Goblin War Strike
Goblin War Strike deals damage equal to the number of Goblins you control to target player.
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Goblin War Strike Discussion
2 weeks ago
Commander / EDH
Thoughts and suggestions? The goal is to make as many tokens as possible, boost their size, give them trample, and swing. Any cards you think I'm missing? My playgroup is competitive but fun and fair decks are important. I'm somewhat reluctant to play Blood Moon but it can buy me the extra turns and land advantage to get my board set up with creatures.
My ultimate win would be to use Glorious End to stop a board wipe and then swing to win the game on my turn! (like I said, fun is a big goal here)
3 weeks ago
Well Helix Pinnacle is a good piece to a Kruphix, God of Horizons deck, along with Bloom Tender I mean you have Harmonize, Kodama's Reach and Rampaging Baloths which is nice. Kruphix can ramp to the Darksteel Colossus. Outside of that, the cards here are pretty mix and match. I have seen the urza lands used in commander decks, but they're pretty hit and miss.
You have some decent artifact support with Darksteel Forge Etherium Sculptor Seat of the Synod Darksteel Citadel and the Myr stuff you got, Orbs of Warding is deceptively useful (depending on Meta). Mindslaver can be fun. I mean it's not a whole lot to work with... but I mean I'm just pointing this out to help at this point.
That bloom tender can kinda go anywhere where green and mana are needed. So don't stress too much at finding a place for it.
All and all you have a pretty broad selection, I suppose the better question is, What kind of deck do YOU want? it's truly irrelevant what we suggest if the decks you can make are no fun to you. If something here fits in it, you're all the better for it, and save money. I might suggest making a post giving yourself a $400 or so budget, explaining what you like in terms of gameplay. Then the TappeDOut community can truly point you in a good direction. It worked for me in the past, now my Thada Adel, Acquisitor deck is by-far my favorite, and I have these insightful people to thank for it.
1 month ago
Long time Krenko player here. The artifacts you have aren't great.
Look into Sol Ring obviously, Thousand-Year Elixir to use Krenko multiple times a turn, Thornbite Staff, and Umbral Mantle more on these two later, use Swiftfoot Boots to protect Krenko. Additionally you'll want some mana, so Ashnod's Altar is a great card here.
Goblinwise, Skirk Prospector and Goblin Chirurgeon are key. If budget isn't too much of a problem you'll want Kiki-Jiki, Mirror Breaker and (the not as expensive) Lightning Crafter. Grenzo, Havoc Raiser can be used as an alternate wincon and way to take out problematic creatures or players in multiplayer games. Purphoros, God of the Forge, while not a Goblin is too good not to have in the deck.
Enchantments. Believe me when I say this: Goblinslide is trash. It simply doesn't cut it. Look into the following: Boggart Shenanigans, Goblin Bombardment, Goblin Warrens, Impact Tremors, Mana Echoes, and Quest for the Goblin Lord.
Check out my deck for ideas. I don't know if it is too competitive for you: Krenko and Kiki-Jiki's Goblin Horde
1 month ago
1 month ago
Oloro_Magic I like Goblin War Strike but I'd have to be very wide for it to be strictly better than Goblin Grenade. I'm unsure if I'll be in that ideal scenario enough to merit dropping grenade for war strike.
I also like your suggestion for Goblin Lackey. I haven't had counter-spells wreak enough havoc on this deck enough to start dedicating a "put" slot to it; Maybe drop Mogg Fanatic for it? I'm not sure. I have another goblin deck that I use for kitchen table 2-headed giant matches that uses Krenko, Mob Boss and Ankle Shanker to generate a lot of tokens with first strike and death touch. Lackey might be appropriate for that one as it will get the Ankle Shanker out faster.
1 month ago
2 months ago
Between the deck itself, and the sheer number of cards currently in your maybeboard, the best advice I can give is to maybe narrow your focus a bit, on what you want the deck to do, and start pulling some cards out in order to add in additional copies of other cards that stay in, to increase your chances of drawing them when you need them.
To that end, with how many creatures you currently have that give the rest of your goblins haste, I do feel that Racecourse Fury is a bit redundant. Personally, I'd ditch it and Hellraiser Goblin, and add in second copies of Goblin Chieftain and Goblin Warchief.
You currently have Roar of the Crowd in the deck, and Mob Justice and Goblin War Strike in your maybeboard. All three are sorceries that do damage equal to the number of creatures this deck has in play. The only difference is in the mana cost. GWS does it for the least amount of mana. If you're going to use any of them, use that and ditch the others.
Finally, If you're running Krenko, Mob Boss, Impact Tremors will be your best friend. Trust me on this.