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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Maha, Its Feathers Night
Legendary Creature — Elemental Bird
Flying, trample
Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.)
Creatures your opponents control have base toughness 1.
capwner on How have your EDH games …
1 week ago
Massive and overdetailed game breakdown incoming, be forewarned
I've been testing this mono black control list and had some epic grind fests, I just finished an extremely long and hard fought game against Simic, Izzet Storm, and an upgraded Necron precon Szarekh, the Silent King. You'll never guess who the problem was. Ok this game was absolutely wild, so after about an hour of normal play i.e. simic is simicing and has a rhystic, I have necropotence and bowmasters (2 of my 3 gc's) and I'm keeping the game mostly under control, Mizzix player is totally cucked bc they keep losing their Mizzix, Necron guy is casting Necrons, and it's mostly a fight of Vannifar, Evolved Enigma trying to gain steam and me removing all their stuff except I can't touch the rhystic so we're both full up on cards. First crux of the game, Vannifar player plays Ixidron, I tuck my Crypt Ghast
under The Moment. On my turn I pop the moment and get my ghast back, clearing the rhystic but taking a lot of collateral. I tried to completely recover from the moment wrath via Yawgmoth's Will but Vannifar had a counter for it. So I do seem to pull ahead here, Mizzix just quits and I manage to get lethal on Vannifar. So then it's me and Necron guy. Enter the halfway mark of the game, a 1v1 now. He's at full and I'm at half. I have Crypt Ghast
, Gauntlet of Power and both coffers so tons of mana, also I have Bowmaster and Yawgmoth, Thran Physician. My opponent has Caged Sun and Biotransference, and a good board of Necrons with a Trazyn the Infinite threatening to copy a Bolas's Citadel in the yard. I have Dimir Machinations and Languish but most of his stuff is too big, he's mono black so my gauntlet and his sun both pump him lol. I'm so low on life, at this point I need to %100 control the game or lose but I'm in a decent position to do it with the Yawgmoth. Here's my big choice, I use machinations to get Maralen of the Mornsong, then use Talon Gates of Madara to phase her out until my next turn. I take a hit here because I tapped to attack and kill Vannifar. I fumbled a little because I could have used the Yawgmoth and discarded some lands to -1/-1 and reduce my damage. I owned it and go down to 5. My turn, the Maralen phases in, I go down to 2 life. Can you guess what I get with her? Umezawa's Jitte. I needed some kind of life gain and Jitte was just about my last hope. Because I had so much mana and lands in hand, I was able to proliferate Jitte with Yawg and use both modes to perfectly Languish all the Necrons while pumping my board. I draw back up but nothing great. Their turn. They have huge mana too, replay their flying commander and make bonus necrons from Biotransference. Threatening lethal again. Back and forth, I'm CLINGING TO LIFE against these (still pumped +2) necrons, by using yawg ability and Jitte to snipe them and proliffing about 4 times a turn. He gets Bolas's Citadel on board, recurred via the commander. I got a harnessed The Soul Stone and recur Maralen to tutor on my turn, then sac her to yawg (she died to languish before). I still don't have enough life to go for the oppo lock because they are going too wide and I have to actively snipe necrons to stay alive AND prevent the lethal Bolas's Citadel activation. I have Maha, Its Feathers Night and Night of Souls' Betrayal which does NOT kill the necrons but brings them to X/2, I tutor and asymmetrical sweep again with Nuclear Fallout and finally we are are looking a bit safer. I'm still hovering at 1-2 life each turn (on Jitte life support, allowing me to maralen tutor) and barely keeping them off the lethal citadel activation. But I drew like ass, deck has no wincons only sorc speed removal, and I'm dead as soon as they can get 10 nonland perms which could be any turn. But I do have enough cards and mana to use yawg/jitte to stay alive. Finally, I draw Plague Engineer on a Massacre Girl trigger on their turn (responding to their trigger making the lethal necrons and sniping the existing ones). They pass. I use Soul Stone -> recur Maralen and get Engineered Plague. 39 cards left in my deck. I cast BOTH PLAGUES finally making the Necrons X/0 and they concede on the spot sealing the game. HOLY F*CJKSCING NECRONS!!!! Seriously was the most epic game I've had in a while and not at all who I expected trouble from in that pod. WELL PLAYED. Well PLAYED, Necron dude.
TheVectornaut on
King of the Skull Servants
1 week ago
As a fellow enjoyer of Grass Looking Greener (mostly Lightsworn but also some Zombie/Vampires, PK+Paleos, and Skull Servants), I do think the idea is interesting. You're always going to be in a bit of a battle between thematic consistency and power level. For instance, a grave-counting creature like Wight of Precinct Six or Nighthowler would fit the idea of King growing with more guys in the yard, but they would also be disappointingly weak right now since you don't have a lot of mass self-mill at the moment (Stitcher's Supplier and Overlord of the Balemurk are the first things that comes to my mind). On the subject of getting what you want in the GY, it probably is best to have a few more ways of getting specific targets buried at least. With Entomb off the table in modern, I could see Unmarked Grave being the best cheap option instead of or in addition to Buried Alive. This only negatively affects Maha who I already think is worse than reanimator staples like Archon of Cruelty
or Sire Of Insanity. Fewer legendaries also makes Persist a great choice. There's also Lively Dirge if you want to stick to the low mana value plan and can afford to pay more mana. Finally, I'm partial to Burning-Rune Demon as a way to extend into more reanimations while being a reasonable threat in its own right. I think it would be cool to run more skeletons for the theme too, although most aren't that helpful. Cards like Reassembling Skeleton or Persistent Specimen could be sac fodder to a Victimize or Hell's Caretaker. Another one that I know can be good in black reanimator is Emperor of Bones, although he has some unfortunate anti-synergy with other cards in the deck like Twilight Diviner. Death Baron is always an option if you find the Corpses of the Lost backup plan doesn't have enough oomph.
Some final notes: It may be more consistent to focus on just the Xu-Ifit negated reanimations. That would involve going up to 4 Death's Shadow and adding in some similar options like Moonshadow or Yargle and Multani. The EDHRec page for Varolz, the Scar-Striped could be a place to start. That all said, having the more powerful effects of non-negated creatures may still be worth the inconsistency of the two plans not always meshing whan you need them to. You do want to have the best options available in either case though. My first cut suggestions would be Gloom Sower, Avatar of Woe, Inkwell Leviathan, and lastly Maha, Its Feathers Night. Finally, I second cutting some lands and would suggest Bitter Triumph as a replacement for Cast Down that comes with a Cabal Therapy option built-in.
Bookrook on What makes a card or …
1 year ago
I think that a toxic deck is anything that generally makes their deck unable to do anything their deck likes to do. So a Maha, Its Feathers Night or a Toxrill, the Corrosive deck might be toxic to a creature reliant stompy deck, but not to a spellslinger deck. Even my Beamtown Bullies deck thinks every deck that plays Leyline of the void is toxic. However, I believe that there are some cards that are generally toxic to all decks, such as grand arbiter Augustin 4, or Nekusar, the Mindrazer.
Bookrook on Top ten most toxic commanders.
1 year ago
These are, in my opinion, the top ten most toxic commanders to play against. The ones where you get teamed up on more than the guy with the turn one sol ring.
Atraxa, Praetors' Voice. Infect infect infect infect. Also gets toxic points for being an infect commander.
If they have any kind of token doubler or nonlegendary cloner, you might as well skip your untap step. Once my friend had an Essix, Fractal Bloom out with a Mirror Box.
Numot the Devestator Land destruction. Need I say more?
Nobody cares about the lantern. Everybody cares about their creatures going up for adoption.
Goes infinite with a ham sandwich. Pray WOTC never makes a blue version of it.
The Beamtown Bullies I’m guilty of playing with this deck. Who new there were so many cards with very big downsides. *cough cough Leveler
Do you want people to play with you?
Kaervek, the Spiteful, Night of Souls' Betrayal, and the million other cards that give all creatures -1/-1 until end of turn exist.
All the Phyrexian praetors (but mostly Sheoldred, the Apocalypse)
Card draw is good in commander. Sheoldred deals damage to your opponents when they draw cards. Plus,Peer into the Abyss either instakills an opponent or gives you 30 life and 40 cards.
Just like sheoldred, but you get access to red for wheels and handsize burn spells, and blue for being blue.
*honarable mention to The Infamous Cruelclaw decks that play 99 lands and Worldfire.
Crow_Umbra on Any discard payoffs on mono …
1 year ago
Not exactly a payoff, but Maha, Its Feathers Night has a relevant Ward cost, and can serve as a big beater in the air. Its static ability and Trample will help it get through most Flying blockers. Sometimes a wincon can be as simple as punching someone with a big flyer a couple of times.
Also, Tinybones, Trinket Thief and Tinybones, the Pickpocket can both interact well with discard strategies in their own ways. Trinket Thief certainly is a popular option as a discard commander in its own right.
legendofa on Bloomburrow
1 year ago
It always takes me a couple of days to catch up on previews. I got some time off today, so I'm almost up to date.
Another Mystery Booster Playtest mechanic arises!
Kaervek, the Spiteful + Maha, Its Feathers Night (not enough poetic, too much awkward in that name) could be interesting. Would it be good enough for Pioneer?
New art for Run Away Together by Omar Rayyan. He's got the right style for this sort of pastoral setting.
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