|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Rare|
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Stone Haven Outfitter
Creature — Kor Artificer Ally
Equipped creatures you control get +1/+1.
Whenever an equipped creature you control dies, draw a card.
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|Have (28)||Lucretian , Supremespeed , gildan_bladeborn , Mousemke , , jstn.mrrtt , TuckerMTG , duff87 , Riku580 , DudeMan1031 , Epidilius , mziter501 , bakeraj4 , ShishkyBob , golgarigirl , saj0219 , rakdos24 , Wolfebladeelite , asinausk , YossarianLives , Ellyreia , ThisIsBullshit , Regulus1010 , zn.tportlock , KB2187 , darthnuchi , TheRealPeaches , rockleemyhero|
|Want (8)||mini_tb , Yoshi400x7 , sleepy104 , metalevolence , dododestroyer , TheScotch , zn.tportlock , jacokotze|
Stone Haven Outfitter Discussion
1 month ago
Blade does nothing against a single opponent and not much against 2 opponents. So you may want to add some stronger late game cards to contend with hard to kill players. Since blade exiles your tokens at end of turn, Zulaport Cutthroat is not useful except when combined with a sac outlet (In your case, Fleshbag Marauder). Even then, he'll only net you 1 life drain per opponent beyond the first, which probably won't amount to a lot.
Spawning Pit could be a sac outlet to abuse Stone Haven Outfitter and Zulaport Cutthroat. It would make even Cutthroat a juicy target for your Blade, with much higher potential for drain. It would help you charge up for a better late game, too.
1 month ago
I've found Mirror Entity to be surprisingly good in this deck, as it buffs basically everything, providing a nice three drop with a repeatable effect. Simlarly Flayer Husk provides a body and triggeres equipment effects neatly.
You considered a more ally heavy list looking at Stoneforge Acolyte/Stone Haven Outfitter/Ondu Cleric/Cliffside Lookout, looking to power through with pure card advantage? It feels like it might be ok, but I'd love to hear the thoughts of someone who has piloted it.
Alternatively, have you considered running Prototype Portal as a 1-of top end for the deck? Repeatable shields seems nice.
2 months ago
Sram, Senior Edificer? Captain's Claws should give you a little resilliency in the number of creatures hitting the board. Cranial Plating is a classic inclusion in a lot of lists. Danitha Capashen, Paragon feels playable here, not amazing. Flayer Husk/Paradise Mantle gives a little combo potential. Stone Haven Outfitter gives some much needed removal resistance.
Past that its the usual 'counts artifacts' cards. Dispatch and so forth.
2 months ago
I would cut On Serra's Wings. As fun a card as it is, I'm not sure a four mana aura that doesn't recur itself somehow is going to be worth it in this deck.
Skysovereign, Consul Flagship is a sweet vehicle but it costs 5 and is probably not good enoug here.
I think Ghostfire Blade is the worst of your 1-mana equipment and could be cut.
I always try to put Masterwork of Ingenuity into my decks and it always ends up getting cut. Maybe you will have more luck, but its such an easy thing to cut when looking for things to cut because it doesn't do anything on its own. It's probably better here than in most decks though, with the 1 mana draw a card attached.
No Argentum Armor? I know it is very expensive for this deck's curve, but I still think it may be worth it. It's a very powerful equipment and you are a tad light on removal anyway.
I could go either way on the creatures that just get boosted for being equipped like Kor Duelist, Auriok Edgewright, etc. If your plan is to do Voltron with Sram, they really don't help you toward that goal in any way and could be easily cut. But they are not a bad back-up plan if you don't want to go all in on Sram voltron. Hmm. Similarly, is Mirran Crusader doing anything special here, or is he just a fun dude to equip?
Auriok Steelshaper doesn't do as much as he sounds like he might and I have cut him before. Sram isn't even a Soldier/Knight to boot. Same with Stone Haven Outfitter; remember that if you are doing Voltron and equipping Sram and he dies and you put him in the command zone, he didn't die so you won't draw a card.
So all that said, I would suggest the following:
OUT: Second Sunrise, Forebear's Blade, Sword of Vengeance, Key to the City, Skysovereign, Consul Flagship, Masterwork of Ingenuity, Ghostfire Blade, Grappling Hook, Inquisitor's Flail, Conqueror's Galleon Flip, On Serra's Wings, Auriok Steelshaper, Stone Haven Outfitter, Mirran Crusader
That should bring tyou from 109 -> 114 -> 100, if I did my math right. Oh, and you definately want Field of Ruin/Tectonic Edge/Ghost Quarter/Strip Mine with this kind of deck! Otherwise Maze of Iths just ruin your whole day. And Rogue's Passage.
4 months ago
I have found Cranial Plating to be super aggro in this deck. Especially with all the 0 drop artifacts. Stretched to dualist and he has the evasion necessary to survive from being blocked. Stone Haven Outfitter has been awesome. Ive thought about paradise mantle, because while simultaneously acting as a mana source, and as an artifact, it also reduces the amount of lands needed in the deck. I will definitely test that out.
4 months ago
In order to make the deck comply with basic EDH laws, sol ring has been added.
Unfortunately, the build is veering more and more away from allies, towards boros eggs, abusing ally synergy, without much actually in the way of winning through ally beats. Not the original intention, but I'm trying to keep it as on theme, while actually giving it any semblance of a competitive deck.
5 months ago
big changes in the deck!
In no particular order:
Strata Scythe : too high of a cost for just +X/+X, even if it can win some games
Godsend : same as before, too high of a cost and it functionally says "+3/+3 unblockable", except it is not unblockable when it matters. Can stop some big threats for a while but too situational. I love the card tho.
Prowler's Helm : just wanted to cut some redundant unblockable effects. We already have enough + tutors. You only need one of them when you want to win. Choice was between this and boots and I feel that walls are more common than only-basics
Paradise Mantle : seems amazing until you realize that we don't always have a creature doing nothing on the board that wants to tap for mana
Lightning Greaves : does't help to win, and we usually don't rely just on Sram to kill the opponent, so protection is not that important
Loxodon Warhammer : this cut is done just because the swords are better. Having a tutorable single source of lifelink can save some games tho, so better to still take this in consideration.
Cultivator's Caravan : I tried it, I didn't particularly like it. Sure, good versatility. However, most of the times its just a 3 cmc rock, not that great. The ability to attack is mostly irrilevant since its very incefficient to put equips/auras on it, and blocking still requires a creature to tap for it.
Smuggler's Copter : same issued as the caravan, plus its not versatile. Too much effort to just draw and discard occasionally. All considered, I preferer to run 0 vehicles.
Stasis Cocoon : too narrow. Sometimes can be great (can target breya, fast mana and other things), but other times its a dead card with no relevant targets.
Pacifism : a lot of problematic creatures don't act through the combat phase. Therefore this card is in the weird spot of being outclassed by 3cmc alternatives (prison term, arrest) and darksteel mutation, while also being often functionally equal to Kirtar's desire for double the cost.
Holy Mantle : there are better things to do with 4 mana. Putting it on a spirit dancer is sweet tho.
Faith Unbroken : seems a good combination of pump + draw + removal, until you realize that you are just setting up a very bad 3 for 1 later on. Not terrible thanks to Sram, but there are better plays at 4 mana.
Kor Sanctifiers : the card is ok, however the lack of recursion potential makes so that there are better alternatives.
Stone Haven Outfitter : I was excited for this card being a sort of second mini-skullclamp. Then you realize that this guy passive +1/+1 actually makes skullclamp useless and you really don't want him on the field.
Drifting Meadow : having increased the number of colorless lands, we really don't want too many tapped lands. This gets cut because of the 2 cost of cycling, worse than steppe
Disenchant : here you can cut demystify instead, your choice. Disenchant is more versatile but more costly. Usually I find that enchantments are more problematic than artifacts and I really don't want to face a Stasis with the need of 2 mana open. But I can see it useful when you sit in front of a sharuum/breya/memnarch. Its up to you. You still probably want one of them for the insant speed, for sorcery speed alternatives is better to have recurrable permanents.
5 months ago
A cheap creature that could help you that nobody seems to run but seems decent for this style of deck is Stone Haven Outfitter It pumps your equipped creatures up, and when they die you draw a card which is nice in a mono white deck.