Goblin Warchief

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon
Duel Decks: Speed vs. Cunning (DDN) Uncommon
Vintage Masters (VMA) Uncommon
Duel Decks: Elves vs. Goblins (EVG) Uncommon
Scourge (SCG) Uncommon
Promo Set (000) Uncommon
Promo set for Gatherer (PSG) Rare

Combos Browse all

Goblin Warchief

Creature — Goblin Warrior

Goblin spells you cast cost less to cast.

Goblin creatures you control have haste.

Price & Acquistion Set Price Alerts

DOM

DDN

EVG

Ebay

Goblin Warchief Discussion

BioProfDude on Legion War(like a)boss

1 month ago

Utinistar267, thank you for the suggestions! Skirk Prospector is actually quite important. It allows casting of higher mana creatures ahead of curve (e.g., Siege-Gang Commander, Goblin Trashmaster). Goblin Warchief is a fine card, but there aren't enough goblins with generic mana costs to make it worth more than a single copy.

Experimental Frenzy is a fun card and can definitely have some impact in a deck like this. It's worth trying. Thank you for the suggestion.

multimedia on oof ouch goblins (needs help)

1 month ago

Hey, Experimental Frenzy with Goblin Warchief and other Goblins seems good. Warchief gives Goblins haste as well as a mana cost reduction, any Goblin you play from the top of your library can attack the same turn you played it. This can get out of hand with Frenzy and the mana cost reduction is nice to play more Goblins a turn from the top of library. Consider Skirk Prospector? One drop Goblin who can be ramp, can even sac itself to make mana. Consider Siege-Gang Commander? He's a payoff for playing Goblins. Guttersnipe looks out of place because not playing enough instants and sorceries. Pyromantic Pilgrim is very lackluster it can be cut for better cards.

If you choose to add Frenzy then my advice is to make Goblins the majority of the creature base. All Goblins to take more advantage of the Warchief/Frenzy interaction as well as Siege-Gang.

Consider these additions:

  • 4x Prospector
  • 1x more Fireband
  • 2x more Warboss
  • 1x more Warchief
  • 1x more Trashmaster
  • 3x Siege-Gang
  • 4x Frenzy
  • 1x more Lightning Strike

Consider these cuts:

  • 4x Viashino Pyromancer
  • 2x Pyromantic Pilgrim
  • 2x Guttersnipe
  • 2x Sure Strike
  • 2x Act of Treason (move to sideboard)
  • 2x Torch Courier
  • 1x Verix Bladewing
  • 1x Demanding Dragon (more to sideboard)

Good luck with your deck.


Evou on Upgrade Suggestions? B/R Goblin/Burn

2 months ago

The reason i have Dragon Fodder and Krenko's Command is to have a higher chance of getting more tokens out on turn 2 and 3, than i can usually get a Krenko, Mob Boss out aswell as Goblin Warchief and swing pretty early on for a decent hit. I will definitely try to find a few Goblin Piledriver, Legion Loyalist and Goblin Chieftain at my Local shop. Thanks for the Input!

WiDOC on Infinite Combo List

2 months ago

Hi man,

Well thank you for listing this it seems hard to find good combo list on websites. It is true that some of these combo are unplayable but the one with the Famished Paladin seems playable to me.

Well, since I don't want to do a post about it, I've found an other infinite combo. I'm not sure it is working but if it does well maybe you can add it to your list.

Card list: - Squee, the Immortal - Skirk Prospector - Goblin Warchief - Runaway Steam-Kin

  1. You need Skirk Prospector, Goblin Warchief, Runaway Steam-Kin in play. and 4 untap .

  2. Play Squee, the Immortal from Hand or Graveyard, it trigger Runaway Steam-Kin
  3. Sacrifice Squee, the Immortal
  4. Play Squee, the Immortal from Hand or Graveyard, it trigger Runaway Steam-Kin
  5. Sacrifice Squee, the Immortal
  6. Play Squee, the Immortal from Hand or Graveyard, it trigger Runaway Steam-Kin who now have 3 counters.
  7. Sacrifice Squee, the Immortal and Remove counters on Runaway Steam-Kin for the mana.

You can now repeat ad-Infinitum with Desecrated Tomb or other cards.

I also know that there is the combo with - Squee, the Immortal - Skirk Prospector - Goblin Warchief - Teshar, Ancestor's Apostle

But Teshar is in an other color making it harder to play i guess. And, if you want to infinite trigger something in an other color, I would prefer to trigger Diligent Excavator since it is cheaper and blue cards may permits you to Draw/Search more for the cards you want for the combo.

Ryjo on New to MTG

2 months ago

Based on the cards you provided, and since all those cards would seem to indicate Standard as the targeted format, you could probably try something like this:

Ardeo on Mono-Red Goblins

2 months ago

Yeah, playing the Oracle is probably right. I've added two in the main instead of two Fanatical Firebrand. It's a great combo with Legion Warboss.

Do you guys think that playing 21 lands is enough? I'm playing Skirk Prospector and Goblin Warchief, those cards should allow me two play fewer lands than usual and the curve is pretty low.

xxARCH3Rxx on $50 GRN Goblins

2 months ago

I cut Boggart Brute to make room for Goblin Warchief

Load more