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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Strider Harness
Artifact — Equipment
Equipped creature gets +1/+1 and has haste.
Equip
Niko9 on Erangor, Dinosaur Tamer
3 years ago
I'd play this : ) Dinos are my favorite creature type in magic and this seems like it fits. And really, I think that haste is one of the best parts. Not OP if it's just for commander, and in commander I feel like haste really helps creature and combat damage strategies. If the flavor of the haste doesn't quite fit, Erangor could always be more of a dino outfitter, along the lines of Strider Harness
kortioznikas on
Big Angry Turtle
3 years ago
I like the idea, but thinking if it would be possible to add few equipments, auras or other spells to pump your commander. Because you need to deal 16 commander damage and this means 3 attacks per player, but with pump spells attack count can be reduced to two. Adding 1 power would be enough, for example:
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Equipment: Bone Saw, Flayer Husk, Goldvein Pick, Leonin Scimitar, Mantle of Tides, Short Sword, Skyblinder Staff, Spare Dagger, Strider Harness
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Auras: Arcane Flight, Cradle of Safety, Ghostly Wings, Infiltrator's Magemark, One With the Wind, Rousing Read, Smoke Shroud, Spectral Flight, Viscerid Armor,
Malsorn on
C'mon! What Are the Odds!?
5 years ago
Path of Ancestry is strictly better than Arcane Sanctum, never know when those one or two extra scries will help out! Also, as much as I know it goes against the theme, Swiftfoot Boots or Lightning Greaves would really do work in this deck, letting you swing in with Yennet and provide her with protection the turn she comes in. There are a few other cheap haste-granting equipment with odd costs (Chariot of Victory, Strider Harness,Sword of Vengeance), but they don't come with the protective abilities.
johjamage on
Dressed up Kobold
5 years ago
Boxing League Round 2 Swaps
Alena, Kessig Trapper -> Kemba, Kha Regent
Filigree Familiar -> Sunspear Shikari
Impulsive Pilferer -> Bloodshot Trainee
Dragon Mantle -> Strider Harness
Vow of Lightning -> Accorder's Shield
Explosion of Riches -> Barbed Battlegear
Staff of Domination -> Bladed Pinions
Vow of Duty -> Prototype Portal
Destroyerbirb on
BCC Week 3 | Triad of Fates
5 years ago
It wouldn't let me suggest all of them, so ignore this redo.
Stonehorn Dignitary, Solemn Simulacrum, Swiftfoot Boots, Lightning Greaves, Strider Harness, Chariot of Victory, Haunted Cloak, Ring of Valkas, Strionic Resonator, Magewright's Stone, Illusionist's Bracers, Lithoform Engine and Flickerwisp.
Destroyerbirb on
BCC Week 3 | Triad of Fates
5 years ago
heading textWhat store's prices are you going off? TCG player or Cardkingdom?
Also, here are some suggestions. (Sorry if I mentioned some you included! This is a big list!)
Panharmonicon, Conjurer's Closet, Sudden Disappearance, Eerie Interlude, Flickerform, Restoration Angel, Ghostway, Cloudshift, Ephemerate, Eldrazi Displacer, Voyager Staff, Angel of Condemnation, Skybind, Wall of Omens, Charming Prince, Fiend Hunter, Stonehorn Dignitary, Solemn Simulacrum, Swiftfoot Boots, Lightning Greaves, Strider Harness, Chariot of Victory, Haunted Cloak, Ring of Valkas, Strionic Resonator, Magewright's Stone, Illusionist's Bracers, Lithoform Engine and Flickerwisp.
+1 from me.
enpc on
$10 cEDH Yisan
6 years ago
Have you thought about putting any haste effects in the list (e.g. Strider Harness )? You could also top out at End-Raze Forerunners if you lose access to Great Oak Guardian . Touch of Vitae is also decent here.
LadyZ on
7 years ago
Some curses are better than others. I'd cut Curse of Vitality for sure, it won't really influence other people that much. Curse of Shallow Graves is pretty situational as well, and Curse of the Bloody Tome can actually help the opponent.
Navigator's Ruin i'd only run if you really want to mill, and Kaya's Ghostform won't often help as much as you like. I really don't see what Shield of the Realm wants to do here, nor Strider Harness .
I'd cut the guild lockets and replace them with the signets.
For some cards to add, i'd recommend at least looking at Bident of Thassa for card draw, Sigil of the Empty Throne , Etchings of the Chosen , Smothering Tithe , Intangible Virtue , Divine Visitation , Etherium Sculptor , Magus of the Moat , and Sphere of Safety
I can come up with some more suggestions if you like, these are just off the top of my head





