|Commander / EDH||Legal|
Printings View all
|Duel Decks: Speed vs. Cunning (DDN)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|Duel Decks: Elves vs. Goblins (EVG)||Uncommon|
|Promo Set (000)||Uncommon|
|Promo set for Gatherer (PSG)||Rare|
Combos Browse all
Creature — Goblin Warrior
Goblin spells you cast cost less to cast.
Goblin creatures you control have haste.
Goblin Warchief Discussion
1 month ago
I've been testing out non-combo Goblins a bit since Ringleader became legal, and one thing that I think your deck is missing is 1-2 Goblin Warchief . In the games where you have Enduring Renewal but no Prospector and are playing a matchup that you are able to win with value/overwhelming creatures, Chieftain helps a lot. I would cut 1-2 Goblin Chieftain for it.
1 month ago
What you are looking at are known as Supertype - Type - Subtype.
A "Type" is to the left of the dash and dictates what KIND of card it is, while the "Subtype" to the right of the dash tells you what classification within that type it is. For example, all Equipment are artifacts, but not all artifacts are equipment.
World Enchantments are enchantments that affect the ENTIRE boardstate, not just your half of it. For example, Concordant Crossroads gives ALL creatures haste. It doesn't matter who controls them; They have Haste. Compare this to Hammer of Purphoros : Now only YOUR creatures have Haste.
As for Tribal, what this does is the spell is considered to have a creature subtype without itself being a creature. This helps with tribal synergy as some cards specifically care about certain subtypes.
For example, All Is Dust is considered an Eldrazi card, and because of this Eye of Ugin reduces the casting cost from down to just while Eldrazi Temple will add you mana to cast the spell, rather than just . With these two lands in play, you have of the mana needed to cast it covered.
To use your specific examples:
- Fireball is just a generic Sorcery
- Tarfire is an Instant that ALSO happens to be a Goblin spell, so cards such as Goblin Warchief reduces it's casting cost by
- Arboria basically says no creature may attack unless the defending player cast a spell or put a non-token permanent into play during their last turn. This includes you; If you sit there and literally do nothing, no opponent may attack you.
2 months ago
@hungry000 thanks for chipping in with some advice! I did think about what you said, however I feel like having the haste on Goblin Warchief as well as the cost reduction is well worth the price of one mana. Also, maybe I will take out one of the Warren Instigator s, for a Goblin Piledriver , I'll have to play around with it a bit but ultimately I am hesitant about it because most of the removal in the format is in mardu's colors. As for replacing Magus of the Moon with one of the Blood Moon s oh, I think that this is ultimately going to hurt us more than it would help us because post board, our opponent will be bringing in all their creature removal in the Decks that would normally be locked out by a Blood Moon are probably going to take out their enchantment removal unless they are playing two steps ahead of us.
2 months ago
Nice deck. It's based off of Legacy Goblins, right? The only thing I'd add is a couple Piledrivers in the main to get those occasional fast wins. Since you're playing black it could be worth trying Frogtosser Banneret in place of Goblin Warchief to allow the possibility of casting a Ringleader or 3-drop + 2-drop on turn 3, though you lose the haste. Also, maybe replace 1 Blood Moon in the side with 1 Magus of the Moon since you can flash it in with Vial.
3 months ago
Edit: Added Cavern of Souls x3 as I forgot to add them in originally. Removed: Wooded Foothills x1 and Goblin Warchief x2. The Warchief doesn't really add much to the deck as the combo pieces are > 4CMC and the Haste is redundant.
3 months ago
First thought: Goblin Guide is stronger than Raging Goblin . You might give your opponets an occasional extra land, but you should be winning before that becomes a problem. It's not a cheap card, though.
Second: Goblin Bushwhacker and Reckless Bushwhacker come down faster than Goblin Warchief and Goblin Chieftain while offering a lot of the same benefits. Four copies of each of those is the core of the 8-Whack deck, a solid Modern Goblin deck. It's reasonably customizable and very wallet-friendly, as far as Modern decks go.
3 months ago
Thanks for chipping in some info JKRice! So I've actually debated multiple times on the idea of Skirk Prospector in the deck, and while I think that it's a very good card and definitely has a place in a goblins deck in modern, I don't think it's this deck. I feel it's more of a card that would be run in a BR goblin storm build with other cards like Frogtosser Banneret and Goblin Warchief as your cost reducers and cards like Mogg War Marshal , Goblin Instigator , Sling-Gang Lieutenant , and Siege-Gang Commander as pseudo rituals and killing your opponent with Pashalik Mons or Impact Tremors . That being said I do agree that lowering the curve would help. I'm thinking about dropping one Sling-Gang Lieutenant and Goblin Ringleader each and adding in a Stingscourger and Goblin Cratermaker . I also haven't had a chance to play Goblin Trashmaster yet so I don't know if it's on the chopping block yet. But I'll be very conscious of how it plays while testing.
3 months ago
Gempalm Incinerator is a card I remembered but forgot to put in! This helps a whole lot, for obvious reasons. I'm only skipping on prophetic ravings because I intend to be killing most of my goblins for commander damage, and I don't have a way to replay it more than once like i do with Squee or my instants/sorceries with Izzet Chemister . And haste isn't much of a problem for me since I have Anger , Goblin Warchief , and Goblin Bushwhacker . The card draw, though, is something that I need or else I'm top-decking after the first several turns.
Goblin Warchief occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%