Early Harvest

Early Harvest

Instant

Target player untaps all basic lands he or she controls.

Browse Alters View at Gatherer

Trade

Have (0)
Want (1) tempDevelopper

Printings View all

Set Rarity
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Mirage (MIR) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Early Harvest occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Early Harvest Discussion

wyzeman on Walk in the Vastwood

1 month ago

Basicly I have removed the slower Planeswalker, those with high mana cost and/or high ultimate and no very usefull +1. The reason is that I just can't never use it. Thats means no more Garruk, Caller of Beasts , and Nissa, Who Shakes the World . I have replace them with Horn of Greed and Early Harvest to get more momentum on card draw and mana ramp.

I also have switch Rishkar's Expertise in favor of Shamanic Revelation because I get stuck with Rishkar's Expertise too much time waiting for the a good time to cast that never came. Also, this deck almost never loose a game in my meta. Thats means that im the primary target before the game start. Since that, I need more way to gain life. It also combo well with another modification. Game are almost alway's win with Craterhoof Behemoth and this card is better with a lot of token than fiew big fat creature. This is why I had reintegrate Beacon of Creation and add Lys Alana Huntmaster . Lys benefit from the more elf of the last update (like Eladamri, Lord of Leaves ). I had cut in the treefolk branch to make those addon, swiping out Seedguide Ash who is very slow and Leaf-Crowned Elder who lack of target to be really efficient.

Other modification are Constant Mists for a better protection. Wirewood Hivemaster for more tokens. Genesis Wave to replace some Vivien, Champion of the Wilds and other planewalkers habilities to fetch card from the top of library. Mwonvuli Acid-Moss Who can be use as bad ramp or to get rid of Maze of Ith or other "screw my day" land and Desert Twister as this the only one true removal in green (that I know).

To make room for the last 4 cards I don't remember witch other card than Tireless Tracker I have removed.

The goal was to get more synergy from land and creature type and also get more tokens as they are the main key to victory. By playing more and more this deck it's become obvious that the draw rate was never an issue with Nissa as commander, This is why I have cut in the more slow planewalker that do that kind of stuff in favor of more quickness and momentum.

Profet93 on Ctrl-G (The Art of Mono Green Control)

1 month ago

Ender666666

Thoughts on cutting Early Harvest for either Quest for Renewal or Benefactor's Draught . Both cards function similarly, providing you mana by untapping your dorks. Renewal functions similarly to seedborn. Draught replaces itself and can be used as a combat trick if necessary. Not sure about the amount of tapped activated abilities in your meta but it's worth considering given you have such few basics for you to actually abuse early harvest. Rude awakening already fills that slot IMO.

enpc on Deck Archetype: Big Mana

3 months ago

I have to disagree with this, sorry. Using spells like See the Unwritten / Tooth and Nail to cheat out creatures isn't what I would call big mana at all. If anything it's closer in concept to a reanimator deck than anything else.

From my perspective (an most of the people I have spoken to in the past), big mana would refer to a deck which focuses on generating a lot of mana to sink into powerful spells using a lot of mass ramp cards and mana dooubling effects. So building a deck that runs Zendikar Resurgent , Mana Reflection , Doubling Cube , Mirari's Wake all in conjunction with cards like Turnabout , Early Harvest , High Tide , etc. to sink the mana into big, generally X costed spells that have a huge impact on the board (some of these are spells like Comet Storm , Exsanguinate , Villainous Wealth ).

Funkydiscogod on Looking for a format

5 months ago

You could achieve similar results in Modern with Early Harvest and Heartbeat of Spring , but the traditional combo involves an X=20 Invoke the Firemind .

Alternatively, maybe some combination of Mana Seism , Lotus Cobra , Splendid Reclamation might get the desired result in modern.

dingusdingo on Best commander for ug high ...

7 months ago

Prime Speaker Vannifar can grab Spellseeker at X=3 to fetch High Tide from the command zone. Any creatures you add in the deck can serve as toolbox answers/support for your high tide. Rashmi does seem like the best choice overall though, that card advantage will keep you going!

Also, some slept on cards for high tide that you may find interesting regardless of what commander you choose Early Harvest Bond of Insight Turnabout Heartbeat of Spring Flood of Recollection Mission Briefing

Osbert on So Many Heads

7 months ago

Interesting that you omitted Unbound Flourishing as it's basically the tribal hydra card.

Rishkar's Expertise would also fit very well in here.

Ulvenwald Tracker is one of the few repeatable creature removal cards in green.

Surrak, the Hunt Caller is a great haste enabler.

Karametra's Acolyte is the most busted mana dork in mono green, right alongside Nykthos, Shrine to Nyx .

Giving your creatures flash is a great way to avoid board wipes and get the upper hand so I suggest including Vivien, Champion of the Wilds , Vedalken Orrery , and Yeva, Nature's Herald . Alongside flash if you populate your deck with more instants than sorceries you can take advantage of a card like Veilstone Amulet which allows you deny your opponent spot removal and can still trigger Gargos.

Because your creatures are extremely valuable I suggest running some more ways to protect them like Heroic Intervention and Asceticism .

Mono green has some of the most powerful, one sided ramp effects so I'm just going to list a ton. Some of these are upgrades to existing cards you have in the deck already and some you probably haven't considered yet. These are usually the cards I include first in every mono green deck.

Gaea's Touch , Llanowar Druid , Nature's Lore , Nissa, Vastwood Seer  Flip, Nissa, Worldwaker , Nissa's Pilgrimage , Nissa's Triumph , Utopia Sprawl , Vernal Bloom , Early Harvest .

Load more