Stone Haven Outfitter


Format Legality
Commander / EDH Legal
Vintage Legal
Duel Commander Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Standard Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Oath of the Gatewatch Rare

Combos Browse all

Stone Haven Outfitter

Creature — Kor Artificer Ally

Equipped creatures you control get +1/+1.

Whenever an equipped creature you control dies, draw a card.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 9%

0.12 TIX $0.5 Foil


Recent Decks

Load more

Stone Haven Outfitter Discussion

greatdevourer on BURST of Joy (Needs Help)

1 week ago

Very interesting deck idea you have going. And it looks like you've already got most of the expensive cards in the deck as you have now.

You asked for budget recommendations to make this deck better. Here are my thoughts.

Start by moving every non-basic land in your maybe board to your mainboard. I like the basic lands but I don't think you have enough color fixing in the deck and I can see situations where you might end up color screwed and not be able to play things. Additionally, uncounterable abilities like the Subhome can force your opponents to make descisions that they might otherwise not have to make.Also consider running 34 to 36 lands total so that you aren't missing land drops, especially in the early game.

Swap the Fork in the Road out for the Kodama's Reach in your maybe board. Loosing a land to the graveyard after searching for it seems like a waste in a deck where you are not focused on graveyard.
The Blood Mist looks kind of weak in this deck. I would swap it out for another creature. And unless you are just really that excited about the Exert mechanic, I would consider replaceing those creatures with things that re more efficient. The Exert mechanic might work in draft or Standard, but I don't think it is a good choice for Commander decks. Take a look at the folowing creatures and see if they would work for you.

Equipment mattters theme
Avacynian Missionaries  Flip, Kor Duelist, Stone Haven Outfitter, Brass Squire, Kazuul's Toll Collector, Loxodon Punisher and Weapons Trainer
Double stike, bloodthirst, or trample to maximize the effects of the equipment
Marisi's Twinclaws or Hearthfire Hobgoblin, Scab-Clan Mauler, Skarrgan Pit-Skulk and many others.
Utility creatures that also help
Silklash Spider, Brigid, Hero of Kinsbaile, Taurean Mauler, and Spikeshot Goblin. I know that some of these might be a bit weak, but I'm focusing on good and budget friendly. Vexing Shusher and Godsire may not be budget cards but they are not too expensive and could help out.

I hope these suggestions at lease give you some new ideas. Also, feel to take a look at my decks and let me know what you think. As always, temper these suggestions with your collection and your budget.

mothman on Sassy, Kha Regent

1 month ago

I would say you need more ways to generate card advantage and more ways to get more mana.

For mana, we have Marble Diamond, Coldsteel Heart, Land Tax, Endless Horizons, Knight of the White Orchid, Gift of Estates, Solemn Simulacrum, Weathered Wayfarer, Karoo, and Nykthos, Shrine to Nyx.

For card advantage we have multiple ways to break that up, so starting with cards that remove multiple things.Angel of the Dire Hour, Fumigate, Comeuppance, Wrath of God, Day of Judgment, Mass Calcify and Phyrexian Rebirth (if you run more mana rocks), Grasp of Fate, Return to Dust, and other board wipes of varying quality.

Now cards that give you other cards for free.Stoneforge Mystic, Stonehewer Giant, a lot of the ramp cards listed above, Nahiri, the Lithomancer, Stone Haven Outfitter, Relic Seeker, Brimaz, King of Oreskos, Steelshaper Apprentice, Oreskos Explorer and Emeria Shepherd.

Here are some cards that have particular synergy with your deck, I've already listed some like Nahiri above.Masterwork of Ingenuity, Konda's Banner, Hero's Blade, Mask of Avacyn, Bonesplitter, Intangible Virtue.

Cards in particular I would cut from the deck would be:Blinding Powder, Ethereal Haze, Altar of the Brood, Darksteel Forge (when will you ever get to 9 mana?), Torpor Orb, Blight Sickle, Authority of the Consuls, Orbs of Warding, Quietus Spike (it's costly, makes you a target, and doesn't help with the Voltron plan), Ulamog (not enough mill decks in the world).

That's my $0.02.

iglesia777 on R/W Aggro Affinity

2 months ago

I used to play a very similar RW allies deck. You'll definitely want some Stone Haven Outfitter. Always Watching and Gryff's Boon are usually good too. A few cheap removal like Ride Down and Declaration in Stone are a must too. Good luck!

MRDOOM3 on Semi-Budget Kemba Kitties

2 months ago

Masterwork of Ingenuity can be a 1-mana Argentum Armor, and is very versatile. Same can be said about Sculpting Steel.

I feel as if you need more creatures, because unless you're planning to go all in on Kemba, an equipments deck is no good unless you have creatures to equip your equipments to. You can run Raksha Golden Cub, Leonin Abunas, Stone Haven Outfitter, Stonehewer Giant, Sram, Senior Edificer, and Taj-Nar Swordsmith. You also can toss in Brimaz, King of Oreskos, for more cat tokens

Nahiri, the Lithomancer is a nice way to pump out equipments faster.

More equipments you can run are Konda's Banner, Sword of Kaldra, Shield of Kaldra, Helm of Kaldra, etc.

Darsul on

3 months ago

My advice is your deck needs focus; Why, RWB over just RW? I would choose either Artifact and Artificers or, Equipment and weapon smiths( I.E. Stone Haven Outfitter, Weapons Trainer and the like) but, I wouldn't try to cram both.No matter what Metallic Mimic works well.

joshuaizac on

3 months ago

I think trying to build around Metalwork Colossus and / or Odric, Lunarch Marshal is throwing you off focus.

My thoughts on what to remove;

-1 Lone Rider

-2 Odric, Lunarch Marshal

-1 Metalwork Colossus

-1 Walking Ballista Maybe? This card is cool but aside from Collected Effort it doesn't interact much with the rest of your deck, also it's a sought after money card it could do some work for your current budget...

-1 Haunted Cloak

-2 Sky Skiff

-1 Fleetwheel Cruiser Optional ditch it / keep it decide after you figure out what you're taking out, and/or can get to put in it.

-2 Lithomancer's Focus

-1 Inventors' Fair

-1 or -2 Sandstone Bridge (etb tapped lands are usually bad)

....(still keep 23 lands total's a decent number for this deck)

My thoughts on budget Possibilities to aquire/include

+1 Thraben Inspector

+1 to +4 Aerial Responder, then depending on how many of these you run...

+1 to +3 Stitcher's Graft (no more than 6 total equipment, cut Stoneforge Masterwork if you run a lot of Aerial Responders)

+1 Sram, Senior Edificer

+1 to +3 Stone Haven Outfitter

+1 to +2 Restoration Specialist

+1 to +2 Authority of the Consuls

+1 Westvale Abbey  Flip

Ideally I'd shoot for 22-24 creatures total, as for the cards in your maybe board: Blessed Alliance is really good this could be maindeck...Fairgrounds Warden & Sheer Drop aren't too bad either... the rest I'd skip.

Anyways hope this helps a bit, gl with your gameday.

SorinSkies on Boros Human Equip - Prototype

4 months ago

I have also been thinking about boros equips!

I think Stone Haven Outfitter should absolutely come out into the maindeck because your major card advantage/gas will come between him and sram.

Looks like you're going for the human tribal also consider: Thalia's Lieutenant or Scrapper Champion

I might lose the Hope Against Hope because if you get board wiped it wont protect anything.

Maybe consider Captain's Claws or another equipment!

Guinea779 on Sramforge's Aid... Wait a minute...

4 months ago

So I loved this idea and I tweaked it into a pretty slick aggro deck.

Myself I'm running

4 Toolcraft Exemplar4 Inventor's Apprentice4 Stone Haven Outfitter 3 Sram, Senior Edificer3 Weapons Trainer4 Kazuul's Toll Collector

2 Stitcher's Graft4 Cathar's Shield4 Inventor's Goggles3 Slayer's Plate

4 Sigarda's Aid2 Declaration in Stone

2 Inspiring Vantage 2 Needle Spires10 Plains9 Mountain

Just played it tonight at FMN and I got in the top 4. (we didn't finish because it was getting late and most of the guys were going to Columbus for the tournament on Saturday so we spit)

My notes were I think I need to drop the 2 Declaration in Stone and 1 Plains and add in 3 Haunted Cloak

Don't be discouraged over the low amount of land. You don't need a hole lot to play these low drop guys. I honestly believe this deck has a lot of potential. I played 3 control decks and 1 burn deck and I only had issues with a couple games but it was my fault and I should of Mulliganed other than that most of my matches were 2-0. Some went to game 3 but managed to pull ahead. Toll collector is a bomb in the later game when control is running out of gas.

Load more