Elderfang Venom

Elderfang Venom

Enchantment

Attacking Elves you control have deathtouch.

Whenever an Elf you control dies (is put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist), each opponent loses 1 life and you gain 1 life.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Elderfang Venom Discussion

multimedia on Getting Lathril Through

3 weeks ago

Hey, Champion of Lambholt and Fallen Ideal are the cards I use most to give Lathril evasion and Lambholt makes all other Elves/creatures I control unblockable too. Lambholt gets a counter each time a creature token is created which can make her power huge fast. Fallen is good with the aristocrat strategy because it's a sac outlet that can increase Lathril's power a lot until end of turn. Pair Fallen with Elderfang Venom .

multimedia on Lathril Elves v1 copy

3 months ago

Hey, on a budget well done upgrading the precon.

There's some cards in the precon to consider adding:

One problem with the precon is there's too many Swamps. Green mana is overall much more important to have than black mana. You still need black mana, but playing the same amount of Forests and Swamps hurts the consistency of having green mana early. This is especially problematic when playing so many green one drop Elves which you want to be able to consistently cast turn one. Consider cutting Swamps for more Golgari dual lands?

Good luck with your deck.

multimedia on BG Elves

3 months ago

Hey, I'm impressed, well done building your deck on a budget with like 90% cards from Commander Legends.

Commander Legends was an amazing set for Elves especially Miara. Unfortunately, to make any real impact from upgrades you're going to want to add more cards from other sets, but most cards you add could be $1 or less each and still make a huge impact.

An advantage of Elves as a tribe is ramp, more specifically one drop mana Elves and Elves who can tap to make a lot of mana. No other tribe has as many one drop mana creatures or creatures who can make a ton of mana. By adding more mana Elves you can reduce the amount of lands while increasing the amount of Elves. More ramp from Elves is wanted by both your Commanders to cast Nadier quicker and to pay more into X with Numa. Both of your Commanders don't do much without lots of ramp.

Archdruid is the budget Elf who defines the tribe since he's an anthem for Elves and can make as much green mana as Elves you control. Marwyn and Joiner are good with Numa, Joraga Chieftain since they want counters put on them, they care about how much power they have. Marwyn is also good with Elf tokens since each token that's created puts a counter on her. Guidance has excellent interaction with Arbor Elf if you enchant a Forest or Woodland Chasm .

Other mana rocks are more sources of ramp. Sol Ring and Arcane Signet are two budget staple cards in Commander. Golgari Signet is another two drop ramp source upgrade.


These cards would expand on the Elf token theme and Prowess is unique since it's an Elf that's not a creature. Expanding on the token strategy makes Nadier better. Warmaster is another mana sink to pump and give Elves deathtouch. Elderfang doesn't create tokens like the other cards, but it has good interaction with them. Letting you swing with your Elves and opponents have to make difficult decisions about what to do.

I offer more advice including cuts to make. Would you like more advice?

Good luck with your deck.