|Commander / EDH||Legal|
Printings View all
|Duel Decks: Speed vs. Cunning||Uncommon|
|Duel Decks: Elves vs. Goblins||Uncommon|
|Promo set for Gatherer||Rare|
Combos Browse all
Creature — Goblin
Goblin spells you cast cost less to cast.
Goblin creatures you control have haste.
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Goblin Warchief Discussion
9 hours ago
I usually play with the Goblin Warchief in my actual deck, but when I looked at the legality of my deck here (on TappedOut), it was not legal because of warchief and other minor cards.I was looking in the official Ban List published by the Wizards and he wasn't there... I want to know why he is banned here and not on the Wizards's ban list?
2 weeks ago
Welcome on T/O!
After looking at your list I came up with these suggestions you should really consider:
If you would like to see other EDH decks, you can always check the ones I play which are present on my profile page. I like to play with THIS deck the most of the time. An upvote is always nice to recieve :)
Have fun on T/O and if you ever need EDH advise, you can always summon me. Glad to help you out.
3 weeks ago
I also had thoughts of removing the Goblin Warchief to replace with Goblin Chieftain, that would still keep the Haste on the board but would ramp damage up and work better in combo with Krenko, Mob Boss.
1 month ago
Between the deck itself, and the sheer number of cards currently in your maybeboard, the best advice I can give is to maybe narrow your focus a bit, on what you want the deck to do, and start pulling some cards out in order to add in additional copies of other cards that stay in, to increase your chances of drawing them when you need them.
To that end, with how many creatures you currently have that give the rest of your goblins haste, I do feel that Racecourse Fury is a bit redundant. Personally, I'd ditch it and Hellraiser Goblin, and add in second copies of Goblin Chieftain and Goblin Warchief.
You currently have Roar of the Crowd in the deck, and Mob Justice and Goblin War Strike in your maybeboard. All three are sorceries that do damage equal to the number of creatures this deck has in play. The only difference is in the mana cost. GWS does it for the least amount of mana. If you're going to use any of them, use that and ditch the others.
Finally, If you're running Krenko, Mob Boss, Impact Tremors will be your best friend. Trust me on this.
1 month ago
Love the idea : I did the same for my little brother! :)
My insights :
- 4 Goblin Chieftain, it's too good.
- 4 Goblin Piledriver because it gets huge quickly, in a casual environment it can steal wins easily.
- Any copy of Goblin Warchief for extra lord(ing)? Not a big fan but could be good.
- I have a tendency to play Drop-1 enchantments like Quest as a one of because they're terrible draws mid/late game.
- Lightning Bolt as a playset. No need to discuss this.
- Add some Legion Loyalist for extra aggression. Goes quickly nuts with Piledriver, too.
- Ever heard of Krenko, Mob Boss? If I were you, I'd put him 1 or 2 times. If you T3 chieftain, T4 Krenko, you can activate Krenko immediately and put 2/2 haste tokens. Too good to pass on :)
- I'm a personal fan of Reverberate in general, especially good with Goblin Grenade. 3 mana + 2 1/1 tokens = 10 damage? I'll sign up every day.
1 month ago
He ain't the fastest, but maybe with a Goblin Warchief or two, it'd be different. Still, if your game is tokens, he's the boss!
1 month ago
Thanks for he response!
I was running Sek'kuar largely for access to things like Beastmaster Ascension, Triumph of the Hordes, Fecundity, Bow of Nylea, and Descendants' Path- all things that pair nicely with a goblin tribal. Genesis Wave could be a beast especially if it hits Goblin Warchief/Goblin Chieftain. Goblins love to sac other goblins as well lol and buff each other. So Sek'kuar is largely a protection against boardwipes (how did I forget to add Mogg Infestation?) with the added bonus of adding to his own cannon fodder.