Early Harvest

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Early Harvest

Instant

Target player untaps all basic lands he or she controls.

Profet93 on Non-Alchoholic Patron

2 weeks ago

outofnothing0

Early Harvest - ramp

Return of the Wildspeaker - Draw / overrun

Greater Good - Draw / sac outlet (prevent stealing, exiling, etc...)

Regal Force / Shamanic Revelation - Draw

Yavimaya Hollow - Regen / politics

capwner on Your Sass Is Grass! ((EDH PRIMER // Sasaya Combo))

3 months ago

Profet93 thanks for the comment and the +!! Yes I had seen Rude Awakening, it definitely does the stuff the deck is trying to do. However I think we only need one untapper 'spell' and I think Early Harvest is a little bit better. Definitely think the card could have a place in a more creature oriented build with Overwhelming Stampede type effects. I agree a little more redundancy on wincons could be good, my first choice would probably be Hurricane.

Beast Within is one of my all time favorite cards, love this freaking card. I also like Song of the Dryads for spot removal. These are in some of my other green decks for sure. This list is so tight that again I think we need to run the absolute best removal cards possible in the available slots, which IMO is Oblivion Stone, Perilous Vault, and Bane of Progress. And maaaaaaaybe World Breaker because the cast trigger gets around some stuff like Humility, but our artifact wipe kills that too. I also had Reclamation Sage for a while. I think removal on a creature is always better here because then we can toolbox for it.

Castle Garenbrig is an interesting one I hadn't really thought of. Kind of a backup plan if we're not able to get Sasaya online? I had Nyxbloom Ancient in the deck to serve a similar purpose but ended up cutting it because it died so easily and we were usually just dead anyways. Garenbrig is more resilient but less powerful. My initial thought is that it wouldn't be useful outside of some really niche situations so maybe would not be worth cutting another basic.

Thanks for checking out the deck and for the suggestions!! Definitely hit me with more if you think of any, or if you have any specific decks you think I should check out. I'm just getting back on tappedout after a pretty long hiatus so the amount of cool decks is kind of overwhelming. I always like seeing underrepresented commanders that can do something unique / have unique building criteria, especially mono colored, so please feel free to send me any lists like this or post them here :)

God-Eternal-Magic-Player on Forest Tribal, LoL

1 year ago

Ooh, Early Harvest would be fucking insane!

thefiresoflurve on Codie Storm

1 year ago

Hmm, not sure about Early Harvest with only 5 basic lands total, unless you want to use it as a political tool? It could be fun to use like that. I would probably rather run another board wipe or copy-instant.

JoosetheMuice on Gnoming on that green mana

2 years ago

Okay comments after yesterday! I would still cut: Glorious Sunrise and Early Harvest as I don't see a ton of value in them here.

Good adds could be: Worldspine Wurm Hammer of Nazahn Treeshaker Chimera World Breaker Nylea, God of the Hunt

Spirits on Tovolar, Wolf-Pack - EDH

2 years ago

If you want to include infinites, maybe keep it mid-power no infinites?

All the cards on their own aren't terrible, but still a bit kludgy:

Eternal Witness + Temur Sabertooth + Early Harvest + 5 Forest + 4 Forest/Mountain | Infinite Mana for Tovolar, Dire Overlord  Flip ability.

Aluren is good + Ferocious Pup + Cloudstone Curio not super great since you dont have enough ETB? | Infinite wolves

Obviously Earthcraft is good, but Squirrel Nest end of opponent turn, squirrel wolves???

Basalt Monolith ok + Rings of Brighthearth dont think you have many abilities | Infinite mana + an Sensei's Divining Top is also infinite draw

woinththro on Wort Wort Wort!?!? <Kyle's Mom's voice>

2 years ago

@ king-saproling. I definitely like Storm-Kiln Artist for storming off. Not sure what I would cut but I want to find a spot for it.

Reiterate is probably better than Double Vision 90% of the time, although I try and not go infinite if I can avoid it... For some reason it's so much more satisfying to burn someone for 80 than 1,000,000,000. It feels more earned. I do think I even have a foil Reiterate buried in a box somewhere.

Nostalgic Dreams is super cool as some redundancy to Past in Flames, and I think I like it more than Reiterate just because it isn't going infinite. Nostalgic Dreams will probably replace Double Vision once I buy one.

Rude Awakening could be really useful, I have had Early Harvest in the deck before but I mainly cut it because it doesn't untap non-basics, which Rude Awakening does. A previous iteration of the deck ran only basics and had a non-basic land hate subtheme ( Blood Moon,Magus of the Moon,Primal Order,Ruination,Burning Earth,Price of Progress...). This version of the deck wasn't very popular, as you can imagine. This led to the deck falling out of rotation and not being played for three years.

I definitely see how Delina, Wild Mage could be a lot of fun; getting me multiple copies of Wort and giving spells multiple instances of conspire. However, this seems pretty clunky since she needs to attack to do it, and the deck is not geared towards attacking. maybe if I had some haste enablers I'd try and work her in.

as for all of the mana rocks, I had intentionally avoided any manarocks in previous builds of the decks mainly because they aren't either: a mana dork who could conspire spells i.e. Zhur-Taa Druid, or a ramp spell that could be conspired i.e. Farseek. although I do recognize that those rocks that tap for two and come down on turn three are all much better at getting Wort into play on turn four...

One aspect of previous builds of the deck that I did like was that it had initially included zero artifacts and enchantments. I liked that my opponents couldn't use any artifact/enchantment removal against me, which meant they hopefully had some dead cards. One of the main reasons I just updated the deck at all was because Twinning Staff got printed, which is one of the main build arounds for this iteration of the deck. The whole reason Goblin Engineer and all of the artifact lands are in the deck is to go get Twinning Staff. and since Krark, the Thumbless and Goblin Anarchomancer are also goblins I might as well play Goblin Matron. although I've definitely considered removing the last three artifacts/enchantments (as well as goblin engineer) once again.

minorokt on Go Big, Go Wide or Go Home

2 years ago

Hi, nice deck! I also have similar deck like yours and although my budget is not as high, you might want to try the following:

Woodland Bellower - this acts as a second copy of any non legendary creature you have that cost 3 or less.

Nantuko Cultivator - although less needed with your deck, you might wanna try another way to dump lands to in the graveyard while digging for more answers and bombs. You have way to bring them to play from the graveyard anyway.

Early Harvest - very cheap way to boost your mana base for that clutch turn

Hope these help

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