Withering Torment

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Withering Torment

Instant

Destroy target creature or enchantment. You lose 2 life.

DarkKiridon on *Dumpster Diving Racoon [Primer]

1 week ago

Oof, what a deck. Not my wheelhouse (besides my Dragon's Approach deck) but I'll give it a whirl.

Here's some more removal and other card ideas.

Feed the Swarm

Withering Torment

Untimely Malfunction

Return the Favor I love this one!

Imp's Mischief

Red Elemental Blast and/or Pyroblast. You never know? Or they could be dead draws?

Blasphemous Act

Blasphemous Edict

I love Seize the Spotlight.

Kaya's Ghostform

Toxic Deluge incase you fall behind?

I wonder how Bloodchief Ascension would do in here?

Delayed Blast Fireball

theNeroTurtle on Ratatouille, the Movie - Let's Cook

3 weeks ago

DarkKiridon... Vren, the Relentless has a lot of potential, but I am set on black, because of the Kitchen Staff section that I have already put together. I like the "Movie theme" that is going on. LOL

Withering Torment is solid. I agree, I need to be able to hit more than just creatures, which is why I like Baleful Mastery. I am totally fine with them drawing a card if I get to shut down an annoying planeswalker.

Overkill is good, but I cut it for Withering Torment.

DarkKiridon on Ratatouille, the Movie - Let's Cook

3 weeks ago

Two cards for removal in mono-black that should be played are Feed the Swarm and Withering Torment since they can hit enchantments also.

ironwolf1 on Marchesa’s Metallurgic Machinations

4 months ago

Last_Laugh

Thanks for the suggestions, but honestly I’m probably not gonna add any of those cards. Canoptek Tomb Sentinel is absolutely a good card for this list, but I just have a personal distaste for one off UB cards in my lists that are otherwise not UB so I’m not adding it. Chaos Warp is generically good in any deck that can run it, but I’d rather run a Withering Torment if I decide I need more instant speed removal for enchantments.

In terms of card draw, in my experience so far I have not been wanting for card draw. Danny Pink is right out for the same UB reasons I stated above. High Society Hunter is cool as another Grim Haruspex effect with an outlet effect stapled on, but 5 mana is a little steep. I want my creatures at that level of the curve to be getting into wincon territory, and pure card draw is not a wincon no matter how good it is. Standard Bearer looks intriguing with the ETB, but being a regular old nonartifact creature with no counter support on the card means recurring it would be more difficult than many of the other draw engines in the deck. If it were an artifact it’d be in for sure.

Satoru is the one I will consider most closely here, since Menace combines very well with Dethrone and I like the ability at 2 mana.

jozef on Grimgrin Zombies

5 months ago

Withering Torment and Gaius van Baelsar for enchantments

enraged on Ratica Apocalyptica

5 months ago

Rad Rat Build yooo. I think some cheap graveyard pieces like Reanimate and Takenuma, Abandoned Mire would just help the deck feel good to play. Withering Torment or Feed the Swarm are useful and unique in mono black,

PhyrexianPraetor on Back in Black

6 months ago

I saw your list and thought I would suggest a couple of ideas.

Since you're running fetch lands you could consider running some number of Godless Shrine and a long side of it, Silent Clearing. My reason is that you can then substitute Damnation with Damn, it's far better than Damnation due to it being both spot removal and a board-wipe when needed. Silent Clearing will also give you additional card draw in the late game and since you run fetch lands you could consider Fatal Push since you will have a decent number of opportunities to have revolt.

Another card you might want to consider is Withering Torment. It costs one more than Feed the Swarm, but is an instant and only costs you two life points. If you do consider my idea of running dual lands you could even go with Vindicate as an option. It would effectively fill the role of Feed the Swarm and Fulminator Mage at the same time, the only downside is that you can't recur it like Fulminator Mage. Another option would be Anguished Unmaking in place of Feed the Swarm. It would deal with every problematic non-land permanent and could potentially cost you less life than Feed the Swarm would.

I would also suggest looking at adding cards like Hopeless Nightmare, The Meathook Massacre and Kalitas, Traitor of Ghet. Hopeless nightmare will still give you control over your opponent's hand and will add to your devotion count. In the late game it can be sacrificed to scry away needless cards. If you play both The Meathook Massacre and Kalitas you end up having a very strong combo. You can clear the board with Kalitas in play and gain some life while creating zombie tokens.

If you wanted some additional ideas you can take a look at my list on my profile.

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