Maybeboard


"You all Thought I Was Dead?"

I'm glad that Alesha is still alive (and thriving?) in the new Tarkir timeline. My first trip into Mardu building was with my OG Alesha deck; one that was built in homage to someone in my family who is Trans. Given that homage, OG Alesha was one of the first commander decks that I put a lot of care and effort into fine-tuning and upgrading, trying out a few different iterations before settling into a combo & stax-y build.

Although I took apart my OG Alesha deck to build Isshin, almost 3 years ago, I am super excited to have our new, grizzled and wizened Alesha. Although her lack of White presents a drawback in lack of access to certain combo and removal pieces, Alesha trades that off for expanded access on who she can recur back to the battlefield, no longer limited by her prior 2 power or less clause. In some ways I am both relieved and a bit disappointed that she is now only 2 colors, but am ultimately excited to revisit a deck and commander that I loved, in a new way. I haven't felt this excited, and oddly invested, in a new commander in a while.

As I've started to brew new Alesha, I can't help but laugh at how through this new version, I am revisiting some of the building puzzles I encountered with OG Alesha, namely:

  • Enabling Alesha as an aggro commander, but trying to make sure the deck doesn't depend entirely on her.

  • Balancing out means of buffing and protecting Alesha, along with all the key essentials of keeping the deck functional and interactive.

  • Dialing in the right Graveyard filling components that feel "right" to me, in terms of balancing out Looting/Rummaging, Self Mill, & a pinch of Aristocrats/Sacrifice.

The deck will likely change in focus as I continue to fine-tune and hone in on what feels right for me and in the larger context of the play group I primarily play with (lots of Aggro, and plenty of Group Slug). It's exciting to revisit a new version of an old favorite with three-ish more years of experience and perspective under my belt since our last visit.

Primer WIP

My first Alesha deck made use of combos that featured Reveillark and Karmic Guide, and other components of infinite loops. For this iteration, I currently plan on foregoing combos, unless I can find one that doesn't feel too shoehorned in. As of now, the general game plan is:

  • Get Alesha out and buffed for some early-mid game combat pokes, especially before opposing boards are gummed up.

  • Utilize discard and a bit of self mill to get creatures with decent ETB or on death effects into the graveyard for Alesha to recur.

  • The top end of the creature curve will go no higher than 6 cmc, mostly to keep Alesha's recursion in a fairly feasible range, regardless of when she hits the board.

  • In the mid-late game, make use of bigger and more evasive threats to proc Alesha without sending her into combat as much.

  • Hope that this is all grindy and resilient enough to stay in games.

In my first week of brewing, I find myself thinking a lot about:

  • In regards to the creature base, how much some of the "squishier" value components should be converted into slightly bigger aggro threats.

  • Dialing in power buffs for Alesha, that are mostly static buffs or +1/+1 counters. I think part of initial changes in this regard will be moving away from equipment, and focusing more on static buffs that can benefit multiple creatures, instead of being dependent on her.

  • While also dialing in graveyard filling components, maybe playing more to the aggro heavy elements of my meta, and instead letting my creatures die in combat vs heavily investing in looting and self mill.

The deck is fairly low to the ground as of 11/4/24, siting at about 2.69 (nice) average cmc. The deck has a bit of early game ramp with Treasures and some ritual effects to help carry and accelerate through the mid-late game. I've recently found myself cutting back on early game ramp (1-2 cmc rocks) to make additional slots for creatures or removal. I'd rather draw into another useful body or removal piece once I start getting north of turn 4.

Rocks

Ritual

Treasure support

Not early game ramp, but still very useful for speed boosts in mid-late game. Although they're not currently in the deck, but Rev, Tithe Extractor and Goldspan Dragon are considerations as possible additions to round out this section.

This section will for sure get some fine tuning in regards to the ratio of team-wide vs Alesha specific buffing. I think over time, the majority of the effects in this section will be team anthems, with a few valuable Alesha focused effects.

Alesha Focused

  • Commander's Plate - Helps provide Alesha enough of a static buff to become a serious threat in and out of combat, and can recur pretty much any creature in the current 99. Also provides protection from key removal pieces in White and Green.

  • Falthis, Shadowcat Familiar - Hard to pass up adding deathtouch and menace to a creature with built in first strike.

Team anthems

Effects that provide power buffs and/or keywords beyond Alesha

Other power buffs

Not quite anthems, but not quite Alesha focused effects either.

Versatile non-creature based removal

  • Bitter Triumph - An excellent option since the discard requirement can also help set up Alesha for some future recursion.

  • Feed the Swarm - In color combos without Green or White, any enchantment removal is welcomed.

  • Rakdos Charm - Graveyard or artifact hate options. In the context of my meta, the damage option is typically used to punish token strats that have heavily committed to the board.

  • Wild Magic Surge - In color combos without Green or Wh-

  • Chaos Warp - In color combos without Gre-

  • Withering Torment - In color combos wi-

  • Living Deathfoil - Kind of a board wipe, also a recursion piece. This might get supplemented with Blasphemous Edict or Blasphemous Act as an additional wipe option.

Creature based removal

Trying to make the most of Alesha's ability to recur creatures with some of these removal options. In general, these are intended to be repeatable either through recursion, or their built in activated abilities

Suggestions

Updates Add

Comments

92% Casual

Competitive

Top Ranked
Date added 1 week
Last updated 6 hours
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

34 - 0 Rares

25 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 2.63
Tokens City's Blessing, Elemental 1/1 R, Plot, Treasure, Wicked
Folders Favorite Decks
Votes
Ignored suggestions
Shared with
Views