|Commander / EDH||Legal|
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|Portal Second Age (P02)||Common|
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Goblin War Strike
Goblin War Strike deals damage equal to the number of Goblins you control to target player.
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Goblin War Strike Discussion
4 weeks ago
Added Mob Justice, Illusionist's Bracers, Eldrazi Monument, Mana Echoes, Goblin War Strike, Thornbite Staff, Impact Tremors, Hordeling Outburst, Disrupt Decorum, and Coat of Arms. Removed Archetype of Aggression, Chaos Warp, Goblin Assassin, Hellrider, Lightning Volley, Mogg Alarm, Reforge the Soul, Surge of Zeal, Spikeshot Elder, and Thunderous Might. I have my reasons for each card replacement. The old ones either didn't fit the deck, were replaced with a better version, or pissed everyone off too early.
The replacement cards are what really matter. Mob Justice and Goblin War Strike deal horrendous amounts of damage on the cheap. Stick Thornbite Staff on Krenko, untap him when something dies. It also lets me go infinite if something dies. Illusionist's Bracers lets me copy Krenko's skill for four times the goblins. Disrupt Decorum makes everyone else kill each other. Best to use it when they're all mad at me already. Hordeling outburst is basically just a better version of Mogg Alarm. Eldrazi Monument protects me from boardwipes and fliers. Coat of Arms gives me ridiculous power without powering up the other players too much. Mana Echoes gives me tremendous ramping power. Play Impact Tremors when I have 40+ goblins, it resolves, tap Krenko, EVERYONE DIES.
I think this may be the final version of this deck. I can't really think of any improvements.
1 month ago
Well, I lied a bit. They usually only gang up on me after I get out like 50 goblins. Disrupt Decorum, Impact Tremors, Mana Echoes, Coat of Arms, Eldrazi Monument, Goblin War Strike, Hordeling Outburst, Illusionist's Bracers, and Thornbite Staff are all in the mail right now. I spent all of yesterday looking at various Krenko and other goblin decks.
1 month ago
Storm you name one of the following: Baral, Chief of Compliance, Manamorphose, Gifts Ungiven, Past in Flames, Grapeshot, Empty the Warrens (the last two are the only real win-cons so they are a good start)
Goblins (I assume it was 8-whack): Kinda depends on the build Reckless Bushwhacker and Goblin Bushwhacker are safe bets; then there are Krenko, Mob Boss, Goblin Grenade, Goblin War Strike, and Goblin Piledriver (again this depends on the build as many don't play some of those cards)
Tron: I would first like to know what kind of tron: G/B? Mono-blue? Eldrazi? That would help, you said colorless so I assume Eldrazi, am I right?
2 months ago
Goblin War Strike is kinda win more. As is Ignite. If you win, you win without needing that.
2 months ago
First of all I really like your Purhporos goblin tribal deck!
As you mentioned your deck is built to be closer to a 1 vs 1 Commander (French) deck, but still I want to suggest you some of the cards for more multiplayer game strategy that imho I think you should consider to add.
Analizing your deck I see some problems in too low count of draw engines. I think you need to maximize draw power cuz in current state after several board whipes you just be run out of gas.
Magus of the Wheel - 2nd greatest wheel spell in MTG, one minus it is not a goblin ;-)
Mikokoro, Center of the Sea - sometimes one card draw separates you from victory, you can easy cut one of your mountains for it.
Chandra, Torch of Defiance - best Chandra till date, provides card advantage, ramp and some board control.
Grenzo, Havoc Raiser - play enemy spells why not?
Herald’s Horn - cut your goblins cmc is already nice but it gives you addition chance to draw card wich is even more nicer!
Mana Crypt - expensive but cost all its money.
Ancient Tomb - nice land, cut mountain for it.
Herald’s Horn - was mentioned before.
Imperial Recruiter - I know it is expensive card but it can tutor 80% of all your creatures!
Gamble - saves me hundred of times! Offcorse it has drawback and you can discard what you was looking for, but still it is best tutor in red color.
Control & Others:
Chaos Warp - staple in EDH mono-red decks. Can help you remove any permanent from board especially nasty enchantments.
Fiery Confluence - easy best card from all Confluences imho.
Goblin Welder - why you dont use this one goblin? It is really nice artifact reviver and can sometimes force your opponnet to sacrifice powerfull artifact and return something less dangerous for his/her graveyard.
Quest for Pure Flame - cheap, can be fast charged and provide great damage boost for one turn.
kindred charge - I know you already think about adding this one to the board, must be auto include imho.
Cards I think you need to cut out:
Goblin Balloon Brigade - too weak.
Mardu Scout - same as above.
Ensnaring Bridge - can be nombo with all your pumped out goblins.
Hammer of Purphoros - you already have enough haste engines imho.
Apocalypse - cool and savage card used it in my Purphoros deck too, but drop it out cuz never really want to play it and it is almoust impossible to win after you use it.
Goblin War Strike - you can damage only one player.
Mogg Alarm - worst goblin token producer from all your sorcery spells.
Reverberate - copy spells bad in aggresives style decks.
Smash to Smithereens - too weak in EDH.
Caterwauling Boggart - too high cmc.
P.S. Sorry for some grammar mistakes it was hell of amount of text to type ;-P
2 months ago
My personal favorite when it comes to goblins is Goblin War Strike
2 months ago
3 months ago
Typically his strategy is to use Krenko, Mob Boss to get a bunch of 1/1 goblins out. He just takes all the damage I put on him the first few turns. By turn 4, if I didn't find a way to get rid of Krenko, he'll just use Goblin War Strike with 20+ goblins.
I'm definitely gonna have to start using Holy Light. Also, question about Kor Firewalker - Does creating a token count as casting a red spell? In other words, would I get life for every token my friend creates with Krenko?
Thanks again for all the help by the way. Very useful info. I like the knight + sword artifact combos in the links you sent me.