Lore Drakkis

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Lore Drakkis

Creature — Lizard Beast

Mutate (If you cast this spell for its mutate cost, put it ontop or underneath target non-Human creature you own. They mutate into the creature that is on top and that creature has all the abilities of every card that is underneath it.)

Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.

Epicurus on Ramos the Mutated Lord

1 year ago

+1 just because I love Mutate! Hahaha, don't even know if this deck is good or not, but it definitely could be, and looks fun as hell either way.

I can make some suggestions, but take them with a grain of salt. I really believe that I would have to actually play the deck to determine what it needs, what it doesn't need, and what might be helpful to add or cut in order to improve it.

First, here's a list of cards that are generally good for a Ramos deck:

Shielding Plax - gives Ramos Hexproof, puts two +1/+1 counters on him, and draws a card.

Maelstrom Nexus - Puts five counters on Ramos with one spell, grants free casting.

Corpsejack Menace - Speeds up access to Ramos's mana ability.

Zacama, Primal Calamity - Castable using Ramos's ability, and in my experience one of the best things to do so with.

Horned Kavu - Two colors for feeding Ramos, allows you to recast something, and has the added bonus in this deck of possibly allowing you to re-mutate stuff.

Next, I think that you need more early ramp. Here are some suggestions for that, starting with the most obvious choices:

Cultivate

Birds of Paradise

Noble Hierarch

Ilysian Caryatid

Fellwar Stone

To help facilitate some of these inclusions, here are some suggested cuts:

Thrun, the Last Troll - You have enough targets to Mutate without this, and removing him lowers your mana curve.

Lore Drakkis - Yeah, I know, that would make one less Mutate trigger, but it really doesn't do much of anything else for you. You don't have many instants and/or sorceries.

Krenko, Tin Street Kingpin - I understand why you may want him (he generates blockers, and you are vulnerable to go-wide strategies), but I think he's just unnecessarily raising your curve. By the time you can cast him, you'll probably have a lot of other spells you'd rather cast with that mana. If your meta dictates that you require defense against go-wide, there are better choices. Crawlspace, Lightmine Field, Silent Arbiter/Dueling Grounds.

Fertilid - Absolutely a waste of mana. There are a million things you're better off with than this.

Geist of Saint Traft - I'm actually torn on this one, but I really believe that it falls into the same category as Thrun. You'll likely have other good targets for mutation, though the Flying and Hexproof combination is a good one. I'd still consider your mana curve when deciding whether to keep it.

The Ozolith - Other than Ramos and Crystalline Giant, I really don't see how this is incredibly useful. It's genuinely a good card, but I don't see enough here to justify its inclusion.

Zendikar Resurgent - Too high of a cost. By the time you can cast it, this deck shouldn't need it. If you want to keep the draw effect, you're better off with Chulane, Teller of Tales.

Windgrace's Judgment - Pure jank. I take it your meta is mostly multiplayer? Even so, you'd probably benefit much more from some kind of cheaper, targeted removal. However, if you're so inclined, Decimate for one less mana, or Ruinous Ultimatum for a much more beneficial effect.

Finally, your land base could use an upgrade. That's probably obvious, and likely due to budget restrictions. I get it, land can be what makes a deck expensive to build, and casual decks sometimes aren't worth the money. However, you have a lot of lands on your list that ETB tapped, and that is disconcerting. Pain lands and check lands are the cheapest way to remedy this problem (albeit, the check lands are way more effective if you have shock lands and/or triomes, and furthermore aren't exactly inexpensive either).

I hope I didn't explode your brain, hahaha. If anything, take all of this as proof that I really want this deck to be awesome!

Cheers!

Neotrup on Vadrok and Lore Drakkis Mutate …

1 year ago

When you Vadrok, Apex of Thunder mutates onto/under Lore Drakkis, both abilities go on the stack, in either order, and must target. If Lightning Axe is the only card in your graveyard, both will have to target it. If Vadrok's ability resolves first, you may choose whether or not to case Lightning Axe (discarding Lightning Bolt to do so), and it will resolve before Lore Drakkis's ability. While Lightning Axe will be back in your graveyard before the ability resolves, it will be a new object and no longer the target of the ability, so Lore Drakkis's ability will fizzle and both Lightning Bolt and Lightning Axe will be in your graveyard. If you either choose not to case Lightning Axe or let Lore Drakkis's ability resolve first, Lightning Axe and Lightning Bolt will both end up in your hand.

TanhelNet on Vadrok and Lore Drakkis Mutate …

1 year ago

Could someone explain me the possibilities with Vadrok, Apex of Thunder when i mutate it on (or under) Lore Drakkis? I had a difficult situation with Lightning Axe in my graveyard, where i didn't knew if i could cast the spell with Vadrok or get it back on my hand because of Drakkis's ability. In addition, i'd like to know if, in any way, the following combo would be possible:

Lightning Axe in my graveyard, Lightning Bolt on my hand.

Mutate either Vadrok, Apex of Thunder on/under Lore Drakkis or vice versa, to cast Lightning Axe for free from the graveyard, discarding Lightning Bolt as additional cost and return Lightning Bolt with Lore Drakkis ability.

Thank you very much for the answer.

IsThisWolfe on Vadrok and Roll

2 years ago

Crow-Umbra, yep! I saw Vadrok when I was looking for a new commander and thought that he would be pretty good considering his ability supports so many strategies.

Btw when I was looking at decks for inspiration your list was one of the main ones, I love playing control and tempo and adding voltronesque qualities seems like it would make those archetypes stronger in a setting where you may not be able to control all the threats coming from 3-4 different players.

For your recommendations I have strongly considered adding Birgi, God of Storytelling  Flip, I just chose some favorites before her and didn’t have anymore room so it’s just a matter of find something to cut, maybe Elixir of Immortality .

I saw Glitterfang when putting together the list but it just seemed kinda meh, 5 mana for a 3 mana card, and Underworld Breach , Lore Drakkis , and Sevinne's Reclamation are already in the list.

Leonin Warleader is definitely good, after playing this deck some I’ll see if I need to add it.

Thanks for taking a look at this list, Vadrok is def awesome, also if you don’t mind could you tell me what you think of this list: Vadrok and Roll Tier 8? It’s a similar list where I dropped some of the cards that are just good for combat, flashy, or goodstuff for more ramp, tutors, and draw so that the deck is more efficient in achieving its combo.

ChrisHansonBiomancin on 40 clicks to get through the Victory screen

2 years ago

This is a pretty awesome idea. But doesn't Lore Drakkis break the combo? Seems like it eventually forces you to return Open to your hand, and you can't re-cast it with that mana, unless I'm missing something.

Daedalus19876 on Endless Forms Most Beautiful: Vadrok EDH [PRIMER]

3 years ago

The changes I'm testing right now, to fit a Cloudstone package and a discount Cephalid Breakfast.

Cut: Wheel of Misfortune , Lightning Bolt , Izzet Charm , Treasonous Ogre , Thing in the Ice  Flip, Rielle, the Everwise , Cephalid Constable .

Added: Whirlpool Warrior , Goblin Engineer , Cloudstone Curio , Lightning Greaves , Intuition , Cephalid Illusionist , Spectral Sailor .

Abridged explanation:

Wheel of Misfortune was just too hard to control effectively, and I can't force my opponents to draw with Narset or Hullbreacher out (also, making it work right often cost too much life if I was the archenemy). Whirlpool Warrior does that trick better.

Cephalid Constable was cute and won me some games, but it always left everyone unhappy at the end of the game. Cephalid Illusionist costs one less mana, mills cards to give Vadrok fuel, and sometimes can help on defense.

Speaking of Illusionist, I'm testing Lightning Greaves to mill my whole deck along with him (by alternating between Illusionist and another creature). I'd rather run Nomads en-Kor , but I'm not running any white... Lightning Greaves can help protect something like Toothy or Con Sphinx anyway, so hopefully it's not TOO bad on its own.

Goblin Engineer can fetch Curio, and Cloudstone Curio can reset Vadrok's mutation, or simply go infinite with Cloud of Faeries and/or Dockside Extortionist (potentially with help from Birgi, God of Storytelling  Flip).

Intuition has been in and out before, but I'm testing it to try packages like Lore Drakkis / Snap + Underworld Breach + Dockside Extortionist / Sea-Dasher Octopus (assuming I already have Vadrok on field). At the very least, it's essentially an Entomb for Underworld Breach , since no opponent in their right mind would ever allow me to have that card in hand.

Pyrra on Lurrus Kicker

3 years ago

defamagraphy1: how does Bala Ged Recovery  Flip, Lore Drakkis, or Cleansing Wildfire fit into a deck with no green or red?

defamagraphy1 on Lurrus Kicker

3 years ago

I think Bala Ged Recovery  Flip or Lore Drakkis would fit rather nicely in here.

Also Escape Protocol and cycling could do some interesting stuff.

Then there's Cleansing Wildfire with Confounding Conundrum out. Destroy two lands, two lands come into play, they have to bounce one and their landfall triggers start reducing... How well it performs is the question

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