Edge of Autumn

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Knights vs. Dragons (DDG) Common
Future Sight (FUT) Common

Combos Browse all

Edge of Autumn

Sorcery

If you control four or fewer lands, search your library for a basic land card, put it into play tapped, then shuffle your library.

Cycling-Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)

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Edge of Autumn Discussion

Ruffigan on Species Gorger - PDH

2 days ago

Here are some changes I would make:

The first changes are because I personally think instant speed interaction is better than it being limited to your turn. Second is because Path of Ancestry is strictly better even though it only helps with one creature. Third is because I think Theft of Dreams will be more useful overall. Fourth changes are to implement a new combo with Cloud of Faeries: use the same combo as Drake but if you have two of those enchantments or one with Simic Growth Chamber it will produce unlimited mana.

Besides that, I would maybe find a way to work in Mystic Remora. For beats you could add Executioner's Hood. I'll think about it some more.

noshadowkick on Asps! Very Dangerous! (Hapatra)

2 months ago

@Wiggyman, thanks for the suggestion. I've thought about Vhati but honestly, he seems like a trap card. He has to live a turn before he has an effect and then I have to be able to place a counter. Seems like too many hoops to jump through just to kill a single creature.

I've put some thought and analysis into my list and these are the changes I'm thinking of making:

-Channeler Initiate, + Edge of Autumn: Channeler is a nice way to get a token but it's nowhere close to Devoted Druid and it's slow. Edge of Autumn is more reliable early ramp and a good discard effect for Archfiend of Ifnir.

-Defiant Greatmaw, +Fauna Shaman: Greatmaw was a janky way to protect Hapatra from my global -1/-1 effects but it's a weak card. The Shaman is another tutor and a great discard outlet.

-Midnight Banshee, +Grave Titan: I felt like the Banshee was a bit overpriced for it's effect given the fact that Harbinger of Night exists. The Gravy Train is a great token producer and is threatening enough all on it's own.

-Puppeteer Clique, +Archfiend of Ifnir: Ifnir is the crux of this whole update and I hope he'll be a much more powerful and reliable threat than Clique.

-Skinrender, +Wood Elves: More creature based ramp is needed. Skinrender was also a weak card even when I was 100% all in on -1/-1 counters.

-Terastodon, +Hornet Queen: Want a baller token producer as a Natural Order target and the evasive tokens from Queen will work well with Triumph of the Hordes and some of my other pump effects.

-Serrated Arrows, +Bitterblossom: Out with a weak token producer that is contingent on my general, in with an awesome token producer that is a staple across the format.

-Blowfly Infestation, +Vampiric Tutor: Blowfly does nothing on it's own and Vamp Tutor is just a great card.

-Eldrazi Monument, +Creakwood Liege: Out with a redundant pump effect, in with more token production. I like that the Liege makes Hapatra a 4/4 also.

- Obelisk Spider , +Reclamation Sage: Spider was a cool combo piece with Blowfly Infestation but Rec Sage is needed removal.

-2 basics, +2 cycling lands: more discard effects for Archfiend.

-Grasping Dunes, +Geier Reach Sanitarium: More discard effects for Archfiend.

That's what I'm thinking so far. I'll update my list once the cardboard is actually in the sleeves. I'm hoping that these changes make the deck a little more flexible and interactive.

noshadowkick on Asps! Very Dangerous! (Hapatra)

2 months ago

After several games with this deck I've decided that I don't love how one-note it is. Almost every game I'm casting Hapatra on turn 2 and hoping she doesn't die before I can build an army of tokens. Either she dies and I have to start over with an increasingly hefty commander tax, or every thing goes according to plan and I aggro out the table on turn 5-7. The deck has pretty much zero ways to make a board presence without Hapatra sticking. Too linear for my tastes.

SO, I'm planning to significantly alter my list to make it more interactive and function better without Hapatra on the field. One card inspired me in a certain direction: Archfiend of Ifnir. The -1/-1 counter synergy is obvious, and Golgari has a TON of ways to discard cards for profit or break the symmetry of universal discard. So more discard and more recursion. I also need a few extra standalone token producers. Here are the cards I'm thinking of adding:

Token Makers:Bitterblossom, Hornet Queen, Creakwood Liege, (maybe) Hooded Hydra.

The Ifnir Package: Archfiend of Ifnir, Survival of the Fittest, Fauna Shaman, Liliana of the Veil, Edge of Autumn, some cycling lands, (maybe) Krosan Tusker

With the changes I hope the deck can play the long game a bit more effectively and be able to transition from beating face to controlling the board and opponents resources. Suggestions welcome!

solidork on Ever built a deck you straight up can't run?

5 months ago

It feels a little light on ways to get lands into your graveyard to be running 4 Splendid Reclamation. I tried adding Ghost Quarter (taking out 3 bounce lands) and Edge of Autumn (-1 Amulet, -1 Reclamation, -1 Harmonize) and liked the results.

I love to brew with Greater Gargadon and Second Sunrise and my brain was coming out of my ears one game where I had Gitrog and multiple amulets. Pretty fun!

soymonk on Titania

6 months ago

I'm not a fan of Druid's Deliverance. Fog effects are cutesy; they stall the game for one turn if your opponents are relying on attack damage, but they don't help you win the game or stop combo decks/non-combat damage/life loss.

Some new card suggestions:

Card draw:

Edge of Autumn - Usually early game ramp

Elemental Bond

Nissa, Vital Force

Greater Good

Life's Legacy

Garruk's Packleader

Tireless Tracker

Shamanic Revelation

Sac Outlets:

Evolutionary Leap

Ashnod's Altar

Perilous Forays

Cool Stuff:

Akroma's Memorial

Eldrazi Monument

Homeward Path

Reclamation Sage

Manglehorn

Ulvenwald Hydra

Natural Order

Karametra's Acolyte - The only usable, high cost mana dork (only for mono green)

Birds of Paradise - Just because it's mana acceleration

Dust Bowl

greyninja on Omnath, Angry Landlord of Zendikar

6 months ago

Heyyy I upvoted your deck a few days ago but haven't had a chance to comment until now! I like the elemental theme and flavor

You do have a few cards listed that I've never seen before. Flamebreak, Groundbreaker, and Edge of Autumn would be great in a gitrog deck

Last night I updated my omnath deck on here to match the IRL version (link). You should check it out for ideas (and be sure to upvote!). One new card I just added to try out is Mouth / Feed. I just love drawing cards lol

Cheers!

StopShot on Card Suggestions for a theme ...

6 months ago

Background: My favorite time of the year is Fall for various reasons, the biggest is the change of the leaves and scenery and the drop in temperature. Ever since I went off to college far south of where I grew up it's been summer all-year long and I can't ever escape it, so I miss my favorite season.

I want to build a casual 60-card deck with as many cards that depict the fall leaves or autumn forests as I can. (A little bit of snow is okay.) I want this to be a budget-friendly deck, though if you know of an expensive card I'd like it to be suggested so its at least on my radar.

Cards I have in mind are: Trip Noose , Ambush Viper , Autumnal Gloom  Flip , Edge of Autumn, Lambholt Pacifist  Flip , Woodland Patrol , and Young Wolf. If you know of any other cards that fit this theme please make a suggestion. Promos with alternative art that fit this theme are welcomed to be suggested as well, thank you. (Cards outside the color green may also be suggested as well.)

Funkydiscogod on Resounding Kek

7 months ago

Wait...what am I thinking? If you run Selective Memory, pull out every nonland card, except Vizier of Tumbling Sands, Esper Sojourners, an Edge of Autumn for each basic land left in your deck, some graveyard recursion, and the Resounding Keks.

Any other cards in the deck wouldn't make a difference in the deck once you cast Selective Memory.

I guess Selective Memory would let your deck be able to run support cards, but you'd have to find both cards, and cast Selective Memory before you cast New Perspectives for the win, and I'm nut not sure how reasonable that would be.

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