See Beyond

See Beyond

Sorcery

Draw two cards, then shuffle a card from your hand into your library.

Latest Decks as Commander

See Beyond Discussion

BEDECK on Poly ramp

3 weeks ago

Valakut Awakening  Flip, Fire Prophecy and See Beyond are good ways to reshuffle Emrakul back.

Aquatic Incursion provides Hexproof creatures to prevent removal on them.

Boseiju, Who Shelters All also can make your combo uncounterable.

I don't think you need the 4 Emrakuls... only 2. Unless you intend on playing Through the Breach MD or SB.

I see the Mass Polymorph in there. Have you tried making a deck dedicated to it instead? (A deck that doesn't necessarily brings ONLY JUST Emrakul). Mass Polymorph has the potential to win the game on the spot withXenagos, God of Revels, Iona, Shield of Emeria, Archon of Cruelty, Blazing Archon, Platinum Angel entering the board on the same time :V

Grubbernaut on Millton, Massachusetts

1 month ago

Sadly, Gush has been banned from Pauper.

See Beyond or Frantic Inventory might be worth considering with the Erasure package.

Cheers!

seshiro_of_the_orochi on Please help:)

3 months ago

See Beyond is my favourite for this. Played it for a while in a casual Polymorph list.

legendofa on Please help:)

3 months ago

Depends on the format. Brainstorm can put cards from your hand on top of your library, as can its descendent Brainstone . Scroll Rack is similar. Lat-Nam's Legacy and See Beyond shuffle a card in, while Whirlpool Rider reshuffles your whole hand. Is this the sort of thing you're looking for?

Klapp on Budget Mizzix Storm [~$150 Competitive EDH]

1 year ago

Hi Nawg, im not as qualified to talk about this deck as p0megranates, but here's my two cents from playing this deck since April:

Preordain <- See Beyond, one less mana for basically the same effect.

Serum Visions is very similar, I could see it being slotted in the place of Careful Study, or if you really value the discard, which I haven't found to be super useful, you can remove Opt.

Cyclonic Rift can be slotted in place of any of the bounce spells and I don't find myself kicking Blink of an Eye all that much so that would be my suggestion.

Gamble and Intuition are a bit harder to recommend a 1x1 exchange of cards, as both of them would really like you to also run Underworld Breach (note that Intuition is already super busted on its own), so I'd suggest putting Breach in as well. I Suggest removing Thought Scour, Reality Spasm, and Pirate's Pillage. My reasoning for these choices is that I believe they are cards that don't really perform very well on the deck and can be taken out for this package. Pirate's Pillage nets you 1 mana when you have Mizzix out and that's very nice, but if you got Mizzix out with 3 counters already you're very much on your way to winning the game, while on other situations this card doensn't feel very nice, especially if it is countered. Reality Spasm also nets you mana, but you need Mizzix out with 3+ counters for that and if that's the case you can probably search your Turnabout. Thought Scour just wasn't doing enough for me, messing up a tutor now and then is nice, but most of the time I just wish I could have used this 1 mana for something else.

Flusterstorm and Force of Will can be used in place of what you identify as the two worst counterspells on the current list. Possibly Miscast and Mystical Dispute.

Rhystic Study can take the place of any card draw that is lackluster. You can take out Pieces of the Puzzle, which is not instant speed.

Lastly a couple of notes on Underworld Breach and Intuition:

Underworld Breach wins you the game with Bonus Round and Frantic Search. Cast Bonus Round and then Frantic Search, with your floating mana cast Breach and the Frantic Search from the grave. Each cast will net you 1 mana and 1 extra card in the grave, envetually you'll find Reiterate and Seething Song, generate infinite mana returning Reiterate to your hand with buyback and mill everyone with Stroke of Genius or whatever. As p0megranates eloquently explains on the guide, once you get to this point winning the game is easy.

For Intuition you'll probably want to check the deck to see if there is a 3 card pile that wins you the game, as of right now I don't think so. But adding Mizzix's Mastery enables the following pile:Mizzix's Mastery, Past in Flames, Enter the Infinite.

If they give you Mizzix's Mastery cast it without overload for Enter the Infinite and win from there.

If they give you Past in Flames cast it, flashback Mizzix's Mastery for Enter the Infinite.

If they give you Enter the Infinite, flashback Past in Flames, flashback Intuition searching Faithless Looting or Frantic Search or any discard outlet. Discard Enter the Infinite and flashback Mizzix's Mastery for Enter the Infinite.

Flooremoji on Modern Phantasms

1 year ago

Phantom Warrior, Cancel and See Beyond are all bad.

Cyclonic Rift is very lackluster in modern, I would reccomend replacing them with Brazen Borrowers.

I can't ever justify paying the transmute cost for Muddle (it's also usually a less than ideal counterspell), I would reccomend just putting in better cards in it's place than a tutor for Lord of the Unreal.

Consider somthing along the lines of Remand or more Mana Leak for stall. Krovikan Mist is probably your best illusion, I think 4 are mandatory considering how bad illusions are.

Maybe Spark Double?

Serum Visions could be an okay replacement for See Beyond.

Force of Negation is amazing in most blue decks.

Tbh I feel like whatever you do with Illusions it's just going to be a worse spirits/merfolk tribal deck with none of the advantages.

seshiro_of_the_orochi on Indomitable Transmogrify

1 year ago

It's a shame you're not playing blue. See Beyond is a match made in heaven for Polymorph/Transmogrify.

seshiro_of_the_orochi on Indomitable Transmogrify

1 year ago

It's a shame you're not playing blue. See Beyond is a match made in heaven for Polymorph/Transmogrify.

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