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Catch-22: Damned if You Tap, Damned if You Don't

Commander / EDH* BRG (Jund)

Michigone


Maybeboard


Jund deck - mana burn against opponents + mana storage for me to cast big spells for wins.

This is currently a prototype with more cards than are legal in commander, so I need help making cuts, and then I also need to add basic and non-basic lands in to make sure that I don't get screwed myself. Any suggestions are much appreciated.

I want to give my opponents mana. I want to give them so much mana they can't even use it all. Want to tap a land for mana? Awesome, you get two! Thanks Extraplanar Lens, Gauntlet of Power, Chaos Moon, Heartbeat of Spring, Mana Flare, Overabundance, Vernal Bloom, Zhur-Taa Ancient and Keeper of Progenitus! Phew! Also, you better be tappin' those lands or they're gonna hurt you. I see you Citadel of Pain and Power Surge. Maybe it's early or you're mana screwed, that always sucks right? Well say no more! We've got Magus of the Vineyard, Shizuko, Caller of Autumn, Spectral Searchlight, Mana Cache, and Eladamri's Vineyard here to help. "But wait Michigone," you say. "Isn't all that mana going to hurt you too...?" Well I say, let's get greedy! Keep it Horizon Stone, Leyline Tyrant, and Omnath, Locus of Mana, keep it all!

I kind of imagine the deck functioning as ramping ahead and storing the mana to get out big splashy plays while also punishing my opponents by giving them so much mana they can't spend it all. I also threw in Staff of Domination to try to get to a point where I could go, "infinite," or at least make a bunch of mana to burn my opponents with. Any help getting to an infinite combo or two as long as it's not 4 or more cards that I have no way of really consistently getting to would be appreciated.

Also, I just realized (11/3/202) that as long as I only make my land drop without other ramp and get my commander out on turn 4, and then make my land drop for turn 5, I will have 7 mana available. Which means a four and a three or maybe a 7? So I just (11/3/2020) put in a ton of non-tap activated ability cards and some big CMC spells to utilize the ramp this commander provides.

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91% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

54 - 0 Rares

13 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.98
Tokens Beast 3/3 G
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