Massive Raid

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Common

Combos Browse all

Massive Raid

Instant

Massive Raid deals damage to target creature or player equal to the number of creatures you control.

Massive Raid Discussion

Caerwyn on Krenko NEVER Stops

2 months ago

Once you cut the Black cards from the deck, which you indicated was your plan, you'll have plenty of room for new toys. Looking at your Red cards, you could probably stand to cut the following:

  • Act of Treason - too much mana for an effect you don't have full control over.
  • Expedite - a lot of goblins naturally have haste, and the Bushwhackers also can confer haste. You don't really need this.
  • Massive Raid - Generally you'll be better off with Goblin Grenade or Lightning Bolt . Raid might deal more damage, but at three mana, that means you're also forgoing casting a creature that turn.
  • Blood Mist - Goblins want to stay low to the ground and swing fast. By the time you can cast a 4 mana enchantment, you'll already be getting close to kill range, and the additional 2 or 3 damage is not worth a card that's mostly going to sit around being dead in your hand.
  • Obsidian Fireheart is another card that's just too mana-intensive to be worthwhile.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [BUDGET]

2 months ago

Finally got around to updating this list with new cards from the last few sets, as well as adjustments to the main deck that I liked. I also missed Beetleback Chief , that should have been in here for a long time.

New additions:

Krenko, Tin Street Kingpin

Pashalik Mons

Experimental Frenzy

Goblin War Drums

Tectonic Reformation

Massive Raid

Goblin War Party

Isolated Watchtower

Madblind Mountain

I also cut the number of lands by 2 so more align with the actual performance of the deck. This change may make Walking Atlas and Terrain Generator less strong, so if you like the lower landcount you may want to remove these two to make room for more cool stuff!

Let me know what you think!

dsaxe on Krenko's Kommandos 3.0

6 months ago

If I were to add Massive Raid , should I replace Roar of the Crowd or Incinerate ?

Liquidbeaver on Ib Halfheart and The Expendables

6 months ago

Great looking deck you have here!

I really like the idea of Goblin Wizard because he helps to dodge counterspells for clutch creatures like the lords or Krenko, but he can also save a lot of mana on things like Goblin Goliath since rather than cast him you can put him into play and have mana left over for using his damage doubler. I think to really make the Wizard work best is to get Goblin Lackey and/or Warren Instigator for some redundancy of the freecast effect, but you can also chain T1 Lackey into a T2 Wizard into a T3 Goblins (x2) just for the original cost of the Lackey. I think I'm going to add the Wizard now...

Speaking of Goblin Goliath as you probably already know he has bugged Legality which is why your deck is showing as not legal for the format. What I discovered is that decks that are flagged like that also don't show up in deck searches for that format. To get your deck more visibility I would suggest moving it to the Maybeboard and using an equally costed placeholder for him so your deck shows up again. I had Goliath in for months before I realized my deck wasn't showing up anymore :/

I think the only vital Ib-related card you are missing is Soul-Scar Mage . Its only non-bo is Repercussion (creatures wouldn't be dealt damage anymore, so nothing to carry over to the player), but otherwise it makes every exploded Goblin much better. It also improves the potential of Blasphemous Act so it can permanently maim say an Emrakul, but it can also kill Indestructible creatures. The number of counters can also be doubled with the damage doublers in the deck, as you can choose to have the doubling resolve before the replacement effect does.

Your landbase looks good, and I like the inclusion of Path of Ancestry . I miss having fetches and have started to add them back in, because they also help a lot with Scroll Rack / Sensei's Divining Top , Experimental Frenzy , and the Surveyor's Scope .

I've been considering adding Goblin War Drums for a while now, and after reading your list last night and walking through a bunch of combat ideas, I am definitely going to make some space for it. Not so much for the free shots at players where the Goblin doesn't die (why Blood Moon + Goblin King is so good), but also the idea of having a very tiny Nemesis Mask effect spreading blocked damage (and Repercussion damage) to at least 2 creatures. I think it even makes Goblin Sledder better by proxy just because you get more Goblins through unblocked sometimes.

I really like the effect of Vicious Shadows but the CMC always turned me off. I've never actually ran it though, so it may be better than I think just because I see how leery people would be of boardwiping, and that's half the struggling in my meta anyway, rebuilding after wipes. Boggart Shenanigans would be the budget CMC version, but it also has the more budget effect.

You'll have to let me know how you like Ashnod's Altar in place of Phyrexian Altar . I don't think either one is the only choice, I just think it depends on your high end spells. Now that I am thinking about it, I don't need the red mana out of Phyrexian all that often (it does allow me to sac all my lands with relative comfort), but Ashnod's would make it easier to get out the larger creatures, the Vicious Shadows, get a Chancellor of the Forge or a Kindred Charge back in, etc...

So I'm not kidding when I say I didn't even realize Massive Raid was an Instant until I read this, haha. I just knew I wanted another Goblin War Strike and Massive Raid is the next best one. Looks like it is even better than I thought! Saccing mountains and killing, blocking attacks, and then killing someone with Raid all on their turn just sounds awesome.

That's all I can think of right now. I still am really happy that you've built out the deck! 2 years ago when I started working on it and no one thought Ib could command anything but a chaos deck I never thought it would get to this point.

If you have any other questions or ideas, let me know!

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

8 months ago

In light of recent events, made a few changes.

In

Goblin Assassin - It's been a while since I heard some groans out of my regular playgroup. Time to bring this back.

Light Up the Stage - "Draw" effects like this and Commune with Lava are fantastic effects to pile on, especially as easy as it is to trigger the Spectacle.

Massive Raid - Doubling up on the Goblin War Strike effect because it is very, very potent.

Fervor - Harder to remove than Hammer of Purphoros , and we don't need the artifact count for Mox Opal anymore.

Swiftfoot Boots - I've never had a good reason for not having both boots in here, when I run both in literally every other deck and it is arguably more important in this one.

Out

Howling Mine for Light Up the Stage - Not benefiting opponents whenever possible is the biggest reason for this switch. Also, Mine tends to get removed fairly soon after casting, so the number of cards over time that each spell would gain isn't actually that different.

Hammer of Purphoros out for Fervor - Harder to remove, don't care about artifact count anymore.

Mycosynth Lattice out for Massive Raid - This was just a temporary troll include, so back to something I've been wanted to add for a while, more pain!

Treasure Nabber out for Goblin Assassin - This is a very meta dependent include, but it just didn't pull its weight in mine, as my opponents don't use a ton of mana rocks, and Lattice was never going to be in the deck forever.

Feldon of the Third Path out for Swiftfoot Boots - This change hurts to make, as the potential for Feldon is so high, but I just never got to use him how I wanted. The whole deck is built to double or triple up on effects so that it can roll with the punches and rebuild after wipes, so recurring a particular creature was never that big of a deal. Going with the boots just kind of prevents some of those creature deaths from happening in the first place, and speeds some of the combos up a bit. If you have the deck, definitely don't remove Feldon lightly, and depending on your meta or playstyle, don't remove him at all.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

8 months ago

RecklessN7: That is awesome!

The Price of Progress / Acidic Soil wins are some of my favorite, just because they are so unlike traditional wincons. They also punish green or other landramp decks so much more than anyone else that it really helps to balance out the disparity between the colors. If I could get more of these effects, or get to them more easily, I definitely would cut a bunch of cute cards to do that.

Your favorite game was such a fun line, congrats! I've had a similar thing happen (I Mogg Infestation myself way more often than I target anyone else), where it snowballs from 1 or 2, to 5, to 10, to a dead table. Finally deciding to run Fork and Reverberate was a big deal because it's dedicating two slots to things that rely so much on your or someone else's draws, but once you get to copy a huge draw spell, or a Goblin War Strike like that, it's takes all those apprehensions away. Also being able to use Goblin Sledder to pump up Ib one of the very few times I've attacked with him, and getting in a lethal commander damage swing from a 3/2 out of nowhere is great to always keep people on their toes. The more they have to guess the route we are going to take, the easier it is to keep tricking them.

After a few game winning War Strikes lately, I've been working to get its closest equivalent, Massive Raid , a spot in the deck as well. It really helps cut down the number of turn it takes to kill a table.

My group has gotten to the point where they never assume I am out of the game, which was originally really annoying to get focused a little bit no matter what, but then I realized that I should take it as a compliment because, like you said, I made a deck that has a number of avenues to win, most of which don't rely on much of a boardstate at all, so can I blame them?

I'm happy you are having fun, and success, with the deck. It is something I am very proud of, and I think it is so awesome that other people get to enjoy it too!

Lord_Grimm on Death edh

8 months ago

Quick obvs: Even though you're running a low CMC build, still too low on land. Should be at 35+ minimum. Not a fan of any of the enchantments, except Legion's Landing  Flip. Sanguine Bond should probably be Exquisite Blood if you're going for a hoard type aggro strat. Token creators do not work with Edgar... I'd replace them with actual value vamps like Kalitas, Traitor of Ghet or something like that. The light discard package feels out of place/unnecessary...? Dazzling Reflection , Firestorm and Massive Raid are the only Instants in the list I'd play. Not a fan of any of the Artifacts. You're in 3 colors and have next to 0 color fixing. 1/3 of your creature package can be removed by a single damage (ie: Electrickery ) Liliana of the Dark Realms seems narrow in a tri-color build.

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Massive Raid occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.18%