Mob Justice deals damage to target player equal to the number of creatures you control.
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|Commander / EDH||Legal|
Latest Decks as Commander
Mob Justice Discussion
2 months ago
Cool goblin deck! I play Krenko, Mob Boss as my commander sometimes.
4 months ago
Oh i see why you prefer pasha over krenko as commamder...you need yo be speedy...i have things like Mob Justice thats why i prefer krenko, i want lots of tokens for attacking or sac
6 months ago
Of the 3 I mentioned I’ld put in the mirror march and the hatchery. Flameshadow is the weakest of the 3. I would cut Mob Justice and Loyal Apprentice. You already have an indestructible damage dealer in the command zone and the apprentice only gives one token per turn. The other two could give you many tokens per turn meaning more damage from your commander.
1 year ago
Hello Kilolord, found your Deck here and would make suggestions - if you like it, take it as Inspiration.
- I dont like Manarocks there Cmc is higher than 3+. Its slows you and makes just colorless Mana.
- You use many Abilitys/Cards for pumping up your Goblins, maybe to many - i prefer to make more and more Goblins, faster and faster to overrun my Opponents in my Build. Maybe its possible for you to use more Haste-Enabler/Stuff to untap your Commander and cut Pump-Options. But its just my suggestion :).
- I see many Cards in this Deck there are funny but more useless for reaching a Win. ( Dark-Dweller Oracle , Goblin Assassin , Helm of the Host and Pyromancer's Goggles
- Maybe you want play Cards like: Goblin War Strike , Massive Raid , Mob Justice ?
If you want take a look on my Build: [Commander/CEDH] KRENKO, Boss Mob
1 year ago
1 year ago
If I cast Bonus Round, then copy that spell (say with Reiterate), will those effects stack up? For instance, if I followed all of this with casting Mob Justice, would I have three total copies of it on the stack?
2 years ago
It's no bother. Conversely, sorry for forgetting about this thread for a bit. =p =)
Again, it depends what you're doing with Insolent Neonate. Menace is useful. And the sacrifice obviously supports Bri-Guy, but can you make the discard portion work for you? If you're planning to supplement Brian with something like Hooting Mandrills, Gurmag Angler or even Sultai Scavenger, then maybe the discard can help. If you're not though, then I would personally avoid Insolent Neonate.
On the other hand, if you still prefer the scale-ability of Outnumber, then perhaps Mob Justice or Massive Raid would be more up your alley, since they can target players as well as creatures. They do, however, cost more to cast.
When you're done with the deck, I hope you'll share it here with us. =)
2 years ago
Hey Nick it's Owen!
Love the look of the deck so far- I can tell you've put a lot of work into designing it and it really shows, dude. As a first deck, this is definitely a helluva lot better than the first deck I ever made on my own. I do however want to give you a heads up about some things that you may want to change after playing the deck some- I figured giving some feedback on the list itself now might help you with maintaining a direction once you start experimenting with switching out cards!
If you check out your mana curve, you'll see that there's a heavy leaning towards 3 cost spells in your deck- this is good! The lower the Avg. CMC is on a decklist, the better. This means you'll be able to play more of your deck before other players- in an aggro build you don't want to get to the point that you are hard casting Kozelik because you want to win before then (I know he's in for the graveyard shuffle but I just used him for example because of his high cost). I will point out though that you've still got a heavy leaning on the mana heavier side of 3 which brings your Avg. CMC to 3.59 with around 5 cards that cost 7 CMC and then reaching up to 10 with Kozelik. Because of this- you're going to need more ramp than you currently have in the deck. Solemn Simulacrum and Burnished Hart aren't the kind of ramp you want here simply because they are expensive mana-wise and will only fetch you lands (these are good in multi colored decks because you're trying to fix your board to have all the colors you need). In mono colored decks the best ramp is cheap colorless mana rocks because they'll ramp you hella fast and you don't necessarily need the extra color. I highly recommend placing in Fellwar Stone, Mind Stone, Wayfarer's Bauble, and Coldsteel Heart. You'll be overtaking Matt in mana at that rate, especially since you can play all of those pieces of ramp before dropping a Simulacrum or Burnished Hart, or especially a Caged Sun which costs 6 and normally leads to an endgame strategy like paying for Aggravated Assault.
Second, I'd actually recommend running less lands- in fact you can replace some of those lands with the colorless ramp I mentioned before. Lands aren't needed as heavily in mono color as multi color, so it can be safe to run as few as 32 or 33 and the deck still work very efficiently.
The cards you've got in here are fantastic and I can't wait to see them in action, but when you're looking for more cards in the future I have these highly recommended here for ya:
Brightstone Ritual - With this you can very easily kill the entire board paired with Aggravated Assault or Bonfire of the Damned.
Mob Justice - Another fantastic wincon that can be used to either close out a game or really drive down someone's health.
Magewright's Stone - This one is brutally good for untapping Krenko
Reckless One - big boi real fast
Goblin Chirurgeon - This one is just so brutally good. Every goblin krenko makes suddenly becomes a flesh shield to keep him from dying.
Anywho- these are just my recommendations to take with a grain of salt! The deck really does look great and I'm very much looking forward to seeing your goblin swarm in action. Well done, my dude.
Ya boi, Owen