Essence of the Wild

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Innistrad Mythic Rare

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Essence of the Wild

Creature — Avatar

Creatures you control enter the battlefield as a copy of Essence of the Wild.

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Essence of the Wild Discussion

kurcody1 on Ellie's Saproling Army

2 days ago

Hey! I'm pretty new to MTG, but I would love to give you suggestions, as I have a deck similar to this (on my profile), but doesn't have any saproling spawners other than 2 copies of Fists of Ironwood. My first and main suggestion is putting in Arbor Elfs instead of Explore and Rampant Growth because it also gives you extra mana for 1 mana and is a creature for Champion of Lambholt, Essence of the Wild, and Scion of the Wild. It also might be a good idea to put in more Champion of Lambholts as it is a very good card in your deck. I also reccomend maybe putting in Overwhelming Stampedeinstead of overrun because of your big hitters and Might of the Masses, but its optional as it is a high risk high reward card in your deck. I'm thinking of putting saproling spawners in my deck now!

DanteBeleren on Budget Yisan

1 week ago

Seems alright. Few cards seem a bit... odd or like you were trying to replace cards?

I'd recommend removing the following:

Judging upon you creature base, you don't have much of a win-con. You have tons of 1 and 2 drops which will help Yisan trigger multiple times in one turn, but no end result. The only two I'm really seeing are Craterhoof Behemoth and Shaman of Forgotten Ways. While both are good, Craterhoof seems moot since I imagine your board being blown up before getting the chance to attack with anything besides him. If you trigger Shaman early on, that can easily be a game-ender, but what happens if someone uses Swords to Plowshares on it before you get the chance? Not trying to be mean, or pick you deck apart, but unless I'm missing something your deck has a solid premise with nowhere to go. Most Yisan deck's I've seen or played against create some form of stax, or each creature he cheats into play has a prominent or dominating effect on the board/game. Being fast as hell feels super awesome until you have nothing to do, but can't win.

Some cards I'd recommend are below and some will hopefully help abuse Yisan's verse counter-curve:

So many cards... Point being, ramping into Yisan and triggering his ability is awesome, but a moot point if you can't hit anything that does something. But again, I could be completely missing the point of what you're going for, and if so I apologize for the wall of text. It's your deck and you are free to do with it as you please, I just wish you a grand time of obliterating your games.

Pinewoodboy0324 on Old Commander Mechanics in C17?

1 month ago

I want to see more join forces, even in a standard set. Allot less harder to control, but fun for Two-Headed-Giants, draft and even casual 3+ player formats.

Take Essence of the Wild and Alliance of Arms to give everyone tokens, yes BUT BUT BUT, I say... THEY ARE 6/6's and you WILL have a pump spell in a Green/White deck.

TheVectornaut on Mono green hydra stomp

4 months ago

Since you currently have 65 cards with 33 lands, I think you can easily afford to cut some forests. Howl of the Night Pack is strong, but it's not strong enough to justify drawing what will otherwise be dead lands. Adding in creatures that offer ramp is certainly a valid way to access additional mana while also filling out the curve. Which ones you add could actually be related to the direction you want to take the deck in. Right now I see potential for a "summon many tokens that are buffed by Essence of the Wild" strategy and a "buff dudes with +1/+1 counters and let Kalonian Hydra wreck face" strategy. I'd want to focus in on just one and play more copies of the relevant cards to improve consistency.

The Essence of the Wild plan gains the most value out of the tokens since you don't have to spend as much on setup, you just need the Essence. The cards that summon many small tokens are especially good since they get the largest bonus. For example, Howl of the Nightpack is like "7 mana: summon 7 2/2s and give them +4/+4" while Horncaller's Chant is like "8 mana: summon 2 4/4s and give them +2/+2" (which amounts to a 30/30 difference in stats). In that version, I'd want any ramp to get to the Essence as quickly as possible. Arbor Elf, Greenweaver Druid, Joraga Treespeaker, and Nykthos, Shrine to Nyx + Satyr Wayfinder are all possibilities. Ordeal of Nylea, Miming Slime, Primordial Hydra, Giant Growth, and Enlarge are other cards that don't fit as well into that strategy. Having ways to tutor for the Essence like Chord of Calling might be more useful than having other bombs.

The other plan is something I see more often. You play efficient creatures that gain value from/already provide +1/+1 counters in the early game. Card with evolve like Experiment One or cards with undying like Strangleroot Geist are some examples. Then, Kalonian Hydra and a handful of other bombs can go completely nuts and overrun the opponent. Centaur's Herald, Jade Mage, Sporemound, and the populate spells fit in less with that strategy. There's also the potential to swap Parallel Lives with Doubling Season if budget allows. The ramp option I'd prefer here would be Gyre Sage, although standard Elvish Mystics are certainly solid. Finally, I'd look at redundancy in the win condition with spells like Solidarity of Heroes or even an alternative like Overwhelming Stampede.

Voltaire26 on Tana and Sidar's house of a thousand cuts

5 months ago

I've been playtesting this guy for a while with Tymna the Weaver and found that Goblin War Drums are not as impressive as they seem. Try Bedlam if you want to keep the same effect. Your also missing one of the easy win-cons with this guy: Tana, the Bloodsower+Breath of Fury+Sidar Kondo of Jamuraa gives an extra combat for every creature you have! Its also infinite with haste enchantments but some groups frown on that sort of thing. Why Mindcrank? I don't see any major synergy with it in your deck and will probably just end up helping your opponents, definitly replace it with Doubling Season. In terms of just standard token decks, your missing: Glare of Subdual, Aura Shards, Fecundity, and Shamanic Revelation. On a side note, Essence of the Wild is a double edged sword, but is SO MUCH FUN in with this guy!

electric012 on Randomdeath

7 months ago

I don't have a binder, I should make one sometime but I do have Omniscience, Kiora, the Crashing Wave, Vraska the Unseen, Garruk Relentless  Flip, Essence of the Wild, Worst Fears, and Erebos, God of the Dead

electric012 on timckmorse

7 months ago

here is the list of some of my Mythic Rares I own and a few rares Spear of Heliod, Whip of Erebos, Door to Nothingness, Cairn Wanderer, Decaying Soil, Desolation Twin, Aegis Angel, Descent into Madness, Essence of the Wild, Necropolis Regent, Garruk Relentless  Flip, Vraska the Unseen, Empty the Pits, Ghoulcaller Gisa, Rise of the Dark Realms, Kiora, the Crashing Wave, Liliana of the Dark Realms, Avenger of Zendikar, Chromanticore, Nicol Bolas, Planeswalker, Champion of Stray Souls, Worst Fears that is what I have besides the other 5o cards not named but the ones that I want to trade if you want the amount that I have ask and you shall receve, also I will give condition if asked and I am the one who wanted Entreat the Angels also if you don't want those I will give you the names of the others.

griffstick on Why is this card only ...

8 months ago

Imagine you play Nacatl War-Pride then play Essence of the Wild

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