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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Geist of Saint Traft
Legendary Creature — Spirit Cleric
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever this attacks, create a 4/4 white Angel creature token with flying tapped and attacking. Exile that token at the end of combat.
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1 month ago
Hope the testing is working out. So came across some more cards. Anafenza, the Foremost General Ferrous Rokiric Geist of Saint Traft . The reason i mention these 3 is that they are all very good 3 drops with benefits. Storvald, Frost Giant Jarl Garth One-Eye .The reason i mention these two is that they are really good cards imo . Let me know what you think.
10 months ago
11 months ago
+1 just because I love Mutate! Hahaha, don't even know if this deck is good or not, but it definitely could be, and looks fun as hell either way.
I can make some suggestions, but take them with a grain of salt. I really believe that I would have to actually play the deck to determine what it needs, what it doesn't need, and what might be helpful to add or cut in order to improve it.
First, here's a list of cards that are generally good for a Ramos deck:
Shielding Plax - gives Ramos Hexproof, puts two +1/+1 counters on him, and draws a card.
Maelstrom Nexus - Puts five counters on Ramos with one spell, grants free casting.
Corpsejack Menace - Speeds up access to Ramos's mana ability.
Zacama, Primal Calamity - Castable using Ramos's ability, and in my experience one of the best things to do so with.
Horned Kavu - Two colors for feeding Ramos, allows you to recast something, and has the added bonus in this deck of possibly allowing you to re-mutate stuff.
Next, I think that you need more early ramp. Here are some suggestions for that, starting with the most obvious choices:
To help facilitate some of these inclusions, here are some suggested cuts:
Thrun, the Last Troll - You have enough targets to Mutate without this, and removing him lowers your mana curve.
Lore Drakkis - Yeah, I know, that would make one less Mutate trigger, but it really doesn't do much of anything else for you. You don't have many instants and/or sorceries.
Krenko, Tin Street Kingpin - I understand why you may want him (he generates blockers, and you are vulnerable to go-wide strategies), but I think he's just unnecessarily raising your curve. By the time you can cast him, you'll probably have a lot of other spells you'd rather cast with that mana. If your meta dictates that you require defense against go-wide, there are better choices. Crawlspace, Lightmine Field, Silent Arbiter/Dueling Grounds.
Fertilid - Absolutely a waste of mana. There are a million things you're better off with than this.
Geist of Saint Traft - I'm actually torn on this one, but I really believe that it falls into the same category as Thrun. You'll likely have other good targets for mutation, though the Flying and Hexproof combination is a good one. I'd still consider your mana curve when deciding whether to keep it.
Windgrace's Judgment - Pure jank. I take it your meta is mostly multiplayer? Even so, you'd probably benefit much more from some kind of cheaper, targeted removal. However, if you're so inclined, Decimate for one less mana, or Ruinous Ultimatum for a much more beneficial effect.
Finally, your land base could use an upgrade. That's probably obvious, and likely due to budget restrictions. I get it, land can be what makes a deck expensive to build, and casual decks sometimes aren't worth the money. However, you have a lot of lands on your list that ETB tapped, and that is disconcerting. Pain lands and check lands are the cheapest way to remedy this problem (albeit, the check lands are way more effective if you have shock lands and/or triomes, and furthermore aren't exactly inexpensive either).
I hope I didn't explode your brain, hahaha. If anything, take all of this as proof that I really want this deck to be awesome!
1 year ago
An alternative to playing this as a control deck is to run it as a slightly more aggressive midrange build. Add something like Geist of Saint Traft as an additional hard-to-kill threat, along with Snapcaster Mages to recur all your burn and removal. Maybe replace Serra with something like The Wandering Emperor or Elspeth, Knight-Errant.
1 year ago
If you're playing Modern, maybe consider Geist of Saint Traft or Lightning Angel? Both are budget options in the format that really work for this style of build. Lightning Angel is basically a Mantis Rider with an extra toughness, and while Geist doesn't fly, he has Hexproof, meaning he's basically going to dodge most of the removal in the format. He's also 6 power spread across 2 bodies for 3 mana, so that's a lot of value.
You'll also want some cheaper interaction and removal, such as Lightning Bolt, Counterspell, Lightning Helix, and Path to Exile/ Prismatic Ending. All of these spells won't cost you a whole lot of money, but they'll help you interact with the board state and/or finish off the opponent in the case of the burn spells. Another great option is Boros Charm, since it does literally everything a deck like this wants to do! 4 damage to the face, double strike on a creature, or protecting your board state from opposing removal.
1 year ago
Cackling Counterpart unfortunately won’t work with Geist of Saint Traft as that’s a Legendary permanent. You can cast it, true, but one will then go to the graveyard. It would work fine on non-Legendary ghosties, although at 3 mana a pop you’d have to choose a spirit with high return value to make it worth the cost. As for Mana Leak, it’s certainly viable to run accompanying control spells but since spirits typically have control effects built in, Disenchant is a decent sideboard card.
1 year ago
One issue I have with 'Precon' nowadays is there is a vast discrepancy between the power levels in precons and the perception that they are weak based is based on older decks. Having played many precons out of the box over the years, the old Jeleva or Oloro precons were worlds weaker than the modern set. Playing with Prosper and Millicent, they are much more synergistic and have just flat stronger cards in them than the old precons did. They suffer a bit less from the 'three ways to build' philosophy/ rule the old decks used to, even though they still usually come with the old three commander options. Compare, if you will:
Commander / EDH
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Commander / EDH
Spirit Squadron out of the box has rolled half my playgroup's "power level 7" decks. Part is, yes, the matchup. But that never would have happened in 2013.
1 year ago
Revan0287 I don’t update my SB as much as I do my MB. I have Geist of Saint Traft and Kira, Great Glass-Spinner because at the time Grixis Shadow and W/U/r Control were topping the format. Sanctifier is moderately okay against Shadow and utterly useless against Control. Perhaps the format is in a different place. I haven’t gotten out to play in quite a while but I adjust my sideboard when I do. I find discussing SB slots to be hit or miss as that is more targeted to a local meta. I’ll consider Sanctifier but will wait to play in my local meta before I make any change.
I will note that Damping Sphere is probably more effective against Tron than Void Mirror. Just because Tron runs a lot of colorless cards doesn’t mean they can’t just use colored mana while playing those spells so Void Mirror is easier for Tron to play around. Mirror is great for the MH2 Evoke Incarnations. Considering Grief and Solitude are by far the most played, an evoked Grief is probably coming out quicker than Void Mirror and I think spirits have enough resiliency between Rattlechains, Drogskol Captain, Kira, Great Glass-Spinner, and to a lesser extent Glasspool Mimic Flip as well as Geist of Saint Traft. I think including Solitude becomes a weak argument for Mirror. But to reiterate what I said earlier about SB slots, your local meta may warrant it.