Temporal Fissure

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Temporal Fissure

Sorcery

Return target permanent to its owner's hand.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

SomeDipshit on Petulant Petitioners

2 months ago

Temporal Fissure because it is more funny but yeah I could run both

legendofa on Yorion & Meathook Massacre banned

1 year ago

Of the 21 cards with Storm, five of them are banned somewhere. Mind's Desire is Legacy banned/Vintage restricted, and Empty the Warrens, Grapeshot, Temporal Fissure, and Galvanic Relay are banned in Pauper.

Tic12 on Turn 5 - Darth Vadrik strikes back

1 year ago

@Neko25: Hey there, thanks for your comment. I already play Haze of Rage. Reiterate is on my wish-list, unfortunately i don't have it yet. But there a some interesting card's in your list, which i'm going to try out, like Spell Swindle, Finale of Revelation, Seething Anger and Temporal Fissure.

Spell_Slam on Veyran's Echo

2 years ago

It seems like your deck would really benefit from running actual Storm cards. Grapeshot in particular seems pretty great. I think basically every storm card in your colours is probably worth playing: Brain Freeze, Empty the Warrens, Ground Rift, Mind's Desire, Volcanic Awakening, Temporal Fissure... Most of these are decent in commander if you can play a few spells before them (which would decks seems built to do).

Fjallen on Emry // Mono-Blue Artifact Combos [cEDH]

3 years ago

smittydux Thanks for the suggestions. I'll definitely look into including Retract. It looks like it has a lot of storm potential with Brain Freeze and card draw effects like Vedalken Archmage. Temporal Fissure looks like a neat card, but doesn't seem to actually finish the game; just cause an extreme annoyance and drag the game out. Chronic Flooding looks really cool. I'll definitely have to consider it as another tool for digging deeper in the deck. The thing with Sea Gate Restoration  Flip is that, worst case, it's a land. Best case is it becomes a draw 2-7 in the mid-game when you have no other plays to forward your board state. I don't see much downside to the card, that's why I include it in the list.

Swords4293 on

3 years ago

cards that might help with card draw would be Sensei's Divining Top Jeskai Ascendancy and maybe a Mystic Remora and then Otherworld Atlas and Temple Bell are 2 that help everyone so you might be able to use them for politicking and other win cons with Elsha i've seen are using Isochron Scepter and Dramatic Reversal to go infinite and then use that to get a Aetherflux Reservoir up and running or bounce back everyone else's board with Temporal Fissure and then there's Scroll of the Masters to make it even easier to make Elsha a one shot with your Manifold Key

Jack-Frost on

3 years ago

Kalamata If you get to 4 experience counters then you can cast Desperate Ritual , Pyretic Ritual , or Seething Song and copy it with Reiterate . At four counters Mizzix will reduce the spell and buyback cost to just 2 red mana ( Desperate Ritual , Pyretic Ritual , and Seething Song will produce more than 2). Therefore you produce infinite mana, rack up your storm count as high as you want, and then cast Banefire for the win. The storm count only really matters for Temporal Fissure , and Thousand-Year Storm is more of a bait than a mandatory win con (I usually win without it), but that's the main combo.

You can grab almost all of the pieces with Firemind's Foresight (Either Mystical Tutor (To grab Banefire ), Whispers of the Muse (assuming you have 5 experience counters), or a counterspell for 1, Desperate Ritual for 2, and Reiterate on 3).

You can also win through Enter the Infinite and either Laboratory Maniac or Jace, Wielder of Mysteries .

Past in Flames , Mystic Retrieval , Snapcaster Mage , and Mizzix's Mastery give you redundancy and let you keep going even if someone stops or counters you (Though that is part of the reason we run so many counter spells).

All in all, the deck plays very quiet and unassuming until it's ready, at which point it explodes.

MtG-Crash on [PDH] Tatyova Combo

3 years ago

Big Update 21.5.2020: I included the Tidal Bore Combo together with Whispers of the Muse. That makes the 4 landdroppers combo pieces and takes away a lot of pressure from Ghostly Flicker. Plus it balances the power of the Transmute tutors, because searching for cmc2 now gives you Tidal Bore which comboes with a landdropper (plus Sanctuary).

Next I finally made the decision to cut Trinket Mage and Relic. I have cut Relic before but didnt update it here. It felt good and then I asked myself why I am still running Trinket Mage. It really took me some time of testing until I was sure this decision is correct.

Next thing is that I wanna make a list of cards that I have tried out and that got cut somehow. There is 2 lists: First a list of cards that are very interchangeable with cards in the deck. Its just a matter of what you expect from your playgroup. Both powerlevel wise as well as archetype wise. Second there is a list of cards Im definitely sure that do not belong in the deck even it might surprise some people :)

LIST OF CARDS THAT CAN BE USED IF YOU WANT TO:

Tutors: Shoreline Ranger, Vedalken AEthermage, Trinket Mage + Relic of Progenitus

Protection: Broken Fall, Fortitude, Vines of Vastwood, Ranger's Guile, Condescend, Rethink, Miscalculation

General: Temporal Fissure, Lignify, Frantic Search, Sleight of Hand, Sakura-Tribe Elder

LIST OF CARDS THAT DO NOT BELONG IN THE DECK: Mulldrifter, Wormfang Newt, Tilling Treefolk, Groundskeeper

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