Early Harvest

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Mirage (MIR) Rare

Combos Browse all

Early Harvest

Instant

Target player untaps all basic lands he or she controls.

Early Harvest Discussion

Funkydiscogod on Looking for a format

1 month ago

You could achieve similar results in Modern with Early Harvest and Heartbeat of Spring , but the traditional combo involves an X=20 Invoke the Firemind .

Alternatively, maybe some combination of Mana Seism , Lotus Cobra , Splendid Reclamation might get the desired result in modern.

dingusdingo on Best commander for ug high ...

3 months ago

Prime Speaker Vannifar can grab Spellseeker at X=3 to fetch High Tide from the command zone. Any creatures you add in the deck can serve as toolbox answers/support for your high tide. Rashmi does seem like the best choice overall though, that card advantage will keep you going!

Also, some slept on cards for high tide that you may find interesting regardless of what commander you choose Early Harvest Bond of Insight Turnabout Heartbeat of Spring Flood of Recollection Mission Briefing

Osbert on So Many Heads

3 months ago

Interesting that you omitted Unbound Flourishing as it's basically the tribal hydra card.

Rishkar's Expertise would also fit very well in here.

Ulvenwald Tracker is one of the few repeatable creature removal cards in green.

Surrak, the Hunt Caller is a great haste enabler.

Karametra's Acolyte is the most busted mana dork in mono green, right alongside Nykthos, Shrine to Nyx .

Giving your creatures flash is a great way to avoid board wipes and get the upper hand so I suggest including Vivien, Champion of the Wilds , Vedalken Orrery , and Yeva, Nature's Herald . Alongside flash if you populate your deck with more instants than sorceries you can take advantage of a card like Veilstone Amulet which allows you deny your opponent spot removal and can still trigger Gargos.

Because your creatures are extremely valuable I suggest running some more ways to protect them like Heroic Intervention and Asceticism .

Mono green has some of the most powerful, one sided ramp effects so I'm just going to list a ton. Some of these are upgrades to existing cards you have in the deck already and some you probably haven't considered yet. These are usually the cards I include first in every mono green deck.

Gaea's Touch , Llanowar Druid , Nature's Lore , Nissa, Vastwood Seer  Flip, Nissa, Worldwaker , Nissa's Pilgrimage , Nissa's Triumph , Utopia Sprawl , Vernal Bloom , Early Harvest .

dingusdingo on Gyre Fire

4 months ago

I used to have a similar deck back in the day that ran Arbor Elf with Wild Growth and Utopia Sprawl to ramp the mana instead. Here are some takeaways I've learned from decks like this

  1. You need an engine card to untap your mana producers. Early Harvest for lands matter, Vitalize is a really great choice for creature related strategies.

  2. You want big value mana producers. Marwyn is a great choice for ramping extra mana, but also check out Priest of Titania and Elvish Archdruid .

  3. Card draw helps to stabilize. Harmonize is a neat choice for mostly green. So is Regal Force or Rishkar's Expertise

I like that this deck has beatdown as a backup plan. Maybe consider a slot or two for some artifact/enchantment removal. Marwyn is legendary, so running tutor cards could help free slots while adding utility. Primal Command is a nice toolbox card, and easily castable with all that ramp. Time of Need is cheaper but more limited. Also I don't know how many of these are standard legal :-)

lagotripha on HYDRAGEDDON

4 months ago

In terms of making this more competitive, I'd look at chilling on exactly what you will be getting until horizons drops, because its likely the metagame will shift significantly. The only immediate changes would be sswapping Path of Discovery Prodigious Growth Somberwald Sage Ulvenwald Hydra for more spells/creatures that are useful on the first few turns of the game.

Unbound Flourishing feels like combo fuel- double Finale of Devastation wins instantly, and likely to shape the format in intersting ways, but is also likely to be a multicolour deck to better support that combo.

U/G untap has been a thing for a while- from Bloom Tender to Axebane Guardian Freed from the Real combo has a lot of lists out there offering reliablity and power- but recently has largely been supplanted by Training Grounds / Umbral Mantle due to its ability to subsist on manlands and redundant pieces.

This means that unless you are planning on hunting down a fetch manabase, I'd advise you take the deck in the other direction and tone down the combo aspect- A green deck ramping into 4 and 5 drops and hitting your opponent in the face with them can be great with some tuning. Kalonian Hydra in particular dodges a large amount of removal while presenting a two turn clock, before looking at other creatures. Hardened Scales makes a two mana hydra still scary.

If you really, really like just hitting your opponent with a huge hasty creature with Freed from the Real , add Fertile Ground (Possibly Trace of Abundance ), plenty of filtering and carddraw, and look at the possibility of Early Harvest / Heartbeat of Spring . If you can generate more mana than your opponent has life and cast a hydra (or a Banefire ) you win.

heckproof on Heartbeat Combo

6 months ago

@Saljen Yeah the point of the deck is to make mana and play x spells. The idea is that, by playing Early Harvest with a Heartbeat of Spring on the field, you quadruple all of your current mana, which you can then use to play a dig spell with part of the mana. Once you find another Early Harvest ,you play it, floating remaining mana. That usually builds up to a lethal Banefire ,because you can Gifts for Past in Flames to flashback every copy of Early Harvest. It’s sorta like a version of Storm that’s way harder to go off with, but it’s way flashier and cooler once it does go off.

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Early Harvest occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%