Mob Justice

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Stronghold Common

Combos Browse all

Mob Justice

Sorcery

Mob Justice deals damage to target player equal to the number of creatures you control.

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Mob Justice Discussion

ncon on Budget Krenko, Mob Boss

1 week ago

Hi, this looks like a great start! Krenko is one of my favorite commanders; he's a solid choice whether you play aggro or combo. Also, mono-red EDH! People tend to bash on red in the format, but I love it!

I think you could scale back the number of lands you have. In general, 37ish is the number of lands I aim for in commander, but Krenko's curve is so low compared to other EDH decks you could even go lower (with mana rocks or ramp, of course). I run 35 lands in my Krenko deck, all basic mountains (talk about a budget mana base!).

Other cards that would fit effectively with Krenko are Goblin Chirurgeon to help protect your board, Impact Tremors is like a mini Purphoros, Skullclamp can give you crazy card advantage, Thornbite Staff and any of your sac outlets like Skirk Prospector or Goblin Bombardment will let you pull off some infinite combos if that's your style, Five-Alarm Fire gives you repeatable lava axes just for combat damage, Fervor if you want more haste, Battle Hymn if you want another Brightstone Ritual, Massive Raid and Mob Justice can one shot someone out of nowhere (not as cool as Goblin War Strike). You've already got my two favorite goblin board wipes with Goblin Assassin and Skirk Fire Marshal, these guys do some real work with Krenko!

Now go wreck some pillow-forting control player!

Rhyno52 on Goblin Hordes 20$ Budget

2 months ago

rektolegy Mob Justice isnt modern legal. You have to play Massive Raid or Burn at the Stake.

rhystictutor on Gobrins!

2 months ago

You're right. Wake is more of a sideboard card.

As far as Goblin Offensive and Goblin Warrens, I have 3 mana doublers, resolving Offensive under the right conditions (ie: Purphoros, Goblin War Strike, haste, Mob Justice etc etc) can win the game out of no where and even if it doesn't it is a nice surprise attack. Skullclamp, I try to have a couple sac outlets when I play this.

I was thinking,

look at Zo-Zu the Punisher, Skirk Fire Marshal, Siege-Gang Commander, and Goblin Sharpshooter and then look at Basilisk Collar, particularly the lifelink. Maybe there is a smarter way to abuse such an interaction. Do you think it would be safe to run Repercussion? More artifacts like Loxodon Warhammer perhaps? The Warhammer plays two roles in this case, gaining life with the Fire Marshal and getting guys Warren Instigator through.

RaSkipper on Red doesn't suck in CMDR

3 months ago

http://tappedout.net/mtg-decks/gobbie-is-with-friends/

I also built a Krenko EDH deck and while my creature base isn't as hardcore as yours (totally putting in Battle Squadron!) I do have a couple suggestions.

Land destruction is huge in goblin decks. Boom/Bust, Ruination, Wake of Destruction, Dust Bowl, Ghost Quarter have all done their work well for me, even throwing in a Thespian's Stage for added value hurts.

Illusionist's Bracers let you use Krenko twice, essentially quadrupling your horde every turn.

Mass damage via Mob Justice or Bonfire of the Damned is always a table-flipper. Even Five-Alarm Fire is useful, swing for lethal on one opponent, use the blaze counters to kill the second during the last main phase.

I've had good luck with Sword of the Paruns for tapping Krenko multiple times in a turn.

Anyway, great deck!

Firnblut on Elf Ball

4 months ago

Okay, after playing the deck for some games I figured, that Kaervek's Torch was the better choice if we can play Priest of Titania in Turn 2 and have Quirion Ranger either on our hand or on the battlefield.

Mob Justice is way more vulnerable, but allows to finish without an active priest in T3 if we get an early Lys Alana Huntmaster and Distant Melody.Both cards have their pro and cons, but since the priest is removed with ease, mob justice will be the better choice in most cases.

Anyway:

I decided to run only 9 forests and 4 Land Grant, no Sylvan Ranger, 3 Springleaf Drum and 3 Wellwisher. Added 2 Elvish Harbinger and 2 Feldon's Cane.

A Harbinger can find a missing Birchlore Rangers to get access to offcolor-mana (makes up for te missing rangers and the missing island).Feldon's Cane allows insane recovery after a massremoval, als long as you got few elves and a Distant Melody. It also allows to reuse Mob Justice if it gets countered.

Wicked_N_Irish on Goblin Swarm From Hell

4 months ago

Mob Justice and/or Massive Raid can win you the game when you can't attack due to effects like Propaganda, Sphere of Safety, Ghostly Prison etc.

Firnblut on Elf Ball

4 months ago

Any reason to play Mob Justice over Kaervek's Torch or Impact Tremors?Both would be less vulnerable to cards like Electrickery or Counterspell, or am I wrong?

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