Mob Justice

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Stronghold (STH) Common

Combos Browse all

Mob Justice

Sorcery

Mob Justice deals damage to target player equal to the number of creatures you control.

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Mob Justice Discussion

foxinsox on One Elf, Two Elves, All the Elves (Tier 1)

1 month ago

First up, I absolutely adore this deck. It's brutally consistent and so much fun to play. My only comment would be to question whether you need both Nature's Claim and Gleeful Sabotage in the sideboard. I know one is sorcery speed and the other instant speed, but I can't think of any artefact or enchantment that couldn't wait one turn for destruction. I can't help but wonder whether that spot could be better filled. I did like Dev's suggestion of Mob Justice as a means to counteract turbo fog amongst other pillow fort constructions.

hookedonkronix on Gooblin fueled flamethrower

1 month ago

Like madengie said, the hearthfire hobgoblin wouldn't be eligible in this deck. Goblin War Strike and Mob Justice would also work well in here.

hookedonkronix on Purphoros, God of the Nuke

3 months ago

Thanks freakingShane, I definitely appreciate the input. Those are all very good suggestions to consider.

Hostility intrigued me with the idea of doubling the damage of Mob Justice through Purphoros, God of the Forge while creating X 3/1 tokens with haste. But it would likely be the first creature I'd consider subbing out.

Kindred Charge I could also go either way with. it's ability to create copies of the ETB effect creatures that I've got could set up for some great combos. A second Krenko would quadruple the damage output (with a second purphoros). But I do agree, reducing the average CMC would be an improvement for this deck. I'm operating under the assumption that my mana ramp will be sufficient to bear it.

Moggcatcher and Goblin Bombardment both add an anti-control element that I've been concerned that I'm missing with this deck. Board wipes are all too common and a damage sac outlet would work well in response. And Quest for Pure Flame would be a solid fit as well. I'll probably end up playing around with some different combinations of cards to see what ends up feeling the best. Thanks again for checking this deck out.

Gattison on Soul Tremors

4 months ago

Massive Raid is an instant speed Mob Justice, in case you have need for such a thing

TheFlame on The Goblin Engine

5 months ago

Added Mob Justice, Illusionist's Bracers, Eldrazi Monument, Mana Echoes, Goblin War Strike, Thornbite Staff, Impact Tremors, Hordeling Outburst, Disrupt Decorum, and Coat of Arms. Removed Archetype of Aggression, Chaos Warp, Goblin Assassin, Hellrider, Lightning Volley, Mogg Alarm, Reforge the Soul, Surge of Zeal, Spikeshot Elder, and Thunderous Might. I have my reasons for each card replacement. The old ones either didn't fit the deck, were replaced with a better version, or pissed everyone off too early.

The replacement cards are what really matter. Mob Justice and Goblin War Strike deal horrendous amounts of damage on the cheap. Stick Thornbite Staff on Krenko, untap him when something dies. It also lets me go infinite if something dies. Illusionist's Bracers lets me copy Krenko's skill for four times the goblins. Disrupt Decorum makes everyone else kill each other. Best to use it when they're all mad at me already. Hordeling outburst is basically just a better version of Mogg Alarm. Eldrazi Monument protects me from boardwipes and fliers. Coat of Arms gives me ridiculous power without powering up the other players too much. Mana Echoes gives me tremendous ramping power. Play Impact Tremors when I have 40+ goblins, it resolves, tap Krenko, EVERYONE DIES.

I think this may be the final version of this deck. I can't really think of any improvements.

ay.lobo on Purphoros, God of Tokens (Multiplayer EDH Primer)

5 months ago

Hey, ticked-off-squirrel. Woah, lots of suggestions. So I did test out some of your ideas on our game day a few days ago. Let me find my notes:

Goblin Warrens- Great card, and I was lucky to had a Dragon Fodder the next turn. However, when my Goblins were killed, I ended up with Elemental and Human tokens for the rest of the game and that made this card not as useful as in the beginning.

Lich's Tomb was really nice. I have to say, it held off some big creatures for a bit. I need to figure out the synergy, because once my opponent had an infinite combo with Mikaeus, the Unhallowed and Triskelion, I couldn't do much. Good card though!

Massive Raid- I have tried cards like that and Mob Justice and Burn at the Stake, and it worked against non-Blue, non-White, non-Black decks. The reason why it didn't work as well against those decks is because when I played this kind of card, my opponents would have a instant-speed boardwipe that nullified this card. Sad face. Maybe I should try it again, with better results.

Sylvok Lifestaff- It was an interesting thing to be gaining life in this deck. I do like the combo with this and Ashnod's Altar. Not sure if I would use it, because I like the beatdown aspect before helping myself, but it was a nice way to stay afloat! Just a heads up, I was definitely more of a target when my opponents all had 15 life and I was still at 40 because of life gain. :D

Insult / Injury- Still testing. Love it so far.

Cards that don't work well with this deck, Foundry Street Denizen. Hmm, more for active attacking players. He doesn't have trample or anything, so he's just a big blockable beatstick. Lightning Greaves and Swiftfoot Boots, the thing is, I never make Purphoros a creature, so I wouldn't be able to attach it to him. He has enough of a protection as an indestructible enchantment.

Thank you for your thoughts, bro. I definitely appreciate it and will continue to consider some of them!

ncon on Budget Krenko, Mob Boss

6 months ago

Hi, this looks like a great start! Krenko is one of my favorite commanders; he's a solid choice whether you play aggro or combo. Also, mono-red EDH! People tend to bash on red in the format, but I love it!

I think you could scale back the number of lands you have. In general, 37ish is the number of lands I aim for in commander, but Krenko's curve is so low compared to other EDH decks you could even go lower (with mana rocks or ramp, of course). I run 35 lands in my Krenko deck, all basic mountains (talk about a budget mana base!).

Other cards that would fit effectively with Krenko are Goblin Chirurgeon to help protect your board, Impact Tremors is like a mini Purphoros, Skullclamp can give you crazy card advantage, Thornbite Staff and any of your sac outlets like Skirk Prospector or Goblin Bombardment will let you pull off some infinite combos if that's your style, Five-Alarm Fire gives you repeatable lava axes just for combat damage, Fervor if you want more haste, Battle Hymn if you want another Brightstone Ritual, Massive Raid and Mob Justice can one shot someone out of nowhere (not as cool as Goblin War Strike). You've already got my two favorite goblin board wipes with Goblin Assassin and Skirk Fire Marshal, these guys do some real work with Krenko!

Now go wreck some pillow-forting control player!

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