Unbound Flourishing

Unbound Flourishing

Enchantment

Whenever you cast a permanent spell with a mana cost that contains , double the value of X.

Whenever you cast an instant or sorcery spell or activate an ability, it that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.

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Set Rarity
Modern Horizons (MH1) Mythic Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Unbound Flourishing Discussion

Xodious on Zaxara, the Exemplary: Hydra Infestation

13 hours ago

A change ive done that has worked pretty well for me up to this point is Hydra Broodmaster. Besides tribal synergy with various effects in the deck, it works off of Unbound Flourishing and Doubling Season. With Akroma's Memorial on the board, this can dump a whole lot of damage onto the board very quickly! Possible cut cards for it, imo, include Genesis Hydra and Profane Command.

squonk76 on Ultimate Hydra Deck (modern edition)

3 weeks ago

Unbound FlourishingI think would be an obvious choice, halving the cost of a lot of your hydras

alchemist4533 on "X" Marks the Spot

3 weeks ago

I love the deck, +1, hope you don't mind me borrowing a few ideas for my own X deck Chef Kruphix and his Mana Stew!-MAYBEBOARD HELP.

Have you considered NIssa, Steward of Elements as an X planeswalker, she has scry, land ramp, and free creature plays.

Gelatinous Genesis and Hydra Broodmaster both have great make X X/X creatures abilities.

Although it doesn't work with the deck really, adding Phenax, God of Deception in as a win-con by milling people out with your huge hydras would be 1) completely unexpected, and 2) hilarious.

Just as a last thought, in my deck, I am running Citanul Flute to pair with Unbound Flourishing for double cheap monster tutoring since your hydras would only cost like 2-3 to tutor.

Again, love the deck +1 all day.

GreenHamma on Ultimate Hydra Deck (modern edition)

1 month ago

I don't know if you want to run them but in my hydra deck i run the new companion Jegantha, the Wellspring just another rosheen meanderer you can cast anytime, andUnbound Flourishing. Obviously you would have to change some of the hydras around if you wanted to use jegantha but its fun.

ZendikariWol on Casual Hydras

1 month ago

A couple things with this.

1) hi I'm Tom, I've played Magic for ~7 years and I've been teaching new players for a little over a year now.

2) now onto the deck. You have a couple weird picks that I want to discuss.

Elvish Archdruid seems an odd choice. The odds are it comes down on turn 3 and very, very rarely generates more than two mana- sometimes just . You'd probably be better off with Elvish Mystic. It'll let you play a little faster.

Parallel Lives,Enlightened Tutor, and Endless Ranks of the Dead are all functional only when Open the Graves is in play. Having two cards that synergize with one another is good, encouraged, even, so long as they slot naturally into the deck. However, none of these four cards support your hydra theme at all. You could fill these slots with more ramp or more hydras to make this deck more consistent and focused.

Consider cutting black and white, and if you've ever played commander you might consider building around Zaxara, the Exemplary or Gargos, Vicious Watcher.

3) some cards I might recommend include Unbound Flourishing, Rampant Growth, Courser of Kruphix, Voracious Hydra, and Tuskguard Captain.

4) if you want to overhaul the deck completely, go Blue/Green- it has excellent ramp and +1/+1 counter payoffs.

dingusdingo on Fact or Fiction deck Idea ...

1 month ago

Sturmgeist could certainly be a use for FoF, keeping a full grip and having it by a flying beatstick.

To expand on my earlier statements, FoF requires your opponents to make a choice regarding the piles. What card goes where in what pile. As we've talked about previously, your opponents can only put cards into a 3-2 pile, a 4-1 pile, or (never) a 5-0 pile. This opens a lot of room for error because the opponent doesn't know what cards you already have. If you look at the Heartbeat list I linked, the basic combo is mana doubler (Heartbeat of Spring or Unbound Flourishing) plus an enabler (Early Harvest or Magus of the Candelabra), and finally a payoff card (In this case, Helix Pinnacle, but it could just as easily be Banefire or Torment of Hailfire, etc.). The value of what you need from the FoF piles changes based on what you have. Imagine your opponent makes a 3-2 pile, the 3 pile is Early Harvest + Helix Pinnacle + Forest, the 2 pile is Heartbeat of Spring + Island. Which pile you take depends on your cards in hand. If you already have your payoff + your enabler, then the opponent split the piles well by making the 2 pile your best choice. If you already have the mana doubler, your opponent has made a mistake by putting both pieces of what you need into the 3 pile. When you build with this in mind, it becomes an exploitable part of the card.

We can simplify it further than that though. Imagine a situation where your opponent has a Serra Ascendant on the board, and happens to have just hit 30 life. You cast Fact or Fiction, and one of the cards is Doom Blade. Your opponent really wants to keep their activated Ascendant, so they give you a 4-1 pile, with the Doom Blade as the 1. If you're already holding a piece of removal in hand, your opponent has incorrectly read the situation and given you the luxury of a 4 pile. You don't have to be on a combo deck for opponents to hang themselves with this card, you just need to have a grip of unknown cards.

Having an opponent make incorrect piles can be amplified with certain deckbuilding choices. This is where graveyard synergy and recursion come in. When you see a Regrowth or a Snapcaster Mage or Mission Briefing, it becomes harder to split piles, as the other pile goes to the zone where these cards can interact with them. These cards in hand make it easier to take 4-1 splits, and has been known to tilt opponents. Nostalgic Dreams is the absolute all-star in this regard, and its really a nut card when playing with FoF in your deck, but it is sadly not modern legal.

Another type of cards that make FoF harder for your opponents are tutors. Tutors allow you to exploit the knowledge of your list against what an opponent thinks you are able to tutor. This is once again further complicated by what you are holding in hand. You just have to keep your tutor in mind while building, and layer the deck so that a tutor is a toolbox answer

Magnanimous is correct though that FoF should not be your go-to graveyard filler. Cards like Commune with the Gods and Mulch are going to outperform it in this regard. What makes it so good is that there are so many little exploitable parts to the card, being instant speed, opponent pile creation, and your own pile selection, possible GY synergies and fill, many cards go to hand, always digs 5 deep and lets you take the best card. Its really the combination of all of these elements that make FoF very good. You can use FoF to great effect in decks without considering these exploitable angles, but decks that are able to feed on these synergies and punish bad pile choices make this card great.

I'd recommend looking at Gifts Ungiven heavily too, which also relies on opponent's making piles for you to select. Many of the strategies and synergies that work well with FoF work extremely well with Gifts. I've written about Gifts extensively on this list Enchantress Storm Harvest.

Boza on Zaxara and the Value of ...

1 month ago

For the first question, the Gargos Gatherer entry hsa some interesting tidbits:

If a spell has {X} in its mana cost, you choose the value for X before applying cost reductions. For example, if you cast a Hydra spell with mana cost {X}{G}{G} and choose for X to be 6, you pay {2}{G}{G}. Any of that Hydra’s abilities that refer to X still uses 6 as the value for X regardless of what you actually paid. (2019-07-12)

For the second scenario, the Gatherer entry of Unbound Flourishing has a couple of rulings that explain what happens:

Unbound Flourishing raises the value of X for permanent spells, but you don’t pay any more mana. (2019-06-14) If a permanent has an ability that triggers when it’s cast and that references the value of X, you choose whether to double the value of X before or after that ability resolves. (2019-06-14)

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