Creature — Human Knight
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Combos Browse all
|Commander / EDH||Legal|
Acclaimed Contender occurrence in decks from the last year
Latest Decks as Commander
Acclaimed Contender Discussion
1 month ago
Hi :) I also bought Rowan's deck and I'm currently building a Modern Boros Knights deck. Here are some suggestion based on what I've learned. I like Fervent Champion, Venerable Knight, Inspiring Veteran and Acclaimed Contender, they´re very good cards that i also run! Another 1 drop that u might like is Student of Warfare. On the other hand, i noticed that u are not running two really good cards for Knights in Modern: Knight Exemplar and History of Benalia. The first one, although quite expensive, is the best lord for knights. History of Benalia gives u board presence with Knight Tokens and then buff all of ur knights. I suggest running 4 copies of each, replacing Benalish Marshal, Bonecrusher Giant and Rimrock Knight. Some cards that u can check are Gideon, Ally of Zendikar (Knight Token generator), Path of Exile (removal), Knight of the White Orchid (mana fixing), Dauntless Bodyguard (creature protection), Sigiled Sword of Valeron and Embercleave (both good equipments, but I personally prefer Embercleave). Finally, in ur Maybeboard u have 5 copies of Basri's Solidarity, remember that u can only run a maximum of 4 copies of a card. Hope this helps u :)
4 months ago
I find it a bit amusing how not two months ago there was posted a thread specifically dedicated to brew card ideas for the remaining 3 Swords of X and Y and then this shows up.
DemonDragonJ I would agree that having three abilities would break the pattern.
There is already token generation with Sword of Body and Mind.
Personally I think the Sword should do something a bit different than that. Please keep in mind that the Swords have generally been designed to be beneficial to most colors and multiple strategies - hence why a Sword like Sword of Body and Mind is generally considered the worst/most niche, closely followed by Sword of War and Peace. The latter because it doesn't affect the board and lifegain is... only relevant in certain situations. If you make a token generator + Populate effect, it works by itself but is generally not useful for many decks.
Take a Sword like Sword of Truth and Justice. It plays well by itself by enabling its own scaling when you have multiple creatures. However you can also utilize the Proliferate on poison counters, -1/-1 counters, planeswalker loyalty counters. It has built-in support for multiple strategies.
A card like Sword of Sinew and Steel is more niche, but it has some very powerful removal effects to compensate. In addition the protections are very on-point in protecting against most targeted removal and all of red's board wipe repertoire.
Tokens for the sake of tokens is often not that impressive. That's why I would suggest to aim for something else than basic token generation.
If you are hellbent on the token generation I would consider granting a different incentive:
Alternative A Show
"Whenever equipped creature deals combat damage to a player, you may create a 1/1 green saproling creature token. If you do, then create a copy of a token you control. If you don't, create a Treasure token."
Hmm... I checked the wording on Populate, and for some reason WotC opted to make it copy only creature tokens. The word does make more sense to be used in tandem with creatures but this feels like a missed opportunity.
This grants purpose outside token strategies by giving you the option to opt for just a Treasure token and the swing after, if you kept the Treasure token, you can get another with the copy effect. Because there's a condition on getting some of the effects, I think it'll pass the "only allow 2 effects".
Alternative B Show
"Whenever equipped creature deals combat damage to a player, create a 1/1 green Saproling creature token. Until the beginning of your next turn, the first spell you cast has Convoke."
This effectively grants you a mana dork (with indirect haste) AND it plays well with broad strategies that is not necessarily token strategies. It grants potential chump blockers to certain decks that can double as mana - alas only for the first spell after the trigger. The card could be buffed a bit by granting convoke to the first spell each turn until your next turn - granting you more flexibility and use of its ability.
I don't think it has the same power level as Sword of Feast and Famine but it is somewhat closer to its power level, which I don't think is a bad place for a Sword to be in.
If we're being honest, most of the swords don't see play and those that do are mostly Sword of Feast and Famine and Sword of Fire and Ice. I've seen a fair bit of Sword of Truth and Justice as well. I think hitting around that spot would be ideal.
If we aim for something else than basic token generation, we could aim for some tech options.
Delve deeper Show
Green has the ability to look at what's to come and grab specific cards, with cards like Commune with the Gods, Commune with Nature, Commune with Dinosaurs, and many similar. White has had this effect as well, as seen in Acclaimed Contender, Board the Weatherlight, Courageous Outrider, and Militia Bugler. White's piece is more conditional and limited, whereas green is more flexible.
White has had treasure generation through taxing with Smothering Tithe. Green is the ramp color. The Sword could possibly create a treasure token.
White is usually the keyword hoarder, so what if they started being generous? With the introduction of keyword counters from Ikoria with something like Crystalline Giant, the Sword could have a trigger that spreads its keywords to another creature.
"Whenever equipped creature deals combat damage to a player, if equipped creature has flying, you may put a flying counter on target creature. Do the same for deathtouch, double strike, first strike, hexproof, lifelink, menace, reach, trample, and vigilance. The rest of the ability..."
By itself this doesn't do anything, and usually that would be a deal-breaker as an effect on this card. However I think there are enough Swords that are conditional on something else to get their effect. Usually not something that is particularly difficult to attain. Like Sword of Light and Shadow require a creature card in your graveyard to make use of half its effects.
This ability would also make it stronger in White, as White already has keyword soup creatures where this effect would be very strong, and even more so in Boros. You could use cards with the keywords themselves, equipment or auras that grant it or use buff cards that grant it temporarily. The latter can even be used in tandem with the Sword to permanently grant the equipped creature those keywords.
There are a few evergreen keywords missing, most notably indestructible. But there's also defender (could be used in a Arcades, the Strategist or similar deck to dish out defender counters) and haste (usually wont make a difference after combat step) - yes yes, there's also Flash but who cares when it's on the board. So a way to increase this ability's power could be to include indestructible at the very least.
I went in a big fat circle around this one, as I really don't think enchantment removal should be given on a repeatable colorless source like this. I know Sword of Sinew and Steel does it against artifacts and planeswalkers, and if I'm being frank it would be pretty easy for WotC to throw a Demystify on a Sword and something else and call it a day. However I really hope that wont be the case.
Brought Back but as a delayed trigger without target (to enable that you get back something you lost during combat damage step).
"Whenever equipped creature deals combat damage to a player, at the beginning of your end step you may return a permanent card from your graveyard to the battlefield if it was put there from the battlefield this turn."
This one kinda feels like it's impeding on Sword of the Animist's territory, but it is part of green's color pie. It could be differently implemented like:
"Whenever equipped creature deals combat damage to a player, look at the top five cards of your library. You may reveal up to one land card and up to one creature, aura, or equipment card from among them and put them into your hand. You may play an additional land this turn."
This is more a soft-ramp that can fail. Instead of granting additional land drops it could just put a found land onto the field tapped.
"Whenever equipped creature deals combat damage to a player, look at the top five cards of your library. You may reveal a land card from among them and put it onto the battlefield tapped. You may reveal a creature, aura, or equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
Anyway, that's at least a little brainstorming on what else those two colors have to offer.
5 months ago
Bludgeon Brawl? works with both Treasures and rocks
Do you really need those creatures that protect artifacts?
Acclaimed Contender needs another Knight to do its thing, I don't think it's consistent enough
7 months ago
deck should probably running
7 months ago
I did a similar Orzhov (BW) Knights Deck Knights of Exile, though we did some things differently. I went at mine with a Spike mindset, but if you're happy with what you have, I'm all for it.
Cards You Should Remove:
- Kunoros, Hound of Athreos (doesn't synergize with Knights, not a bad card though)
- Kaya, Orzhov Usurper (doesn't synergize with Knights. I had her in an older iteration of my deck but realized she doesn't give any value to my Knights at all. I would recommend swapping her with Gideon Blackblade, better for what you're doing)
- Evolving Wilds (It's not bad, you should understand that you can only pull Swamps and Plains with it)
- Forever Young (The first iteration of my deck had that sort of "bring shit back from the dead" mindset behind it, but I find it's not super effective for what Knights are)
- Tymaret Calls the Dead (doesn't synergize with Knights, just forces you to mill and potentially lose Knights which you're playing)
- Underworld Dreams (doesn't synergize with Knights, not a bad card though)
Cards I Would Recommend:
- Gideon Blackblade (as mentioned, is good for Knights)
- Acclaimed Contender (can help you pull Knights that you need)
- Icon of Ancestry (is a direct buff to Knights, free +1/+1 for playing what you're playing)
- Knights' Charge (synergizes with Knights, is insanely powerful late game. It's more of a synergistic Forever Young)
- Basri's Lieutenant (free Knight generation, is just a really good card for Knights)
- Basri's Solidarity (synergizes very well with Lieutenant)
- Wintermoor Commander (Gets stronger the more Knights you have, can give any creature free Indestructible)
- Tournament Grounds (free Mana for casting Knights)
- Unbreakable Formation (everyone gets Indestructible, and if you cast it during your Main Phase, it helps synergize with Basri's Lieutenant)
Deck Building Tips:
- Constantly be asking yourself "What value does this bring to what I'm playing?" Synergy is fun to play with, but you also have to play around what helps you get to that synergy.
- A bad card that's good when you have another card with it is a deck building trap. I fall victim to it all the time, I tend to read card effects and love the card before I realize what it means to the deck.
- Figure out what your strategy of your deck is. I like playing Midrange, so I tend to play for the lategame with ways to keep me going until then. Another iteration of the Knights deck is Mardu (RBW) that focuses on equipment spells and being Aggro (you play for the early game and want to win as soon as possible). Find your playstyle, and look at ways other people are running that playstyle.
- If all else fails, netdeck. If you didn't know what that was already, it means copying someone else's deck and running it yourself. Many in the MTG community dispute it, but it's not a bad thing to use as a learning tool.
Hope this helps!
11 months ago
I have a similar knight deck that is Standard legal. If you like flying a nice add with some added control is Ardenvale Tactician. I'm debating removing Order for same reason as you, as well as thinking of replace the 2x Acclaimed Contender as they are a little slower and lower impact that I was originally hoping. Some other good adds to look at would be Stormfist Crusader for added card draw (I often find myself with no cards in hand due to the speed of the deck) and Wintermoor Commander for the added Indestructible ability. Good combo is running Blacklance Paragon + Fervent Champion . Also using Syr Gwyn, Hero of Ashvale with various equipment cards makes for good buffing mechanics and helps recover from opponent creature destruction/control. Food for thought!!
11 months ago
Firstly thank you for your comments, greatly appreciate the feedback.
Had the chance to actually play 3 games with the deck, although unfortunately they were all 1v1 which is really not what I really wanted to start playing commander for. Alas, it is what it is. They also made for really poor test games as I unfortunately was caught by Blood Moon from a Krenko, Mob Boss very early two games in a row and on the third game (against a different player) he didn't play any creatures (just destroy X and counter-spells) and fell very slowly to Leonin Shikari, Acclaimed Contender & Varchild, Betrayer of Kjeldor.
In that final game though definitely felt the lack of a ramp as still did not get close to the mana for Syr Gwyn, Hero of Ashvale. The Talismans and the Chromatic Lantern also look like good calls. Had thought about the talismans before and opting to try without them first. However had not really looked into draw cards beyond what I included before and you listed a lot of great options, I'll need to adjust the list and see where I can slot some of them in.
Had a look through your list and props for managing not to include every cool knight spot during deck-building. Guess smarter deck-building largely comes down to experience, but will get there yet. Will try and draw the line in the middle somewhere.
Thanks for your help!
1 year ago
Hypnotic Sprite is very under-powered. Replace it with more of any of the following: Faeburrow Elder , Smitten Swordmaster , or Acclaimed Contender (this would almost remove blue, which means you can take this down to a four-color build without too much trouble). This actually isn't a horrible build, but you need more interaction. Opt can be replaced by interaction, as can Steelclaw Lance .