|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Rare|
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Stone Haven Outfitter
Creature — Kor Artificer Ally
Equipped creatures you control get +1/+1.
Whenever an equipped creature you control dies, draw a card.
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Stone Haven Outfitter Discussion
1 week ago
I have found Cranial Plating to be super aggro in this deck. Especially with all the 0 drop artifacts. Stretched to dualist and he has the evasion necessary to survive from being blocked. Stone Haven Outfitter has been awesome. Ive thought about paradise mantle, because while simultaneously acting as a mana source, and as an artifact, it also reduces the amount of lands needed in the deck. I will definitely test that out.
2 weeks ago
In order to make the deck comply with basic EDH laws, sol ring has been added.
Unfortunately, the build is veering more and more away from allies, towards boros eggs, abusing ally synergy, without much actually in the way of winning through ally beats. Not the original intention, but I'm trying to keep it as on theme, while actually giving it any semblance of a competitive deck.
1 month ago
big changes in the deck!
In no particular order:
Strata Scythe : too high of a cost for just +X/+X, even if it can win some games
Godsend : same as before, too high of a cost and it functionally says "+3/+3 unblockable", except it is not unblockable when it matters. Can stop some big threats for a while but too situational. I love the card tho.
Prowler's Helm : just wanted to cut some redundant unblockable effects. We already have enough + tutors. You only need one of them when you want to win. Choice was between this and boots and I feel that walls are more common than only-basics
Paradise Mantle : seems amazing until you realize that we don't always have a creature doing nothing on the board that wants to tap for mana
Lightning Greaves : does't help to win, and we usually don't rely just on Sram to kill the opponent, so protection is not that important
Loxodon Warhammer : this cut is done just because the swords are better. Having a tutorable single source of lifelink can save some games tho, so better to still take this in consideration.
Cultivator's Caravan : I tried it, I didn't particularly like it. Sure, good versatility. However, most of the times its just a 3 cmc rock, not that great. The ability to attack is mostly irrilevant since its very incefficient to put equips/auras on it, and blocking still requires a creature to tap for it.
Smuggler's Copter : same issued as the caravan, plus its not versatile. Too much effort to just draw and discard occasionally. All considered, I preferer to run 0 vehicles.
Stasis Cocoon : too narrow. Sometimes can be great (can target breya, fast mana and other things), but other times its a dead card with no relevant targets.
Pacifism : a lot of problematic creatures don't act through the combat phase. Therefore this card is in the weird spot of being outclassed by 3cmc alternatives (prison term, arrest) and darksteel mutation, while also being often functionally equal to Kirtar's desire for double the cost.
Holy Mantle : there are better things to do with 4 mana. Putting it on a spirit dancer is sweet tho.
Faith Unbroken : seems a good combination of pump + draw + removal, until you realize that you are just setting up a very bad 3 for 1 later on. Not terrible thanks to Sram, but there are better plays at 4 mana.
Kor Sanctifiers : the card is ok, however the lack of recursion potential makes so that there are better alternatives.
Stone Haven Outfitter : I was excited for this card being a sort of second mini-skullclamp. Then you realize that this guy passive +1/+1 actually makes skullclamp useless and you really don't want him on the field.
Drifting Meadow : having increased the number of colorless lands, we really don't want too many tapped lands. This gets cut because of the 2 cost of cycling, worse than steppe
Disenchant : here you can cut demystify instead, your choice. Disenchant is more versatile but more costly. Usually I find that enchantments are more problematic than artifacts and I really don't want to face a Stasis with the need of 2 mana open. But I can see it useful when you sit in front of a sharuum/breya/memnarch. Its up to you. You still probably want one of them for the insant speed, for sorcery speed alternatives is better to have recurrable permanents.
1 month ago
A cheap creature that could help you that nobody seems to run but seems decent for this style of deck is Stone Haven Outfitter It pumps your equipped creatures up, and when they die you draw a card which is nice in a mono white deck.
2 months ago
In advance sorry for the length and for any duplicates. Ardent Recruit Armament Master Armory Automaton Auriok Edgewright Auriok Glaivemaster Auriok Steelshaper Auriok Sunchaser Brass Squire Etched Champion Etherium Sculptor Grand Abolisher Ironclad Slayer Kemba, Kha Regent Kitesail Apprentice Kor Duelist Kor Outfitter Leonin Den-Guard Leonin Shikari Lumengrid Sentinel Master of Etherium Militant Inquisitor Myr Adapter Myrsmith Puresteel Paladin Relic Seeker Riddlesmith Skyhunter Cub Soldevi Machinist Stoneforge Mystic Sunspear Shikari Training Drone Angelic Armaments Armed Response Armory of Iroas Auriok Survivors Auriok Windwalker Avacynian Missionaries
Flip Avacyn's Collar Balan, Wandering Knight Basilisk Collar Blade of Selves Bladed Bracers Bladed Pinions Bloodforged Battle-Axe Broodstar Butcher's Cleaver Captain's Claws Carry Away Champion's Helm Conqueror's Flail Dispatch
Empyrial Plate Enlightened Tutor Ensoul Artifact Explorer's Scope Ghalma's Warden Golem-Skin Gauntlets Illusionist's Bracers Indomitable Archangel Infiltration Lens Inquisitor's Flail Leonin Abunas Lightning Greaves Loxodon Punisher Masterwork of Ingenuity Neglected Heirloom
Flip Open the Armory Padeem, Consul of Innovation Paradise Mantle Quest for the Holy Relic Ring of Thune Shield of the Avatar Shield of the Righteous Shuko Sigarda's Aid Sigil of Valor Skullclamp Spy Kit Steelshaper Apprentice Steelshaper's Gift Stone Haven Outfitter Stonehewer Giant Swiftfoot Boots Sword of the Animist Sword of the Meek Taj-Nar Swordsmith Trailblazer's Boots Treasure Mage Trinket Mage Trophy Mage True-Faith Censer Umezawa's Jitte Vedalken Archmage Vedalken Infuser Veteran's Armaments Vorrac Battlehorns Whirler Rogue Argentum Armor Argivian Restoration Assault Suit Darksteel Plate Diviner's Wand Efficient Construction Elspeth, Knight-Errant Elspeth, Sun's Champion Ensouled Scimitar Fabricate Fireshrieker Godsend Grip of Phyresis Hammer of Nazahn Haunted Plate Mail Heartseeker Helm of Kaldra Loxodon Warhammer Magebane Armor March of the Machines Moonsilver Spear Nahiri, the Lithomancer Norn's Annex Open the Vaults Pariah's Shield Quietus Spike
Remember the Fallen Scytheclaw Shield of Kaldra Sickleslicer Slayer's Plate Stolen Identity Sword of Kaldra Tatsumasa, the Dragon's Fang Tezzeret the Seeker Thopter Spy Network Thoughtcast Trepanation Blade Whispersilk Cloak Worldslayer Cheers!
3 months ago
I love Tazri as a commander! My only real suggestion is adding a couple more plansewalkers. In allies, the focus is these "white weenie" style creatures that have large synergy with the other creatures you're playing. Because of this, allies usually gets incremental card advantage just from the nature of the deck. However, since the synergy is slightly weaker that some of the combo-esque synergies that happen in commander these days, adding real card advantage in the form of planeswalkers like Elspeth, Knight-Errant in the maybeboard, other Gideons, Elspeth, Sun's Champion as a curve topper is useful, and that's probably more than enough replacement for the sub-par allies like Seascape Aerialist which is still just pretty awful even though it's an ally (just my opinion there lol). Another good idea is adding some of the commander staples that white offers. Path to Exile, Swords to Plowshares, Austere Command, and Land Tax. Beyond that, adding an equipment sub-theme with Stoneforge Mystic, Stoneforge Acolyte, Stone Haven Outfitter, Batterskull, Umezawa's Jitte, etc. would give you another way to make your evasive guys bigger. Hope it helps!
3 months ago
I'd have a world of suggestions but I don't have my edh deck handy. Just saying you should put in a few more equipment and run nahiri as your commander. Kemba, Kha Regent is very good, Leonin Shikari works pretty well Stone Haven Outfitter works well with Auriok Steelshaper as well as Skullclamp don't forget that's somehow legal
5 months ago
Dropped slower/clunkier creatures