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Hiya! A few suggestions.
First off, your land count. You have an 8-cmc card, a 7-cmc card, plenty at 6-cmc, etc. If you want to keep that, you need more than the 34 lands you play. I recommend adding in two more lands.
Next is a few cards that I don't think should be in the deck. First off, Mind's Eye. You have access to early, reliable card draw in your command zone (Akiri even protects herself!) so you don't need to play bad card draw options like Mind's Eye. Mind's Eye works really well in ramp decks, this deck is not one of those. Next is Cathars' Crusade. This card synergizes really well with decks that pump out a ton of creatures (typically tokens). This deck is not one of those, so I suggest cutting it. Finally there is Open the Vaults. The amount of games that this is going to be really good is going to be less than the amount of games that this does nothing (or even helps your opponents more!).
Now for cards I recommend. For creatures we have Fervent Champion (another free equip creature) and Danitha Capashen, Paragon (makes equipment cheaper to cast!). Next we have some incredible pieces of removal in Path to Exile (just got reprinted so it's cheap!) and Winds of Abandon (hits one thing when you need it to, one-sided board wipe when you need it to be). Lastly, I recommend some more (and better) board wipes. Blasphemous Act, Wrath of God, Day of Judgment are all better than Rolling Earthquake and Akiri can even turn these board wipes into one-sided board wipes using her ability to give indestructible.
Other than these, I think you've got solid equipment, I think you got sooooolid interaction, and I think you've got some pretty threatening creatures.
September 26, 2020 3:29 a.m.
I've got a few suggestions for your value engine Zirda.
First and foremost: your card draw. The first problem with it is that a lot of what you labeled card draw..... well isn't really card draw since while you are drawing cards it doesn't actually net you any cards (you lose a card to get a card, net zero cards that way). The cards that do net you cards are very, very, very inefficient. I can see you're trying to take advantage of Zirda's ability to draw cards, but you're taking bad cards and making them mediocre.
If you want to use Zirda to make drawing cards easier, I've got a few suggestions. First off, Endless Atlas is a much, much more efficient option that becomes even more efficient when Zirda is out. Besides that, the best options for drawing cards that Zirda makes more efficient are equipment. Mask of Memory, Sword of Fire and Ice, even Rogue's Gloves. After that, you'll have to look at other sources of card draw. Red has excellent options in both wheel effects (Wheel of Fortune, Reforge the Soul, Magus of the Wheel actually synergizes with Zirda!) and in impulsive draw (Light Up the Stage, Tectonic Giant, heck even Experimental Frenzy could be better since Zirda makes blowing itself up easier).
I do think your ramp package because of Zirda is much more solid and efficient. Additionally, I think you've got the right idea with running creatures that can pump out tokens for mana (which Zirda reduces). I recommend leaning into that. Heliod, God of the Sun is another excellent creature that does that.
Lastly I recommend improving your removal package. White has access to the best removal in EDH. Swords to Plowshares and Winds of Abandon I consider staple level in decks that have white (aka any deck with white should strongly consider them).
September 25, 2020 5:11 p.m.
Hiya! I recommend putting in 2-3 more lands into the deck. Not only is Feather a mana-hungry commander, but I've found that she needs to get to at least 4 colored mana before you can cast her each game. This allows you to cast Feather and hold up a one-mana protection spell. It gets harder to get to 4-mana every game unless you play more lands or play a ton of fast mana (I'm talking like 15 pieces of ramp).
So I recommend upping your land count to 35-36-37.
September 24, 2020 6:49 p.m.
Hiya! A few notable exclusions I see. Fervent Champion and Kazuul's Toll Collector are both excellent holders of equipment.\ Dowsing Dagger Flip and Mask of Memory are both equipment that provide a lot of value when held. Sunforger is arguably the best Boros card in EDH. It is a must as it provides a tutor-able piece of equipment that can get you to answers. Speaking of tutors, Open the Armory is still cheap. Steelshaper's Gift has unfortunately gotten more expensive but is the best equipment tutor. Next is removal. Akiri synergizes with white's wrath effects really well since she can make those board wipes one-sided. I suggest running those Wrath of God and Day of Judgment effects. Additionally, Winds of Abandon is a recent piece of white removal printed that I find to be as much of an auto-include in white decks as Swords to Plowshares and Path to Exile. Finally, if you've been liking Flawless Maneuver then I highly suggest Deflecting Swat. This card is amazing and is excellent when your general only costs 3 mana.
September 24, 2020 6:43 p.m.
By the way, I recommend cutting Valakut Awakening Flip and Faithless Looting. Inexperienced players will try and tell you these are good options for card draw and they're very wrong. Valakut Awakening Flip doesn't actually net you any card advantage, it's just a wheel effect that this deck doesn't have any synergie with. Faithless Looting is even worse because it's card disadvantage as you end up with less cards in your hand than you started with. You don't have any graveyard synergies to take advantage of it, so it is very not worth it.
If you're really worried about card advantage, run better cards like Light Up the Stage and/or Mask of Memory. Honestly though, Akiri is going to get you pretty reliable card draw already, you probably don't need to worry about it much beyond that. Maybe a little bit as insurance in case Akiri is shot too many times. I would put back in Swords to Plowshares and Path to Exile. I have no clue why they were cut- they are arguably some of the best removal spells in the format.
September 22, 2020 3:13 p.m.
A few departments I think this list can use some work in: 1) There are two creatures who hold can equip for free that I think are essential in these kinds of decks. One is Fervent Champion, the other is Kazuul's Toll Collector. 2) Creature board wipes that destroy are really useful as Akiri can take really good advantage of them. Additionally, every deck wants board wipes. Wrath of God, Day of Judgment, Rout, Fumigate, etc. Additionally, I consider this card a new staple in white decks since it doubles as single target removal and as a one-sided board wipe- Winds of Abandon. One of the best white cards printed in recent years. Oh, and Dispatch is excellent in artifact decks. 3) I'm really sad to see that Sword of the Animist has spiked so much recently. If you can make the concessions in the budget I cannot recommend an equipment more. It is amazing with Akiri since it ramps you really well and draws you plenty of cards.
September 22, 2020 1:11 a.m.
So.... are ya gonna play Fiery Emancipation?
September 20, 2020 2:24 a.m.
Next piece of advice that actually goes along with that: the average deck in EDH plays 36-38 lands, ~10 ways to ramp, ~10 ways to generate card advantage, and ~10 pieces of removal (both single target and board wipe).
You have to deal with 3 players in a game of EDH, so you need resources. In EDH practically every deck is a midrange deck, some might be more aggressive, some might be more controlling, some might be combo-decks, some might be value decks, some might be ramp decks, but overall every deck in EDH is a different flavor of midrange. Thus, you need to not fall behind your opponents in cards and in mana.
September 20, 2020 2:22 a.m.
Hiya! Easy suggestion for a new player: the typical land count in a commander deck is 36-38. I recommend upping the land count in your deck :)
September 19, 2020 1:48 a.m.
Hiya! From play experience, Feather can be a very mana-hungry commander. Seeing you're not compensating by running a lot of fast-mana, 33 lands is too low a land number that you're likely to miss land drops. I recommend upping it to 37-38 or adding in a ton of low-cmc (expensive to the wallet) fast mana like Mana Crypt, Chrome Mox, Mox Diamond, Lotus Petal, etc. Another option is more effects like Land Tax, Tithe, and Gift of Estates.
September 16, 2020 8:23 p.m.
Thanks for the suggestion Peoni!
I have thought of putting back in Neheb, the Eternal and Aggravated Assault into the deck. The problem I actually had with Helm of the Host (aside from the fact that it was most definitely boring) is that by itself it was such a clunky, bad card. It is part of a combo, but it's either a boring "you win" button or a clunky equipment. While Neheb and Aggravated Assault (as well as the Hellkite Charger you mentioned) are better than the helm by itself, I tend to like any combo pieces I have to be good on their own. Aggravated Assault and Hellkite Charger have too low of a floor for my liking and Neheb just didn't work when I tried playing him (as much as I really wanted Neheb to work).
My current list does have one combo- that would be Underworld Breach, wheel effects, and Smothering Tithe. This lets me draw my deck, play most of it, cast Teferi's Protection, and then pass the turn with a Grand Abolisher ready (then I just kill everyone by attacking). The reason I like this one..... is because all the cards were so good on their own the combo was unintentional- I didn't realize I had it until I came up with it in a game.
So while I currently don't plan on running any Aggravated Assault combos, it's still in the back of my mind to revisit at some point. I do want to make Neheb, the Eternal work, so we'll see. Thanks for the suggestion!
September 13, 2020 7:56 p.m.
Okay, first off, I gotta say that your mana curve is the most beautiful mana curve I've ever seen. Like, seriously, what a beauty to look upon.
Now, there are a few departments I think this deck needs some work on.
First off there's card advantage. You have next to no cards in the deck that generate you card advantage. Really, the only consistent one is Tome of Legends (BTW let me know how that one plays in testing, I've been curious how good it is in Aurelia). Luckily in recent years Wizards has been very generous in giving red a lot of options for impulsive draw and many of them are really cheap. A few examples are Tectonic Giant, Light Up the Stage, and many of the Chandra's. In addition there are cheap equipment like the all-star Mask of Memory and the significantly worse Rogue's Gloves. There's a cheap tutor to search for those in Open the Armory.
The other department that I recommend improving is the removal. White has access to the best removal in the game, so you might as well take advantage of it. I just double checked the price of Swords to Plowshares, Path to Exile, and Winds of Abandon and they're all around $2. These are cards that every deck with white in it should strongly consider playing- they're that good.
All the cards I named are under $2, many less than $1. I highly recommend reworking the budget to include these as they are very much worth it.
September 13, 2020 4:14 p.m.
Yo PJ, have you ever considered running Feldon of the Third Path in this deck? It's ability is basically 3-mana reanimate a creature for just your turn.
September 10, 2020 3:47 p.m.
Oh boy, this is indeed a rough draft. First off, your deck is low on removal, ramp, and card draw. The last one can be a tad lower since there's a reliable way to draw cards in the command zone, but the others are inexcusable, especially seeing that White is the best color for removal in the format.
The trap I see most Akiri decklists falling into (including yours) is playing bad cards because they have cute synergies with Akiri. I'm talking stuff like living weapons or bad equipment. The deck does not need them. Boros already has enough solid equipment synergies so that you don't have to run bad cards.
When I first saw Akiri it reminded me of the second most powerful commander in the format- Tymna the Weaver. The strength of Tymna is that she lets your deck do whatever it wants without having to worry much about drawing cards- you have a reliable way to do that in the command zone. Akiri does the same for Boros equipment deck. It lets Boros do what it does best (beat face) without worrying a ton about drawing cards (or even protecting your creatures!).
September 9, 2020 7:59 p.m.
Hiya! Your deck is a bit removal light. I recommend adding in more removal, get up to about 10-12 cards for that (single target and board wipes together, probably 7-5 respectively).
September 9, 2020 1:12 p.m.
If your goal is mostly voltron then I highly recommend playing both Deflecting Swat and Flawless Maneuver. Aurelia costs 6 mana, so you really don't want her getting shot. These two let you play her earlier and still have a high to make sure she doesn't die.
In addition, I would trim a lot on your 6-cmc slot. Aurelia is at that slot and it's already super crowded. I suggest trimming from there.
September 9, 2020 1:08 p.m.
DespairFaction just posted a video on his YouTube channel on how he would build the Akiri deck, I think it's a good watch. He mentions some really good equipment and some really good creatures that either tutor equipment or equip for free. Those are typically the cards I'm mentioning.
What I meant with that is cute stuff like the living weapons or equipment that come with creatures are probably not worth playing. They're cute with the commander, they might draw you a card or two, but they won't do much beyond that. Think of it this way- play one of those. Next turn, play your commander and swing with it- draw a card. What's probably gonna happen? They'll get blocked and die since they've got no good evasion nor are they particularly big and you're back at square one.
An example of "good stuff" that I meant would be a card like Fervent Champion. You can do something like play fervent champion, next turn play your general, next turn play and equip fervent champion with something powerful like a Sword of Feast and Famine or Sunforger or even some great value equipment like Sword of the Animist.
Playing good creatures that synergize with powerful equipment is something most Boros decks do anyway, Akiri is now there to reliably reward you for doing so.
I could be wrong on some of these things- these are my first impressions. If the cards I'm down on end up being great let me know. I'm just commenting on tried and true strategies that I know work well, that's not saying we can't find more.
P.S. Sunforger is arguably the best card in Boros. Play it.
September 9, 2020 12:42 p.m.
The first combo you mention doesn't really synergize with the rest of the deck. Thornbite Staff is pretty bad outside the combo, Adarkar Valkyrie is slow and clunky for what it does, and the deck doesn't really do enough aristocrat-style things for Phyrexian Altar to be good. Honestly, seeing how all the cards are rather bad individually, I recommend taking them out. Way too much mana to assemble, can't assemble it consistently, and each of the cards in it are bad.
If you really want an infinite mana combo, play Zirda, the Dawnwaker + Basalt Monolith. I understand this doesn't give you infinite colored mana, but your deck can do plenty with colorless mana. Additionally, each of these cards is solid on their own- Zirda makes equip costs cheaper (an effect your deck wants) and the monolith is a decent mana rock.
If you're worried about having enough mana, just play mana rocks. You already have artifact synergies in the deck, mana rocks will get you the mana you want and synergize with the deck. There are also amazing options like Smothering Tithe and Dockside Extortionist.
September 9, 2020 12:44 a.m.
Akiri has the potential to mimic Tymna the Weaver, one of the two strongest commanders in the format. Tymna's strength is that you have a reliable card draw engine in the command zone to fuel whatever else you're doing. I think Akiri should try and play the same role.
Boros has enough good equipment and creatures so that the deck doesn't need to have gimmicky cards that are solely used to do cute combos with Akiri. If power is the goal, I think the deck should have equipment good stuff as the game plan and Akiri as the value engine.
September 8, 2020 2:52 p.m.
If your goal is to power the deck up, I have to note that Akiri (with set up) can be better than one of the two best commanders in the format: Tymna the Weaver.
I think what this deck wants to do is use the commander as an engine and then still win with Boros equipment good stuff. The reason Tymna is so good is because it is a reliable source of card advantage in the command zone that fuels all the other powerful stuff your deck is doing.
I think what this deck wants to avoid is stuff that is bad without the commander in play- gimmicky stuff that is only there to try and enable cute combos with the commander and is mediocre otherwise. Boros has enough solid equipment and creatures to use so that it doesn't need to rely on cute gimmicky combos to enable the commander.
September 7, 2020 10:10 p.m.
Commander / EDH
SCORE: 10 | 19 COMMENTS | 1000 VIEWS | IN 1 FOLDER
Commander / EDH
SCORE: 2 | 206 VIEWS | IN 1 FOLDER
|Avg. deck rating||6.00|
|Suppressed formats||Standard, Legacy, Pre-release, MTGO, Unformat, Heirloom, Vintage, Archenemy, Planechase, Vanguard, Modern, Pauper, Noble, Casual, Hero, Block Constructed, Limited, Duel Commander, Tiny Leaders, Highlander, Magic Duels, Penny Dreadful, Frontier, Leviathan, 1v1 Commander, Pauper EDH, Canadian Highlander, Brawl, Arena, Oathbreaker, Custom|
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