Goblin War Strike
Goblin War Strike deals damage equal to the number of Goblins you control to target player.
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Goblin War Strike Discussion
5 days ago
For starters, I have already looked at your's and ay.lobo's Purphoros lists at least 10 times. You don't have to keep posting them. I know you've submitted them, and they're on my mind.
Secondly, Purphoros was the first EDH deck I built when I first got into the format, and I've played and updated the deck ever since then, so I know the ins and outs of the deck very well. And believe me when I say you are still using some sub-par strategies in your list. For instance, I can say with certainty that Glitterfang and Lightning Berserker are too slow to be of any real use.
Third, goldfishing Turn 6 wins is no longer enough to get you higher than T3. Since the advent of Paradox Engine, Aetherflux Reservoir, Walking Ballista, new efficient combos like DramaticScepter, and the Protean Hulk unban, nearly everything in the top tiers have gotten a significant uptick in power level. Nearly everything in T2.5 and above is capable of goldfishing T4 wins. The top tiers have so many overpowered cards right now that they could unban Tinker without shaking up the format too much. Purphoros gets a little bit of leeway, since he screws over AdNaus decks so badly, but if I were to put your list up as the example for Purphoros right now, I would have no choice but to demote Purphoros to T3, since it's unrealistic to expect a deck that wins on turn 6 to compete with the upper tiers in this meta.
If you still think that your deck is between T2 and T1.5, then I challenge you to playtest the Arcum Dagsson and Azami decklists from T1.5 and T2 in the description. Both of those can go off on turns 2 to 4 easily, with occasional T1 wins. A Purphoros list would lose to those decks without a doubt 99 times out of 100.
That being said, I appreciate the contention with the current Purphoros list in the description. As ay.lobo has brought up, restricting the deck to just goblin tribal cuts out a lot of cards that synergize really beautifully with Purphoros. However, there are a lot of things that play well with Purphoros, and unfortunately, not all of them play well with each other. The reason we have a goblin tribal deck up right now is that the tribal synergy speeds up the clock of the deck by about 1 turn because of the extra rituals, tutors, and things like Warren Instigator or Goblin War Strike. It's that little bit of speed that's keeping Purphoros in T2.5 really.
I think what needs to happen going forward is to work out how to add the non-goblin cards that Purphoros shines with to a goblin shell that will continue to speed up the deck. Could be super tricky. I've been planning on taking a crack at it for a while now.
spudman3d, A while back I suggested a six tier system in the interest of separating the moderately (mostly) Janky commanders like Chisei, Heart of Oceans or He Who Hungers from the complete trash like Barktooth Warbeard or Myojin of Infinite Rage. (Also, to keep stuff like Chisei from clogging up T4, which clogged up T3, which actually bothered people.)
We tried it for a little while, but ultimately thegigibeast decided that T5 and T6 were so close that functionally no one cared to separate them. He combined them into the current T5, and I think that's fine the way it is.
Also fyi, there are actually some pretty functional Phage decks. Black has the best tutor power and the best graveyard recursion, so you can easily get one of the six ways to get Phage out of the command zone: Sundial of the Infinite, Command Beacon, Null Brooch, Thrull Wizard, Withering Boon, and Kozilek, the Great Distortion. It's stupid and over-complicated for what is essentially a mediocre Voltron deck, but it does function.
2 weeks ago
Hey Darrell this is Austin. I haven't really gone through what should replace what but just a list of what to take out and to add in. The cards that are going on the add list should help speed the deck up and cards that should be taken out are either to slow or just not as good as other cards that are on the add list. Now it's your deck so you do what you want, but these cards should help out a lot. Alright here we go.
Take out:1. Akki Drillmaster2. Aligned Hedron Network3. Banefire4. Faithless Looting5. Flameshadow Conjuring6. Frenzied Goblin7. Goblin Assault8. Goblin Bushwhacker9. Goblin Diplomats10. Goblin Guide11. Goblinslide12. Grenzo, Havoc Raiser13. Hellion Eruption14. Lightning Bolt15. Manabarbs16. Mizzium Mortars17. Mountain18. Mountain19. Need for Speed20. Ogre Battledriver21. Possibility Storm22. Predator Dragon23. Pyretic Ritual24. Quietus Spike25. Raid Bombardment26. Seething Song27. Smuggler's Copter28. Throne of the God-Pharaoh29. Warbreak Trumpeter30. Warstorm Surge31. Zo-Zu the Punisher
Add in:1. Breath of Fury2. Brightstone Ritual3. Caterwauling Boggart4. Cavern of Souls5. Coat of Arms6. Door of Destinies7. Goblin Chieftain8. Goblin Chirurgeon9. Goblin Lackey10. Goblin Matron11. Goblin Recruiter12. Goblin Ringleader13. Goblin War Strike14. Krenko's Command15. Mana Echoes16. Massive Raid17. Moggcatcher18. Nykthos, Shrine to Nyx19. Price of Glory20. Purphoros, God of the Forge21. Reforge the Soul22. Sensei's Divining Top23. Shared Animosity24. Shattering Spree25. Staff of Domination26. Stranglehold27. Swiftfoot Boots28. Thousand-Year Elixir29. Vandalblast30. Warren Instigator31. Wheel of Fortune
3 weeks ago
You're right. Wake is more of a sideboard card.
As far as Goblin Offensive and Goblin Warrens, I have 3 mana doublers, resolving Offensive under the right conditions (ie: Purphoros, Goblin War Strike, haste, Mob Justice etc etc) can win the game out of no where and even if it doesn't it is a nice surprise attack. Skullclamp, I try to have a couple sac outlets when I play this.
I was thinking,
look at Zo-Zu the Punisher, Skirk Fire Marshal, Siege-Gang Commander, and Goblin Sharpshooter and then look at Basilisk Collar, particularly the lifelink. Maybe there is a smarter way to abuse such an interaction. Do you think it would be safe to run Repercussion? More artifacts like Loxodon Warhammer perhaps? The Warhammer plays two roles in this case, gaining life with the Fire Marshal and getting guys Warren Instigator through.
3 weeks ago
I am currently looking at making the next changes to the deck to help speed it up slightly by reducing cmc:
- Mox Diamond for Sensei's Divining Top
- Brightstone Ritual for Dragon Fodder
- Goblin War Strike for Krenko's Command
- Impact Tremors for Zealous Conscripts
1 month ago
Commander / EDH
Thoughts and suggestions? The goal is to make as many tokens as possible, boost their size, give them trample, and swing. Any cards you think I'm missing? My playgroup is competitive but fun and fair decks are important. I'm somewhat reluctant to play Blood Moon but it can buy me the extra turns and land advantage to get my board set up with creatures.
My ultimate win would be to use Glorious End to stop a board wipe and then swing to win the game on my turn! (like I said, fun is a big goal here)
1 month ago
Well Helix Pinnacle is a good piece to a Kruphix, God of Horizons deck, along with Bloom Tender I mean you have Harmonize, Kodama's Reach and Rampaging Baloths which is nice. Kruphix can ramp to the Darksteel Colossus. Outside of that, the cards here are pretty mix and match. I have seen the urza lands used in commander decks, but they're pretty hit and miss.
You have some decent artifact support with Darksteel Forge Etherium Sculptor Seat of the Synod Darksteel Citadel and the Myr stuff you got, Orbs of Warding is deceptively useful (depending on Meta). Mindslaver can be fun. I mean it's not a whole lot to work with... but I mean I'm just pointing this out to help at this point.
That bloom tender can kinda go anywhere where green and mana are needed. So don't stress too much at finding a place for it.
All and all you have a pretty broad selection, I suppose the better question is, What kind of deck do YOU want? it's truly irrelevant what we suggest if the decks you can make are no fun to you. If something here fits in it, you're all the better for it, and save money. I might suggest making a post giving yourself a $400 or so budget, explaining what you like in terms of gameplay. Then the TappeDOut community can truly point you in a good direction. It worked for me in the past, now my Thada Adel, Acquisitor deck is by-far my favorite, and I have these insightful people to thank for it.
2 months ago
Long time Krenko player here. The artifacts you have aren't great.
Look into Sol Ring obviously, Thousand-Year Elixir to use Krenko multiple times a turn, Thornbite Staff, and Umbral Mantle more on these two later, use Swiftfoot Boots to protect Krenko. Additionally you'll want some mana, so Ashnod's Altar is a great card here.
Goblinwise, Skirk Prospector and Goblin Chirurgeon are key. If budget isn't too much of a problem you'll want Kiki-Jiki, Mirror Breaker and (the not as expensive) Lightning Crafter. Grenzo, Havoc Raiser can be used as an alternate wincon and way to take out problematic creatures or players in multiplayer games. Purphoros, God of the Forge, while not a Goblin is too good not to have in the deck.
Enchantments. Believe me when I say this: Goblinslide is trash. It simply doesn't cut it. Look into the following: Boggart Shenanigans, Goblin Bombardment, Goblin Warrens, Impact Tremors, Mana Echoes, and Quest for the Goblin Lord.
Check out my deck for ideas. I don't know if it is too competitive for you: Krenko and Kiki-Jiki's Goblin Horde