Massive Raid

Massive Raid


Massive Raid deals damage to target creature or player equal to the number of creatures you control.

Browse Alters View at Gatherer

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Set Rarity
Gatecrash (GTC) Common

Combos Browse all


Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Pauper Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pioneer Legal
Pauper EDH Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Massive Raid Discussion

DBCooper on Goblin War Council

1 month ago

Massive Raid, Dogpile, or Roar of the Crowd are all great considerations, given that you'll have tons of goblin tokens.

GoblinElectromancer on Goblins Unleashed!

2 months ago

Cool goblin deck! I play Krenko, Mob Boss as my commander sometimes.

Here are some cards you might like: Mogg War Marshal,Mob Justice,Massive Raid,Empty the Warrens,Goblin Motivator,Goblin War Strike,Gempalm Incinerator, and Goblin Oriflamme.

Good Luck!

Umahron on Snakes...why’d it have to be snakes

3 months ago

Fair warning about Day's Undoing, you won't get snakes since it ends the turn before Xyris creates the tokens! I see Massive Raid, so you for sure should try out Burn at the Stake! Less than double the cost for triple the damage!

If you want to take a look at my take on Xyris, you can find it here!

DBCooper on Exploding Goblins - $30 Budget Build

6 months ago

Gomoomog. thank you for the considerate recommendations! I appreciate your insight into my build, and believe that Mudbutton Torchrunner is a definite consideration for this build. In regard to Goblin War Strike however, while I agree that it is an excellent card within for this build and is strictly superior to Massive Raid, it is unfortunately not legal in modern formatting, which is the format that I tend to build all of my budget decks. I really appreciate your taking your time to comment, and appreciate your insight into my build!

dinkyfink on Pashalik Mons Gobbo Combos

9 months ago

Sideboarded Massive Raid , Goblin War Strike , and Quest for the Goblin Lord .

Added Moggcatcher , Lightning Crafter , and Mana Geyser to help us do the things we do. Since we are hungry for mana and sacs for our outlets, geyser makes sense. Added the other combo piece and the tutor that helps us get those pieces.

Also considering removing other last-ditch efforts such as Last-Ditch Effort , and the (conditional) bomb/removal/wipe/wombo spell Mogg Infestation . Although this card is versatile in this deck, I still question it every time I weigh edits.

Both Last-Ditch Effort and Mogg Infestation require conditions to be effective, but also trigger all the triggers that this deck is built around. The aforementioned sideboarded cards just did the face damage. Also, because we are not looking to go wide, but instead churn goblins for ETB and ETG effects.

beakedbard on Throw Goblins at Everything

11 months ago

Stoke the Flames feels like it will do a lot more than Massive Raid for me. I don't need creatures on the board for it and it can potentially cost far less for sometimes more dmg. Torbran is an odd one i can't figure out what to take out for him i'm going to do some testing with or without him.

Smatguy on Throw Goblins at Everything

11 months ago

An interesting inclusion if you need some extra damage out of nowhere. Massive Raid . I feel like goblins is the best place for this card.

Caerwyn on Krenko NEVER Stops

1 year ago

Once you cut the Black cards from the deck, which you indicated was your plan, you'll have plenty of room for new toys. Looking at your Red cards, you could probably stand to cut the following:

  • Act of Treason - too much mana for an effect you don't have full control over.
  • Expedite - a lot of goblins naturally have haste, and the Bushwhackers also can confer haste. You don't really need this.
  • Massive Raid - Generally you'll be better off with Goblin Grenade or Lightning Bolt . Raid might deal more damage, but at three mana, that means you're also forgoing casting a creature that turn.
  • Blood Mist - Goblins want to stay low to the ground and swing fast. By the time you can cast a 4 mana enchantment, you'll already be getting close to kill range, and the additional 2 or 3 damage is not worth a card that's mostly going to sit around being dead in your hand.
  • Obsidian Fireheart is another card that's just too mana-intensive to be worthwhile.
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