Borderland Behemoth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Borderland Behemoth

Creature — Giant Warrior

Trample

Borderland Behemoth gets +4/+4 for each other Giant you control.

TheMeadiator on Calamity Flinger (Modern Budget Combo)

9 months ago

Thank you seshiro_of_the_orochi! Very cool of you to say!

It's true that 7 mana may as well be 7,000. I think you're right that slimming that curve down would help: I just liked the idea of flinging something world ending like Borderland Behemoth. The first run build of this deck had 2 copies of Quakebringer in it because he's so much fun, and great point with Inferno Titans card draw potential.

Thanks for the advice, I'm going to make a few adjustments!

seshiro_of_the_orochi on Calamity Flinger (Modern Budget Combo)

9 months ago

First off, this is a master piece, very cool deck!

I'm not a modern player, but I think you could optimize this build by chosing a different creature to fling. As I see it, you basically need any giant with power 5 or greater to deal the 20 damage you want with your combo. So as awesome as Borderland Behemoth is, it's seven mana, which I heard is basically a million mana in modern. I went through the existing giants to suggest you some that might be more efficient. Here's what I found:

Inferno Titan and Frost Titan are obviously powerful, and they happen to be giants power 5+. Basically they could help you win games even without the combo. Quakebringer is similar in that it's pretty powerful even without the combo, and even when your opponent gets rid of it, it still has some damage potential.

All three of the mentioned giants give you a way to stay in the game if you can't assemble the combo. Oh, and thanks to Aegar, Inferno can even draw you some cards. The three I'll list now could help you going for tje combo a bit harder if you really want to focus on that:

Chronosavant would need a way to entomb it and even needs a splash. It's still propably the cheapeast way to get a 5+ power giant.

Zalto, Fire Giant Duke and Deep-Slumber Titan cost just four or five mana for a 7 power creature you can use for the combo kill.


No matter which way you decide, I wish you lots of fun with this very creative deck.

Temur_Frontier on Giants - Version 3

2 years ago

Any reason all your basics aren't snow-covered? Also the giants you're running all look pretty great aside from the commons, but the non-giant creatures could use some work. Tbh, with some of your other tribal elements like Battle of Frost and Fire and Reflections of Littjara , why not scrap the wizards that aren't providing much, and go almost full giant tribal? Thryx, the Sudden Storm and Stinkdrinker Daredevil could certainly use a home in this deck, I feel. Thundercloud Shaman would be huge. Borderland Behemoth could be a win condition, but just remember to assign at least 1 point of trample damage/excess damage to the blocker in order to get the card draw.

If you're looking for more giants, search up "giants" in Gatherer, or look at what EDHREC says about your commander: https://edhrec.com/commanders/aegar-the-freezing-flame

triproberts12 on Yes, No, Maybe, I Don't Know

4 years ago

In that case, you still have access to Tilonalli's Skinshifter , so I would run that one, at least. Flamerush Rider triggers your commander, even if you're stuck on 4 lands, and Kindred Charge could be pretty devastating if you can consistently get 3-5 bodies out. As for the 5-drop problem, it might seem counterintuitive, but I see no reason not to just play a 4-drop that's better. They won't trigger your commander, but they do count for Thundercloud Shaman, Sunrise Sovereign, etc. I would run Two-Headed Giant and Irregular Cohort before Kuldotha Ringleader, and Desolation Giant, although that's exactly not a 5-drop. Lower down the curve, Mirror of the Forebears is solid, and Bonecrusher Giant is great. Both can be grabbed with Sun Titan, too. If you want to keep your curve high to synergize with your commander, Boonweaver Giant with Eldrazi Conscription , Borderland Behemoth , and Realm-Cloaked Giant are all on my list. Also, since you're running Boros Charm and Sunforger, as well as sac-outlets like Brion Stoutarm, Bearer of the Heavens is a pretty definitive finisher.

Kogarashi on What is the cost of …

5 years ago

For additional comparison on why Dracognax's casting cost is too low, here are some similar cards.

Kilnmouth Dragon has Amplify 3, flying, and a 5/5 body. It has an additional ability to deal direct damage based on how many counters are on it. It's casting cost is . This creature has the highest currently existing value for Amplify.

Karrthus, Tyrant of Jund has an ability to gain control of all Dragons when it enters the battlefield, with no end condition or further connection to the card. It's also a 7/7 with flying (and haste and gives your other Dragons haste). Its casting cost is .

Borderland Behemoth is the closest I can find to compare to the last ability. It gets +4/+4 for each other Giant you control, and is a 4/4 to start. Its casting cost is . Dracognax's version of this ability is poorly worded because, since it doesn't exclude itself, it's actually a 9/9.

The only reason to actually set a value other than 0 for the in Dracognax's casting cost would be to get around abilities like those on Void Winnower that prevent the casting of certain CMC spells, or to dodge a counterspell that targets a specific CMC.

SynergyBuild on A Sliver Deck With No Slivers?!!

5 years ago

Great deck, absolutely hilarious, +1!

Imagine how huge a Borderland Behemoth could get in here xD

Daedalus19876 on *RETIRED* Anything You Can Do... : Brudiclad EDH

5 years ago

elgosu1337: They go infinite if you can make a token, because you can throw an expendable token copy into combat - who cares if they die? ;) Scourge of the Throne definitely requires a certain amount of clever planning, but that's not a huge issue.

You're right re:Jace, Cunning Castaway, though (although he's not a horrible draw effect himself, and he can make creature tokens). Dammit, I thought I was being clever XD he'll probably get cut for Bident of Thassa, then.

I'm running "payoff creatures" in mine as well (Hellrider, Sharding Sphinx, Utvara Hellkite, etc), but I prefer that my payoff creatures aren't completely useless when they're not repeatedly cloned (for example, Borderland Behemoth is terrible except under the circumstance where you successfully have it AND a copy effect AND Brudiclad).

Sorta the same thing re: Windreader Sphinx vs Consecrated Sphinx (though to be fair I could definitely run both). Consecrated Sphinx is ALWAYS amazingly good, while Windreader Sphinx requires me to have a board state and clone effects to do anything significant. Also, Windreader Sphinx is really overcosted :/ didn't even make the cut into my The Locust God list.

Thanks for your thoughts!

elgosu1337 on *RETIRED* Anything You Can Do... : Brudiclad EDH

5 years ago

Hey Daedalus19876, I'm not sure if the extra combat creatures like Combat Celebrant and Lightning Runner will work well because they are small so most of them will die after one combat. Scourge of the Throne is tricky to use as well because to get the extra combats you have to attack with one the first combat, then the first one and another one the next combat, then the first two and another one and so on. Jace, Cunning Castaway doesn't work with Brudiclad because the tokens that get turned into Jace have 0 loyalty counters and die immediately.

You should try the payoff creatures in my Brudiclad deck like Angrath's Marauders and Borderland Behemoth, since they can win in a single combat with ridiculous amounts of damage. Stalking Vengeance is also good if you can boardwipe right away. Coat of Arms is also good because it turns even small tokens into big ones.

I would also suggest Windreader Sphinx over Consecrated Sphinx since you get to draw cards without waiting for opponents to draw, and you draw more cards with Windreader than Consecrated (6 Windreaders draw 36 cards right away whereas 6 Consecrated will draw 12 cards when your opponent draws next turn).

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