|Commander / EDH||Legal|
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|Time Spiral (TSP)||Common|
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Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life.
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7 months ago
Oh I guess you mostly need to cut cards:
Ageless Entity is just a big fat boy, no evasion, no +1/+1 counter synergy. He doesn't do enough for 5 mana. Baneslayer Angel is kinda in the same boat. Gains some life, but not super resilient, and not a super fast clock. Exalted Angel falls under the same category of medium beaters. Probably Gisela, the Broken Blade too?
All 3 soul sisters should go, they're pure dedicated life gain with no other upside in a deck that already gains plenty of life. They might be good enough for Karlov that gets immediate value off of repeated small incremental life gain, but not for you.
Sangromancer is pure dedicated life gain on a medium body. I don't think much of it but it can situationally gain crazy life. I'd cut it but I can see the argument for it.
Siege Rhino maaaaaaaybe? If you intend to go full on tempo agro? Doesn't feel like an amazing strategy tho, and the deck feels more grindy than agro.
Quiet Disrepair this is a comically bad way to get rid of a problem artifact or enchantment, and some of those faster, more certain methods gain life anyway.
Leyline of Vitality is basically just a soul sister.
Maybe trim a few pieces of your more mediocre spot removal? Molder sticks out as pretty bad.
6 field sweeps seems a little high considering you kind of want your field to stick, and your recursion isn't super strong. Day of Judgment at least seems like it could go.
You got like 10 ways to kill artifacts/enchantments, so Fracturing Gust might be overkill.
8 months ago
A couple of mana doublers will definitely be in order. There are just several to choose from and I wasn't sure which ones to settle on yet. Taking a look at your list, I completely forgot about Warstorm Surge and Steel Hellkite. Those might just be more economical replacements for Mage Slayer and Molder.
I can definitely see the merit of having Wort as the commander, but I find Rosheen to be such a fun and flavorful card, I'll probably stick with her, even if Wort would be more powerful. Thanks for the feedback tough, I appreciate it!
11 months ago
1 year ago
Thanks for the feedback! This deck is still very much a WIP, reflecting only what I currently have in physical paper and not what I necessarily would make in an ideal world. I'm working on obtaining some of the cards in the maybeboard, and then will take out the Plains, and replace the Lifespring Druid, Folk Medicine (as I agree they are too much investment for not enough payoff), and maybe most of the rest of the non-creature spells with cards like Timberwatch Elf, Presence of Gond, and perhaps something like Molder. I don't think I need Elvish Mystic because basically all of my cards are 3 mana or less... I don't really need much mana for this deck.
2 years ago
I've done some basic testing and aggressive mulligans are actually pretty legit here. Shrapnel Blast could be strong sideboard. Tunnel Ignus for those bloom titan knock-offs. Blinkmoth Well for when you just need to lock things down. Serum Powder for those aggressive mulligans. Charmbreaker Devils in place of hoard-smelter, perhaps. Mizzium Transreliquat to copy their pillow fort. Seal of Primordium for killing emrakul. Metallic Mastery for the lulz. Smash isn't strong enough. Tanglewalker is too situational. Vithian Renegades and Tin Street Hooligan are super fun. Molder could be good sb.
2 years ago
2 years ago
Deathtouch Pathway Arrows is brilliant
In terms of playable bees, Unyaro Bees plays nicely into your setup, being pumpable via green and faster than your current bees. Secondly Sedge Scorpion which is bizarrely not an insect is your cheapest in-theme deathtoucher, Wasteland Viper if your willing to break theme.
Secondly, your setup is really key on getting sufficient , but at most you only ever need two at once- This makes gives you a good use for the big land enchantments, Abundant Growth, Utopia Sprawl and Fertile Ground which are all pretty worth playing.
Fertile Ground in particular since you can do some mana-fixing without losing the advantage of being able to pump Omnath, Locus of Mana. Consider dropping planes all together, you have 8x Dual lands and swapping out the 8x Plains for 4x Forest and 4x Fertile Ground or 4x Abundant Growth you shouldn't ever have a shortage of white mana.
Beyond that, 4x Omnath, Locus of Mana and 4x Strionic Resonator seems extreme, given you can only have one Omnath, Locus of Mana at a time anyways. Bringing in some good green staples like Mending Touch, Regeneration and Wrap in Vigor to keep Hornet Nest in play.
Finally, as Exile via enchantment is a fairly big concern at the moment, a sideboard with Elvish Hexhunter or Disenchant would be helpful removal, though Gleeful Sabotage and Molder are probably more in theme.
Sundial of the Infinite seems like a really out of place utility in this deck as well, I may be missing something?
How I'd set it up:
- 12x Forest
- 4x Stirring Wildwood
- 4x Temple of Plenty
- 3x Flickerwisp
- 3x Hornet Queen
- 3x Hornet Nest
- 2x Omnath, Locus of Mana
- 2x Unyaro Bees
- 2x Wasteland Viper
- 2x Strionic Resonator
- 4x Pathway Arrows
- 3x Fertile Ground
- 3x Abundant Growth
- 3x Utopia Sprawl
- 2x Regeneration
- 4x Cloudshift
- 2x Momentary Blink
- 2x Gleeful Sabotage
2 years ago
No. You can't cast a spell or activate an ability if you can't declare enough legal targets for it.
Additionally, Molder's target must have CMC exactly equal to X, so you can't declare X=500,000.