Acclaimed Contender

Acclaimed Contender

Creature — Human Knight

When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

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Legality

Format Legality
Standard Legal
Duel Commander Legal
Tiny Leaders Legal
1v1 Commander Legal
Vintage Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Arena Legal
Legacy Legal
Custom Legal
Casual Legal
Modern Legal
Pre-release Legal
Unformat Legal
Gladiator Legal
Commander / EDH Legal
Leviathan Legal
Brawl Legal
Limited Legal
Highlander Legal
Pioneer Legal

Acclaimed Contender occurrence in decks from the last year

Latest Decks as Commander

Acclaimed Contender Discussion

Gans on Boros Knights of Rowan

1 month ago

Hi :) I also bought Rowan's deck and I'm currently building a Modern Boros Knights deck. Here are some suggestion based on what I've learned. I like Fervent Champion, Venerable Knight, Inspiring Veteran and Acclaimed Contender, they´re very good cards that i also run! Another 1 drop that u might like is Student of Warfare. On the other hand, i noticed that u are not running two really good cards for Knights in Modern: Knight Exemplar and History of Benalia. The first one, although quite expensive, is the best lord for knights. History of Benalia gives u board presence with Knight Tokens and then buff all of ur knights. I suggest running 4 copies of each, replacing Benalish Marshal, Bonecrusher Giant and Rimrock Knight. Some cards that u can check are Gideon, Ally of Zendikar (Knight Token generator), Path of Exile (removal), Knight of the White Orchid (mana fixing), Dauntless Bodyguard (creature protection), Sigiled Sword of Valeron and Embercleave (both good equipments, but I personally prefer Embercleave). Finally, in ur Maybeboard u have 5 copies of Basri's Solidarity, remember that u can only run a maximum of 4 copies of a card. Hope this helps u :)

Tzefick on Sword of Life and Limb

4 months ago

I find it a bit amusing how not two months ago there was posted a thread specifically dedicated to brew card ideas for the remaining 3 Swords of X and Y and then this shows up.

DemonDragonJ I would agree that having three abilities would break the pattern.

Personally I think the life gain is already covered by Sword of Light and Shadow and Sword of War and Peace. One static, one dynamic.

There is already token generation with Sword of Body and Mind.

Personally I think the Sword should do something a bit different than that. Please keep in mind that the Swords have generally been designed to be beneficial to most colors and multiple strategies - hence why a Sword like Sword of Body and Mind is generally considered the worst/most niche, closely followed by Sword of War and Peace. The latter because it doesn't affect the board and lifegain is... only relevant in certain situations. If you make a token generator + Populate effect, it works by itself but is generally not useful for many decks.

Take a Sword like Sword of Truth and Justice. It plays well by itself by enabling its own scaling when you have multiple creatures. However you can also utilize the Proliferate on poison counters, -1/-1 counters, planeswalker loyalty counters. It has built-in support for multiple strategies.

A card like Sword of Sinew and Steel is more niche, but it has some very powerful removal effects to compensate. In addition the protections are very on-point in protecting against most targeted removal and all of red's board wipe repertoire.

Tokens for the sake of tokens is often not that impressive. That's why I would suggest to aim for something else than basic token generation.

If you are hellbent on the token generation I would consider granting a different incentive:


Alternative A Show


Alternative B Show


If we're being honest, most of the swords don't see play and those that do are mostly Sword of Feast and Famine and Sword of Fire and Ice. I've seen a fair bit of Sword of Truth and Justice as well. I think hitting around that spot would be ideal.



If we aim for something else than basic token generation, we could aim for some tech options.

Delve deeper Show

Coward_Token on United States Marine Kor | Akiri, Fearless Voyager

5 months ago

Bludgeon Brawl? works with both Treasures and rocks

Do you really need those creatures that protect artifacts?

Acclaimed Contender needs another Knight to do its thing, I don't think it's consistent enough

iDescendance on Knights

7 months ago

I did a similar Orzhov (BW) Knights Deck Knights of Exile, though we did some things differently. I went at mine with a Spike mindset, but if you're happy with what you have, I'm all for it.

-=+=-

Cards You Should Remove:

  • Kunoros, Hound of Athreos (doesn't synergize with Knights, not a bad card though)
  • Kaya, Orzhov Usurper (doesn't synergize with Knights. I had her in an older iteration of my deck but realized she doesn't give any value to my Knights at all. I would recommend swapping her with Gideon Blackblade, better for what you're doing)
  • Evolving Wilds (It's not bad, you should understand that you can only pull Swamps and Plains with it)
  • Forever Young (The first iteration of my deck had that sort of "bring shit back from the dead" mindset behind it, but I find it's not super effective for what Knights are)
  • Tymaret Calls the Dead (doesn't synergize with Knights, just forces you to mill and potentially lose Knights which you're playing)
  • Underworld Dreams (doesn't synergize with Knights, not a bad card though)

-=+=-

Cards I Would Recommend:

-=+=-

Deck Building Tips:

  • Constantly be asking yourself "What value does this bring to what I'm playing?" Synergy is fun to play with, but you also have to play around what helps you get to that synergy.
  • A bad card that's good when you have another card with it is a deck building trap. I fall victim to it all the time, I tend to read card effects and love the card before I realize what it means to the deck.
  • Figure out what your strategy of your deck is. I like playing Midrange, so I tend to play for the lategame with ways to keep me going until then. Another iteration of the Knights deck is Mardu (RBW) that focuses on equipment spells and being Aggro (you play for the early game and want to win as soon as possible). Find your playstyle, and look at ways other people are running that playstyle.
  • If all else fails, netdeck. If you didn't know what that was already, it means copying someone else's deck and running it yourself. Many in the MTG community dispute it, but it's not a bad thing to use as a learning tool.

Hope this helps!

Suave321 on Mardu Speed Knights (MTG Arena Build)

11 months ago

I have a similar knight deck that is Standard legal. If you like flying a nice add with some added control is Ardenvale Tactician. I'm debating removing Order for same reason as you, as well as thinking of replace the 2x Acclaimed Contender as they are a little slower and lower impact that I was originally hoping. Some other good adds to look at would be Stormfist Crusader for added card draw (I often find myself with no cards in hand due to the speed of the deck) and Wintermoor Commander for the added Indestructible ability. Good combo is running Blacklance Paragon + Fervent Champion . Also using Syr Gwyn, Hero of Ashvale with various equipment cards makes for good buffing mechanics and helps recover from opponent creature destruction/control. Food for thought!!

Emearq on Syr Gwyn - charging back into commander

11 months ago

Hey,

Firstly thank you for your comments, greatly appreciate the feedback.

Had the chance to actually play 3 games with the deck, although unfortunately they were all 1v1 which is really not what I really wanted to start playing commander for. Alas, it is what it is. They also made for really poor test games as I unfortunately was caught by Blood Moon from a Krenko, Mob Boss very early two games in a row and on the third game (against a different player) he didn't play any creatures (just destroy X and counter-spells) and fell very slowly to Leonin Shikari, Acclaimed Contender & Varchild, Betrayer of Kjeldor.

In that final game though definitely felt the lack of a ramp as still did not get close to the mana for Syr Gwyn, Hero of Ashvale. The Talismans and the Chromatic Lantern also look like good calls. Had thought about the talismans before and opting to try without them first. However had not really looked into draw cards beyond what I included before and you listed a lot of great options, I'll need to adjust the list and see where I can slot some of them in.

Had a look through your list and props for managing not to include every cool knight spot during deck-building. Guess smarter deck-building largely comes down to experience, but will get there yet. Will try and draw the line in the middle somewhere.

Thanks for your help!

Sorin_Markov_1947 on 5 color Knights

1 year ago

Hypnotic Sprite is very under-powered. Replace it with more of any of the following: Faeburrow Elder , Smitten Swordmaster , or Acclaimed Contender (this would almost remove blue, which means you can take this down to a four-color build without too much trouble). This actually isn't a horrible build, but you need more interaction. Opt can be replaced by interaction, as can Steelclaw Lance .

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