Goblin War Strike
Goblin War Strike deals damage equal to the number of Goblins you control to target player.
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Goblin War Strike Discussion
4 days ago
Long time Krenko player here. The artifacts you have aren't great.
Look into Sol Ring obviously, Thousand-Year Elixir to use Krenko multiple times a turn, Thornbite Staff, and Umbral Mantle more on these two later, use Swiftfoot Boots to protect Krenko. Additionally you'll want some mana, so Ashnod's Altar is a great card here.
Goblinwise, Skirk Prospector and Goblin Chirurgeon are key. If budget isn't too much of a problem you'll want Kiki-Jiki, Mirror Breaker and (the not as expensive) Lightning Crafter. Grenzo, Havoc Raiser can be used as an alternate wincon and way to take out problematic creatures or players in multiplayer games. Purphoros, God of the Forge, while not a Goblin is too good not to have in the deck.
Enchantments. Believe me when I say this: Goblinslide is trash. It simply doesn't cut it. Look into the following: Boggart Shenanigans, Goblin Bombardment, Goblin Warrens, Impact Tremors, Mana Echoes, and Quest for the Goblin Lord.
Check out my deck for ideas. I don't know if it is too competitive for you: Krenko and Kiki-Jiki's Goblin Horde
2 weeks ago
2 weeks ago
Oloro_Magic I like Goblin War Strike but I'd have to be very wide for it to be strictly better than Goblin Grenade. I'm unsure if I'll be in that ideal scenario enough to merit dropping grenade for war strike.
I also like your suggestion for Goblin Lackey. I haven't had counter-spells wreak enough havoc on this deck enough to start dedicating a "put" slot to it; Maybe drop Mogg Fanatic for it? I'm not sure. I have another goblin deck that I use for kitchen table 2-headed giant matches that uses Krenko, Mob Boss and Ankle Shanker to generate a lot of tokens with first strike and death touch. Lackey might be appropriate for that one as it will get the Ankle Shanker out faster.
2 weeks ago
1 month ago
Between the deck itself, and the sheer number of cards currently in your maybeboard, the best advice I can give is to maybe narrow your focus a bit, on what you want the deck to do, and start pulling some cards out in order to add in additional copies of other cards that stay in, to increase your chances of drawing them when you need them.
To that end, with how many creatures you currently have that give the rest of your goblins haste, I do feel that Racecourse Fury is a bit redundant. Personally, I'd ditch it and Hellraiser Goblin, and add in second copies of Goblin Chieftain and Goblin Warchief.
You currently have Roar of the Crowd in the deck, and Mob Justice and Goblin War Strike in your maybeboard. All three are sorceries that do damage equal to the number of creatures this deck has in play. The only difference is in the mana cost. GWS does it for the least amount of mana. If you're going to use any of them, use that and ditch the others.
Finally, If you're running Krenko, Mob Boss, Impact Tremors will be your best friend. Trust me on this.
2 months ago
enpc I had them smooshed together lol. It's just without haste in Purphoros, Krenko sits there for a turn and usually eats removal before he's useful (and for good reason). Was possibly going to take him out to create his own deck hence why I asked about him.
But I suppose I'll leave him in there because his potential to create oodles of tokens is too good and find another deck to build that isn't too similar. Damn lol. Yeah, I've been toying around playing solitaire and it seems I always want to go the Purphoros/Impact Tremors (Goblin Bombardment/Goblin War Strike et al. I'd put in the same vein) route assuming I draw into them or hopefully find infinite token gen (like I do in Purphoros). In other words it's like Purphoros v2.0 "Now with More Aggro."
2 months ago
I'm looking for advice on how to build Krenko. I'm debating whether to keep building him or do something else. I also run a Purphoros deck that is mostly combo. It too relies on little green goblins to do the leg work but it is not a goblin tribal by any means.
Obviously loading the deck with goblins and adding haste effects is a given but the way I look at it is this. There are 3 main strategies involved here:
Fast aggro swarm: spit out cheap 1-2 CMC goblins and a haste effect for a turn 3-4 Krenko with haste, rinse repeat.
Krenko Combo: often involves Kiki-Jiki and Zealous Conscripts, ect. ect.
A mix of the two: lots of goblins with lots of ways to combo.
I think I'd like to build him towards the fast aggro route, sprinkled with things like Thornbite Staff, Magewright's Stone ect. ect. to essentially double the horde. Burn at the Stake, Goblin War Strike are also options but wouldn't go much beyond those. Combo Krenko is probably better for multiplayer. But here's the issue: is it going to be too similar to Purphoros, and if so should I just work on another project (none in mind yet).