Geist of Saint Traft
Legendary Creature — Spirit Cleric
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat.
|Have (2)||orzhov_is_relatively_okay819 ,|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Geist of Saint Traft Discussion
1 month ago
TheBubbaEA It really depends on your playgroup's meta when considering certain strategies. If your group has a lot of board wipes 3.45 will be too slow and hard to rebuild a board state if you are hard casting all your creatures. For me personally I like explosive turns so I find ways to generate a lot of tokens or cheat out a bunch of creatures near the end game (in my playgroup turn 10+). For example using effects like Omniscience , Rise of the Dark Realms .
If you do choose to go more aggro angels may not be the best option due to their avg high cmc. But if you do stick with angels a couple other cards worth considering would be:
- Herald of War
- Herald's Horn
- Oketra's Monument
- Warden of Evos Isle
- The Book of Exalted Deeds
- Thraben Watcher
- Righteous Valkyrie
- Valkyrie Harbinger (There are other cards with similar effect)
- Bishop of Wings
- Speaker of the Heavens
- Geist of Saint Traft
Some other cards I like, although may not be quite right for this deck:
- Basri Ket (For that -2) similar to Launch the Fleet
- Basri's Lieutenant
- Luminous Broodmoth
- Brought Back
- Storm Herd (Very high cmc but high reward when paired with Odric, Lunarch Marshal + Akroma, Vision of Ixidor )
- Well of Lost Dreams
Some white staples(some are quite expensive):
- Smothering Tithe
- Mangara, the Diplomat
- Esper Sentinel
- Land Tax
- Felidar Retreat
- Keeper of the Accord
- Archaeomancer's Map
- Verge Rangers
Sorry only white cards come to mind as I myself was building a mono white angels deck.
2 months ago
Based on this list I would make the following chnages to Ranar.
Out -> In
Cryptic Caves You have access to blue for card draw.
2 months ago
Interesting deck, I used to run Geist of Saint Traft voltron build with tons of enchantment auras and equipments, it was fun, you could easily remove one opponent with commander damage but usually it was hard to do that to all the players and they somehow pulled out faster combo win in the meantime, but it was fun nonetheless ^^
4 months ago
looks like a v solid deck. I'd definitely consider adding the Geist of Saint Traft also definitely the Vendilion Clique you might be able to ditch all 4 of your creatures for 2x of those, and then replace the card draw with Frantic Inventory or Serum Visions something. but everytime I've played against the giest it's been a real strong time-buyer for my opponent. Also the clique is super clutch for getting to run some hand snipes in a U/W control setting, without having to splash black.
Also as far as buying time goes, doesn't get much better than some of the gideon planeswalkers. Gideon, Ally of Zendikar is insane, and of the trials is pretty good early pressure as well. I've played with Jace, Architect of Thought before and that card is straight trash let me tell ya
the Mission Briefing IMO fits better in a deck that runs some form of discard, I like splashing these in my B/U control along with Torrential Gearhulk for some graveyard play. You could maybe run Thought Scour and 1-2 Search for Azcanta Flip to get some graveyard pumping going.
Lastly, Elspeth, Sun's Champion is a pretty nice win condition but you could also go for some of those big 10 drop blue creatures (kind of like Thing in the Ice Flip you have sideboarded) or something like Shark Typhoon
oh also Day of Judgment pretty solid in white control decks.
4 months ago
Geist of Saint Traft decks used to be the jeskai/uw midrange decks of modern. I'd recommend trying something like that if you don't want to go down the full control path. Its good to see Dragonlord Ojutai he's one of my favorite cards.
5 months ago
Great deck, once again! I really like the theme. I might have to modify this deck for my own. Is there a reason why you aren't running Geist of Saint Traft ? Do you feel like he doesn't do enough without evasion?
6 months ago
It seems like your deck has an identity crisis. You say it's a token generation deck yet there is a lot of focus on artifacts. I think the best thing you could do is narrow it down, both tokens and attifact(affinity) decks can be powerful.
I notice the addition of Myr as well. You could look to move this to a more Myr/affinity style deck to take advantage of the shared subtypes of the Myr (creature/myr/artifact).
Hope this helps, good luck and I look forward to seeing this deck evolve.
7 months ago
Hey! Love the deck, got a few suggestions I think would fit really well in here.
Eidolon of Countless Battles is great for obvious reasons, he'll get huge, with all of these enchantments, he's a spirit, keeps in line with your low mana curve, and quite cheap.
Geist of Saint Traft is a great card, hexproof makes him a great target for your auras, he's a spirit, he makes fliers. A nice card to have a couple of. I'd probably swap him in for your Warden of Evos Isle s since your spells only cost two or three mana.
Followed Footsteps might be a possible replacement for Cackling Counterpart if you can handle the extra mana cost. It fits in great with your theme and can get out of hand pretty quickly in a multiplayer game.
Felidar Umbra is a neat aura to protect your best creatures from any potential removal thrown your way. Also the life gain is a nice way to outpace any other aggressive decks at the table.
Bident of Thassa is the last piece I think would be great for your deck. With all of your evasive fliers, you're sure to fill your hand back up real quick. and that activated ability can quickly put an end to a stalemate. Plus it's an enchantment.