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| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
The Shire
Legendary Land
The Shire enters the battlefield tapped unless you control a legendary creature.
: Add .
, , Tap an untapped creature you control: Create a Food token. (It's a colourless artifact with ", , Sacrifice this artifact: You gain 3 life.")
wallisface on Looking for payoff cards for …
1 month ago
keizerbuns looking at your list, I'm skeptical it can keep up at a modern power level:
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Your deck has a LOT of 1-ofs, which is going to make it fairly inconsistent. They all appear to be legendries, so I will say that just because a card is legendary doesn't mean you only run one copy of it - if the card is crucial to your plan then you need to run enough copies to ensure you have good odds of drawing one (so, usually a playset). In any case, i would suggest not running anywhere near this many 1-ofs, especially as a first-draft of a deck that has no reliable way to fetch-up specific cards.
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Your mana curve seems sloooow. This becomes specifically a bigger issue with your interaction, that all costs quite-high mana and either requires some prerequisites to be any good (Collision Course), or costs a big-chunk of mana but can't remove big threats (Unidentified Hovership, Razorgrass Ambush Flip). I really think your deck either needs to be a LOT faster, or have a LOT more density of interaction, with this extra interaction not requiring as many hoops to jump through to be good.
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You have no reliable way to ever get Parhelion II into play. The only card I see that is helpful towards this here is Kona, Rescue Beastie, but that is itself 4 mana (so very slow), and you're only running as a 1-of (so incredibly unreliable).
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Your mana base looks too cute and messy. I would suggest simplifying it for better options and more reliable usefulness. Specifically I don't see Gavony Township, The Shire or Minas Tirith ever being anything except awkward and unhelpful. Temple of Plenty entering tapped is absolutely terrible. Okina, Temple to the Grandfathers and Eiganjo Castle are cute, but you're almost never going to use their abilities, and so basic lands are probably better to avoid auto-losing to Blood Moon effects. The deck really, really wants a playset of both Windswept Heath and a few Temple Garden to keep your mana consistent.
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14 vehicles is a LOT. But i'm more worried that most of them don't really do much... they all feel like bad-creatures that require a bunch of setup to actually do creature-things. I would suggest running less vehicles, but making those vehicles you do run feel properly impactive, so that they can actually win you the game.
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The sideboard needs a LOT of work - it's not really giving you anything helpful at the moment.
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I don't see how this deck ever competes against any combo deck... you have no way to disrupt these decks and are not nearly fast-enough to race them. Decks like Belcher, Storm, Goryo's, Tron, Prime Titan, Neobrand and Broodscale will all just enact their plans and not even glance at what your board-state is doing. Other fast-aggro decks like Boros Energy, Zoo, Affinity, and Prowess will basically do the same. I'd advise looking at the modern meta decks and working out what your plan is against each of these - your brew needs to have a decent chance of winning against at least half the top decks to feel relevant.
Overall the deck feels too unfocused, and lacking both speed and interaction. I would suggest trying to lower the mana curve, get in some good interactive pieces, and adding a bunch of much-needed focus to the deck in-terms of only keeping cards that help achieve your set goal.
A good place to start might be to check out an established list. In Pioneer both Azban Greasefang and Mardu Greasefang are established vehicle decks. Obviously Pioneer is a much weaker format than modern, but this should give you a good idea of what a decent vehicle deck looks like, and might help inspire your own brew (also, a lot of people onine have tried making modern-greasfang lists, so the deck seems to have a few gimmicky-paths towards being somewhat modern-viable)
Demon-Quiller on
EDH - Yenna
1 year ago
Have you considered some lands with token synergies, since you're packing the token doublers? I have a few more on my possible list, but I'm weary of sacrificing too many lands, or ones that ETB tapped.
artaud21 on
Azusa goes Turbo(land)
1 year ago
Did not update the list for long so it's time to look through few cards from latest sets at least:
Cityscape Leveler - artifact version of Ulamog. It's cheaper and repeatable (attack trigger) but being artifacts makes it die from collateral Bane of Progress
Green Sun's Twilight - mini-Genesis Wave is... mini even if it's 2 mana cheaper. Choice to put into hand can be useful for Eldrazis though.
Invasion of Ixalan Flip - minor searching effect plus minor beater if you can spare 4 combat damage. I think I pass.
Invasion of Ikoria Flip - powerful card which has to compete with better searching effects in Green Sun's Zenith and Chord of Calling though. Possibility to have 8/8 beater is tempting but gives opponent 6 life first and that may be relevant.
Tranquil Frillback - another variation of Reclamation Sage effects. Versatile but requires for than 3 mana to compete.
The Shire - funny land for Food-based builds. No real use here especially when Ouphe and Bane are around.
Blossoming Tortoise - it ramps (repeatedly) and lower costs of a number of our lands but takes 4CMC slot which is one of the most crowded. Clearly better when using Rude Awakening.
Bramble Familiar - mana dorks do not really fit into Azusa but this one can turn into quasi-seach effect with some for of buyback. Too slow in my opinion.
Feral Encounter - despite being 2CMC it is designed to be cast on Turn 4 or later. Disqualified.
Flayer of Loyalties - this one is interesting. I'm going to swap second Kozilek for it and test how aggressive/oppressive it can be.
Monomanamaniac on
Eat at Rocco's
2 years ago
So I'll be honest and say that I'm a total outsider to the food deck archetype, so I'm no expert. I'll make some suggestions of cards that I like and that excite me.
Kami of Whispered Hopes seems like a bomb and Jaheira, Friend of the Forest could turn your food into mox emeralds. Yotian Dissident Gyre Sage Incubation Druid Shalai and Hallar Three Visits
A lot of LOTR stuff would work too Peregrin Took The Shire Samwise Gamgee Sam, Loyal Attendant
I hate to suggest cuts, so I'll leave that up to you. I will say that you seem to be trying to do a lot of things, maybe think about cutting out some of the sub themes, and try to work on the top end of your curve because it's still quite high
RCD2023 on
Lathiel, Who Blots Out the Sun
2 years ago
Niceeee :)
Spike Feeder and Generous Patron are the 2 cards i my deck that when I play people look and say "..well...whateveeeer.." and then after 2 turns they try to remove it xD
One budget card that I believe that you will love it is Wurm's Tooth , 1 life for every green speel in table for 2 mana
I just found out the best synergy of Lathiel to remove artifacts/enchantments : Hopeful Initiate (Pros: we can tutor and is cheap, Cons: it's not budget haha)
I'm ginving a try for Beacon of Immortality , Dragonlord Dromoka , The Shire and Heliod's Intervention 2 of them I got here, so thank you!
and yhea.. i don't like Triumph of the Hordes too hahaha
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