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That's up to you my friend. I have preferences that might not match with yours.
January 15, 2021 1:30 p.m.
Otherwise, the deck seems pretty solid. +1 from me.
January 15, 2021 1:24 a.m.
So what exactly are you going for with this deck? The title says Voltron, but I'm seeing a lot of stuff that's all over the place. What is your deck's game plan?
That being said, whatever the plan is, I cannot recommend enough copies of Deflecting Swat and Flawless Maneuver. When your commander is 6-cmc you really want to make sure it doesn't get shot, so having these spells will let you tap out to play Aurelia safely.
January 12, 2021 2:43 p.m.
Hiya! I really like the deck. You've got a good assortment of threats, synergy, removal, and a ton of ramp. Just a few suggestions.
I counted 15 pieces of ramp and 5 pieces of card draw. 15 is a lot and 5 is not a ton, so I recommend cutting some ramp for some more card draw. I particularly recommend cutting the more inefficient pieces of ramp (the 3-mana rocks that only tap for 1 mana for example) for more efficient options.
Along the same lines, as budget allows I recommend cutting cards in this deck that have better, more efficient versions. An easy example is Reforge the Soul. I've gotten the miracle on it less times than I can count on one hand, and I've played a lot of Boros for years, so often you're casting it for 5 whole mana. The new Wheel of Misfortune though is not expensive and really rewards you for playing it well.
January 8, 2021 1:08 a.m.
I like my combos to be composed of all cards that do something good outside the combo. It's the main reason I don't run Aggravated Assault, it's great for the combo, clunky and slow in this deck otherwise. The one combo the deck currently has is Underworld Breach + Wheel of Fortune + Smothering Tithe. All great cards that if I have at the same time, I win the game.
January 5, 2021 12:17 a.m.
Hiya! I highly recommend upping the land count in your deck. Seeing this deck wants to play a bunch of splashy stuff and attack it's really important to hit your land drop every turn, otherwise all the big splashy stuff gets clogged in your hand. 35 lands is gonna lead to a lot of games where you don't draw the lands you need, so I recommend upping it to 38-39.
January 4, 2021 10:22 p.m.
@king-saproling oh boy you threw out a bunch of cards without explaining any of them. Since you were nice enough to comment, let me explain my thoughts on them.
Short version: I don't like any of them.
Long version: I've already got a good amount of protection spells in my deck, including the two free ones that came from C20, so I don't feel the need for extra protection spells, especially ones that feel rather mediocre like the ones you mentioned. Getting more combats out of them with Aurelia is cute, but still doesn't make them any better than the protection spells I'm currently running (Deflecting Swat, Flawless Maneuver, Boros Charm, Teferi's Protection). Lapse of Certainty feels like it falls into the same category, I think I like Deflecting Swat much better.
The spells that let you either end the turn/take an extra turn but then you lose the game feel a bit too all-in for me. My deck can win just fine without them, and I'm not abusing any sort of combo. I have thought of angel's grace before, but it still feels a bit too situational for my liking. Most of the game it's gonna sit dead in my hand.
I'm not a fan of tap lands, so I actually cut Mistveil Plains from the list (the only tap land I play is Myriad Landscape because it's decent ramp). I also cut Signal Pest from the deck a while ago since it's cute, but not much better than that. Hero of Bladehold has a battlecry effect that's way more powerful. Treasonous Ogre is also way too all-in, and if I want a red ritual-type spell then I would look into Jeska's Will or Neheb, the Eternal or Mana Geyser before I woud consider the ogre. Knollspine Dragon is a cute wheel effect, but it's a whopping 7 mana. When you take a look at my two 7-mana spells in my current deck, they are game-winning powerful. The dragon isn't nearly as good as either of them. Then the big 5-mana damage enchantments I'd much rather have on a creature, which you can see is the case with my list.
So thanks for all the suggestions, but unfortunately I'm not a fan of pretty much any of the cards you suggested in Aurelia.
January 4, 2021 10:20 p.m.
Commander / EDH
SCORE: 19 | 25 COMMENTS | 1565 VIEWS | IN 2 FOLDERS
Commander / EDH
Commander / EDH
SCORE: 1 | 6 VIEWS
Commander / EDH
SCORE: 3 | 271 VIEWS | IN 2 FOLDERS
|Avg. deck rating||11.00|
|Suppressed formats||Standard, Legacy, Pre-release, MTGO, Unformat, Heirloom, Vintage, Archenemy, Planechase, Vanguard, Modern, Pauper, Noble, Casual, Hero, Block Constructed, Limited, Duel Commander, Tiny Leaders, Highlander, Magic Duels, Penny Dreadful, Frontier, Leviathan, 1v1 Commander, Pauper EDH, Canadian Highlander, Brawl, Arena, Oathbreaker, Custom|
|Good Card Suggestions||114|
|Last activity||1 day|