|Commander / EDH||Legal|
Printings View all
|Duel Decks: Speed vs Cunning (DDN)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|Duel Decks: Elves vs. Goblins (EVG)||Uncommon|
|Promo set for Gatherer (PSG)||Rare|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Goblin
Goblin spells you cast cost less to cast.
Goblin creatures you control have haste.
Price & Acquistion Set Price Alerts
|Have (23)||pskinn01 , LTmiller , Sparky41 , mazrimtaim , orzhov_is_relatively_okay819 , , Psycheretic , maR2307 , Lindough , Kvothe1115 , pokemate0 , TehDelta , mziter501 , philktoken8998 , Vasbear1 , rebelteddybear , thekingpinBR , fireborne1986 , Spinalripper , Zhorus_The_Bauqret , DudeMan1031 , Hootiequack , mcstang1986|
Goblin Warchief Discussion
1 day ago
Hey there! Looks like a solid deck to me! There are a few cards that I would consider adding, though, mostly just EDH staples:
- Blasphemous Act
- Chaos Warp
- Reforge the Soul
- Temple of the False God
- Mind Stone
- Outpost Siege
- Vance's Blasting Cannons Flip
- Hammer of Purphoros
- Forgotten Cave
- Solemn Simulacrum
- Nykthos, Shrine to Nyx
- Ogre Battledriver
- Faithless Looting
- Zealous Conscripts (goes infinite with Kiki-Jiki)
- Dualcaster Mage
- Magus of the Wheel
- Mana Geyser
- Burnished Hart
- Dictate of the Twin Gods
And then some cards that work particularly well with Purphoros:- Rakka Mar- Flameshadow Conjuring- Tooth and Claw- Pia and Kiran Nalaar- Goblin Warchief- Goblin Matron- Ogre Battledriver- Embermaw Hellion- Burn at the Stake- Goblin King
Some cards that I would consider cutting:
- Dragon Fodder
- Krenko's Command
- Fiery Gambit
- Molten Birth
- Thatcher Revolt
- Generator Servant
- Harsh Mentor
- Kari Zev, Skyship Raider
- Zurgo Bellstriker
In any case, sweet deck! Good luck!
3 weeks ago
Why Manic Vandal over Tuktuk Scrapper? I see it is 1 CMC less, but if you ran 4x Goblin Warchief like most legacy decks you could easily drop for 1-3 mana in most games, or just Vial it in. Plus, it won't go to the bottom of your deck with a ringleader drop pull.
Krenko, Mob Boss is a 1x staple for most decks now.
You don't see many decks in this format running Warren Instigator since it an RR and there are much rougher choices for a 2 drop for goblins I think like Mogg War Marshal, or obviously Goblin Piledriver.
I agree with the above comment that Goblin Grenade is not good in legacy. I do however, think a 1x Legion Loyalist is worth it to give your other goblins great buffs as a 1 drop, especially piledrivers.
Boggart Mob can get pretty out of control and lets you retrigger matrons and ringleaders with a sac mechanism like Goblin Sledder or as most decks run, 1x Skirk Prospector. This isn't a popular choice, but worth considering. I run it in my RB goblin deck, but thats for casual. The champion effect of Lightning Crafter has the same retrigger potential.
Frogtosser Banneret could help you reduce costs of some of your goblins just like a Goblin Warchief, but you have neither. I think these are important for tribal goblins (most run warchief over frogtosser for the haste/monored).
1-2x Ancient Tomb seems to have dropped off most top8 decklists, but I like running 2 in mine. I run Food Chain Goblins and dirty kitty though, so my mechanic is different (and more vulnerable, but faster) than vial gobs.
Kiki-Jiki, Mirror Breaker is nuts.
As for the sideboard, many people like running Krosan Grip if they splash with green. Also consider Thoughtseize. I also think that Blood Moon like stated above is great for MONORED in the sideboard if you choose to drop black. I think a 1x Goblin King is nice in the sideboard as well. Red Elemental Blast might help in the side as well.
1 month ago
You will want to remove 1 Wort, Boggart Auntie, 1 Skirk Prospector, 1 Kiki-Jiki, Mirror Breaker (unless you remove siege gang from the side), 1 Goblin King, 4 lands (Polluted Delta, Marsh Flats, Bojuka Bog, and Pendelhaven are all suspect), 1 warden weirding, and 3 Tarfire for other/better cards.
wort is slow, goblins are not trying to be slow. Skirk Prospector is only worthwhile if running more token producers to quickly cast siege gang to then cast more siege gangs. kiki-jiki is too slow and bringing it out with lackey just get's it removed before you can activate it for a good cause. Goblin King is too narrow. warden weirding, while tutorable by matron, is too narrow. Tarfire, though tutorable by matron / pullable by ringleader, is too narrow. 4 lands are 4 too many. Chances are that you would also be fine with 18 lands. Your toolbox of lands, while cute, are limited and many times too narrow. turn 2 Pendelhaven doesn't stop the "dies to bolt" if used on a lackey. In the late game its 1:2 buff is not good enough (maybe if it was 2:1). Bojuka Bog is just a tapped land in some match ups, and not tutorable in the worthwhile matchups. This leaves us with 11 cards.
The eleven cards are fairly simple: 1 Goblin Warchief, 3 Goblin Piledriver, 4 Lightning Bolt, 2 Goblin Rabblemaster, 1 Gempalm Incinerator. Lines of play such as--turn 1 lackey, turn 2 hit with lackey -> warchief -> rabblemaster, turn 3 piledriver -> piledriver -> attack for ~30 damage (and this is BEFORE your opponent can play Toxic Deluge, AND only requires 2 lands)-- are much more accessible now. This is important, as your current setup is geared towards the endgame, which you cannot win. 4 warchief's is a must, it is painful to play less than 4. the same holds true for the piledriver, as they are cheap (1 mana) and grow to Tarmogoyf size quite easily. protection from blue just means that you smash through merfolk, true-name, delver, snapcaster, and leovold). 4 Lightning Bolt: the 1 damage is worth it, there is no other way to put it. While Tarfire is used, there are too many situations where you would rather have the additional point of damage (at the player or at the creature / planeswalker i.e. jace). Goblin Rabblemaster is a threat that must be answered the turn he is cheated into play. The Gempalm Incinerator's cycling ability makes him worth a 2-of.
edit: don't run skirk fire marshall. goblin pyromancer would be marginally better, but still bad.
1 month ago
Goblin Warchief, Goblin Chieftain, Goblin King, Throne of the God-Pharaoh, Goblin Bombardment, Goblin Ringleader, Skullclamp, Massive Raid, Goblin Grenade, Mogg Infestation, Swiftfoot Boots, Lightning Greaves, Shared Animosity, Blood Moon, Mana Echoes, Outpost Siege, Raid Bombardment
1 month ago
Hi, I really like the deck and I've made a lot of mono red decks recently so hopefully I can add some good suggestions:
Daretti, Scrap Savant - I think even for pure looting he is a great addition and meshes well with squee. Red has the corner on the market for artifact recursion so it might be a good idea to consider Goblin Welder too. Artifacts like Memory Jar or Eldrazi Monument(flying is pretty relevant with goblins) are excellent in mono red and win games.
Past in Flames/Recoup - Personally I include them in every mono red build, they are pure gas when you need it either from the hand or graveyard. Almost 1/4 of your deck is sorcery/instant spells so they could be relevant.
Wheel of Fortune/Reforge the Soul/Runehorn Hellkite/Magus of the Wheel - Unfortunately Wheel of Fortune doubled in price recently but the other options are great when you find yourself needing gas to close out a game.
Anyways hope these help!
2 months ago
This seems like a nice little aggro RDW.
To change it to be more goblin deck I would add some Goblin Warchief's, and maybe Krenko, Mob Boss.
I would suggest to have a look on my Weird Goblin deck, which works casually so well that my friends doesn't want me to play goblins anymore :D
ps. I also love goblins :)
2 months ago
2 months ago
Goblin Chirurgeon It combos with Krenko, Mob Boss Goblin Warchief and Skirk Prospector to make infinite goblins AND mana to play everything in your hand to obliterate your opponent spectacularly, also Goblin Recruiter lets you search for the cards you need for the almighty combo so if he is in the opening hand it's ALMOST guaranteed a victory.