Draw two cards, then shuffle a card from your hand into your library.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
See Beyond Discussion
3 weeks ago
Aquatic Incursion provides Hexproof creatures to prevent removal on them.
Boseiju, Who Shelters All also can make your combo uncounterable.
I don't think you need the 4 Emrakuls... only 2. Unless you intend on playing Through the Breach MD or SB.
I see the Mass Polymorph in there. Have you tried making a deck dedicated to it instead? (A deck that doesn't necessarily brings ONLY JUST Emrakul). Mass Polymorph has the potential to win the game on the spot withXenagos, God of Revels, Iona, Shield of Emeria, Archon of Cruelty, Blazing Archon, Platinum Angel entering the board on the same time :V
1 month ago
Sadly, Gush has been banned from Pauper.
3 months ago
3 months ago
Depends on the format. Brainstorm can put cards from your hand on top of your library, as can its descendent Brainstone . Scroll Rack is similar. Lat-Nam's Legacy and See Beyond shuffle a card in, while Whirlpool Rider reshuffles your whole hand. Is this the sort of thing you're looking for?
1 year ago
Gamble and Intuition are a bit harder to recommend a 1x1 exchange of cards, as both of them would really like you to also run Underworld Breach (note that Intuition is already super busted on its own), so I'd suggest putting Breach in as well. I Suggest removing Thought Scour, Reality Spasm, and Pirate's Pillage. My reasoning for these choices is that I believe they are cards that don't really perform very well on the deck and can be taken out for this package. Pirate's Pillage nets you 1 mana when you have Mizzix out and that's very nice, but if you got Mizzix out with 3 counters already you're very much on your way to winning the game, while on other situations this card doensn't feel very nice, especially if it is countered. Reality Spasm also nets you mana, but you need Mizzix out with 3+ counters for that and if that's the case you can probably search your Turnabout. Thought Scour just wasn't doing enough for me, messing up a tutor now and then is nice, but most of the time I just wish I could have used this 1 mana for something else.
Underworld Breach wins you the game with Bonus Round and Frantic Search. Cast Bonus Round and then Frantic Search, with your floating mana cast Breach and the Frantic Search from the grave. Each cast will net you 1 mana and 1 extra card in the grave, envetually you'll find Reiterate and Seething Song, generate infinite mana returning Reiterate to your hand with buyback and mill everyone with Stroke of Genius or whatever. As p0megranates eloquently explains on the guide, once you get to this point winning the game is easy.
For Intuition you'll probably want to check the deck to see if there is a 3 card pile that wins you the game, as of right now I don't think so. But adding Mizzix's Mastery enables the following pile:Mizzix's Mastery, Past in Flames, Enter the Infinite.
If they give you Enter the Infinite, flashback Past in Flames, flashback Intuition searching Faithless Looting or Frantic Search or any discard outlet. Discard Enter the Infinite and flashback Mizzix's Mastery for Enter the Infinite.
1 year ago
I can't ever justify paying the transmute cost for Muddle (it's also usually a less than ideal counterspell), I would reccomend just putting in better cards in it's place than a tutor for Lord of the Unreal.
Maybe Spark Double?
Force of Negation is amazing in most blue decks.
Tbh I feel like whatever you do with Illusions it's just going to be a worse spirits/merfolk tribal deck with none of the advantages.