Stone Haven Outfitter


Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Stone Haven Outfitter

Creature — Kor Artificer Ally

Equipped creatures you control get +1/+1.

Whenever an equipped creature you control dies, draw a card.

Price & Acquistion Set Price Alerts



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Stone Haven Outfitter Discussion

bobgar on Kor Equipment Combo (Korios)

2 months ago

Hey Airakk! Thanks for the comments!

I found this deck relied heavily on its tribal synergies, which is why I consider it a tribal deck. The main win condition is to use Armament Master as a Kor lord to pump up your other kor creatures, though it certainly occasionally wins with just the kor-equipment synergies.

You are correct, you don't play your 0-mana equipment until you have a draw engine online in most cases. With a 0 cost equipment, unless you plan on equipping it immediately there is rarely a reason to play it. The deck can put out lethal pretty often turn 3, and ideal draws look like T1 Kor Duelist or Kitesail Apprentice, T2 Puresteel Paladin, T3 dump 5-10 0 mana equipment and play a Armament master, equip most of your stuff to Armament Master for free with Puresteel and swing with one of the two other creatures for 20+ damage. Puresteel gives you a bit of extra mana with Paradise Mantle, so you can often play both Armament Master and a Cranial Plating or Captain's Claws turn 3, or a couple Bonesplitters.

Sorry you find the deck Meh! I think you may not understand it well, or may not have tested it significantly. I don't think it is the most competitive deck in modern, but in my experience it is quite powerful and surprisingly consistent and I think given the synergies it would be strange to not consider it a Kor tribal deck.

That being said if you're looking to make it more tribal, cutting Sram for some more Kor synergy cards will do that, and the deck will still perform quite well I think! As GodTierPancake pointed out Stone Haven Outfitter is a nice fit!

QKey on The name's Andre of Astora

2 months ago

Why are you running so many equipments and so few creatures, that can carry any of them? Why are trying to play this voltron style, even the commander is clearly not designed for this kind of playstyle? I mean, you pointed out, that your commander is good at tutoring stuff, why not then run only a few good equipments and more very good equipment carryer? Cards that come to my mind:

Kemba, Kha Regent

Balan, Wandering Knight

Brimaz, King of Oreskos

Indomitable Archangel

Brass Squire

Stone Haven Outfitter

Odric, Lunarch Marshal

Emeria Shepherd + Sakura-Tribe Elder

Knight of the White Orchid

Mother of Runes

GodTierPancake on Kor Equipment Combo (Korios)

3 months ago

Stoneforge Masterwork would be sweet here. I also recommend Stone Haven Outfitter for a more tribal option than Sram, and Dispatch for budget removal

Charles_Grimlie on Affinity for Equipment

3 months ago

No problem Pizza_Bagel_Boss! Have you also considered Sram, Senior Edificer? It'd be a fantastic card draw engine in this deck. However, he's likely not strong enough otherwise. Furthermore, Dusk might be a nice card for side board versus control or midrange match ups. Once you have it in hand, unequip your Puresteel Paladin, Squadron Hawk, or Stone Haven Outfitter and cast! In a pinch, you could use it to bring them all back if your board gets wiped.

Vaan on mono white equipment

3 months ago

I would seriously consider adding more creatures to this deck. Flayer Husk, Stone Haven Outfitter and Kor Duelist come to mind. Have you tried running Bonesplitter instead of Accorder's Shield?

Panas on samut equipment voltron

5 months ago

Hey there! I do like voltron builds and Samut can certainly fit that role!

The second line in your description is an interesting statement... 36 lands is not too much land. Most of my decks start with 38 as a base. Granted, your average cmc is low enough to warant 36 lands, that would be an average number and since casting your commander early and often is necessary I'd include a much stronger ramp package. At the very least include Cultivate and Kodama's Reach instead of Vorrac Battlehorns and Avarice Amulet.

I absolutely MUST suggest that you find place for two more cards that are major omissions on your part, in my honest opinion. Hero's Blade never sees much love but it's one of the most fitting pieces of equipment out there! Try it and you'll love it! The second suggestion is get Kessig Wolf Run in the deck. You can support the colours and the effect is far too strong in your deck to not include it. I think these two could easily take the place of Madcap Experiment and Cascading Cataracts respectively.

Lastly, a pet card of mine in equipment voltron is Brass Squire so I can't help myself putting him out there as well. Other suggestions would be things like Berserk, Sylvan Library, Become Immense... Iroas, God of Victory may fit the theme... but I wouldn't see these as mandatory includes. Oh, I do find myself not liking Howling Mine - maybe replace it with Stone Haven Outfitter, Life's Legacy, or one of those mentioned before?

Overall, a very good deck! I like it!

greatdevourer on BURST of Joy (Needs Help)

6 months ago

Very interesting deck idea you have going. And it looks like you've already got most of the expensive cards in the deck as you have now.

You asked for budget recommendations to make this deck better. Here are my thoughts.

Start by moving every non-basic land in your maybe board to your mainboard. I like the basic lands but I don't think you have enough color fixing in the deck and I can see situations where you might end up color screwed and not be able to play things. Additionally, uncounterable abilities like the Subhome can force your opponents to make descisions that they might otherwise not have to make.Also consider running 34 to 36 lands total so that you aren't missing land drops, especially in the early game.

Swap the Fork in the Road out for the Kodama's Reach in your maybe board. Loosing a land to the graveyard after searching for it seems like a waste in a deck where you are not focused on graveyard.
The Blood Mist looks kind of weak in this deck. I would swap it out for another creature. And unless you are just really that excited about the Exert mechanic, I would consider replaceing those creatures with things that re more efficient. The Exert mechanic might work in draft or Standard, but I don't think it is a good choice for Commander decks. Take a look at the folowing creatures and see if they would work for you.

Equipment mattters theme
Avacynian Missionaries  Flip, Kor Duelist, Stone Haven Outfitter, Brass Squire, Kazuul's Toll Collector, Loxodon Punisher and Weapons Trainer
Double stike, bloodthirst, or trample to maximize the effects of the equipment
Marisi's Twinclaws or Hearthfire Hobgoblin, Scab-Clan Mauler, Skarrgan Pit-Skulk and many others.
Utility creatures that also help
Silklash Spider, Brigid, Hero of Kinsbaile, Taurean Mauler, and Spikeshot Goblin. I know that some of these might be a bit weak, but I'm focusing on good and budget friendly. Vexing Shusher and Godsire may not be budget cards but they are not too expensive and could help out.

I hope these suggestions at lease give you some new ideas. Also, feel to take a look at my decks and let me know what you think. As always, temper these suggestions with your collection and your budget.

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