Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Commune with Nature
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
nuperokaso on Trample Tribal
4 months ago
- Since you are playing Arbor Elf, Old-Growth Troll and Utopia Sprawl, you need to be 100% sure that you have Forest in your opening hand. You are now playing 12 Forests, which don't guarantee that. I would suggest that you go up to 16 at least.
- Aspect of Hydra is not a good card in your build. It works well only in a mono-green deck. Remove them. Ghor-Clan Rampager is a better pump and also a good creature with trample.
- Commune with Nature is a bad card. If you want a better alternative, play Once Upon a Time, but best would be to play none of it - it's only relevant in combo decks.
- Trample works well with Deathtouch, since you need to assign only 1 damage to each blocker and the rest to the player. Try 1 Bow of Nylea and 1 Basilisk Collar.
- Return to Nature is a situational card which may end up dead in your hand. Such cards are not to be played in main deck, only in sideboard.
- Don't play Thrill of Possibility. You don't have any synergy with it. Instead of spending 2 mana to get to cards you want, play cards you want.
- Colossal Rattlewurm is a 6/5 trample for 4 mana with some upsides. Play some 2 Ramunap Ruins instead of a Basic Mountain to support it.
- Explore is questionable. I suggest you remove them. Add extra Arbor Elf and you have one free slot.
- As was already mentioned, 1 Stonebrow, Krosan Hero should make it into the deck.
Bread_my_Butter on Wumpus
10 months ago
seshiro_of_the_orochi Thanks for the suggestions! - I was intending to finish the deck, but got busy and hadn't had much of a chance to.
I didn't know that Commune with Nature existed, so thanks! I might put those in some of my other decks
seshiro_of_the_orochi on Wumpus
10 months ago
Are you missing ten cards on purpose?
If not, how about some copies of Rhythm of the Wild or Commune with Nature?
Arboreal Grazer would be a great 1-drop to replace Brushwagg. Beast Within is a nice on-theme removal spell.
wallisface on Triassic Trample
1 year ago
From your latest version:
-
the Commune with Dinosaurs that you used to have is waay better than Commune with Nature because it importantly lets you also grab much-needed land. I would say Commune with Dinosaurs is worth playing but Commune with Nature is garbage.
-
i’m really not sold on Giant Cindermaw, its just a pretty forgettable threat. If you really want a midrange dino i’d suggest playing Ripjaw Raptor instead, as its waay more threatening and can be awkward for your opponent to play around.
-
I would suggest to stop being so focused on card draw, and ditch Hunter's Insight. Your deck is that of an aggressive stompy build, so every card should be applying pressure to your opponent. Taking a turn-off to draw cards just lets the opponent time to stabilise. A deck like this shouldn’t need dedicated card draw, if it feels like it does thats instead an indication your threats aren’t good enough to close a game out _(so you need better threats).
-
Boros Charm is clunky here, as it does almost nothing to interact with the board, which is something you still more of. I’d suggest swapping it out for Tail Swipe as this acts as a pump spell as well as removal. Additionally it makes Ripjaw Raptor far more dangerous is yiu end up running that.
-
i’m not convinced Cryptolith Rite serves as a valid card here, but its a close-call so worth playtesting (personally i’d swap it for 2 more lands).
wallisface on Triassic Trample
1 year ago
I’d suggest ditching Rally the Ranks (it’s unnecessary/pointless) and Commune with Nature (you already have too many creatures in the deck, you don’t need to scrounge for more) and add in interaction - Lightning Bolt and Primal Might would both fit in well here.
I’d also ditch Kinjalli's Sunwing in place of more mana-ramp effects. Once you drop a big dino the rest of your board doesn’t really matter - so this creature neither fits that requirement nor helps you reach it.
seshiro_of_the_orochi on Card creation challenge
1 year ago
Sarina, Seeker of Heroes
Legendary Creature - Human Warrior
Whenever a spell or ability you control would make you put an amount of cards on the bottom of your library, instead put up to one card from among them into your hand, then put the rest on the bottom of your library in a random order.
3/4
I love filter spells. Commune with Nature and friends are my favourite spells, and this makes them go nuts.
Repeat.
seshiro_of_the_orochi on What's your favorite mechanic, and …
1 year ago
As a general game mechanic, I adore filter spells like Commune with Nature. They help you to set up your next turns and smooth out the curve.
As a keyword, Cycling is great for similar reasons.
I just realized I like them because I tend to play rather budget cards (there are exceptions, obviously), and mechanics let you get away with that style of deckbuilding.
CommanderNeyo on Minion Rushdown (Gruul Dragon Cheating)
2 years ago
Actually, Commune with Nature might be better.