|Commander / EDH||Legal|
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Creature — Giant Warrior
Deep-Slumber Titan enters the battlefield tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.
Deep-Slumber Titan Discussion
2 weeks ago
Mark Rosewater has said that if it ever comes down to flavor or mechanics, flavor wins.
I think we can ask the same question about legendary creatures. For example, at what cost can you justify a 7/7?
Well, if the creature costs like Griselbrand , sure. That's a very steep cost. It should be huge. Likewise, Deep-Slumber Titan has so many hurdles to overcome that the 4cmc for a 7/7 isn't that bad because it requires a lot of setup and work. Next there is Enormous Baloth , who is very easy to get out due to the lack of color restrictions, but also brings nothing you the table aside from a vanilla 7/7 body.
It's all about the number of colors on the card and the mechanics involved.
You can have a 5c Planeswalkers that costs just 5 mana and that's going to be a LOT harder to get out than Ugin, the Spirit Dragon who can be put into any deck.
So to answer your question, there really isn't one. It depends on a multitude of factors:
- What is the overall CMC
- How many colored symbols are there?
- How many different colors are there
- Is it a back / side character or the main character?
- What does the card ultimately want to do? E.G. what is the level of power it is designed to be at?
This is where R&D comes into play. A Planeswalker who has a CMC of 6 may feel okay bringing 5 to the board, but what if this newly designed Planeswalker also costs three colors? Perhaps our first Mardu Planeswalkers?
It's all about both design and perspective. You need to consider the environment it is being designed for, the way it is being designed, and who the design is representing.
1 year ago
The curve feels too high, and some of your card choices are fairly low-impact. Cunning Sparkmage and Vulshok Sorcerer are best in combo lists ( Banishing Knack/Intruder Alarm/Cowardice/Fractured Loyalty/Power of Fire ) where they are a win condition rather than anything playing more linear, because 1 damage/turn for three mana is weak on its own.
They can work in more casual Deep-Slumber Titan lists. With Goblin Fireslinger existing though, (used for the bloodthirst mechanic) they almost never see play. Gorgon's head synergy just isn't reliable enough to see play outside Brigid, Hero of Kinsbaile commander, and is best non-budget for Basilisk Collar.
Looking for that kind of synergy is exactly the right mindset for effective budget deckbuilding, you just need to get used to all the options so you can find the good stuff.
Its best to go hard on exactly what you want to do with a deck, especially as a budget list. Expensive cards are usually the most versatile cards (or cards with no alternatives). So to play budget effectively, you need a strategy that keeps cropping up in MTG and go all-in. A direct damage burst with Quest is a good choice, and so is the incredible efficiency of Shrapnel Blast, so lets build around those. You want to spend a single turn taking somone from 14-15 to 0 with artifacts on the field.
Go to gatherer, advanced search. Search for red enchantments that might sit alongside quest to help hit that 'eight copy reliable' stage. Anything that catches your eye, add it to the maybeboard, so you can see how much each card costs. We can also do a search for 'double damage' and 'whenever a source damage' to pick up other likely options.
Don't grab cards costing 6 or more mana, because unless you build your entire deck to cast them, you'll never cast them. Assault Strobe, Temur Battle Rage, Dictate of the Twin Gods ( Fire Servant ), ( Curse of Bloodletting )Insult,Overblaze, The Flame of Keld all stand out to me.
But with them all sitting in or around the 5 mana slot, or being creatures pump spells, suddenly we have some deckbuilding restrictions. We need either a bunch of damage on the field which we abruptly double and win, or to spend five mana getting one to the battlefield then cast a bunch of spells.
So lets look at the tools mono-red has to do that. For the former, there are agressive creatures like Keldon Marauders, Mogg Fanatic, Mortarpod, , Seal of Fire Zektar Shrine Expedition, Emberwilde Augur etc, for the latter Fling Spark Elemental etc.
Getting a big list of all the options then picking the best, looking at both price and effect is a good habit to get into with deckbuilding- Learning to trim the fat and spot strong options helps immensely with draft formats, and can help massively streamline your lists. If you are having trouble finding options, look into the archived standard deckbuilding discussions for an archetype that might have useful tools, and steal those.
Just remember, redundant copies of any spell makes it good, and casting spells on turns 1-2-3 is very good.
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