|Commander / EDH||Legal|
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|Oath of the Gatewatch||Rare|
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Stone Haven Outfitter
Creature — Kor Artificer Ally
Equipped creatures you control get +1/+1.
Whenever an equipped creature you control dies, draw a card.
Price & Acquistion Set Price Alerts
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Stone Haven Outfitter Discussion
3 days ago
1 month ago
Hey there! I do like voltron builds and Samut can certainly fit that role!
The second line in your description is an interesting statement... 36 lands is not too much land. Most of my decks start with 38 as a base. Granted, your average cmc is low enough to warant 36 lands, that would be an average number and since casting your commander early and often is necessary I'd include a much stronger ramp package. At the very least include Cultivate and Kodama's Reach instead of Vorrac Battlehorns and Avarice Amulet.
I absolutely MUST suggest that you find place for two more cards that are major omissions on your part, in my honest opinion. Hero's Blade never sees much love but it's one of the most fitting pieces of equipment out there! Try it and you'll love it! The second suggestion is get Kessig Wolf Run in the deck. You can support the colours and the effect is far too strong in your deck to not include it. I think these two could easily take the place of Madcap Experiment and Cascading Cataracts respectively.
Lastly, a pet card of mine in equipment voltron is Brass Squire so I can't help myself putting him out there as well. Other suggestions would be things like Berserk, Sylvan Library, Become Immense... Iroas, God of Victory may fit the theme... but I wouldn't see these as mandatory includes. Oh, I do find myself not liking Howling Mine - maybe replace it with Stone Haven Outfitter, Life's Legacy, or one of those mentioned before?
Overall, a very good deck! I like it!
2 months ago
Very interesting deck idea you have going. And it looks like you've already got most of the expensive cards in the deck as you have now.
You asked for budget recommendations to make this deck better. Here are my thoughts.
Start by moving every non-basic land in your maybe board to your mainboard. I like the basic lands but I don't think you have enough color fixing in the deck and I can see situations where you might end up color screwed and not be able to play things. Additionally, uncounterable abilities like the Subhome can force your opponents to make descisions that they might otherwise not have to make.Also consider running 34 to 36 lands total so that you aren't missing land drops, especially in the early game.
Swap the Fork in the Road out for the Kodama's Reach in your maybe board. Loosing a land to the graveyard after searching for it seems like a waste in a deck where you are not focused on graveyard.
The Blood Mist looks kind of weak in this deck. I would swap it out for another creature. And unless you are just really that excited about the Exert mechanic, I would consider replaceing those creatures with things that re more efficient. The Exert mechanic might work in draft or Standard, but I don't think it is a good choice for Commander decks. Take a look at the folowing creatures and see if they would work for you.
Equipment mattters theme
Avacynian Missionaries Flip, Kor Duelist, Stone Haven Outfitter, Brass Squire, Kazuul's Toll Collector, Loxodon Punisher and Weapons Trainer
Double stike, bloodthirst, or trample to maximize the effects of the equipment
Marisi's Twinclaws or Hearthfire Hobgoblin, Scab-Clan Mauler, Skarrgan Pit-Skulk and many others.
Utility creatures that also help
Silklash Spider, Brigid, Hero of Kinsbaile, Taurean Mauler, and Spikeshot Goblin. I know that some of these might be a bit weak, but I'm focusing on good and budget friendly. Vexing Shusher and Godsire may not be budget cards but they are not too expensive and could help out.
I hope these suggestions at lease give you some new ideas. Also, feel to take a look at my decks and let me know what you think. As always, temper these suggestions with your collection and your budget.
3 months ago
I would say you need more ways to generate card advantage and more ways to get more mana.
For card advantage we have multiple ways to break that up, so starting with cards that remove multiple things.Angel of the Dire Hour, Fumigate, Comeuppance, Wrath of God, Day of Judgment, Mass Calcify and Phyrexian Rebirth (if you run more mana rocks), Grasp of Fate, Return to Dust, and other board wipes of varying quality.
Now cards that give you other cards for free.Stoneforge Mystic, Stonehewer Giant, a lot of the ramp cards listed above, Nahiri, the Lithomancer, Stone Haven Outfitter, Relic Seeker, Brimaz, King of Oreskos, Steelshaper Apprentice, Oreskos Explorer and Emeria Shepherd.
Here are some cards that have particular synergy with your deck, I've already listed some like Nahiri above.Masterwork of Ingenuity, Konda's Banner, Hero's Blade, Mask of Avacyn, Bonesplitter, Intangible Virtue.
Cards in particular I would cut from the deck would be:Blinding Powder, Ethereal Haze, Altar of the Brood, Darksteel Forge (when will you ever get to 9 mana?), Torpor Orb, Blight Sickle, Authority of the Consuls, Orbs of Warding, Quietus Spike (it's costly, makes you a target, and doesn't help with the Voltron plan), Ulamog (not enough mill decks in the world).
That's my $0.02.
4 months ago
I used to play a very similar RW allies deck. You'll definitely want some Stone Haven Outfitter. Always Watching and Gryff's Boon are usually good too. A few cheap removal like Ride Down and Declaration in Stone are a must too. Good luck!
4 months ago
I feel as if you need more creatures, because unless you're planning to go all in on Kemba, an equipments deck is no good unless you have creatures to equip your equipments to. You can run Raksha Golden Cub, Leonin Abunas, Stone Haven Outfitter, Stonehewer Giant, Sram, Senior Edificer, and Taj-Nar Swordsmith. You also can toss in Brimaz, King of Oreskos, for more cat tokens
Nahiri, the Lithomancer is a nice way to pump out equipments faster.
5 months ago
My advice is your deck needs focus; Why, RWB over just RW? I would choose either Artifact and Artificers or, Equipment and weapon smiths( I.E. Stone Haven Outfitter, Weapons Trainer and the like) but, I wouldn't try to cram both.No matter what Metallic Mimic works well.
5 months ago
I think trying to build around Metalwork Colossus and / or Odric, Lunarch Marshal is throwing you off focus.
My thoughts on what to remove;
-1 Lone Rider
-2 Odric, Lunarch Marshal
-1 Metalwork Colossus
-1 Walking Ballista Maybe? This card is cool but aside from Collected Effort it doesn't interact much with the rest of your deck, also it's a sought after money card atm...trading it could do some work for your current budget...
-1 Haunted Cloak
-2 Sky Skiff
-1 Fleetwheel Cruiser Optional ditch it / keep it decide after you figure out what you're taking out, and/or can get to put in it.
-2 Lithomancer's Focus
-1 Inventors' Fair
-1 or -2 Sandstone Bridge (etb tapped lands are usually bad)
....(still keep 23 lands total though...it's a decent number for this deck)
My thoughts on budget Possibilities to aquire/include
+1 to +4 Aerial Responder, then depending on how many of these you run...
+1 to +3 Stitcher's Graft (no more than 6 total equipment, cut Stoneforge Masterwork if you run a lot of Aerial Responders)
+1 to +3 Stone Haven Outfitter
+1 to +2 Restoration Specialist
+1 to +2 Authority of the Consuls
Ideally I'd shoot for 22-24 creatures total, as for the cards in your maybe board: Blessed Alliance is really good this could be maindeck...Fairgrounds Warden & Sheer Drop aren't too bad either... the rest I'd skip.
Anyways hope this helps a bit, gl with your gameday.