|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Rare|
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Stone Haven Outfitter
Creature — Kor Artificer Ally
Equipped creatures you control get +1/+1.
Whenever an equipped creature you control dies, draw a card.
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Stone Haven Outfitter Discussion
1 week ago
Hey Airakk! Thanks for the comments!
I found this deck relied heavily on its tribal synergies, which is why I consider it a tribal deck. The main win condition is to use Armament Master as a Kor lord to pump up your other kor creatures, though it certainly occasionally wins with just the kor-equipment synergies.
You are correct, you don't play your 0-mana equipment until you have a draw engine online in most cases. With a 0 cost equipment, unless you plan on equipping it immediately there is rarely a reason to play it. The deck can put out lethal pretty often turn 3, and ideal draws look like T1 Kor Duelist or Kitesail Apprentice, T2 Puresteel Paladin, T3 dump 5-10 0 mana equipment and play a Armament master, equip most of your stuff to Armament Master for free with Puresteel and swing with one of the two other creatures for 20+ damage. Puresteel gives you a bit of extra mana with Paradise Mantle, so you can often play both Armament Master and a Cranial Plating or Captain's Claws turn 3, or a couple Bonesplitters.
Sorry you find the deck Meh! I think you may not understand it well, or may not have tested it significantly. I don't think it is the most competitive deck in modern, but in my experience it is quite powerful and surprisingly consistent and I think given the synergies it would be strange to not consider it a Kor tribal deck.
That being said if you're looking to make it more tribal, cutting Sram for some more Kor synergy cards will do that, and the deck will still perform quite well I think! As GodTierPancake pointed out Stone Haven Outfitter is a nice fit!
3 weeks ago
Why are you running so many equipments and so few creatures, that can carry any of them? Why are trying to play this voltron style, even the commander is clearly not designed for this kind of playstyle? I mean, you pointed out, that your commander is good at tutoring stuff, why not then run only a few good equipments and more very good equipment carryer? Cards that come to my mind:
4 weeks ago
1 month ago
No problem Pizza_Bagel_Boss! Have you also considered Sram, Senior Edificer? It'd be a fantastic card draw engine in this deck. However, he's likely not strong enough otherwise. Furthermore, Dusk might be a nice card for side board versus control or midrange match ups. Once you have it in hand, unequip your Puresteel Paladin, Squadron Hawk, or Stone Haven Outfitter and cast! In a pinch, you could use it to bring them all back if your board gets wiped.
1 month ago
3 months ago
Hey there! I do like voltron builds and Samut can certainly fit that role!
The second line in your description is an interesting statement... 36 lands is not too much land. Most of my decks start with 38 as a base. Granted, your average cmc is low enough to warant 36 lands, that would be an average number and since casting your commander early and often is necessary I'd include a much stronger ramp package. At the very least include Cultivate and Kodama's Reach instead of Vorrac Battlehorns and Avarice Amulet.
I absolutely MUST suggest that you find place for two more cards that are major omissions on your part, in my honest opinion. Hero's Blade never sees much love but it's one of the most fitting pieces of equipment out there! Try it and you'll love it! The second suggestion is get Kessig Wolf Run in the deck. You can support the colours and the effect is far too strong in your deck to not include it. I think these two could easily take the place of Madcap Experiment and Cascading Cataracts respectively.
Lastly, a pet card of mine in equipment voltron is Brass Squire so I can't help myself putting him out there as well. Other suggestions would be things like Berserk, Sylvan Library, Become Immense... Iroas, God of Victory may fit the theme... but I wouldn't see these as mandatory includes. Oh, I do find myself not liking Howling Mine - maybe replace it with Stone Haven Outfitter, Life's Legacy, or one of those mentioned before?
Overall, a very good deck! I like it!
4 months ago
Very interesting deck idea you have going. And it looks like you've already got most of the expensive cards in the deck as you have now.
You asked for budget recommendations to make this deck better. Here are my thoughts.
Start by moving every non-basic land in your maybe board to your mainboard. I like the basic lands but I don't think you have enough color fixing in the deck and I can see situations where you might end up color screwed and not be able to play things. Additionally, uncounterable abilities like the Subhome can force your opponents to make descisions that they might otherwise not have to make.Also consider running 34 to 36 lands total so that you aren't missing land drops, especially in the early game.
Swap the Fork in the Road out for the Kodama's Reach in your maybe board. Loosing a land to the graveyard after searching for it seems like a waste in a deck where you are not focused on graveyard.
The Blood Mist looks kind of weak in this deck. I would swap it out for another creature. And unless you are just really that excited about the Exert mechanic, I would consider replaceing those creatures with things that re more efficient. The Exert mechanic might work in draft or Standard, but I don't think it is a good choice for Commander decks. Take a look at the folowing creatures and see if they would work for you.
Equipment mattters theme
Avacynian Missionaries Flip, Kor Duelist, Stone Haven Outfitter, Brass Squire, Kazuul's Toll Collector, Loxodon Punisher and Weapons Trainer
Double stike, bloodthirst, or trample to maximize the effects of the equipment
Marisi's Twinclaws or Hearthfire Hobgoblin, Scab-Clan Mauler, Skarrgan Pit-Skulk and many others.
Utility creatures that also help
Silklash Spider, Brigid, Hero of Kinsbaile, Taurean Mauler, and Spikeshot Goblin. I know that some of these might be a bit weak, but I'm focusing on good and budget friendly. Vexing Shusher and Godsire may not be budget cards but they are not too expensive and could help out.
I hope these suggestions at lease give you some new ideas. Also, feel to take a look at my decks and let me know what you think. As always, temper these suggestions with your collection and your budget.
4 months ago
I would say you need more ways to generate card advantage and more ways to get more mana.
For card advantage we have multiple ways to break that up, so starting with cards that remove multiple things.Angel of the Dire Hour, Fumigate, Comeuppance, Wrath of God, Day of Judgment, Mass Calcify and Phyrexian Rebirth (if you run more mana rocks), Grasp of Fate, Return to Dust, and other board wipes of varying quality.
Now cards that give you other cards for free.Stoneforge Mystic, Stonehewer Giant, a lot of the ramp cards listed above, Nahiri, the Lithomancer, Stone Haven Outfitter, Relic Seeker, Brimaz, King of Oreskos, Steelshaper Apprentice, Oreskos Explorer and Emeria Shepherd.
Here are some cards that have particular synergy with your deck, I've already listed some like Nahiri above.Masterwork of Ingenuity, Konda's Banner, Hero's Blade, Mask of Avacyn, Bonesplitter, Intangible Virtue.
Cards in particular I would cut from the deck would be:Blinding Powder, Ethereal Haze, Altar of the Brood, Darksteel Forge (when will you ever get to 9 mana?), Torpor Orb, Blight Sickle, Authority of the Consuls, Orbs of Warding, Quietus Spike (it's costly, makes you a target, and doesn't help with the Voltron plan), Ulamog (not enough mill decks in the world).
That's my $0.02.