Swiftblade Vindicator

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Swiftblade Vindicator

Creature — Human Soldier

Double strike, vigilance, trample

Kashai on Kytheon, Hero of Akros

1 year ago

Depending on how aggro you want to be, maybe check out cards with Batalion eg. Boros Elite

If you are not opposed expanding the color base, I would consider adding . Boros has some great soldier tribal cards like Assemble the Legion, Swiftblade Vindicator, Skyknight Vanguard and Blade Historian. Plus Tajic is badass

However sticking here are some cards that might be worth a spot, Field Marshal, Commander Eesha, Endless Horizons, Valiant Veteran, Mentor of the Meek, Crusader of Odric, Myrel, Shield of Argive, Siege Veteran, or Preeminent Captain

Optimator on FIGHT ME COWARD!

1 year ago

Conventional wisdom is 36-38 lands is where you wanna be. I almost always do 36.

I would cut Reckless Crew, Rune of Sustenance and Rune of Speed.

One thing I thought of, when putting my list together, is that creatures with doublestrike are extra good because of the damage bonus Bruenor gives. Reyav, Master Smith helps with that, but it's only one card. In the maybeboard of my deck I listed a bunch of doublestrikers. I think Mirran Crusader, Aven Sunstriker, Zetalpa, Primal Dawn, Blade Historian, Bruse Tarl, Boorish Herder, Boros Swiftblade, Heavenly Blademaster, Kalemne, Disciple of Iroas, Skyhunter Skirmisher, and Oketra the True are some stand-outs. It's hard to fit them all in but a few might be good.

I really like your selection of creatures though! Got all the good ones. Nice and cheap, too. Swiftblade Vindicator is an excellent inclusion.

Well I'll be a Bearded Gnome is my deck

Poolplayer on Hammer Smashed face

1 year ago

Core players remain, tweaked out some cards for cards I already had. I traded for Purphoros Hammers but it's just inanimate in a deck that's moving. Since it's not equipment it's a dead card with text. I wanted haste. Lightning Greaves gives me haste and protection at an instant with my equipment swapping cards. I upgraded Browbeat for Risk Factor as an instant on my opponents turn than using up good mana on my turn. Trying Burning Oil over Lightning Helix for the flashback text of having some late game burn available if needed. I like these Swiftblade Vindicator for the angry little package they come in. I could use some advice on sideboard. Maybe more dual protection swords depending on the opponent in there.

lhetrick13 on Boros Modern Soldier

2 years ago

This looks like a fun deck and you put some thought into it. I am still fairly new so take anything I throw out with a grain of salt but just wanted to throw out my two cents...

  • first off, creature count looks a little low but you compensate by having an arsenal of spells which all seem to have the ability to buff or damage. So that is great.

  • You specifically mention you like the mentoring ability which buffs weaker creatures when another attacks. I have been experimenting with that same mechanic in a deck of mine and find that it works best when you buff specific creatures. you are running 3xSwiftblade Vindicator which is ideal for those mentoring opportunities but at only 3, chances are low you actually get her pumped. Maybe consider adding in Boros Swiftblade or something like him as well for a similar effect?

  • Lastly, two enchantments you might consider adding would be Legion's Initiative for some cheap pumping with the caveat that you could save your creatures from a board wipe by sacrificing it. Another potential would be Rise of the Hobgoblins. Nice way to get out some cheap creatures and provides you access to giving all your creatures first strike nearly on demand.

Balaam__ on Gold Medal in Hammer Throw, 2022 Olympics

2 years ago

I think you’re definitely right. I figure I’ll cut the removal by half or so and add in the Magnetic Theft and Swiftblade Vindicator, and that’ll probably melt my snow lands so I could swap some basics out for the Painlands maybe. Thanks again for the critique!

Balaam__ on Gold Medal in Hammer Throw, 2022 Olympics

2 years ago

Thanks as always, zapyourtumor. I had looked at Puresteel Paladin but figured he wasn’t a good fit since the only artifacts in the deck are the hammers. Then I thought he might be good for draw, but again the only equipment that’ll see play are the hammers, so if we have one in hand we don’t really need to draw into much. I rarely play though, so I don’t have a feel for the color’s strengths. Maybe it’s a perfect fit here after all?

I do like Magnetic Theft though—I hadn’t seen that card before. I’ll sideboard it now for the inevitable overhaul. Same with Swiftblade Vindicator, I’ve not seen that one either before today. I’ll add those lands too, but tbh the playtesting seems ok for land counts and colors thus far.

zapyourtumor on Gold Medal in Hammer Throw, 2022 Olympics

2 years ago

Without the Puresteel Paladin, you only have 4 ways to cheat hammer in which is nowhere near enough. Luckily, you're in WR which means you have access to Magnetic Theft. I'd run a full playset else the deck isn't consistent enough. I'd probably cut paths or flings to make space.

Swiftblade Vindicator is a really good creature to equip as well. Although not a 1 drop (if only it had haste) but 11/11 double strike vigilance trample is basically gg.

For lands Sunbaked Canyon guards against flooding. It does make On Thin Ice bad but 10 removal spells for hammer is kind of insane. Inspiring Vantage more good duals.

jakeyuki12 on

3 years ago

Hiya! I think the deck is really solid! +1 from me. The only thing I would change is the land count.

I ran the numbers on your deck, and the chance of drawing a hand with at least 3 lands (or 1-2 lands plus land tax/enlightened tutor, I included those in the stats) in either your first hand or your free mulligan (so that you still start with 7) is only about 70%. Upping the land count by 3 increases those chances to 80%. It only goes up fro there with more lands (or more mulligans if you're okay with going down cards).

With that in mind, I suggest adding in 3-5 more lands. Get it to the point where you're feeling good about the odds of drawing enough lands to start but you aren't flooding out too many games.

As for what to cut for the lands, there are a handful of creatures I don't think are particularly good in the deck. The biggest ones are Kemba, Kha Regent and Wyleth, Soul of Steel . Akiri encourages you to have multiple creatures and put at least one equipment on each of them. These two do not encourage that, they encourage you to put all equipment onto just them. I think they work much better in a deck that has Ardenn, Intrepid Archaeologist in the command zone, but not in an Akiri deck. I feel the same way about Swiftblade Vindicator as it is also probably best with lots of equipment on it, but I could see that one going either way. You could also probably afford to cut a mana rock since you've got enough ramp in the deck to spare, and you've also got a lot of cost reducers and free equips, which are gonna save you a ton of mana anyways.

Those are my thoughts though. Hopefully it gives you something to think about. I'm looking to build myself a budget Akiri deck (since I already have a non-budget equipment deck), so I've been thinking a lot about this general :D

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