|Commander / EDH||Legal|
Printings View all
|Duel Decks: Knights vs. Dragons (DDG)||Common|
|Future Sight (FUT)||Common|
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Edge of Autumn
If you control four or fewer lands, search your library for a basic land card, put it into play tapped, then shuffle your library.
Cycling-Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
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Edge of Autumn Discussion
2 days ago
Here are some changes I would make:
- Replace Quiet Disrepair and Fade into Antiquity with Naturalize and Natural State
- Replace Woodland Stream with Path of Ancestry
- Replace Petals of Insight with Theft of Dreams
- Replace Edge of Autumn and Simic Signet with Fertile Ground and Utopia Sprawl
- Something for Cloud of Faeries and Wild Growth
The first changes are because I personally think instant speed interaction is better than it being limited to your turn. Second is because Path of Ancestry is strictly better even though it only helps with one creature. Third is because I think Theft of Dreams will be more useful overall. Fourth changes are to implement a new combo with Cloud of Faeries: use the same combo as Drake but if you have two of those enchantments or one with Simic Growth Chamber it will produce unlimited mana.
2 months ago
@Wiggyman, thanks for the suggestion. I've thought about Vhati but honestly, he seems like a trap card. He has to live a turn before he has an effect and then I have to be able to place a counter. Seems like too many hoops to jump through just to kill a single creature.
I've put some thought and analysis into my list and these are the changes I'm thinking of making:
-Channeler Initiate, + Edge of Autumn: Channeler is a nice way to get a token but it's nowhere close to Devoted Druid and it's slow. Edge of Autumn is more reliable early ramp and a good discard effect for Archfiend of Ifnir.
-Midnight Banshee, +Grave Titan: I felt like the Banshee was a bit overpriced for it's effect given the fact that Harbinger of Night exists. The Gravy Train is a great token producer and is threatening enough all on it's own.
-2 basics, +2 cycling lands: more discard effects for Archfiend.
That's what I'm thinking so far. I'll update my list once the cardboard is actually in the sleeves. I'm hoping that these changes make the deck a little more flexible and interactive.
2 months ago
After several games with this deck I've decided that I don't love how one-note it is. Almost every game I'm casting Hapatra on turn 2 and hoping she doesn't die before I can build an army of tokens. Either she dies and I have to start over with an increasingly hefty commander tax, or every thing goes according to plan and I aggro out the table on turn 5-7. The deck has pretty much zero ways to make a board presence without Hapatra sticking. Too linear for my tastes.
SO, I'm planning to significantly alter my list to make it more interactive and function better without Hapatra on the field. One card inspired me in a certain direction: Archfiend of Ifnir. The -1/-1 counter synergy is obvious, and Golgari has a TON of ways to discard cards for profit or break the symmetry of universal discard. So more discard and more recursion. I also need a few extra standalone token producers. Here are the cards I'm thinking of adding:
With the changes I hope the deck can play the long game a bit more effectively and be able to transition from beating face to controlling the board and opponents resources. Suggestions welcome!
5 months ago
It feels a little light on ways to get lands into your graveyard to be running 4 Splendid Reclamation. I tried adding Ghost Quarter (taking out 3 bounce lands) and Edge of Autumn (-1 Amulet, -1 Reclamation, -1 Harmonize) and liked the results.
6 months ago
I'm not a fan of Druid's Deliverance. Fog effects are cutesy; they stall the game for one turn if your opponents are relying on attack damage, but they don't help you win the game or stop combo decks/non-combat damage/life loss.
Some new card suggestions:
Edge of Autumn - Usually early game ramp
Karametra's Acolyte - The only usable, high cost mana dork (only for mono green)
Birds of Paradise - Just because it's mana acceleration
6 months ago
Heyyy I upvoted your deck a few days ago but haven't had a chance to comment until now! I like the elemental theme and flavor
Last night I updated my omnath deck on here to match the IRL version (link). You should check it out for ideas (and be sure to upvote!). One new card I just added to try out is Mouth / Feed. I just love drawing cards lol
6 months ago
Background: My favorite time of the year is Fall for various reasons, the biggest is the change of the leaves and scenery and the drop in temperature. Ever since I went off to college far south of where I grew up it's been summer all-year long and I can't ever escape it, so I miss my favorite season.
I want to build a casual 60-card deck with as many cards that depict the fall leaves or autumn forests as I can. (A little bit of snow is okay.) I want this to be a budget-friendly deck, though if you know of an expensive card I'd like it to be suggested so its at least on my radar.
Cards I have in mind are: Trip Noose , Ambush Viper , Autumnal Gloom Flip , Edge of Autumn, Lambholt Pacifist Flip , Woodland Patrol , and Young Wolf. If you know of any other cards that fit this theme please make a suggestion. Promos with alternative art that fit this theme are welcomed to be suggested as well, thank you. (Cards outside the color green may also be suggested as well.)
7 months ago
Wait...what am I thinking? If you run Selective Memory, pull out every nonland card, except Vizier of Tumbling Sands, Esper Sojourners, an Edge of Autumn for each basic land left in your deck, some graveyard recursion, and the Resounding Keks.
Any other cards in the deck wouldn't make a difference in the deck once you cast Selective Memory.
I guess Selective Memory would let your deck be able to run support cards, but you'd have to find both cards, and cast Selective Memory before you cast New Perspectives for the win, and I'm nut not sure how reasonable that would be.