Flayer Husk

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Flayer Husk

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

kortioznikas on Big Angry Turtle

1 year ago

I like the idea, but thinking if it would be possible to add few equipments, auras or other spells to pump your commander. Because you need to deal 16 commander damage and this means 3 attacks per player, but with pump spells attack count can be reduced to two. Adding 1 power would be enough, for example:

SufferFromEDHD on Jalira Mono Blue 2DH

1 year ago

Thousand-Year Elixir and Minamo, School at Water's Edge for Jalira.

Flayer Husk cheap fodder for Jalira.

See Beyond shuffle a fatty back where it belongs.

Misdirection would be useful in this list.

hiddengibbons on Essence of the Wild and …

2 years ago

If I have Essence of the Wild on the battlefield and cast Flayer Husk, would I get an Essence of the Wild token with Flayer husk attached to it or does the replacement somehow alter whether the equipment is attached because it’s not a germ token?

Mortlocke on New hubs to be added

3 years ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

amicdeep on $25 Gear Up & Get Mad

3 years ago

I've run something similar competitively on mtgo as a 7tix list. there are a few cards I would highly recommend that fit your budget. Toolcraft Exemplar solid turn 1 and very aggressive, first strike in the late game helps. Stone Haven Outfitter lord and card draw, one of the best turn 2s i had outside of paladin. Kitesail Apprentice only think better than double strike is evasion. this little guy has often been my win con Dispatch path to exile but better in these lists.

ive found deck like this offen struggle againt high numbers of removal spells, having a few cards that are both equipment and creature really can help in the long game Flayer Husk

ive also found Captain's Claws to be viable in the past as well.

my list for on the off chance its useful Arm the legion

marn3us on

4 years ago

jakeyuki12 : thanks for the comment! What do you mean with Boros equipment good stuff? I totally agree that the deck should not rely exclusively on the commander to function and I've tried to only include synergistic creatures and equipments, but I would be really interested in including your recommendations to power up the deck.

Joe_Ken_ : thanks a lot for the suggestions! Jor Kadeen, the Prevailer was already in the list since he's a really strong beater and I'd really like to fit Adriana, Captain of the Guard as well but I really can't find a slot for her... If I only could include one of them, which one of the two would you recommend?

The living weapons are a really nice idea, Batterskull costs too much mana but i'm trying to fit Flayer Husk alongside the Ancestral Blade already in the deck.

I'm also really debated regarding Sunforger given how strong it is, what do you guys think?

Suns_Champion on United States Marine Kor | Akiri, Fearless Voyager

4 years ago

The Custom Categories have been updated with a "Living Weapon" section, including

I think these are the coolest way to take advantage of Akiri's ability for as few cards as possible, and I expect to see this line-up and probably more of the 4-6 cmcm ones in most Akiri lists.

I'm still looking to better take advantage of Akiri's protection ability. Leonin Shikari will help with that, and there's some instant-speed-equiping equipment/enablers out there like Healer's Headdress, Sparring Collar, Auriok Windwalker, Brass Squire, Magnetic Theft... do these all seem worth it? What are y'alls thoughts?

Joe_Ken_ on

4 years ago

If you are trying to swing in every direction then Jor Kadeen, the Prevailer and Adriana, Captain of the Guard would be good for the high end of the deck.

Some of the living weapon creatures like Batterskull and Flayer Husk might be good to get that card draw earlier.

Brave the Sands may be necessary for the deck since with how her ability works the creatures may need to tap to gain indestructible.

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