Mob Justice

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Stronghold Common

Combos Browse all

Mob Justice

Sorcery

Mob Justice deals damage to target player equal to the number of creatures you control.

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0.04 TIX $0.02 Foil

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$0.25

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Mob Justice Discussion

Rhyno52 on Goblin Hordes 20$ Budget

1 week ago

rektolegy Mob Justice isnt modern legal. You have to play Massive Raid or Burn at the Stake.

rhystictutor on Gobrins!

3 weeks ago

You're right. Wake is more of a sideboard card.

As far as Goblin Offensive and Goblin Warrens, I have 3 mana doublers, resolving Offensive under the right conditions (ie: Purphoros, Goblin War Strike, haste, Mob Justice etc etc) can win the game out of no where and even if it doesn't it is a nice surprise attack. Skullclamp, I try to have a couple sac outlets when I play this.

I was thinking,

look at Zo-Zu the Punisher, Skirk Fire Marshal, Siege-Gang Commander, and Goblin Sharpshooter and then look at Basilisk Collar, particularly the lifelink. Maybe there is a smarter way to abuse such an interaction. Do you think it would be safe to run Repercussion? More artifacts like Loxodon Warhammer perhaps? The Warhammer plays two roles in this case, gaining life with the Fire Marshal and getting guys Warren Instigator through.

RaSkipper on Red doesn't suck in CMDR

1 month ago

http://tappedout.net/mtg-decks/gobbie-is-with-friends/

I also built a Krenko EDH deck and while my creature base isn't as hardcore as yours (totally putting in Battle Squadron!) I do have a couple suggestions.

Land destruction is huge in goblin decks. Boom/Bust, Ruination, Wake of Destruction, Dust Bowl, Ghost Quarter have all done their work well for me, even throwing in a Thespian's Stage for added value hurts.

Illusionist's Bracers let you use Krenko twice, essentially quadrupling your horde every turn.

Mass damage via Mob Justice or Bonfire of the Damned is always a table-flipper. Even Five-Alarm Fire is useful, swing for lethal on one opponent, use the blaze counters to kill the second during the last main phase.

I've had good luck with Sword of the Paruns for tapping Krenko multiple times in a turn.

Anyway, great deck!

Firnblut on Elf Ball

2 months ago

Okay, after playing the deck for some games I figured, that Kaervek's Torch was the better choice if we can play Priest of Titania in Turn 2 and have Quirion Ranger either on our hand or on the battlefield.

Mob Justice is way more vulnerable, but allows to finish without an active priest in T3 if we get an early Lys Alana Huntmaster and Distant Melody.Both cards have their pro and cons, but since the priest is removed with ease, mob justice will be the better choice in most cases.

Anyway:

I decided to run only 9 forests and 4 Land Grant, no Sylvan Ranger, 3 Springleaf Drum and 3 Wellwisher. Added 2 Elvish Harbinger and 2 Feldon's Cane.

A Harbinger can find a missing Birchlore Rangers to get access to offcolor-mana (makes up for te missing rangers and the missing island).Feldon's Cane allows insane recovery after a massremoval, als long as you got few elves and a Distant Melody. It also allows to reuse Mob Justice if it gets countered.

Wicked_N_Irish on Goblin Swarm From Hell

2 months ago

Mob Justice and/or Massive Raid can win you the game when you can't attack due to effects like Propaganda, Sphere of Safety, Ghostly Prison etc.

Firnblut on Elf Ball

2 months ago

Any reason to play Mob Justice over Kaervek's Torch or Impact Tremors?Both would be less vulnerable to cards like Electrickery or Counterspell, or am I wrong?

pinecone2k3 on S4M's Goblin-A-Go-Go

3 months ago

Between the deck itself, and the sheer number of cards currently in your maybeboard, the best advice I can give is to maybe narrow your focus a bit, on what you want the deck to do, and start pulling some cards out in order to add in additional copies of other cards that stay in, to increase your chances of drawing them when you need them.
To that end, with how many creatures you currently have that give the rest of your goblins haste, I do feel that Racecourse Fury is a bit redundant. Personally, I'd ditch it and Hellraiser Goblin, and add in second copies of Goblin Chieftain and Goblin Warchief.
You currently have Roar of the Crowd in the deck, and Mob Justice and Goblin War Strike in your maybeboard. All three are sorceries that do damage equal to the number of creatures this deck has in play. The only difference is in the mana cost. GWS does it for the least amount of mana. If you're going to use any of them, use that and ditch the others.
Finally, If you're running Krenko, Mob Boss, Impact Tremors will be your best friend. Trust me on this.

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