterspell backup so there is anti-synergy as well.
If I was to actually build a prison deck around this kind of lock I'd go for something like Curse of Exhaustion + Knowledge Pool over eidilon + jace since that works a lot better with counterspells and is hard lock from the moment it's on the field, and then build the rest of the deck for pure control and prison with no creatures. You don't need more than 1 or 2 actual ways to win the game in that style of deck, and I'd probably go for some manlands as the wincon. Not saying that it's a competitive prison deck line though, it's probably hard to make it fast enough.
Redirect just isn't a good maindeck card, should probably be Remand.
xyr0s and cdkime seems to have you covered for most things, all good advice.