Goblin Warchief


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon
Duel Decks: Speed vs Cunning (DDN) Uncommon
Vintage Masters (VMA) Uncommon
Duel Decks: Elves vs. Goblins (EVG) Uncommon
Scourge (SCG) Uncommon
Promo set for Gatherer (PSG) Rare
Promo Set (000) Uncommon

Combos Browse all

Goblin Warchief

Creature — Goblin Warrior

Goblin spells you cast cost less to cast.

Goblin creatures you control have haste.

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Recent Decks

Goblin Warchief Discussion

Austin_Smith_of_Cards on Whacking off @ 8

1 week ago

Does Goblin Warchief have anything to offer with its new modern legality as of DOM?

Forkbeard on Krenko, Mob Boss: Mobocracy

1 week ago

Fervor & Hammer of Purphoros are great, but I'm already running 5 mass haste cards (Goblin Chieftain, Goblin Warchief, Akroma's Memorial, In the Web of War, Ogre Battledriver) + 4 more single target haste enablers for Krenko (Flamekin Village, Lightning Greaves, Swiftfoot Boots, Thousand-Year Elixir). Haste is important for this deck, however I like the additional utility all of my current haste effect choices have and I'm not sure what I'd swap out to make room for those 2 cards.

Snivy__ on Dominaria Goblins (Budget= $80>)

1 week ago

I actually built my own version of Dominaria Goblins and learned that Siege-Gang Commander is almost NEVER a bad draw even when you dont have the lands to cast it, because you should draw them later. He has won games for me just by himself and I can get him out turn 3 with Skirk Prospector and turn 4 with Goblin Warchief

Bulldawg1310 on In The Hall of The Goblin King!!!

1 week ago

hman4398 was thinking the exact same thing. I have a whole bunch of tinkering to do with this to get it tweaked perfectly. My biggest issue right now is Goblin Grenade its awesome, obviously in goblin builds, but im not getting enough cheap goblins to sac for it. I think I need either Dragon Fodder or Hordeling Outburst was also considering giving Goblin Warchief a run. Thoughts?

BSmitt on Goblin Ramp

1 week ago


Elvishimpersonator, I appreciate the advise but I'm staying away from Goblin Warchief since it's cost is 5 and I'd rather bring in a Glorybringer. The Aethersphere Harvester helps the 1/1's and gives lifegain. After play testing I agree the Tormenting Voice needs to go and the Land needs to be lowered to 21.

Deck Changes-

Reduced Land count to 21 from 23

Removed 3x Tormenting Voice

Removed 1x Rekindling Phoenix

Added 1x Abrade

Added 3x Soul-Scar Mage

Added 2x Hazoret the Fervent

More playtesting to be done, tips and advise always welcome! :D

HowardsPetSquid on The Birds and the Squees

1 week ago


The The Flame of Keld might be good to help us turn a a stalled hand into two extra cards, but because the Goblin Chainwhirler already deals an infinite amount of damage, I'm not sure that the extra damage is worth it.

And as for Vanquisher's Banner, although it would help draw cards on Squee, the Immortal casts, it doesn't have the cost reduction that's necessary to cast Squee for free. However, I am considering whether or not it would be more beneficial to turn this combo deck into a W/R goblins deck with an infinite damage trick, and the Banner might be able to both buff our goblin creatures, and still facilitate an infinite combo if we have a Goblin Warchief on the battlefield.

Regarding Wily Goblin, he is used in a couple versions of this deck that use Squee cost reduction (i.e. Goblin Warchief and Hazoret's Monument) along with the Teshar, Ancestor’s Apostle recursion in order to produce infinite mana for a Walking Ballista.

But simply having a Hazoret's Monument let's us reduce the complication of the combo by one step as well as letting us only have only one card as win combo (Goblin Chainwhirler) instead of a two card one.


You're probably right in that Censor is not the best card, and Dive Down is probably the better option of between the two, but I get nervous at the thought of a Dive Down but none of our combo pieces. With Censor, at least you can cycle it if you don't have combo pieces.

With Dive Down, you get stuck with it if you don't have any creatures. Maybe some combination of Dive Down and Opt would be optimal..?

Also, although Glimmer of Genius is super slow, it's an extremely power tool when we have four mana and desperately need to find that combo piece. It would probably be a good idea to go down on some, so we don't get too many early on.

elvishimpersonator on Goblin Ramp

1 week ago

looks pretty effective! id swap out the Aethersphere Harvester and Tormenting Voice for the Goblin Chainwhirler and Goblin Warchief. also throw in a Siege-Gang Commander

Grisbane on Please keep Grenzo's grubby hands off my pie

3 weeks ago

It looks like you built the deck to go as wide as possible. You also have a little too much goad in here as well as when you get down to 1v1 that goad will blow up in your face. Now if you are making this deck to purely steal people's cards, Marchesa, the Black Rose does that infinitely better and has viable removal and interaction options being Grixis.

As For Card purging:
- You have no real decent targets for Reverberate so there is no point in having it. - Bomat Courier is only really good very early game, the odds of having it opening hand are bad, and commander has removal everywhere so if it does hit the field later it will never stick. - Hound of Griselbrand is too expensive for what it does. - Bedlam will more often than not backfire. - Zealous Conscripts is far too expensive. - Urabrask the Hidden enters the battlefield to late to be effective.
- I agree above, Blasphemous Act is handing the game to someone else. if you cast it, you will lose 99% of the time.
- I am a huge fan of Neheb, the Eternal... as a commander. That being said as one of the 99 in a go wide deck, he will throw your curve off badly and will never live long enough for it to bear fruit. If he hits, a semi-intelligent player will kill him immediately, no less smart ones. - Invasion Plans really has the chance to backfire as against decks with larger creatures, it will board-wipe you. - The same with Heat Stroke. There are more than a few decks that can keep up with you, Goblins, Vampires and especially Elves can race you for going wide. Don't play cards that will put you at a disadvantage against them.

I would go more goblin centered, adding in Goblin Warchief, Vanquisher's Banner, Goblin Chainwhirler, Squee, the Immortal, Mogg War Marshal among many others. These are just some things to think about. Good luck.

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