|Commander / EDH||Legal|
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Massive Raid deals damage to target creature or player equal to the number of creatures you control.
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Massive Raid Discussion
2 months ago
Yeah. I was just thinking of a lot of options that would be open to you with red. For example, you get Purphoros, God of the Forge and Impact Tremors tp deal damage with those tokens. Once you have slots of tokens, maybe a Massive Raid or Burn at the Stake would be good.
4 months ago
6 months ago
This deck would greatly benefit from more copies of the same creature. A decent portion of your commons are pretty hard to play. 3 examples would be Wojek Halberdiers (pretty bad unless you have 2 other creatures), Voice of the Provinces (6 mana for a 3/3 flier and 1/1, this could be a Seraph of the Sword for 4 mana and have more value) and Gavony Ironwright (has little value unless your life total is 5 or less). I would try and get more copies of your solid creatures. If you are trying to keep a somewhat low budget, you can search for rares and mythics that are less than $1 or so and pick some that fit well. Seraph of the Sword is a good creature, and while a high cost Assembled Alphas at least has a good combat ability. It would help people on here if we knew if you were trying to play a competitive modern deck, or if you play more casual kitchen table magic. While you are looking for upgrades try and avoid conditional cards like Massive Raid it is removal, but if you have no creatures it is a dead card. One last thing, your deck needs to be 60 cards, anything more and you are just decreasing your chances of drawing something useful, and try not to go above 24 land unless you are running a control deck, which this is not.
6 months ago
looks nice but as an expert goblin player (having 3 goblin commander decks) here are some changes:
switch Goblin Rabblemaster with Goblin Piledriver. still gets a buff from other attacking goblins but does not force you to attack every turn with everything. plus has protection from blue. which is nice.
you got too many things that give Haste. keep Goblin Chieftain and replace Goblin Warchief with Hazoret's Monument. still reduces the cost of goblins and is one less thing to give Haste. plus lets you cycle cards if need to. also swap Fervor for Goblin Warrens or Quest for the Goblin Lord. either one works.
i can see why you put Skullclamp into the deck but sadly creature tokens don't go to the graveyard so it won't trigger the ability. i know, i tried it with Sylvok Lifestaff. that being said replace it with a Prying Blade. or if you need the card draw Rogue's Gloves.
i don't know why you have Treasonous Ogre in there but unless you can crank your life up each turn he will drain you. i suggest Tyrant's Familiar. a 5/5 flyer with haste and if your commander is in play, which he most likely is, gets another +2/+2 and can shoot a creature when he attacks. if 7 mana is too much then Goblin Sappers to make your creatures unblockable at the cost of their life.
you don't need both Phyrexian Altar and Ashnod's Altar. both cost 3 mana and both let you sack creatures for mana. drop the Phyrexian Altar. replace it with Coat of Arms. or if you really need the extra mana Pyramid of the Pantheon
Ruination. i'll admit i am on the fence about this. on one hand you can destroy all non-basic lands (even yours) but on the other it is useless if Blood Moon is in play. if you drop it, Massive Raid should take it's place.
Skirk Fire Marshal. this guy. while yes he is a great card he will blow everything and everyone up after tapping like 10-15 goblins. and yes Eldrazi Monument gives your creatures indestructible it does not give you indestructible. so if you have less life than the opponent then this is a bad card. so keep him but if he gets out of hand then put in Goblin Spymaster he may seem odd at first but by forcing your opponent to attack you you can block the attacks with several dozen tokens and have enough for a counter attack. just be careful with flyers.
Tuktuk Scrapper. without other allies he is just another 2/2 goblin. and 4 mana is a bit much for a plain 2/2 goblin (no offense Goblin Berserker). switch him with Goblin Mountaineer. a good scout goblin and is unblockable if Blood Moon is active and opponent has any non-basic lands.
Ancient Tomb. again, unless your life cranks up drastically each turn it will drain you.
Hall of the Bandit Lord. same reason.
Haunted Fengraf. the creature you get back is random and only a one time thing. not worth it.
7 months ago
Have fun playing - I love this commander.
7 months ago
chadsansing - I'm glad you wanted my feedback, and I appreciate yours as well! I left a lengthy comment on your legit Locust God deck.
Regarding Fevered Visions, I used to run the Howling Mine approach, (Fevered Visions was an all-star) but eventually I found that giving people too many free cards only made it easier for them to answer my plans. And I also tried Distant Melody, but took it out because Bident of Thassa and Coastal Piracy are similar effects, but they're free, exponential and paid for in advance. Roar of the Crowd is also a good idea. What about Massive Raid at one mana less. I feel like Impact Tremors and Purphoros fit in this slot quite well. Thanks for the suggestions! Peace man :)
8 months ago
Sorry for the late response, AioriaxWingz!
Zo-Zu is not bad, but for 3 CMC his ability is not the best, in my opinion. Goblin Rally used to be in this deck, but it was high in CMC and now that Panharmonicon exists, ETB goblin generators are even better than sorcery generators!
Shattering Spree is not a bad card choice at all. I still prefer Smash because of its instant speed, but really either card can be in that slot and be good!
Thanks, as always, for dropping by and giving some good feedback! :)