Target player untaps all basic lands he or she controls.
Printings View all
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Early Harvest occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Early Harvest Discussion
1 month ago
Basicly I have removed the slower Planeswalker, those with high mana cost and/or high ultimate and no very usefull +1. The reason is that I just can't never use it. Thats means no more Garruk, Caller of Beasts , and Nissa, Who Shakes the World . I have replace them with Horn of Greed and Early Harvest to get more momentum on card draw and mana ramp.
I also have switch Rishkar's Expertise in favor of Shamanic Revelation because I get stuck with Rishkar's Expertise too much time waiting for the a good time to cast that never came. Also, this deck almost never loose a game in my meta. Thats means that im the primary target before the game start. Since that, I need more way to gain life. It also combo well with another modification. Game are almost alway's win with Craterhoof Behemoth and this card is better with a lot of token than fiew big fat creature. This is why I had reintegrate Beacon of Creation and add Lys Alana Huntmaster . Lys benefit from the more elf of the last update (like Eladamri, Lord of Leaves ). I had cut in the treefolk branch to make those addon, swiping out Seedguide Ash who is very slow and Leaf-Crowned Elder who lack of target to be really efficient.
Other modification are Constant Mists for a better protection. Wirewood Hivemaster for more tokens. Genesis Wave to replace some Vivien, Champion of the Wilds and other planewalkers habilities to fetch card from the top of library. Mwonvuli Acid-Moss Who can be use as bad ramp or to get rid of Maze of Ith or other "screw my day" land and Desert Twister as this the only one true removal in green (that I know).
To make room for the last 4 cards I don't remember witch other card than Tireless Tracker I have removed.
The goal was to get more synergy from land and creature type and also get more tokens as they are the main key to victory. By playing more and more this deck it's become obvious that the draw rate was never an issue with Nissa as commander, This is why I have cut in the more slow planewalker that do that kind of stuff in favor of more quickness and momentum.
1 month ago
Thoughts on cutting Early Harvest for either Quest for Renewal or Benefactor's Draught . Both cards function similarly, providing you mana by untapping your dorks. Renewal functions similarly to seedborn. Draught replaces itself and can be used as a combat trick if necessary. Not sure about the amount of tapped activated abilities in your meta but it's worth considering given you have such few basics for you to actually abuse early harvest. Rude awakening already fills that slot IMO.
3 months ago
I have to disagree with this, sorry. Using spells like See the Unwritten / Tooth and Nail to cheat out creatures isn't what I would call big mana at all. If anything it's closer in concept to a reanimator deck than anything else.
From my perspective (an most of the people I have spoken to in the past), big mana would refer to a deck which focuses on generating a lot of mana to sink into powerful spells using a lot of mass ramp cards and mana dooubling effects. So building a deck that runs Zendikar Resurgent , Mana Reflection , Doubling Cube , Mirari's Wake all in conjunction with cards like Turnabout , Early Harvest , High Tide , etc. to sink the mana into big, generally X costed spells that have a huge impact on the board (some of these are spells like Comet Storm , Exsanguinate , Villainous Wealth ).
4 months ago
You might like these: Spark Double , Parallel Evolution , Quasiduplicate , Zada, Hedron Grinder , Mirrorwing Dragon , Harabaz Druid , Twinflame , Heat Shimmer , Dualcaster Mage , Peregrine Drake , Early Harvest , Elvish Rejuvenator , Farhaven Elf , Bonus Round , Manamorphose
4 months ago
You might like these cards: Manamorphose (= draw 2 cards for 0 mana if used with Riku), Second Harvest , Elvish Rejuvenator , Guttersnipe , Regrowth , Early Harvest (nets you extra mana by copying with Riku, makes infinite in the right setup), Zada, Hedron Grinder , Twinflame , Dualcaster Mage , Peregrine Drake , Deadeye Navigator , Bramble Sovereign , Ogre Battledriver , Conjurer's Closet , Clone Legion , Parallel Lives
5 months ago
7 months ago
Prime Speaker Vannifar can grab Spellseeker at X=3 to fetch High Tide from the command zone. Any creatures you add in the deck can serve as toolbox answers/support for your high tide. Rashmi does seem like the best choice overall though, that card advantage will keep you going!
Also, some slept on cards for high tide that you may find interesting regardless of what commander you choose Early Harvest Bond of Insight Turnabout Heartbeat of Spring Flood of Recollection Mission Briefing
7 months ago
Interesting that you omitted Unbound Flourishing as it's basically the tribal hydra card.
Rishkar's Expertise would also fit very well in here.
Ulvenwald Tracker is one of the few repeatable creature removal cards in green.
Surrak, the Hunt Caller is a great haste enabler.
Giving your creatures flash is a great way to avoid board wipes and get the upper hand so I suggest including Vivien, Champion of the Wilds , Vedalken Orrery , and Yeva, Nature's Herald . Alongside flash if you populate your deck with more instants than sorceries you can take advantage of a card like Veilstone Amulet which allows you deny your opponent spot removal and can still trigger Gargos.
Mono green has some of the most powerful, one sided ramp effects so I'm just going to list a ton. Some of these are upgrades to existing cards you have in the deck already and some you probably haven't considered yet. These are usually the cards I include first in every mono green deck.