World Breaker

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

World Breaker

Creature — Eldrazi

Devoid (This card has no colour.)

When you cast this spell, exile target artifact, enchantment or land.

Reach

, Sacrifice a land: Return World Breaker from your graveyard to your hand. ( represents colourless mana.)

Eilel on Selvala, Heart of the Wilds

6 hours ago

Big fat creatures

Removal:

World Breaker (exile removal + flying blocker + graveyard recursion)

Woodfall Primus

The Tarrasque (big haste + ward + fight)

Endurance (een van de beste artefact / enchantment removal en is een creature (kan voor 0 mana spelen))

Enabler:

Thunderfoot Baloth (trample en +2/+2)

Dawnglade Regent (Monarch en hexproof)

Cultivator Colossus (ramp + card draw)

Seedborn Muse (Untap)

Pathbreaker Ibex (budget craterhoof)

Aggressive Mammoth (trample)

Bellowing Tanglewurm (intimidate voor alles (vervelende ability om te blocken))

Bramble Sovereign (mana sink, dubbel creatures, vgm speel je bijna geen legendary creatures dus dit past best goed!!)

card draw / advantage:

Return of the Wildspeaker (dit zou een no brainer moeten zijn, of +3/+3 of draw een miljoen kaarten op instant speed)

Cream of the Crop (setup)

Graveyard recursion:

Moldgraf Monstrosity (graveyard to battlefield)

Devotion

Primalcrux

Wincon

Tyrranax Rex

Apex Devastator

Hexdrinker (early game en mana sink, met genoeg levels is die unkillable en kan niet worden geblocked)

Carnage Tyrant

capwner on Your Sass Is Grass! (Sasaya Combo) *Primer*

9 months ago

Profet93 thanks for the comment and the +!! Yes I had seen Rude Awakening, it definitely does the stuff the deck is trying to do. However I think we only need one untapper 'spell' and I think Early Harvest is a little bit better. Definitely think the card could have a place in a more creature oriented build with Overwhelming Stampede type effects. I agree a little more redundancy on wincons could be good, my first choice would probably be Hurricane.

Beast Within is one of my all time favorite cards, love this freaking card. I also like Song of the Dryads for spot removal. These are in some of my other green decks for sure. This list is so tight that again I think we need to run the absolute best removal cards possible in the available slots, which IMO is Oblivion Stone, Perilous Vault, and Bane of Progress. And maaaaaaaybe World Breaker because the cast trigger gets around some stuff like Humility, but our artifact wipe kills that too. I also had Reclamation Sage for a while. I think removal on a creature is always better here because then we can toolbox for it.

Castle Garenbrig is an interesting one I hadn't really thought of. Kind of a backup plan if we're not able to get Sasaya online? I had Nyxbloom Ancient in the deck to serve a similar purpose but ended up cutting it because it died so easily and we were usually just dead anyways. Garenbrig is more resilient but less powerful. My initial thought is that it wouldn't be useful outside of some really niche situations so maybe would not be worth cutting another basic.

Thanks for checking out the deck and for the suggestions!! Definitely hit me with more if you think of any, or if you have any specific decks you think I should check out. I'm just getting back on tappedout after a pretty long hiatus so the amount of cool decks is kind of overwhelming. I always like seeing underrepresented commanders that can do something unique / have unique building criteria, especially mono colored, so please feel free to send me any lists like this or post them here :)

Forkbeard on Runadi, Behemoth Caller: Beef Chief

11 months ago

Alright, I've made some changes based on some recent thoughts I've had about this deck, some cards I've been meaning to add + I've incorporated a few of your good suggestions Profet93, cheers:

In:

  • Ancient Tomb
  • Garruk's Uprising
  • Heroic Intervention
  • Kenrith's Transformation
  • Last March of the Ents
  • Monster Manual
  • Return of the Wildspeaker
  • Sanctum of Ugin
  • Thought Vessel
  • Tribute to the World Tree

  • Out:

  • Archetype of Endurance - I've had success Tooth & Nailing this lad + Platinum Emperion into play for a soft lock, but I agree that the redundancy for the cost is really unnecessary + is not core to the game plan.
  • Dryad Arbor - Kept it in here for that rare but sweet GSZ tutor for turn 1 ramp, but Ancient Tomb is the superior choice by a wide margin, lol.
  • Eldrazi Conscription - Win-more and unnecessary.
  • Endless Atlas - As mentioned, better draw exists in green.
  • Green Sun's Zenith - Removed as my green targets are limited and I think I have enough tutors already.
  • Platinum Emperion - An expensive to cast, unnecessary defense card.
  • Strip Mine - Swapped in Sanctum of Ugin for this. I think the tutor potential might be more handy than land removal.
  • Vorinclex, Voice of Hunger - The douche of all douches, this guy is so expensive and is such a kill on sight boi - because he hoses the whole table & typically just makes me the enemy/target, it usually dies to removal. Like, immediately.
  • World Breaker - Swapped out for the more efficient removal spell, Kenrith's Transformation
  • Zhulodok, Void Gorger - I've had a chance to play this guy a couple times now and he's just too clunky in a non-fully colourless build

  • The average CMC is still atrocious here but that's ok, I think some of these changes will help smooth things out a teensy bit. This is my big dumb stompy funsies deck and I don't necessarily need it to be supremely optimized with the perfect curve etc. I do think the revised ramp, draw & removal suites look a wee bit better after these changes and I'm excited to see how it plays.

    TTT60 on Belbe's Big Mana Spells, Fog, & Magecraft Combos

    1 year ago

    I think the deck would do better with a bit more board interation. Maybe replace Worst Fears with In Garruk's Wake?

    And maybe Sadistic Sacrament, Utopia Sprawl, and Well of Lost Dreams with cards like Mortality Spear or Maelstrom Pulse or World Breaker (a personal favorite of mine as well as theme-fitting for you)

    GrimlockVIII on I Don't Like Sand...

    2 years ago

    Maybe you can run more stuff to sac and return deserts to the battlefield to continually trigger Hazezon's Desertfall ability. You already got Crucible of Worlds, Ramunap Excavator, and Ancient Greenwarden for the continuous recursion, but what about stuff like Scapeshift, World Breaker, Squirrel Wrangler, Hammer of Purphoros, and Turntimber Sower?

    The Hammer and the Wrangler also contribute to the token synergies, so there's that too.

    If you really wanna be a bastard, just add some group hate land destruction that only you can benefit off of since you can always recur your lands more than your opponents.

    Balinor5 on

    2 years ago

    Since you're going more green than colorless in this deck, you may want to replace the Ancient Stirrings with Once Upon a Time, since you could whiff on the Stirrings.

    I think a couple copies of Sylvan Scrying would be your best bet to get the lands you need. Since Yavimaya, Cradle of Growth is Legendary and you'll be able to find lands, I think two copies would be plenty, especially if you work in Sylvan Scrying. Since you are running green, I'd consider replacing two copies of Yavimaya with 2 copies of Nykthos, Shrine to Nyx. The Boseiju's are great since they have that channel ability.

    You have a lot of "play extra land" abilities... too much IMO. The Arboreal Grazers are great early game, but are dead cards later. Unless you run a single copy of Assault Formation. That wouldn't affect your other creatures, but it kind of takes the deck in a different direction. However, if you have tons of mana, you could really boost your creatures through that last ability.

    I think you need to find the right balance though playtesting for your Grazers/Azuza/Explore.

    I'm not a fan of Turntimber Symbiosis  Flip for what it does. If you have the $$$ Green Sun's Zenith is way better. You'd probably only need to run 1-2 of those, since they recycle themselves, and you can replace the other two copies with Regrowth for renewal or Heroic Intervention for protection.

    Lastly, I think you should try to find a way to fit in one or two copies of World Breaker. He does so much work, and if you're dumping lots of lands, you can bring him back from the graveyard.

    Not sure what the right answer on your 4x Amulet of Vigor. They are key to get the deck going fast, but later on they are dead cards. Maybe bring it down to 3 copies or even two and try to work in a copy of Bow of Nylea (great all around support card all 4 modes are good for you, and the static ability is amazing with all your trample) and maybe Nylea, God of the Hunt.

    Hope this helps give some ideas... The short of it, is that I think you may have too much "play an extra land" and need to watch the potential for late dead cards. Otherwise, it looks great. Primeval Titan is perfect in a deck like this.

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